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View Full Version : I need to do a few things....


Case_in_point
02-16-2004, 7:58 PM
These are some things that have been bugging me as of late.

- How can I make a Leader Board appear for only 1 player. It's a one person map, and I want the Leader Board to show only the human player's Custom points

- I'm working on a campaign for that contest that's going on, I think it's going to end up with like 20 maps, is that too many?

- Should I protect my maps? There's nothing in them that I want to keep to myself, the triggers really don't have much use outside my campaign so I don't think anyone will take credit for them. The thing is, there's a lot of pirated music in the campaign, and I don't want to get accused of sending it around the internet.

EdvardMunch
02-16-2004, 8:43 PM
1. Use the action "Leaderboard Computer Players" and disable the use of comps.

2. CRMJB said it can be whatever, as long as it's fun. However, this is the kind of thing you should always get verified from the source.

3. It depends on how paranoid you are. Keep in mind that there will not be a relatively high (like millions) amount of people playing the entries in the contest, so the music from your campaign won't get far. I seriously doubt the RIAA checks StarCraft maps for pirated music. "The Shifters" hasn't been busted for having pirated music in it (There was a rock and roll song, I don't know the name or band of it, and there was also "We Are Free" from the Gladiator soundtrack) and that was distributed off of sc.org! If you're feeling unsure of whether or not to lock your map, I'd say do it, won't hurt. (Unless it's against contest rules.) You say the triggers are unimpressive, so it's not likely someone will need to look into your campaign anyway.

Good luck on your campaign!

BSTRhino
02-17-2004, 5:25 AM
1. What EdvardMunch said. He's nice and short and to the point, isn't he?

2. I think it is too much. I mean, to make a good story, something important in the story has to happen in each map. Are you sure you can do that for twenty maps in a row?

3. Yeah, like EdvardMunch said, it's up to you. But if you've put a significant amount of work into your map, and you're going to make your maps available for public distribution, then I would highly recommend protecting your maps. It only takes one person to steal a map.

(I should actually play the shifters one of these days, shouldn't I EdvardMunch?)

EdvardMunch
02-17-2004, 9:33 AM
20 necessary missions might be possible, Campaign Creations had some campaigns upwards of 20. IMO, campaigns should be as short as possible so ideas aren't spread thin. Throwing one map's plot into another map does make a difference.

The Shifters is quite a memorable campaign, especially for the way it used music. However, the story is very lacking and composed entirely of cliches. I suppose I have not seen all of these cliches in one story before, but nonetheless, once it is finished, you will probably say "I've already seen this!" This isn't to say the entire campaign is bad, the direction goes a long way in making up for it. Then again, I was in the minority amongst most reviewers, who gave it huge raves. I would ultimately say to play it. Being an sc.org admin sorta makes you obligated!

Xion_1080
08-31-2004, 2:06 PM
If you want to play a Very,very,very,very,very,very good campaigne go to Campaigne Creations and download the Legacy of The Confederation.It has 21 different levels which are all very well made.

Basan
08-31-2004, 2:18 PM
Lol! Didn't played The Shifters and hosted it!?! I agree with EdMunch here... :)