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I'm shitty.
Anyway, I made Clefthoof crap; I've got about 2k gold (Working on 5k, however still trying to gear up a LITTLE bit, so I won't be a horribly shitty tank).
http://www.wowarmory.com/character-sheet.xml?r=Greymane&n=Zheet
Anyway I took some suggestions from that "I'm 70, Now What?" thread and looking for some more, cause frankly I'm an attention whore, and the WoW forum isn't active enough.
Anyway, at this point I am SICK TO DEATH of farming clefthoofs, however, the economy on my server means Clefthide Legging Kits/Heavy Knothide Kits actually sell alright -- and almost always sell if I undercut a bit (and the whole "79g 95s" bit, heh) -- So i'll probably be doing that for awhile.
Anyway. I really want earthwarden, however I'm wondering if finding a group to help me run through steamvault however many times would even be worth it? It seems to me that my time would be better spent on something more popular.
Anyway, as you can see my clefthoof set doesn't have any gems in the sockets. Whats the best? 12 stam, or +def rating? I logged out as a bear to show my stats as a tanker, tried to grab my high def crap to, but I don't really have a lot.
I've also got an enchanter guildie, and since I've been funneling him a ton of stuff to DE, I'm thinking about mooching some enchants off him, but which would be best? And since I'm planning on replacing most of my equip, it seems stupid to go and enchant, say, my staff if I'm just gonna replace it.
And, how the hell can you find people to run with you? Meh.
Anyway that's my ramble for the day, heh.
-Neo
WarInSerbia
05-11-2008, 5:43 PM
Yay,finaly
Lets see...
Nice tanking druid,nice choise of items too.
Hope you'l get the epics soon :)
85/100
EDIT:
Just a question,How do you feel being the only lvl 70 guy in the guild ;)
Heh, kind of boring actually. The guild isn't really super tight or anything, but the people are fun.
I kind of wish I could have two guilds, i really want to join one that raids every once in awhile :/
-Neo
WarInSerbia
05-12-2008, 9:32 AM
Why dont you raid go raid pre BC raids? Stratholme etc.You could also help your guild leader with enchants.
I also see that youve been to the mana tombs.
GenocideAlive
05-12-2008, 9:37 AM
Can't look right now, but I will say this: you want +12 sta gems and dodge. Defense isn't much good to feral tanks, because they don't have a shield and plate armor slathered in defense stats to help them. Dodge is infinitely better, because it keeps them from getting hit at all, lowering the load on the healer.
Head - Knothide armor 10 STA = HP, always good
Cape - Dodge or 12 AGI = Provides a nice +12 bonus to Dodge
Shoulders - Heavy Knothide 10 STA = Stamina bonus since your rep sucks
Chest - Enchant +6 all stats = All around boost, for cheap
Bracer - Enchant Fort (+12 STA) = Good HP bonus
Gloves - Heavy Knothide 10 STA = Stamina bonus again
Legs - Clefthide Leg Armor = Stamina / Agility Bonus
I picked most of these because you can do them and they benefit you. If you have to pick STR or AGI for items to go with the STA, pick AGI. It'll improve your Dodge rating and will increase the amount of healing you get from healers. STR will give you attack power, but honestly you aren't trying to dps from Bear Form anyway.
ScottieIWU
05-12-2008, 1:59 PM
Can't look right now, but I will say this: you want +12 sta gems and dodge. Defense isn't much good to feral tanks, because they don't have a shield and plate armor slathered in defense stats to help them. Dodge is infinitely better, because it keeps them from getting hit at all, lowering the load on the healer.While I agree you want dodge/stam gems, since armor, dodge and HP are the bear tank's main ways of staying alive and lightening a healer load, do NOT have less than 490 defense.
