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View Full Version : Adding foot steps to your map.


Mishappp
03-28-2008, 10:05 AM
Okay guys im gonna start posting tutorials in here, im going to try to make them as easy as i can with pictures.

First create your start locations etc, then make a location, ill call mine red then put a ghost (or any unit that you want) as I did below.http://i119.photobucket.com/albums/o156/Mishappp/footstepsTutorial.jpg

Then lets open up your triggers, just follow the pictures and should be no problem. This is for player 1.
http://i119.photobucket.com/albums/o156/Mishappp/footstepsTutorial1.jpg
This is also for player one.
http://i119.photobucket.com/albums/o156/Mishappp/footstepsTutorial2.jpg
And of course your hypers.
http://i119.photobucket.com/albums/o156/Mishappp/footstepsTutorial3.jpg
And thats it guys hope you enjoyed and learned i will be attaching the map for further inspection.

Dem0nS1ayer
03-30-2008, 3:24 PM
What if the ghost isn't moving? Will it still create the foot step sounds?

Protogod
03-30-2008, 3:31 PM
Thats the beauty of it. No it will not (or shouldnt).

Only thing that worries me is the "at least 0" instead of "at least 1"

Mishappp
03-30-2008, 6:53 PM
Thats the beauty of it. No it will not (or shouldnt).

Only thing that worries me is the "at least 0" instead of "at least 1"

If you do that, even when your not moving it will make foot steps.

Durandal
04-01-2008, 10:16 AM
Just a suggestion, but it's always nice to explain how your trigger actually works.

Hydralisk1337
04-01-2008, 12:39 PM
Hey, thanks for the tutorial. Now all I need is that soundpack again. Time to hook up the old harddrive again and re-email me it...

Polkaman
06-26-2008, 9:00 PM
Im not sure you need the Switches?

ForTheSwarm
06-27-2008, 9:10 AM
You do if you want two seperate footstep sounds.

BlademasterSlsh
06-29-2008, 4:40 PM
Similar question. I'm fairly positive you can make it so that when a unit attacks it plays a sound, but only have it play when it actually attacks, not attack move. Do you know how to do this?

13lax13rocks
07-02-2008, 7:30 PM
Similar question. I'm fairly positive you can make it so that when a unit attacks it plays a sound, but only have it play when it actually attacks, not attack move. Do you know how to do this?
I think that it's actually when you kill a unit so if you make it a 1 hit kill then you can put in sounds. trigger should go something like this

Conditions
Current player kills score is at least 1
current player commands at least 1 [men]

Actions
Set kills score to 0 kills
play *sound*
perserve trigger

Durandal
07-04-2008, 4:52 PM
I think that it's actually when you kill a unit so if you make it a 1 hit kill then you can put in sounds. trigger should go something like this

Yes, that's correct - Starcraft can't detect attacks. The only possible solution to that is EUD's, but that's not advisable.