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lots of questions and concerns regarding this.. what are we looking for?
do you want it to be the culmination of staredit, starforge, etc - or do you think blizzard should be building something totally new and completely different in terms of UI than anything we've previously seen?
remember the war3 dev team is the team making this, so the similarities to war3's editor will probably be large.
Protogod
04-05-2008, 11:06 PM
remember the war3 dev team is the team making this, so the similarities to war3's editor will probably be large.
Thats what frightens me most. W3's editor was powerful, but it was a fucking monster to use.
I want to see starforge/staredit style interface. If necessary, they could have subdivisions like scx-e had (different modes) to keep the ugly stuff from complicating the basic commands.
War3's editor was just unpleasant. It took the fun out of mapping.
Although I must acknowledge that the World Editor (even without using it's enhanced versions) is really f**king powerful, it's triggering interface is what turns me down the most. It's hard as it is even without going much into the complicated ordeals of it. And if I want to really start pumping up the juice in my maps I'll have to learn a whole new programming language, Jass. :concern:
I'd like to see all the power that the WC3-TFT editor had, and almost assuredly more due to the tech' advancements in the mid time, alongside with an easy learning curve as it was for SC-BW. Which, by now, we all know is a great chunk of what kept the game alive n' well for so long. ;)
SilverCrusader
04-06-2008, 10:10 AM
I don't mind that the editor is complicated, but I hope that it has an easy learning curve for the basics. Once I get the basics down I don't care how complicated the rest is.
Mr.Bad
04-06-2008, 11:15 AM
I never got into Warcraft3 mapping. Why? I had no idea how to use the trigger edit. Starcraft's was great. But Warcraft3, ugh. Not that I mind the power, but all that random stuff...
SilverCrusader
04-06-2008, 11:58 AM
Yeah, I tried out the WC3 editor, played around with the terrain and was like COOL 3D TERRAIN! But then I tried to edit unit properties, and I couldn't find it! So I gave up there.
masterofhobbiton
04-08-2008, 12:41 AM
Wut?? XD That was the easiest thing in WC, I had great fun changing unit sizes and stats and abilities and voices and projectiles and stuff.
Protogod
04-08-2008, 7:07 AM
Wut?? XD That was the easiest thing in WC, I had great fun changing unit sizes and stats and abilities and voices and projectiles and stuff.
congrats, youre the only one.
Mr.Bad
04-08-2008, 4:18 PM
I found unit options to be satisfactory. The main problem was triggers.
SolidSamurai
04-19-2008, 8:38 AM
Here's hoping SC 2 has even more features (heck an entire rts engine to mod as it were), but with a more user friendly UI. :)
WC3's triggers are much more user friendly than the SC ones, wtf are you smoking. The only reason they're harder to use is that their descriptions are often less accurate and thus misleading. I would like it if each condition and action in the wizard had a much more detailed documentation; it would be simple to use any trigger editor like that regardless of whether it's more like staredit's style or worldedit's style. The only problem with the World Editor is that without documentation, lazy people aren't able to figure out how to use it.
Frankly, I don't mind it being a little hard to figure out, it's a nice filter that keeps lazy people away from making maps; lazy people aren't gonna make good maps anyway.
Protogod
04-21-2008, 3:29 PM
I take offense to that, aqo.
I'm lazy, and I found worldedit to be a challenge.
Doesnt mean I am incapable of doing nice work on maps.
Well excuse me proto, really. When I first opened up WorldEdit's trigger editor I was like "huh, wtf? I have -absolutely no clue how to even begin using this-". But then I just opened up some of the example maps that Blizzard provided and learned to trigger within like two hours, I bet you could do the same - why not? Why stay stuck at the first chokepoint? Saying that WE "took the fun out of mapping." is just being overly lazy about mapmaking; everyone are capable of doing nice work with a wizard program if they've ever used a PC, and I'm not saying that it should be hard - I wholeheartedly agree with you that a wizard should be as user-friendly as possible - but that doesn't mean the editor should be weakened down to be easier to use.
I know that's not what you mean, you were talking about removing stuff that complicate basic commands... well, there isn't any stuff like that. If anything, you had stuff like that in SC's editor, where you had to get around issues and solve them with indirect methods like hyper triggers, death counters, etc. You're just used to those things so they don't seem complicated to you. WE is really simpler in those areas and others, if only it had a more obvious documentation it would be easier for people to start using it and then you'd see it's really not as bad as the first look at it makes it seem.
Sorry for the wall of text, my paragraph kinda came out like this o.0
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