Run this script, just copy and paste it into your chat box:
/script DEFAULT_CHAT_FRAME:AddMessage(2.6-(GetCombatRatingBonus(CR_DEFENSE_SKILL)*.04+GetCom batRatingBonus(CR_CRIT_TAKEN_MELEE)),1,0.5,0)
If the number you get is <=0, you're crit immune, if it's greater than zero, you need more defense. Unfortunately, GA is wrong because defense rating is kind of your bread and butter here. Nothing else matters. While you can expect crushing blows from raid mobs and any lvl 73+ boss, getting crit is horrible, and will get you laughed out of raids. Not to mention, getting crit is taking unnecessary amounts of damage, and even with enough dodge, health, if you're getting crit a lot, you're boned.
If you're finding an issue with that, get some of the blue rep reward PvP gear with the bonus (green) armor rating + some resilience. Bears can effectively reduce the ability to get crit to zero with something like 220ish resilience. Though you don't want JUST resilience (mostly because defense will increase your dodge, as well), it can be used effectively in small amounts to make up for areas where you are weak in +defense.
Head - Knothide armor 10 STA = HP, always good
Cape - Dodge or 12 AGI = Provides a nice +12 bonus to Dodge
Shoulders - Heavy Knothide 10 STA = Stamina bonus since your rep sucks
Chest - Enchant +6 all stats = All around boost, for cheap
Bracer - Enchant Fort (+12 STA) = Good HP bonus
Gloves - Heavy Knothide 10 STA = Stamina bonus again
Legs - Clefthide Leg Armor = Stamina / Agility BonusI'm going to make some suggestions here that may not agree with GA, though most of his stuff is pretty solid.
I'm going off your current armory, which it is entirely possible is wrong given that you seem to have logged out in non-tank gear recently. Either way, here goes:
Head: http://www.wowwiki.com/Glyph_of_the_Defender could help you out a ton, though given the cost it may be best to wait until you at least get a blue piece to use.
Cape: Go with the +12 agi. You'll find the increased crit/avoidance is more useful than 480 armor, which, while a bonus, is kind of a moot point since as you get more gear, you'll be approaching the armor cap even more. If you're really wanting defense, you can always get steelweave (http://www.wowwiki.com/Enchant_Cloak_-_Steelweave), which is more defense to help you cap.
Shoulders: http://www.wowwiki.com/Greater_Inscription_of_the_Knight or the aldor alternative. If you aren't exalted, just get the lesser version. Either way, its more defense and/or avoidance.
Chest: http://www.wowwiki.com/Enchant_Chest_-_Defense
http://www.wowwiki.com/Enchant_Chest_-_Major_Resilience
http://www.wowwiki.com/Enchant_Chest_-_Exceptional_Stats
Those are in order from most to least important. Basically, get defense/resil, and if you're capped, get stats. Either way, they're useful.
Bracers: http://www.wowwiki.com/Enchant_Bracer_-_Major_Defense
http://www.wowwiki.com/Enchant_Bracer_-_Assault
Same as before, if you get def capped, get assault. More dmg is nice. Brawn is also a nice choice, it's 12 str for your bracers.
Gloves: Here's a hard one. Gloves can be iffy, because there aren't many choices available. It also depends on what you want. Agi is gonna be dodge, but str is more dmg done and more aggro held, whereas the armor is going to be reducing damage input as well. I'd suggest either agi or armor, though the choice is yours.
http://www.wowwiki.com/Enchant_Gloves_-_Superior_Agility
http://www.wowwiki.com/Glove_Reinforcements
http://www.wowwiki.com/Enchant_Gloves_-_Major_Strength
Legs: What GA said. If you get T4 legs or other epic tank legs, get netherccleft.
Boots:
http://www.wowwiki.com/Enchant_Boots_-_Surefooted
http://www.wowwiki.com/Enchant_Boots_-_Dexterity
http://www.wowwiki.com/Enchant_Boots_-_Fortitude
Don't underestimate hit rating. If you miss, you don't generate threat, so getting some hit here and there can't hurt. However, either other enchant would be good for some health/dodge.
