View Full Version : what is the most useful unit in the game?
this is probably a stupid question, but what is the most useful unit in the game?
please don't go at each others throats about it, you like what you like.
i goofed so please only make one vote. sorry
masterofhobbiton
02-28-2008, 1:16 AM
I would say the SCV, drone, or probe, personally. You can get all the other units through them.
Magmaniac
02-28-2008, 1:56 AM
Probe. Hands down.
masterofhobbiton
02-28-2008, 2:04 AM
Oh wait, now it's been changed; we have to choose from select units...
Of those choices I might have to say siege tank... But workers still win.
Borgorb
02-28-2008, 4:12 AM
Seige tanks
they can get out fast, have awesome range and dammage and they're terran
ZeratulStukov
02-28-2008, 4:41 AM
Since you didn't post terran infantry, and protoss infantry and zerglings.... :mad: my vote is giant tuna fish!
Cpt.Chronic
02-28-2008, 5:33 AM
Given the right situation, almost any unit can be the most useful.
SilverCrusader
02-28-2008, 7:23 AM
Well, the worker is the most useful unit. Because you can't build anything without them, and you can actually win a game with just workers.
zilver
02-28-2008, 10:24 AM
Well, the worker is the most useful unit. Because you can't build anything without them, and you can actually win a game with just workers.
SCV rush ftw lol :P
Darkslayer633
02-28-2008, 12:22 PM
Given that you didn't post any of the actual units that are really the best, being spell casters, i.e. High templars, Defilers, and science vessels, nor did you put in the units that are absolutely necesary every single play. i.e. workers.
I wouuld have to say that if you exclude those two groups, the seige tank is the most versatile, only because its a unit every terran army in existance will have.
TvT you have tanks, TvP you have tanks, TvZ you have tanks.
One coule argue the hydralisk is also super useful, given that its ALWAYS a part of a zerg army, but to trounce that I say that seige tanks are much more powerful.
That said I don't think there is one particular unit you can say is the absolute best, since every unit in starcraft has a counter, but if you back up units with units to block their counter thats how you win a game.
ColMirage
02-28-2008, 12:28 PM
Every unit has it's use I guess, but spellcasters like the defiler and the HT can cause insane amounts of carnage.
What a dumb question.
Zealot is a pretty standard unit for protoss.
Take it out and they suck.
So this is a very hard question to answer.
I voted Tank + Ultra because I think they are worth much more than their cost if microed correctly.
The insane range of a seigetank means 4-5 can hold off a huge amount of goons if used correctly and are just really cool units.
Ultralisks are so important to zerg its not even funny. With a terran ally you can have an Ultralisk live indefinetly and in games I have seen ultras with 20-30+ kills, which is pretty crazy if you think about it.
All in all dumb question but what ever
SilverCrusader
02-28-2008, 3:49 PM
Nope you all are wrong!
You couldn't build any of those units if you didn't have workers. And what do all players normally take out if they have a chance? Workers, because without them you have no income, and if you have no income you have no units.
neobowman
02-28-2008, 3:55 PM
SCV is the best worker because it is invincible and probes are girls (I have nothing against girls but the scv is a claustraphobic man. Awesome) and the drone is a giant crab. SCV is the best.
Magmaniac
02-28-2008, 4:29 PM
SCV is the best worker because it is invincible and probes are girls (I have nothing against girls but the scv is a claustraphobic man. Awesome) and the drone is a giant crab. SCV is the best.
Probes are asexual robots. -_-
And wtf is good about being claustrophobic?
The probe is the best worker because it is the most efficient. It can begin construction on something and then just leave while it warps in, the SCV has to be there PHYSICALLY working on it the WHOLE TIME, like WTF what a stone age technician. <_< And Drones have to KILL THEMSELVES to make a building, so they are even WORSE.
Probes > all.
SilverCrusader
02-28-2008, 4:42 PM
The probe is the best worker because it is the most efficient. It can begin construction on something and then just leave while it warps in, the SCV has to be there PHYSICALLY working on it the WHOLE TIME, like WTF what a stone age technician. <_< And Drones have to KILL THEMSELVES to make a building, so they are even WORSE.
Nah, drones actually become the building, they don't kill themselves, the buildings are living too.
anderoo
02-28-2008, 4:45 PM
Clearly a useless thing to ask when the majority of the people vote for the joke answer.
I picked siege tank, just because it's my favourite unit, but there is no such thing as a most useful unit in the game, unless you count workers, which are only the most necessary.
Polkaman
02-28-2008, 6:08 PM
If you think about it, hydralisks are a very useful and tactical unit. They pwn the skies, and are versatial, fast, and cheap. Plus, 12 hydras with 24 zergling are a force to be reckoned with.
P.S. i voted seige tank
neobowman
02-28-2008, 7:18 PM
Probes are asexual robots. -_-
And wtf is good about being claustrophobic?
The probe is the best worker because it is the most efficient. It can begin construction on something and then just leave while it warps in, the SCV has to be there PHYSICALLY working on it the WHOLE TIME, like WTF what a stone age technician. <_< And Drones have to KILL THEMSELVES to make a building, so they are even WORSE.
Probes > all.
I was joking -_- Spartans are the best units.
DNCMF036
03-01-2008, 1:39 AM
:_owned: Siege tank because of its Arclite Shock Cannon...
LET's DEMOLISH THE FREAKS!!!
MatGeo
03-01-2008, 7:48 AM
Hydralisk. Since I managed to pull off a certain strat(thanks to Ahzz's understanding), I fell in love with them :)
lammas
03-01-2008, 8:33 AM
This message has been deleted by Black.Ice. Reason: spam
lael its not like this thread has any kind of meaningfull content at all so why didnt you delete all 3 pages once you were at it?
