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stimpy60
03-04-2008, 4:56 PM
I am a new to the campaign editor and desire to become and expert and am willing to devote the time to make the maps. I just need some help for example how do I get the miners to mine for the computer in use map settings. Also besides the triggers staredit has to offer what other ones are out there and where are they at. If I am supposed to make them how do I make them and could you give me some examples...?

Polkaman
03-04-2008, 6:09 PM
how do I get the miners to mine for the computer in use map settings
Make a location around the place you want them to establish their base. Then do run al script (Like Zerg Expansion Insane) at the location.
what other ones are out there and where are they at.
Other editors, like SCMdraft have alot more options, like a junkyard dog trigger (roam), and way more in the al scripts.
If I am supposed to make them how do I make them and could you give me some examples...?
... What??? Do you mean where to get the editors?

Basan
03-04-2008, 6:18 PM
I am a new to the campaign editor and desire to become and expert and am willing to devote the time to make the maps. I just need some help for example how do I get the miners to mine for the computer in use map settings. Also besides the triggers staredit has to offer what other ones are out there and where are they at. If I am supposed to make them how do I make them and could you give me some examples...?

Welcome to WB's, Stimpy'. :)

For that you can use a trigger much like Polkaman said but just use the put the trigger owner as the player that occupies that location's space. Plus I'd advise to put an "always" condition to start the trigger off and then in actions what Polka' said although the chhoice of scripts really is up to you since there are a few that work better than others (my usual favourite is the racial custom one). ;)

Edit add:
... What??? Do you mean where to get the editors?

He's speaking of AI programming, which in SC-BW is considered as modding the game. And also just for the record the general tool for modding this game's AI is SC AI Edit 3.1.

Polkaman
03-04-2008, 7:25 PM
Welcome to WB's, Stimpy'. :)

For that you can use a trigger much like Polkaman said but just use the put the trigger owner as the player that occupies that location's space. Plus I'd advise to put an "always" condition to start the trigger off and then in actions what Polka' said although the chhoice of scripts really is up to you since there are a few that work better than others (my usual favourite is the racial custom one). ;)

Edit add:


He's speaking of AI programming, which in SC-BW is considered as modding the game. And also just for the record the general tool for modding this game's AI is SC AI Edit 3.1.


Oh, okay then i dunno =D

Twitch6000
03-04-2008, 8:39 PM
A good way to nose dive into mapping btw is getting some trigger maps(also known as experimental maps)and look at how things work.Maplantis has alot but,right now it is down and getting fixed.Anyways I suggest You go to stormcoast fortress.net for Scm Draft 2 for the best editor.Then try a basic map.I always like to tell people the best way to learn anything is to jump right in.

Durandal
03-04-2008, 10:30 PM
He's speaking of AI programming, which in SC-BW is considered as modding the game. And also just for the record the general tool for modding this game's AI is SC AI Edit 3.1.

Actually, he was more broadly referring to triggers. Most people upon initial inspection of conditions and actions consider them to be inadequate because they don't understand their capabilities. Like, most expect to find a "Player has unit at location" condition, but its equivalent is the "Player brings unit to location" condition.

As for where to find a good editor, the most highly regarded one around here would be SCMDraft2, downloadable here.

http://www.stormcoast-fortress.net/cntt/software/scmdraft/download/

If you can grasp Staredit, you can understand SCMDraft as well; it just has added functionality.

how do I get the miners to mine for the computer in use map settings.


First as aforementioned, make a location around the CPU players buildings, and name it something like "Computer AI". Then, make a new trigger for your computer player, like this;

Players:
-Computer Player

Conditions:
-Always

Actions:
-Run AI Script at "Computer AI". (The action is categorized "Run AI Script at Location")
-Preserve Trigger.

Starcraft is a game that is almost ten years old. You cannot make your own triggers. It's very limiting in a sense, but any creative mapper can find innovative ways around these limitations and conceived inconveniences to achieve what he's aspiring for. Or, just use common sense :)

Basan
03-06-2008, 4:57 PM
I just would like to point out that through personal experience the "preserve trigger" actions usually don't jive that well with AI setting triggers such as that one. ;)

Durandal
03-06-2008, 6:19 PM
I don't usually notice a difference either way, but I add them in to be sure. You could be right.