Weapon:
http://www.wowwiki.com/Enchant_2H_Weapon_-_Major_Agility
Expensive as hell, but always always always get 35 agi to wep, not savagery. You get 35 AP plus a shit ton of dodge.
Trinketwise, here are some easy pieces to get (well, somewhat easy, depending) that are going to hold out for you for a LONG time.
Heroic Magister's, Priestess Delrissa
http://www.wowwiki.com/Commendation_of_Kael%27thas
Moroes, Karazhan
http://www.wowwiki.com/Moroes%27_Lucky_Pocket_Watch
Blackheart, 2nd boss Shadow Labs
http://www.wowwiki.com/Adamantine_Figurine
Darkmoon Card:
http://www.wowwiki.com/Darkmoon_Card:_Vengeance
Note: There's enough stam on this to make it damn nice. Plus, the proc will help generate more aggro, because you're basically getting free attacks. If you work on your Shattered Sun rep, this neck is also good:
http://www.wowwiki.com/Shattered_Sun_Pendant_of_Resolve
Expertise is slightly iffy (and by that, I mean useless) for druids, but it has a ton of stam and some hit rating, so yah. If you're scryer, don't bother to get it, because the exalted proc is +100 expertise, which is even more useless. If you're aldor, it's worth a shot since the proc is 100 dodge rating.
Lastly:
http://www.wowwiki.com/Badge_of_Tenacity
The ultimate non-raid druid trinket. If you buy it off the AH, it'll be pricey. If you try to farm it, it could take months. Either way, it's a world drop off any mob in the blade's edge plateaus. If it drops an apexis shard, it has a chance to drop that. The armor, amazing, the agility, amazing. It's a spectacular druid trinket and isn't all that hard to acquire, just expect to work for it, unless you're lucky.
I picked most of these because you can do them and they benefit you. If you have to pick STR or AGI for items to go with the STA, pick AGI. It'll improve your Dodge rating and will increase the amount of healing you get from healers. STR will give you attack power, but honestly you aren't trying to dps from Bear Form anyway.While GA is totally right that AGI is the way to go, don't forsake str completely. In bear form, aside from flat-out AP bonuses, that's your main damage stat. If it's too low, you may be alive but you're going to be putting out horrible threat, and you'll find that DPS is going to have to hold back significantly in order to let you maintain aggro.
The happy medium here is to get both attack stats plus some health/dodge/defense. The best strategy is to go 80% survivability stats and 20% dmg stats until you're at a point where you can't improve the former any more. Since it would take sunwell gearing to do that, you're basically going to be improving your survivability more and more. However, that said, as you get deeper into raid content, you'll find it becomes easier to find gear to improve both at the same time.
The last thing I want to add to this mountain of text is basically that there are two prevailing theories of tanking: stam vs. avoidance. People tend to go to either extreme, and will argue to the death for it. That said, there are the intelligent ones who hang out in the middle, mixing good avoidance with a lot of health. Unfortunately, that option is best suited to those in T5+ gearing. So for now, you have to make the choice. Do you want to have a good amount of dodge and let your stam suffer, or do you want to have more stam and let your avoidance suffer.
The reasoning behind both is obvious. The argument for stam is that you know you're going to get hit, especially as a bear, so maximize armor/stam so that you can take more hits. The argument for avoidance is that a even with obscene health, a single dodge at the right time could be the difference between a 0% and 100% health for the druid. I tend to prefer avoidance over stam, simply because a bear with 40% dodge and 18k health and 28k armor is going to be easier to heal than a bear with 29k armor, 20k health and 20% dodge.
The final note, as an addendum to that, is that some of the enchants I listed are prohibitively expensive. As such, you may want to wait on getting really good blue or epic gear that is worth enchanting before you commit to the cost. Heavy clefthoof, etc, are good examples of places to enchant, since that may hold you out well into T4 content.
GenocideAlive
05-12-2008, 3:54 PM
The final note, as an addendum to that, is that some of the enchants I listed are prohibitively expensive.
