Rifleman223
05-18-2008, 4:30 PM
A Warp Storm surrounds the Kaurava system, isolating it from all forms of contact. The four races drawn to investigate arrive in the system with their own fleets and conflicting intentions. However, the Warp Storm wreaks havoc with their navigational systems and strands them on the four planets and three moons of the system. The nine factions are then forced to battle between planets to ultimately conquer the planetary system and discover the reason for the warp storm.
The four races, the Space Marines Chapter called the Blood Angels, the Sisters of Battle, the Tau, and the Ork's prepare for war to claim 1 planet Karurava I, having an interesting artifact on site of the planet. The Orks were the original population on this planet and started building an army for the upcoming forces of their enemies. The Blood Angels came here by order of the Emperor himself to capture this relic, they were the last to arrive, but maybe the strongest, the Space Marines were an experienced army.
The Sisters of Battle, a new workhorse for the Imperium of Man, the God-Emperor sent these fierce warriors to cleanse the planet of heretics, traitors, and aliens alike. They will even face their brothers the Space Marines. The Tau, a new race, they wanted to posses the artifact to, somehow defeat the Humans and the rest of their enemies. The artifact its self was thought to summon a beast of amazing power, but who knows, anyone could get the artifact and figure out its power.
Races:
Sisters of Battle
Blood Angels
Orks
Tau
Rules:
All Around:
- 1-3 Divisions per person can be any race, but the person who's playing the squad must have either a main soldier or commander.
- Each Player can also command a Armored Support division and must only use it when needed.
- 2 Units per Division, 2 squads of 11 men/women per Unit.
-
Unit Limits:
Space Marines
- 8 Space Marines per Squad
- 4 heavy weapons units per squad , plasma pistols, flamers, rocket launchers, heavy bolters.
- 3 Assault Terminators/ Regular Terminators per squads
- 2 predators per armored division (All Around Tank)
- 4 dreadnoughts per armored division ( All Around mech)
- 4 hellfire dreadnoughts per armored division( Anti-Tank/Building mech)
- 2 whirlwind artillery tanks per armored division( All Around Artillery)
Tau - Same for the Basic Infantry
- 3 Vespid Stingwings per squad
- 8 Firewarriors per squad
- 2 Hammerhead per armored division (All Around Tank, Anti - mech, Anti - Infantry)
- 4 XV8 Crisis Battle suits per armored division( All Around mech, Anti- mech, Anti- Infantry)
- 4 XV88 Broadside Battle Suits per armored division( Anti - Tank, Anti - Building mech)
- 2 Sky Ray's per armored division ( Artillery Unit)
- Finished Today
Sign Up Sheet:
Name:
Type of Soldier:
Race:
Divisions:
Mini Biography:
The four races, the Space Marines Chapter called the Blood Angels, the Sisters of Battle, the Tau, and the Ork's prepare for war to claim 1 planet Karurava I, having an interesting artifact on site of the planet. The Orks were the original population on this planet and started building an army for the upcoming forces of their enemies. The Blood Angels came here by order of the Emperor himself to capture this relic, they were the last to arrive, but maybe the strongest, the Space Marines were an experienced army.
The Sisters of Battle, a new workhorse for the Imperium of Man, the God-Emperor sent these fierce warriors to cleanse the planet of heretics, traitors, and aliens alike. They will even face their brothers the Space Marines. The Tau, a new race, they wanted to posses the artifact to, somehow defeat the Humans and the rest of their enemies. The artifact its self was thought to summon a beast of amazing power, but who knows, anyone could get the artifact and figure out its power.
Races:
Sisters of Battle
Blood Angels
Orks
Tau
Rules:
All Around:
- 1-3 Divisions per person can be any race, but the person who's playing the squad must have either a main soldier or commander.
- Each Player can also command a Armored Support division and must only use it when needed.
- 2 Units per Division, 2 squads of 11 men/women per Unit.
-
Unit Limits:
Space Marines
- 8 Space Marines per Squad
- 4 heavy weapons units per squad , plasma pistols, flamers, rocket launchers, heavy bolters.
- 3 Assault Terminators/ Regular Terminators per squads
- 2 predators per armored division (All Around Tank)
- 4 dreadnoughts per armored division ( All Around mech)
- 4 hellfire dreadnoughts per armored division( Anti-Tank/Building mech)
- 2 whirlwind artillery tanks per armored division( All Around Artillery)
Tau - Same for the Basic Infantry
- 3 Vespid Stingwings per squad
- 8 Firewarriors per squad
- 2 Hammerhead per armored division (All Around Tank, Anti - mech, Anti - Infantry)
- 4 XV8 Crisis Battle suits per armored division( All Around mech, Anti- mech, Anti- Infantry)
- 4 XV88 Broadside Battle Suits per armored division( Anti - Tank, Anti - Building mech)
- 2 Sky Ray's per armored division ( Artillery Unit)
- Finished Today
Sign Up Sheet:
Name:
Type of Soldier:
Race:
Divisions:
Mini Biography: