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View Full Version : My Cell-Shading Experiment on 3ds Max.


Sid
03-15-2008, 5:41 AM
Well, I was kinda bored playing same old Games, so I finally decided to open up 3ds Max and do some stuff on my own.

Cell Shading was always my favorite. So, all I did was was to try that out.

I am not experienced user of 3ds Max, and my Modelling skills suck. But it's the Cell Shading I'm concerned with, not the Models.

Check this out - and Comments Please.

http://youtube.com/watch?v=JJjcJF_WPtw

TheBB
03-15-2008, 6:13 AM
Don't really have any pretext to judge this against... But why not in creative concepts?

SilverCrusader
03-15-2008, 7:41 AM
Well it does belong in creative concepts, but it is pretty neat :)

GrassDragon
03-15-2008, 11:55 AM
I am huge fan of cel-shaded graphics. This is really cool.

Moving to CC.

SgtHK
03-17-2008, 6:12 AM
Yes, it does look cool! I'm gonna try out the Cell Shader myself.

U-238
03-17-2008, 8:56 AM
It's great for wireframes. ;)

Sid
03-18-2008, 12:30 AM
Yes, it does look cool! I'm gonna try out the Cell Shader myself.

I made my own taking Ink 'n Paint as base.
I used a Noise with Stucco. Any better suggestions?

It's great for wireframes. ;)
Probably. But Latticing out a clone of Original Model and applying Cel-Shading will be a good idea. Thanks.

Anyway,
Can you tell how do I use Reactor with Manual Keyframing Animation? I mean I wanted to make a RagDoll Simulation, but it fails.

SgtHK
03-18-2008, 2:43 PM
Can you tell how do I use Reactor with Manual Keyframing Animation? I mean I wanted to make a RagDoll Simulation, but it fails.

What happens when you try to preview the simulation?

Sid
03-19-2008, 12:46 AM
I mean, when I keyframe it, then I go and watch Preview, and then the bodies behave as if there were no keyframes are assigned. They either stay where they are or fall down freely.