Unfortunately, GA is wrong because defense rating is kind of your bread and butter here. Nothing else matters. While you can expect crushing blows from raid mobs and any lvl 73+ boss, getting crit is horrible, and will get you laughed out of raids
I think these are the two main diverging points for mine and Scottie's advice. Scottie is basically giving you hardcore raiding pointers. He wants to prepare you for Sunwell-type shit where you're going to be tanking Illidan and Brutallus at the same time while fending off Kiljaeden coming through the portal with Archimonde riding piggyback. You need to be worry about being uncrittable, damage, avoidance, how your hair is parted, etc. etc. at that stage of raiding.
On the other hand, considering you were asking what the attack order was for tanking last week, I'm trying to get you set up to take on fights like Murmur without dying. This is basically have health, have healer, attack in proper order, pay attention to boss text. You can worry about getting exalted with the Sha'tar, Cenarion Expedition, and SSO for the best tanking eq in the game at a later date, IMO.
It will help TONS to have Deadly Boss Mods, btw. It will alert you to when to expect the varying attacks so you don't have to look for the text in your chatbox while you're playing (or learn the sound). So anyway, yeah. Get the stam stuff, and pick up some good tanking rings and the like. GLGL!
Trujungle
05-12-2008, 5:07 PM
Actually both of you are wrong lol. These forums rock by the way. A feral druid only needs around 415 defense and his best stat is agility until he gets to the armor cap. With survival of the fitest in the feral tree it makes him cap out at defense at 415. Remember that a druid does not get a sheild.
That being said, your best stat is to have as much armor as possible. (More so than stamina trust me) While you still should put stamina gems in remeber that you need agility also. Like on your two handed mace you want +35 agility on your headpiece agility +crit meta gem. Have to head home to work but if you need any other help let me know.
Also the reason why I say armor is because a bear gets hit for full damage so you want to have armor,dodge,stamina usually in that order.
I would Highly suggest going to
http://elitistjerks.com/f31/t16902-feral_druid_megathread/
ScottieIWU
05-12-2008, 7:24 PM
Actually both of you are wrong lol. These forums rock by the way. A feral druid only needs around 415 defense and his best stat is agility until he gets to the armor cap. With survival of the fitest in the feral tree it makes him cap out at defense at 415. Remember that a druid does not get a sheild. Right, forgot about that.
Any advice I can give is sub-par next to EJ. That link is solid, and those guys can theorycraft their way out of Guantanamo if necessary.
Yes, Sorry about that. I ran through the mana tombs with the shittiest healer on the planet the other night I got annoyed (i passed on everything except a nice ring that the boss dropped, and a pair of leather shoulders) and the healer/current leader freaked out (apparently as the tank, that's how I play wow constantly, never would I use anything other then bear form).
Anyway, thanks for the all the suggestions and stuff. I logged out last night in my cat/dps setup (lawl, I know right?) -- I have a clefthoof set (chest/legs/feet) unsocketed at the moment, since I'd rather not drop 30g x 8-9 to fill the set -- saving up gold first. Basically with the tanking stuff, my armor hits about 15k, 10k life.
Err.
Right anyway, thanks again.
For the moment any raiding will have to wait, I get to look forward to basically farming clefthoofs for a week straight.
I think raiding might be fun, but to be honest, it seems that druids aren't really that useful in raiding except as utilities. No shield, for instance. It's like druids really are a sort of "jack of all, master of none" type of character.
It seems like pvping might actually be more interesting. Meh.
That or switch to healing.
GenocideAlive
05-13-2008, 9:43 AM
Well, Druids can tank pretty well and heal very well. Healing is a lot less complicated than tanking, but you tend to take a lot more blame that way. So make your call, but do it before you socket up that Clefthoof set with expensive gems. Maybe you should try to wrangle up a healing set and give it a try. Remember, you don't have to have Leather items, you can use Cloth. Try getting a Primal Mooncloth set.
