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Frattimonde
07-14-2004, 3:33 PM
Iīve thought since some people had problem to chose from my magicks.

Iīve decided to make a thread where you can tell people your own magicks, materias and spell.

But please.

No spamming or flamming.
Be serious, please.

So feel free to tell me and the others your magicks.
I will even comment them If you wish.

EDIT:// If you can, follow my example at my other magick thread.
Or you can the write magick/spell kinda like this.

Name: Necromancy
Class: Black
Type: Offensive.
Description: (A little description of the spell/magick.)


<Lord Fratt.

Carnage
07-14-2004, 3:50 PM
Executioner's Insanity
Alignment: Chaotic Evil
Type: Offensive/Defensive
Mana Cost: 15% of caster's total
Description: A spell used in medieval europe to nullify any feeling of pity in the finest executioners. Prolonged use resulted in bloodlusted madman who could no longer tell the innocent from the guilty. All were fair game as they lifted their axes and swung wildly. Over the years, the spell has been mastered to be used to cover greater areas and more specific people. In other words, a caster of Executioner's Insanity can send the dread spell into an enemy army, causing them to go mad and turn on each other. The enemy's losses are great and the very use of Executioner's Insanity in a battle reflects on the wielder, as its very use has been dubbed a war crime.

Frattimonde
07-14-2004, 3:59 PM
Executioner's Insanity
Alignment: Chaotic Evil
Type: Offensive/Defensive
Mana Cost: 15% of caster's total
Description: A spell used in medieval europe to nullify any feeling of pity in the finest executioners. Prolonged use resulted in bloodlusted madman who could no longer tell the innocent from the guilty. All were fair game as they lifted their axes and swung wildly. Over the years, the spell has been mastered to be used to cover greater areas and more specific people. In other words, a caster of Executioner's Insanity can send the dread spell into an enemy army, causing them to go mad and turn on each other. The enemy's losses are great and the very use of Executioner's Insanity in a battle reflects on the wielder, as its very use has been dubbed a war crime.
Very good!
I like It, Carny.

Carnage
07-14-2004, 4:00 PM
Thanks. ^^;

Right after writing it I was hoping, Uh-oh. I hope he doesn't mean literal magics... like in real life. ;P

Frattimonde
07-14-2004, 4:25 PM
Well, I wouldnīt do that.

It would be harder to try describe real-life magick.
If there Is even any.

So It was better with Fantasy Magick.

<Lord Fratt.

Carnage
07-14-2004, 4:49 PM
Cloak of Sorrow
Alignment: Chaotic Good
Type: Defensive
Mana Cost: Minimal
Description: Developed my priests who associated with powerful magi, Cloak of Sorrow wraps the spell's receiver in an invisible blanket of power. Weapons of the strongest steel have vanished into non-existence inches from the afflicted user's body, usually with a spark of electricity. Therefore, outnumbered wearers of the Cloak of Sorrow have defeated their weaponless enemies fairly easily. The only drawback of Cloak of Sorrow is that when wielded, it is impossible to tell how long it will take to wear off; sometimes months or years. Allies are advised to stay away from the afflicted indefinitely until informed otherwise. The inevitable lonliness on the cloak wearer's part has led to the name of Sorrow.

Frattimonde
07-14-2004, 6:47 PM
Yet again you impress me.

Hereīs one of mine.

Fire Death. (Spell.)
Class: Grey.
Type: Offensive.
Mana Cost: 35% of total.
This mighty spell causes a swirling force of fire to come forth, and burn several targets within a area or 15ft. The flames seeks themselves inside their victims, and begin to rapidly burn all their vital organs and inner tissues. This Is a very deadly, but yet chaotic spell. Because the caster has no ward against this spell, and would also be burned If he/she were to stand In Itīs area of devasation. This was a Innvokation orignally invented by the dark Orcish Warlocks of the stormreaver clan, but has been adated by sorceres and mages alike throughout the world. Only a elemental shield or a dragon scale armor can one protect against this spell.

Nahotnoj
07-14-2004, 7:00 PM
Omega Storm
Alignment: Grey
Type: offensive
Mana Cost: 85% of caster's total
Discription: The caster slowly draws in light to his/her self, causing the sky to grow black, and time to slow down. an orb of light slowly forms around the caster, then the skies return to there former brightness, and a large shockwave erupts from the caster, destroying everything within range.

