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View Full Version : Anti Map Hack Tutorial.


Mishappp
03-28-2008, 8:33 AM
This is what the trigger looks like, very simple.

http://i119.photobucket.com/albums/o156/Mishappp/Capture1.jpg

This is what you need select a computer player and put a starport where no one can see it unless map hack is used.
http://i119.photobucket.com/albums/o156/Mishappp/capture2.jpghttp://i119.photobucket.com/albums/o156/Mishappp/capture3.jpg
And there you have it Anti-maphack

Note The maphacker must have this on screen a center view in the beginning will work, im working on the advanced one.

Sorry i thought i had it without it since the snipers map seemed to.

Twitch6000
03-28-2008, 9:16 PM
Well there are better ways that don't use locations ;).
Preplacing independent cc for player 12 works nicely for a anti hack.
Then I think unused zerg building 3 for player 12 is another.
And of course there are a lot of sprite ways o do this.\

I am only saying this because there is always more then one way to skin a cat(or do a anti hack in this case).

deadkat
03-28-2008, 10:50 PM
Just fourteen hours ago, you were asking how to crash a game.

And now you're teaching us.

Sorry, just find this funny.

Well there are better ways that don't use locations.

All of them use locations...you need a center vision trigger.

Try using unknown sprites. Most of the more advanced maphacks these days protect from independent building crashes.

Mishappp
03-29-2008, 7:38 AM
I found this way out before anyone answeared and this isnt the way i was asking how to do it i dunno if anyone reads timestamps but what ever i guess you could find this funny?

Twitch6000
03-29-2008, 11:14 PM
Just fourteen hours ago, you were asking how to crash a game.

And now you're teaching us.

Sorry, just find this funny.



All of the use locations...you need a center vision trigger.

Try using unknown sprites. Most of the more advanced maphacks these days protect from independent building crashes.
Well you don't need to center like it has been said if they use map hack mid game and you have something spread ut all through the map bang they will drop :).
No big deal though.I do agree though alot of map hacks block the independent ones :(.

Mishappp
04-04-2008, 4:45 PM
You can do it with sprites like pure sprite 24 but im sure that only works with no air units in the level.

Ahzz
04-06-2008, 6:09 AM
Are you guys serious? We can basically add a building in center of map which nobody has vision off, make it toggle, and instantly move back to the original start location?!

AWESOME!

If this can be confirmed it will revolutionize so many things which have been a problem previously in bigger tourneys etc.

Durandal
04-06-2008, 11:29 AM
It's not practical. In melee's, most players traverse the entire map with air units, it would be found one way or another, and lead to crash after crash. Such things like this have been known for a long time, Ahzz, don't you think someone would have implemented it by now? Besides, I've never heard of being able to run any trigger in a melee mode outside of the .got template specifications.

I found this way out before anyone answeared and this isnt the way i was asking how to do it i dunno if anyone reads timestamps but what ever i guess you could find this funny?

The map where you asked about it had a completely different system altogether.

Ahzz
04-06-2008, 11:39 AM
my idea was that everyone would be forced to look at a spot covered in fog of war in beginning of the game.

However, some maphacks that are well made will avoid this and wont crash. Not even too hard to make I heard.

SilverCrusader
04-06-2008, 11:52 AM
I see what you mean Ahzz. I'll make a version of python that implements this feature. I see how you can do it, but you have to use the method listed above and not a sprite.

Durandal
04-06-2008, 12:30 PM
How do you plan to use triggers in melee? Or are tourney's allowed to have UMS?; I don't know.

Polkaman
04-07-2008, 7:13 PM
Can you list the trigger agian? Couldn't read it :P

just like type it :P