Trujungle
05-13-2008, 9:51 AM
Druids by far make some of the best tanks in the game now (for what they do). For T4 content they are absolutely the best main tank because of their mitigation of physical damage. Druids almost hit their armor and caps around T5. There are some fights that you will start to get tore up on like when you get into tempest keep and the big arcane damage mobs hit and you take full damage at about 11k a pop. The difference is while a warrior can spell reflect or block some, you have 22k HP and they have 17-18 so you are still easier to heal. Now druid tanks in late T5 and T6 have their roles changed to that of an off tank. They do it better than any other class. One of the main reasons this is like that is because their threat generation on a single target is out of this world good… There are some fights like in tempest keep that you need a solid off tank. Ask anyone and they will tell you that druids by far make the best OT.
If you don’t have it now which I will check when I get home (Can’t see Armory at work. Get the Badge of tendancy trinket). It’s a blue trinket with 340 and a use of increasing you agility by 120 or 150. (Trying to go off memory). Don’t let the blue trinket fool you. I know TONS of tanks in 5/8 T6 that still have it on. It can be farmed in blade’s edge mountains or you can buy off AH. The trinket on my server sells for about 1400 so that is a pretty good price for the best trinket you can get. The next trinket I would go for is the one of the 3rd boss in Heroic MGT. There are a few others that are good as well. I can’t pull out my spreadsheet at work but I have the list of them down.
Did I mention the fact of your DPS? Look up a druid named spayda or spyda I think is how he spells it. He is on the kargath server or look up shagoholic (Shag is in Meridan). These are two amazing druids on my server. Spayda I have seen on Wow Web Stats hit close to 1600 dps as a feral druid. Imagine being able to be in top 3-5 on dps charts while also being able to tank some of the high end bosses. Can’t beat that in my opinion… Your clefthoof is very good for you till later on. Also, I would get the vengeful gladiator headdress. It’s better than the T4 helm.
I hope this helps you Neo… If you need anything let me know.
Yeah, you've got to farm for a depleted <whatever> then infuse 50 <somethings> into to create this trinket.
A guildie is moving into Blade's Edge so I figured i'd pop up there and fool around.
The problem is that at the moment, I want to just farm a ton of stuff so I can get my swift flight/epic flyer.
I actually would prefer to focus on DPS, since thats how I played WoW for basically 60 levels. However I can't deny that bear form makes a decent tank.... and dishing out the dps in cat form requires the abuse of powershifting/furor (when you shift into cat form, you gain 40 energy -- which means as long as you have mana, you can powershift to maintain constant streams of mangle or whatever).
Ah well. Until I get my epic flyer this stuff is sort of moot, but I love talking about it. I'd like to be at least basically prepared.
I did run Mana Tombs with another 70 druid (we both basically tanked, though he swapped into cat occaisonaly) who afterwards told me I did a pretty good job tanking.
Heh, problem is that, without a decent healer, being the best tank in the world means absolutely nothing.
-Neo
GenocideAlive
05-14-2008, 9:46 AM
Yeah, but at least as a tank you get consistent fun and activity with your stuff. Get to actually do something. My warlock is at the point now where he could get into explicit for raiding Hyjal, but I'm just uninterested. Yes, I could push my numbers higher with loot and yes I could see more endgame content. But...so what? It just means that when I get into pugs for whatever reason I don't need any of the items and I have to cast a bunch of DoTs instead of shadowbolt because I'll pull aggro. Meh, as a high end DPS caster the game gets kind of boring.
Trujungle
05-14-2008, 1:23 PM
Yeah, but at least as a tank you get consistent fun and activity with your stuff. Get to actually do something. My warlock is at the point now where he could get into explicit for raiding Hyjal, but I'm just uninterested. Yes, I could push my numbers higher with loot and yes I could see more endgame content. But...so what? It just means that when I get into pugs for whatever reason I don't need any of the items and I have to cast a bunch of DoTs instead of shadowbolt because I'll pull aggro. Meh, as a high end DPS caster the game gets kind of boring.
