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chum115
05-20-2008, 11:12 PM
hey guys, chum again

ive come up with a series of images to compile into a grp and the RAL list required but when i go to compile it it comes up with 3 small versions of the original in screwed up colour rather than 1 thing...

compiled version:

http://img179.imageshack.us/img179/3861/xarbiter000zo6.png

original:

http://img297.imageshack.us/img297/5113/nmengine000fu0.png

i think im using the correct starcraft indexed pallette... (or am i.............. it is self created after all)

im completely stumped... why is it doing this to me?!

Durandal
05-20-2008, 11:27 PM
You need to use RLE compression in your BMP's, I believe. It is also a possibility that the palette has something to do with it, or the color depth, but those are easy to tell.

RetroGRP is gay like that - use SFGRPConv.

U-238
05-20-2008, 11:30 PM
If it's a unit GRP then you don't use RLE encoding. If it's a specialty GRP (like a wireframe/command button) then you should.

At least I think that's the way it ran. Been a while since I've compiled a GRP. >.>

Durandal
05-21-2008, 12:08 AM
I'm pretty sure you need RLE regardless. It's just a RetroGRP thing.

chum115
05-21-2008, 3:08 AM
yer it was a retrogrp thing

sfgrpconv works perfect