View Full Version : (2)Redemption
neobowman
03-06-2008, 9:08 PM
A map inspired by Fantasy
My first three player map. A combination of Tau Cross and Longinus, two maps I found to have a few similarities. Two of the mains have the Tau cross features but Longinus has it's signature middle and the entire top left with some of it's portions seeping over to the Tau cross areas. There probably are positional imbalances but I tried to get the major ones sorted out. Obviously, I can't completely balance it without ruining the entire map's purpose but I would like to find any more major ones that can be fixed without major changes.
TitanWing
03-07-2008, 1:46 PM
I'm concerned about Terran pushes in TvP. The bridges and ramps can be too much of an advantage. Especially when blue attacks teal.
Twitch6000
03-07-2008, 2:11 PM
Well I am not that much into melee so I probably wouldn't know but,from my protoss times that looks fine.Ofcourse maybe making those ramps a bit smaller could help on tvp.
Or I could say RAWR shuttle+reavers :P.
terran push through the middle can indeed be a problem, since unlike longinus, that middle area is far more cramped and tight, smaller etc, which might become a problem. in addition, the 12 o clock exp is missing the wide ramp facing red main unlike 9 o clock exp, which might create certain balance issues.
In addition, the distance teal has to go through to get to his second expo is far too long compared to other starting location distances, not to mention the angles make it in an unfavorable position, making distances once again longer, and harder to defend. Plus its more cramped.
The idea is fine, but certain changes need to be done, certain changes even if it changes the 'fantasy' idea of the map. in other words, you might need to alter certain expo location etc. Also, you might want to take the middle area from other map besides longinus to balance it out more.
Other issues, if there are any, might be discovered by playing the map itself.
Oh and, though you're probably aware of this, the map is plain and needs decoration
neobowman
03-07-2008, 8:28 PM
Alright, I'll change some of the expo locations. Any suggestions on the map I should take the middle from? Three player map is preferable.
Cpt.Chronic
03-07-2008, 9:01 PM
You should put an expo on the mid right and maybe take away the one that is currently top right's 2nd expo. Also the expo at top mid is much "safer" than any other expo, as well as it being too large (too much empty space at that expo).
Cpt.Chronic
03-08-2008, 12:34 AM
Also, top right natural is seigable from behind the wall, unlike the other naturals.
neobowman
03-10-2008, 8:29 PM
Made changes. Centre is now changed to a 3-player version of Paranoid Android's. May not look like it but I had to fit it to the rest of the map. Please don't stone me. Made the top expo easier to attack. Moved teal's third expo to the 3:00 position. Middle looks ugly yes I know. I haven't decorated as of yet.
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