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neobowman
05-18-2008, 12:46 AM
I have an idea for an assymetrical map that's 5-8 players 128x128 size. I've made two mains so far but I've run dry of ideas. I have a proposal that I just thought of. How about all of our melee mappers get together and take turns working on the map? They'd each make their own part of the map in their own style, not altering the other person's part unless with permission or if it is absolutely neccesary for one of your ultra grand ideas. If only one or two other people join in the end, it wont really matter that much but the more people who join, the better I think the map will be due to all the different mapping styles. How about it?

Dem0nS1ayer
05-18-2008, 10:10 AM
Maybe, but if we all use our styles of mapping, it'd look really weird. There would be one type of terrain here, and another type there. It'd be kinda hard for it to blend well.

KillerKow
05-18-2008, 10:26 AM
I think it's a neat idea. The end result might not seem so neat, but in theory, it could be cool :P

Protogod
05-18-2008, 12:09 PM
Count me out. The idea of a 5 player 128x128 asymetrical map doesnt appeal to me and my sense of balance.

Durandal
05-18-2008, 1:47 PM
That's an interesting concept, as opposed to joint-mapping efforts (Which never work out for me, since my partner is usually some asshole.). I wonder how this might work out with a UMS "freestyle" type of map.

neobowman
05-19-2008, 2:41 PM
Who wants to go first? I've made a part of the map already. Lets have everyone see the map so far and then we'll decide who will go next. I've named it bob just for now before we all decide on the real name but I'm thinking of having seven players on it. Not really important though so we can decide on that as well later.

Dem0nS1ayer
05-19-2008, 3:22 PM
Uhh...1500 mineral blocks? Isn't that a bit..much?

ForTheSwarm
05-19-2008, 4:00 PM
You're probably supposed to drop some units there or float a building over.

neobowman
05-19-2008, 4:12 PM
Gah thought I changed it. Sorry I was in a rush to do some last minute changes. Anyway, who wants thinks they would do well adding the second part of the map?

Dem0nS1ayer
05-19-2008, 4:31 PM
I would, but I fail at asymmetrical maps. :concern: I gotta work on that.

ForTheSwarm
05-19-2008, 4:51 PM
My turn! I've only added one main though.

Dem0nS1ayer
05-19-2008, 4:59 PM
Make teals base on high dirt since all the other mains are on that terrain.

ForTheSwarm
05-19-2008, 5:05 PM
All right, I'll change that.

neobowman
05-19-2008, 11:36 PM
Any ideas for the name?
Btw you should make sure that each main has the same number of minerals and gas. Same with the nat and third expo. Right now, teal had no gas at his nat and his choke looks a bit tight. We'll ask each mapper to balance out their part of the map and then we'll start our own part.

neobowman
05-22-2008, 6:57 PM
If noone wants to do the next part, I'll do it myself :D. It would be a lot more unique if someone else did it though.

exterminator
05-23-2008, 2:33 AM
I could give it a try, provided that you guys have no problems with relatively strange person joining in.

Edit: And I just noticed I couldn't post the map before monday, so you would have to wait over the weekend.

neobowman
05-24-2008, 5:24 PM
Go ahead. As long as you have a good sense of melee mapping and you're are fine with me cutting that part out if it isn't on par, I'm fine with you helping out. Just wait until Fortheswarm fixes his part up.

ForTheSwarm
05-24-2008, 6:41 PM
I couldn't copy a good ramp because it just wouldn't work.

neobowman
05-24-2008, 6:46 PM
Still looks a bit tight :concern: I can fix it up along with the ramps with your permission of course, or do you want to do it? (btw I think I should increase the mineral content for the mineral blocks for the high ground expo a bit more so it'll be more like an island with more minerals.

ForTheSwarm
05-24-2008, 7:52 PM
Çan you do it? My scdraft seems to be broken.

Dem0nS1ayer
05-25-2008, 9:55 AM
Ok, well I added a lot! :) I put in 2 more bases, added all the expos, and made a battlefield in the middle.

P.S. Sorry if the expos a little bit too close to the naturals... I couldn't really spread them around and still have room for a battlefield. :concern: Also, I wasn't really focusing on the racial balance, so you can go back and fix that, 'bowman.

exterminator
05-26-2008, 7:07 AM
Eh.... So is there anything else for us to do anymore? 2 more mains (there are 5 currently, and this was supposed to be for 7 players, right?)?

Oh, and I had the impression that the part made by ForTheSwarm was still unfinished, so perhaps Dem0nS1ayer rushed a bit too fast? I actually made the same mistake, I already added my part to the version ForTheSwarm originally posted, then I realized I shouldn't have done that because neobowman wanted ForTheSwarm to modify it first a bit more... So, now I'm just waiting until he gets his part done.

Anyway, this is quite interesting. It's fun to try to make your part equal to the parts which already are there, and also quite challenging since you can't edit those other parts, and each of the other parts are different and you should still try to consider all of them at the same time...

Edit: By the way...


Btw you should make sure that each main has the same number of minerals and gas. Same with the nat and third expo. Right now, teal had no gas at his nat

First I thought this was intentional, since teal has one mineral patch more in his natural than the others. I'm a newbie player, there is a high chance I'm wrong with my thinking, but wouldn't it be possible to make so that one (or more) player(s) would have no gas in natural, and then compensate this with more mineral patches and a second expansion with gas which would be easier to take and keep than the corresponding expansion from other start locations (since I don't think that one or two mineral patches alone would be enough to compensate the lack of gas)?

Would it even be possible to apply this thinking to other aspects as well, like by making one main with two geysirs and then... doing something to compensate this, better players than me can surely think of something. (Double-gas mains usually don't seem to be considered a good idea, but it was only an example.) It would seem quite interesting to me, although quite challenging, to make some of the starting locations drastically different but still balanced.

Just a random thought, I'm not very good with tactical thinking yet, most of you are more experienced than me so if you say it won't be doable I'll believe you (although if I can notice a flaw in your arguments I might point that out, just to learn more if not for any other reason).

ForTheSwarm
05-26-2008, 8:02 AM
You're right, it was intentional. But since neo didn't like that, I changed it. Btw, I'm done (I think).

neobowman
05-28-2008, 3:18 PM
Well, that would give Zerg an advantage if there were more minerals at the nat. Because Zerg naturally have to expand, this forces the Protoss, or Terran to expand as well. Although this is quite common these days, it eliminates some of the unpredictability of these two races. Zerg always expands earlier so this would be considered an imbalanced. Because there is so much positional imbalances, I want it to be as racially balanced as possible. Vice versa for the other situation. If there was more minerals and gas at the main, it gives an advantage to Terran and Protoss because they don't have to take their nat for their other gas.