Frattimonde
07-14-2004, 7:07 PM
Omega Storm
Alignment: Grey
Type: offensive
Mana Cost: 85% of caster's total
Discription: The caster slowly draws in light to his/her self, causing the sky to grow black, and time to slow down. an orb of light slowly forms around the caster, then the skies return to there former brightness, and a large shockwave erupts from the caster, destroying everything within range. Nice, sounds like magick form of an Ion Cannon.

Do there seem to be a certain disadvantage.
If the caster fails find cover before the blast, he would be smoked.

Unless this perticular spell wards only him, and destroys everthing else.
But of course this your spell.

So please, tell If there Is a disadvantage with this spell.
Otherwise than the extreme mana cost.

Darkslayer633
07-14-2004, 7:41 PM
Name: Frythian

Allignment: dark
Type: magical
mana cost: differs 100% of total for ultimate spell very low for others
omega blast: highest spell 100% of mana stops time and inflicts 50% damage to enemies
reflector shield: second highest spell 85% manacost sends back all damage with double damage
fireball: lowest spell 1% manacost does medium damage to the opponet



BTW this is my first so tell me if i did it right kk

Nahotnoj
07-14-2004, 7:52 PM
Nice, sounds like magick form of an Ion Cannon.

Do there seem to be a certain disadvantage.
If the caster fails find cover before the blast, he would be smoked.

Unless this perticular spell wards only him, and destroys everthing else.
But of course this your spell.

So please, tell If there Is a disadvantage with this spell.
Otherwise than the extreme mana cost.
ok, well on the first part, i was thinking that seeing as how the shockwave would erupt from the caster himself, he wouldnt acyually be hit by it. hrm... ill try to think of a disadvantage...

ok, the caster is vulnerable to attack until the orb forms, (long energy chargeup time), if he/she moves from the spot they are standing on the spell stops.

Frattimonde
07-14-2004, 7:53 PM
Name: Frythian

Allignment: dark
Type: magical
mana cost: differs 100% of total for ultimate spell very low for others
omega blast: highest spell 100% of mana stops time and inflicts 50% damage to enemies
reflector shield: second highest spell 85% manacost sends back all damage with double damage
fireball: lowest spell 1% manacost does medium damage to the opponet



BTW this is my first so tell me if i did it right kk
Itīs a good first try.

Although you might want to describe more.
Since that Is the key to good spells or magicks.

Thatīs just a hint.

spastic-ninJa
07-14-2004, 8:07 PM
Name: Armageddon
Alignment: Chaotic Evil
Class: Black
Type: Offensive/Ritual
Mana Cost: Caster's life force (or, 100% mana, and the life of the caster)
Cast Time: Three minutes
Description: As all insanely catastrophic spells, practicion of this spell has been outlawed by the Arcane Magicks Society. Originally created by the great Sorcerer, Nazragal, this spell causes the planes of the elemental world to shift and collapse, unleashing havoc upon a vast region in the proximity of the caster. Fire and magma erupts from the ground; breathing the contaminated air can cause internal damage. However, only the most powerful, fanatic Warlocks can cast this spell, as the spell requires a vast amount of mana, and the very essence of life. Not to be employed by the faint of heart.

Edit: Just changed type to black.

Battlecruiser
07-14-2004, 8:13 PM
Could someone explain to me how your getting these spells, and what is the difference from magic, and magick?

Frattimonde
07-14-2004, 8:16 PM
Could someone explain to me how your getting these spells, and what is the difference from magic, and magick? I myself Iīm very Inspired from Dungeons and Dragons.
And I just love to make my own ones.

The primary differences between magicks Is Itīs class.
White, Grey and Black.

You probably already familar with those so I wonīt explain them.

Each of the powers can seprate them from others.
As well as type and mana cost.

Battlecruiser
07-14-2004, 8:18 PM
I meant what is the difference from the word magic and magick.

Frattimonde
07-14-2004, 8:19 PM
I meant what is the difference from the word magic and magick.
Same, same.
Just different spellings.

BTW: Donīt you wanna tells us one magick/spell of your creation?

Battlecruiser
07-14-2004, 8:36 PM
Ok I will. One second. I will update when I am done.

Haste
Class: Grey
Type: Offensive
Mana Cost: 5% Energy of Caster
Time: Instantaneous
Description: Makes all your movements faster, and your brain is accelerated. Allows more to be done is less time, though there are consequences. You may make bad and harmful decisions, and your body may not behave as you want it to. Attack power and speed will go up. A perfect times to use this is when you are losing a battle and need to get away.