You are not the first person I have hear say that at all. Its funny because no one wants to play healers or tanks then they get to the end game stuff and wish they had one hehe. :)
Vhaeraun
05-14-2008, 2:03 PM
You are not the first person I have hear say that at all. Its funny because no one wants to play healers or tanks then they get to the end game stuff and wish they had one hehe. :)
I have a holy pally, and I hate the fact of being one atm, cause there aren't any demand for them on my server - I sat on LFG for 5 hours one day whilst questing in Netherstorm, and the only groups I got were with other healing specs - who subsequently dropped group.
Trujungle
05-14-2008, 2:43 PM
Wow man, that sucks hard. I don't stop getting spammed with invites. Holy pallies on my server don't stop either... Oh let me ask you this.... Are you horde or alliance?
Vhaeraun
05-14-2008, 2:49 PM
Wow man, that sucks hard. I don't stop getting spammed with invites. Holy pallies on my server don't stop either... Oh let me ask you this.... Are you horde or alliance?
Horde is all that matters; I abhor the alliance areas, so I never get past liek lvl 20.
GenocideAlive
05-14-2008, 3:28 PM
Bleh, I never want to play a Healer. What a thankless job.
When I get good healers, I go out of my way to tell them they're doing well. Tanks too. They're just hard classes to find good people to play with, because a lot of them are trash like 99% of DPSers, and you really can't have a trash tank or a trash healer and have a successful group. Meanwhile, DPS can be 200DPS and still have a successful group.
Especially getting towards the endgame for 70s, I notice this a lot. I see warlocks that are supposedly raiding TK getting snobby with me because they've been in the guild longer and have better this or that, and they have like 111hit rating and 1100 spell damage raidbuffed. Their response to everything is I TOP DPS CHARTZZ. Meanwhile I have 180 spell hit and 1300 spell damage, and I see them cast Unstable Affliction. A lot of the lack of attunements certainly brought the trash out of the can.
Trujungle
05-14-2008, 4:23 PM
Horde is all that matters; I abhor the alliance areas, so I never get past liek lvl 20.
Thats the problem then. Hard for Blood elf pallies. So many horde made them.
Gen: I hear you there bro. The problem with people is they think healing is just about hitting a button at the right time HAHA. They are so wrong. Especially with a priest. I have 4 different greater heals and 3 flash heal ranks on my bar. I have seen priest that are even decked in mostly T5 flash heal the whole time. (Guess what your not a pally) lol. The problem is people do not know how to play their class. They do not read up on anything at all. Example:
Just as important as the heal you choose, the stats or the ability bonuses that you have, is understanding the coefficient in which the +healing applied to your spells. As stated in the basics section of our priest guide the full value of your +healing or +damage is not added, each spell has a coefficient that gets multiplied by your total +healing to determine the amount added. To find out how much of your +healing will be added to each spell multiply the coefficient in the table below by your +healing bonus.
Priest + Healing Coefficients
Spell - Coefficient
Binding Heal - 42.9%
Circle of Healing- 24.1%
Flash Heal - 42.9%
Greater Heal - 85.7%
Holy Nova - 16%
Prayer of Healing - 42.9%
Prayer of Mending - 42.9%
Power Word: Shield 30%
Renew - 100%
Lightwell - 100%
So with talents like empowered healing it would help because this 85.7 greater heal is lowered with divine inspiration. .5 less cast time on greater healing which makes it lower but empowered healing gives you an extra 20% healing power :)
Or hear is another thing I would say test going off priest. Lets use warlocks. Typically most warlock are affliction until T6. Well I put that to the test I had a girl in my guild that was using a shot cycle and her DPS was around 700. I was trying to get her DPS because 700 is kind of lame In my opinion lol. She has about 1100 shadow damage. I had her keep all the gear she had and TOTALLY reslot it with hit and change it to destruction. Here is her numbers now. her name is Amiliane. Point being is she really didn't understand how to play her class now with some understanding she is tearing up the numbers.
http://wowwebstats.com/i55gnm3uldenk?s=9574-10172
Okay end rant sorry.
