View Full Version : Anti cheat map
caver18
02-16-2004, 8:00 PM
Hello and new here. Been playing alot on bnet and in my opinion there are too many cheaters. I like to play fastest map ever 2003 and 3v3zc and 2v2zc. I have the maps but when i open them in starcraft xtra editor, it appears that all the triggers are removed. I want to create a map with an invincible toss observer to be used to remove cheaters from the game. Like rushers in a nr 20 game. I've added the triggers to the map for the observer to go to a selected site at each players base to remove them and they work fine. The original triggers on the map allow you to collect minerals faster or something. In my map using map settings it appears that only one probe is collecting the minerals and the mineral count goes up so slowly no matter how many probes i put there. Any idea or does anyone have the triggers for these maps so i can edit them?
peace_machine
02-18-2004, 3:06 AM
Triggers... Yeah i would like those triggers! lol
caver18
02-19-2004, 9:31 PM
Figured it out. My triggers work fine. The problem was not triggers being deleted from the original map but the stacked minerals. I used scm draft to stack the minerals after the map was finished with triggers. Saved the game and it works great. As protoss I have an invincible obsever that just sits in the top corner and not to be used unless need. Not even to look around. There is a kill spot for each player directly behind the minerals at each main base. Just fly the obserer to the spot where the cheater is and poof, hes gone. Being that is it a use map settings map, I know where each player is by color. The map is good old no 7 zc 3v3. Tried it on bnet and even with a timer for all to see. Someone decided to rush with 3.5 minutes to go. Booted him from the game and he called me all kind of names. Said nr was for babies. I told him to play no rules games then. If anyone is interested in the map you can email me at caver18@comcast.net. This map was designed with the sponser having to be protoss but more can be created for other races. Its a powerful tool and not to be abused.
...and not to be abused.
Make the observer blind, and remove the observer once the timer reaches 0. You should probably put an observer for everybody, and need 2 to boot, to make it more fair.
Send your map to www.starcraft.org. They receive submissions pretty fast.
Incinerate_IV
04-27-2004, 4:57 PM
thats kinda of cheap then, someone will just boot people that beat them.
my suggestion is a trigger where if they bring more then 3 units into your base they lost. thats kinda of fair i think, so when they try to rush you thet'll lose. just remember to turm off the trigger after the rushing time.
GiaDragoness
04-28-2004, 2:56 PM
thats kinda of cheap then, someone will just boot people that beat them.
What good would it do? UMS maps dont count for wins anyways.
:smash: Smashy Smashy! :smash:
Black.Ice
04-29-2004, 6:06 PM
Make it blind. Definitely. I know idiots that would abuse this.
While I don't like the general idea, it's a good way to stop cheating, to a degree. To make it even more fun, have it spawn an Independant Command Center in thier base. :)
Make sure you remove the unit after they drop. :)
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