Darkslayer633
07-14-2004, 8:59 PM
ok how about this 1

Name: magickal barrier
Allignment: white
manacost: 50%
type: defensive

description:
a magickal spell used in the 1600 by white mages it could protect the town they inhabited or any people they were with from anything that hit the barier, since then most of the people that knew the spell have died off because of whitch hunts from the pilgrims

better??

spastic-ninJa
07-14-2004, 9:23 PM
Name: Holy Fountain
Class: White
Type: Conjuration
Mana Cost: A quarter of the caster's mana pool
Casting Properties: Requires Holy water from the Devine Temple of Ran'ammoth
Description: For centuries, a War Leader's most useful asset was a Divine Priest of Ran'ammoth. These gifted individuals employed only the most Holy spells in their magick repertoire: healing, ressurection, and anti-Black magic spells. A mere sprinkling of the Holy water onto a bare patch of land, with the correct runes, would conjure a fountain from thin air. This fountain was commonly summoned after battle, when the wounded could drink the Holy water, and revive quicker than humanly possible.

Dark_Viper
07-14-2004, 10:28 PM
Name: Viper Bolt
Class: Black
Type: Destruction
Mana Cost: 30% of casters health and low mana cost
Casting Properties: Requires Snake Venom
Description: Allows the caster to cast/fire a green bolt of poisonus toxins to their target... As it hits the target the poison flows straight to the brain severing synaptic connections rendering the target completely paralized and unresponsive...

i allways use this spell... especially on insanely tough creatures..

Severon
07-15-2004, 12:27 AM
Luna
Class: Black
Type: Offensive
Mana Cost: 15%
Description: This form of black magick was originally used by Shamans in the Early years of the world. It consists of a eight swirling black/purple sections that circle the opponent to confuse him/her until all eight strike at once. The opponent remains dazed for enough time to let the Shaman strike him down. The only con about using Luna is that it takes so much power and strength to conjur, that the Shaman only has enough strength left to defeat the enemy. It takes the Shaman a full day of recovery before being able to fight again. Because of this, most Shamans refuse to conjur it anymore. Very few are willing to do it.

Well? How's that?

Frattimonde
07-15-2004, 5:24 AM
I like all the spells/magic here.

I think you have all done a great work.

Please, continue.
Because I would really like to see more.

Yours truly, Fratt.

spastic-ninJa
07-15-2004, 5:40 AM
Name: Poltergeist
Class: Grey
Type: Summoning
Mana Cost: 10% of caster's mana pool
Casting Properties: Requires a shrunken head
Description: AllFanatic Mystics of the Zanzabar Jungle are familiar with this spell. Upon shrinking a defeated foes severed head, the Mystics either keep the head as a trophy, or proceed to summon a Poltergeist: a small, deranged, ape-like creature. This creature is worshipped by the Mystics, so much that those who summoned it are immediately elevated to God-like status by their countrymen. In itself, the poltergeist is extremely useless, devouring virgins, harassing children, eating the crops. The Fanatics believe it to be a blessing that all their virgins are slaughtered and all their children are traumatised, which has led them to be exiled from all other civilisation, out of fear and confusion of the Mystics' insane beliefs.

Frattimonde
07-16-2004, 6:16 PM
Okay, hereīs one of mine.

Dragon Call. (Spell.)
Class: Grey.
Type: Summon/Area of Effect.
Mana Cost: 80& of casters total.
Upon casting of this spell will call forth a mighty Red Dragon to launch a ball of hellfire. Once the ball Is summoned the dragon will dissapear into the sky. The ball will cause serve damage to anyone within the radius of 45ft/15m, almost killing anyone. The flames themselves have the power to even burn through mighty spell protections. The only real protection against this spell Is either a powerful Dragon Scale armor of a Spell of Refelection. The caster himself Is protected against the spell, but as disadvantage the spell drains a lot of energy.

austinjrex
07-18-2004, 8:57 PM
Soul Offering (spell)
Class: Black
Type: Unknown
Cost: 2 souls
This is the allmost worst spell that I have ever heard of. Sorry to the original creator if I get some things wrong. In the heat of battle when the creator of the spell was just about to die he grabbs his adverserary and cuts him so he bleeds really bad. He must drink the blood to the last drop. Then stab a knife or sword through him and his opponent. Then he coungers his spell offering his and his enimies soul to the devil. The rest of the spells abilites are unknown. It was only done when someone had intirely hated the other person there intire life. And the cut need to be in the throat area. When they were both stabbed with the same sward kinda like on Soul Calibur when yousimitsu stabbs the sward through him and his opponent.