ScottieIWU
05-15-2008, 12:28 AM
Wow that hunter needs to get himself some hit. Even his SSO trinket procs were missing.
Trujungle
05-15-2008, 9:39 AM
Which hunter are you talking about? Greggie? If you are talking about Zelnorm he is at the hit cap. Also the only thing that missed was his pet. Which a hunters pet is not really effected by his hit. The pets will still miss. His shots if you look at them never missed. and 0.1 was mitigated. Now greggie on the other hand. Yes I still have some work to do there lol.
Oh I just looked at greggie and yeah he is struggling. He just joined our guild so I haven't got a chance to sit down with him yet. Its sad really that people have no clue about classes specs etc...
GenocideAlive
05-15-2008, 1:23 PM
It really is. I see such dumb bullshit all the time and it depresses me. Warlocks with 800 spell damage, that are Demo. Then you get in with heavy raiders, and they tolerate absolutely no variation from X spec, and nobody can tell you just why.
And Scottie, after spending some time in a guild, I can once again say that raiders get on my nerves. Everybody has their nose 10 ft. in the air and acts like they win at life because of their personal toon. OH LOOK AT MY GEAARZ. But then I read shit in the forums that's even worse from some guy named TrakeDizzle who says he has the best DPS of anyone anywhere, etc. etc., and then he posts a convo about his RL job: uniform washer.
No fucking wonder this guy spends 24/7 on forums.worldofwarcraft.com bragging about his cartoon. The Internet's denizens can be so repulsive sometimes.
Haha, awesome conversation.
Yeah, we lost this hunter in the MT, because apparently it was our fault we got mobbed and trapped a total of 2 times; for some reason I guess he assumed that everyone at level 70 would be in t5+ gear and would never die to being mobbed by 7 elites in an instance.
Then again, our healer was beyond stupid.
Heh, I was thinking it would be fun to build a warlock, I've seen wow from the POV of a melee class, and I was thinking it would be fun to see it from the POV of a magic class; that and Warlocks seem incredibly easy to level (rawr, personal tanks).
Plus the cool utility spells they've got -- soul saving, summoning peoples, etc...
-Neo
Vhaeraun
05-15-2008, 3:07 PM
Plus the cool utility spells they've got -- soul saving, summoning peoples, etc...
You have no idea how many times I've seen locks put an SS on themselves instead of me - the healer.
AND, then some of them have the idiocy to put it on the tank. I usually drop group when that happens, cause things aren't gonna go well after that.
Trujungle
05-15-2008, 3:21 PM
You have no idea how many times I've seen locks put an SS on themselves instead of me - the healer.
AND, then some of them have the idiocy to put it on the tank. I usually drop group when that happens, cause things aren't gonna go well after that.
I ask the warlock to put a SS on himself on only one place that I have seen so far and that is on illhoof in kara. Only because his seeds is a very important
thing hehe
You have no idea how many times I've seen locks put an SS on themselves instead of me - the healer.
AND, then some of them have the idiocy to put it on the tank. I usually drop group when that happens, cause things aren't gonna go well after that.
Yup, I've seen this to :p
I just thought it'd be fun.
-Neo
ScottieIWU
05-16-2008, 3:58 AM
I ask the warlock to put a SS on himself on only one place that I have seen so far and that is on illhoof in kara. Only because his seeds is a very important
thing heheBesides Leo, Kael and Illidan, Illhoof is probably the only other time you'll ever see a warlock asked to SS himself. And in all those cases, that soulstone may only prolong a wipe, not prevent it.
GenocideAlive
05-16-2008, 9:36 AM
Ahahah, SS himself.
