anatolian
05-15-2008, 2:52 AM
Hey guys, I've signed up to the boards to only ask this question, as our team is on a tight deadline to finish a full conversion for Starcraft for a uni game project.
We've worked out much of the mechanics, including graphics, however we keep hitting one brick wall.
I've exported the unit names on tblpad, changed all of them accordingly and compiled them back into the .mpq file. The main problem here is that right after we compile the .mpq file with the changed rez\stat_txt - DatEdit imports all the .dat files but the unit names are not changed. I thought it might be a problem with how I compiled the files, however when I extract stat_txt back out from the original .mpq file, the unit names show as been changed. I suspect that there are parameters or files in the arr folder (such as the unit.dat) that override my changed names and revert them back into the original starcraft names when I open with .dat edit.
I'm pretty savy with the technical stuff so go nuts on the detail, but I'd really appreciate help so that we can finish up this project and even upload the mod after its finished.
We've worked out much of the mechanics, including graphics, however we keep hitting one brick wall.
I've exported the unit names on tblpad, changed all of them accordingly and compiled them back into the .mpq file. The main problem here is that right after we compile the .mpq file with the changed rez\stat_txt - DatEdit imports all the .dat files but the unit names are not changed. I thought it might be a problem with how I compiled the files, however when I extract stat_txt back out from the original .mpq file, the unit names show as been changed. I suspect that there are parameters or files in the arr folder (such as the unit.dat) that override my changed names and revert them back into the original starcraft names when I open with .dat edit.
I'm pretty savy with the technical stuff so go nuts on the detail, but I'd really appreciate help so that we can finish up this project and even upload the mod after its finished.