XTERMIN8OR1
07-19-2004, 3:04 PM
Magick

Name: Magickal Changing
Class: Black
Type: Defensive
Mana Cost: 15% of total
Description: With this magick you can turn your enemies in whatever kind of form you want. It is primarily used by sorcerers, who are the strongest minded people, because it asks much from your mind. So, much spiritual force is needed to cast this magick. Disadvantages:

The enemy only lasts about five 10 minutes in his new form.
The stronger your enemies are, the more difficult it is to change them (off course!!!).
I hope that was good for a first try.
I might add (a) materia(s) and (a) spell(s) later.

Frattimonde
07-19-2004, 3:13 PM
Well, both of you have really done nice first spells/magicks.
I like them both.

Please continue, If you wish.

Spastic-Ninjaīs spell Is a very Intressting one to. (Poltergeist).

Hmm, perhaps I could use that one to terrorize Bush a bit,
for the crimes he done.

spastic-ninJa
07-20-2004, 5:42 AM
Well, both of you have really done nice first spells/magicks.
I like them both.

Please continue, If you wish.

Spastic-Ninjaīs spell Is a very Intressting one to. (Poltergeist).

Hmm, perhaps I could use that one to terrorize Bush a bit,
for the crimes he done.Hehe, my spell has more uses than I thought :)

I'll add a few more spells when I can... new term in school just began, so less time to post on WB http://img.orgnetwork.com/wb/icons/icon9.gif

XTERMIN8OR1
07-20-2004, 7:58 AM
Materia

Name: Light Speed
Experience: 20 experience points (which you can earn by killing demons, learning new magick and spells,...)
Description: when using this materia, the caster can move by the speed of light. It gives him very fast attack and moves.
Disadvantages: this materia gives one great speed, but it also makes one use up much energy at once. One who hasn't got enough experience to handle this kind of materia, would die because of the great loss of live energy.

Spell

Name: Exorcism
Type: can be both (a skilled caster of this spell can use it when attacking as well as defending).
Description: Much used by priests to bring the evil spirits out of cursed people, who after some time might even have become demons themselves (if someone has been cursed long enough, the poor mortal becomes a demon him/herself). There are off course levels of difficulty. In example: someone who is enchanted with the evil soul of a 'normal' skeleton is easier to bring back to the light than someone who has the soul of the Devil itself in him/herself. The lowest level of difficulty can be handled by any priest of the light, but only the most skilled are a match to the highest levels.
Good to know: an unskilled person who would try to fight against a being enchanted at a level to high for his/her skills would not be able to behold the nightmares that hide in the infested being. The person's soul would be infested by those dark powers as well.

EternalPainPrincess
07-22-2004, 5:56 AM
Magick

Name: Mind Revealing
Class: Black
Mana Cost: 30%
Description: This magick is used by demons to read and reveal people's thoughts and secrets. It can even let someone think of them. So, the caster of the spell can let the victim suffer of his wrong decissions and actions.

austinjrex
07-23-2004, 12:53 AM
That one is ok.......

Zeltaris
07-23-2004, 1:52 PM
Ok, this is my first one, all feedback will be appreciated...
*A nearby Dark Archon turns towards Zeltaris*
*Zeltaris: No! not that kind of fee.... AAAARGH!*
*Zeltaris dies*

Oh...getting back on topic, here's my magic

Life Force Draw
Type: Offensive
Alignment: Black
Description: The Caster will focus his entire life force into a bolt of energy which is hurled at his foe. Such bolt will enter the target's body and merge with the target's life force, ricocheting back to the caster's body in only instants, effectively killing the target. It is used by those who are strong of mind among the Seekers of Eternity to destroy enemies and gain life, hoping that it will draw them closer to their ultimate goal. Inmortality
Cost: 85% of the Caster's Mana, plus a temporary loss of life
Disadvantages: The Caster will be killed should the spell fail, as his life force will not return unless it bounces on the target.

Sodertalje
07-23-2004, 3:04 PM
Tawaa's missile storm
Aligment: Unknow
Type: Offensive
Description: The caster summons up to 10 missiles that flies through the air, and hit the enemy. The bolts don't do much damage but they are many, therefore hard to avoid.
Cost: 3% mana per bolt