Warlocks can be easy to level, and they can be fun to level, too. But you won't come across the "easy" part until L40. Cause before then, you're walking everywhere with no move speed bonus. And that shit gets old. Old. I almost quit WoW at L35ish, because it was so ridiculously boring walking around trying to get quests done that I was utterly disenchanted with the game entirely.
But the EZ DEE PEE ESS thing you're thinking about isn't really the case. Typically DPS goes: L1-70 Mage is better. @L70 - 100 - 600 spell damage, Mage is better. @600-800 spell damage, Warlock is competitive. 800+, Warlock is better. I could come close to matching some of the guys that were Mages early on, but then a good one would come along and rape face. Warlocks (destro) are only good once you've got plenty of crit and plenty of spell damage, in which case the 5pt. tier 1 destruction talent and Ruin pays the bills.
Anyway, Druids are much easier to level, since you can minimize downtime without being forced to pay for ridiculous amounts of food and you have a travel form. You really don't have to buy a mount until 60, either. If you level, level as Affliction to minimize downtimes with Drain Life and Drain Soul.
Druids easy to level? ROFL, thats funny.
I'll agree once you hit maybe the 55-70 area they become easy, but before then?
The fact that ferals rely more on straight stats then weapon damage and such can be a real pain before we get access to the sweet outland stuff.
Then again, knowing what I do now, I bet I would have an easier time leveling a druid... Heh.
Anyway I was kind of planning to do something like Affliction till (50?) then respec'ing to get a felgaurd.
-Neo
GenocideAlive
05-17-2008, 1:59 AM
Stay affliction until you start raiding at 65. You trade all your damage for a better tank who halves your survivability. Drain tanking and Soul Drain mana + Mana Tap keeps you pounding out the exp. Felguard puts the game in passive mode.
sorry, but I don't plan on UBER RAIDING EVERYDAY. >_<
It would be nice to see what a Demonology-spec could do anyway.
So far the games been pretty easy, though my lock is only like 12. I'm considering going overboard and attaching some cleft legging kit to a pair of lowbie leggings, giving my lock a 30 stamina boost for shits n grins.
Though there's an enchant, IIRC, that's like +20 stamina/ +20 spell damage on legs? Maybe i'll buy my friend about it. Sent him enough freaking disenchant food.
-Neo
RavenCrusade
05-19-2008, 1:36 AM
Speaking as a long-time Warlock player, I've got to say, leveling from 40+ is awesome if you know how to take advantage of the Spec-spells such as Dark Pact (Afflic).
For example, my 46 Warlock is a Drain-Tank Affliction Lock, I can essentially run into a group of four elites of the same level and come out with full health and full mana, with my imp on passive. This is made possible with the spells Life Drain and Dark Pact, one steals health from my oponent, the other steals mana from my Imp. It's a nice build.
But, as GA said, leveling from 20-40 can be beyond annoying. If you are a soloer, you can't get much good gear because its extremely hard to be able to solo quests and group instances with the same spec. Rogues have sprint, Mages have blink, Hunters have aspect of the Cheatah, Shamans Ghost Wolf and Druids Travel form, but Warlocks get not a thing. The free mount is somewhat worth it, but if you aren't sure what you're doing, you can spend over 300g on spells for your various minions.
Anyways, you can EZ-Mode warlocks if you know how to play them somewhat, but it's not a free-ride. Over all though, I find the experience is worth it.
P.S: It can be exceedingly hard to find groups at levels below 40 because if a group is well-manned, you don't especially need anything warlocks have to offer (due to being primarily, atleast in my eyes, a soloing class. Sure occasionally DOTs may be nice, but at the lower levels most groups don't need them).
(/Offtopic)
Well thats why it's an alt, gets food from the main xP
Got my epic gryphon flier last night.
-Neo
RavenCrusade
05-26-2008, 2:01 AM
Congratulations (although it's a week late)
What's your plan now, Neo?
work on tanking setup.
i'm at 12k hp/408 defense now, i need 415.
friend is 70 finally.
-Neo
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