BTW quite obv siege tank is best unit.
fenix6593
03-06-2008, 12:38 PM
my vote was for the hydralisk, because it kills air, and ground units.
fenix6593
03-07-2008, 2:07 PM
I'm not sure, all are good but you just need to know how to use them,
intranetusa
03-07-2008, 2:14 PM
BTW quite obv siege tank is best unit.
Seige tank = pwned by any air unit that can attack ground units
anderoo
03-07-2008, 5:36 PM
Seige tank = pwned by any air unit that can attack ground units
Every unit has a counter. just because the siege tank cannot attack air doesn't mean that it isn't the most useful. The siege tank has the most range, and having even one with your other units gives you a distinct advantage that no other unit can give, that's why it's the most useful unit in the game, not because you can go 200/200 on it and win.
intranetusa
03-09-2008, 11:02 PM
Every unit has a counter. just because the siege tank cannot attack air doesn't mean that it isn't the most useful. The siege tank has the most range, and having even one with your other units gives you a distinct advantage that no other unit can give, that's why it's the most useful unit in the game, not because you can go 200/200 on it and win.
That makes it the most powerful ground unit, not the most useful unit overall. The hydralisk is the backbone of the Zerg army - no Zerg player can win without it...I have yet to see a Zerg player who doesn't build hydralisks. However, a person playing Terran can easily win without building siege tanks.
That means the usefulness of the hydralisk far surpasses that of the seige tank
anderoo
03-10-2008, 2:30 AM
The hydralisk is the backbone of the Zerg army - no Zerg player can win without it...I have yet to see a Zerg player who doesn't build hydralisks. However, a person playing Terran can easily win without building siege tanks.
That means the usefulness of the hydralisk far surpasses that of the seige tank
gosugamers.net/replays :o
intranetusa
03-10-2008, 7:49 AM
gosugamers.net/replays :o
I saw a guy pwning with M&M and battlecruisers. ^^
anderoo
03-10-2008, 1:56 PM
I saw a guy pwning with M&M and battlecruisers. ^^
Link me to it, that's a pretty rare occurence.
imo only noobs think that hydralisks are backbone of zerg army. I used to as well. Seriously though, they're just one 'useful' unit in the zerg army, nothing more. imo zerglings have far more uses overall.
neobowman
03-10-2008, 6:31 PM
Pretty much nobody uses hydras in Z vs T unless the Terran is using a mech build or if the Zerg is rushing.
intranetusa
03-14-2008, 12:56 AM
imo only noobs think that hydralisks are backbone of zerg army. I used to as well. Seriously though, they're just one 'useful' unit in the zerg army, nothing more. imo zerglings have far more uses overall.
Just like the seige tank is one "useful" unit in the Terran army...making this topic completely pointless.
Any single unit unsupported is totally useless...
neobowman
03-14-2008, 10:52 AM
Which is why SCVs are the most useful units ;)
intranetusa
03-14-2008, 11:16 AM
Which is why SCVs are the most useful units ;)
aye...why isn't it in the poll? :cry:
anderoo
03-14-2008, 7:01 PM
I think he meant the most useful combat-unit in starcraft.
i.e. siege tank :P;)
neobowman
03-14-2008, 10:27 PM
I doubt he did. Even so I'd pick ultalisk if it was plain pick any unit fight to the death. Besides, SCVs are great fighting units :p
SilverCrusader
03-15-2008, 7:56 AM
Most useful combat unit? cracklings.
Small, fast, powerful, cheap, and deadly.
being only a mere 25 minerals for one ling, and that 1 fully upgraded ling can take out 2 marines that are fully upgraded, it is quite a power house. Only weakness is its hp.
fenix6593
03-21-2008, 8:10 PM
zealots lots of zealots
Lithium
03-21-2008, 8:25 PM
I think the real question behind this is: If you had only one unit to defend yourself, what would it be? Personally, mine would be either ghost or Twilight Archon. (SC2 units shall be allowed!)
Most useful unit? The probe.
Builds and gathers resources. Doesn't get any more usefull then that.
neobowman
03-21-2008, 10:37 PM
SCV PWNS PROBE!!! Anyway, the SC2 units are NOT allowed because we don't know everything about them and there are many changes still to be had. I'd like a carrier (max intercepters) if I was defending.
anderoo
03-22-2008, 12:31 AM
I smell a soon-to-be deleted post
Alexisonfire
03-22-2008, 12:37 AM
The scout cuz it can attack both land and air some units can't do that but I am 99.9% sure that the scout can.
MatGeo
03-22-2008, 6:23 AM
The scout cuz it can attack both land and air some units can't do that but I am 99.9% sure that the scout can.
No, I'm sorry but the scout isn't the best. Citadel totally owns it.
coldcoffee
03-27-2008, 3:28 PM
id have to say the arbiter is the most useful single unit in the game insane buffing , damages air and ground , can disable many units, can move many units and leads the way in getting unattainable minerals(glitch w/ recall).
neobowman
03-27-2008, 4:21 PM
And sucks at attacking.
intranetusa
03-28-2008, 12:22 AM
I think the real question behind this is: If you had only one unit to defend yourself, what would it be? Personally, mine would be either ghost or Twilight Archon. (SC2 units shall be allowed!)
I'd choose Duran and his army of Protoss-Zerg hybrids.
Vezer
03-28-2008, 12:59 AM
And sucks at attacking.
It's a spellcaster... the fact that it can attack at all is amazing.
It can cloak all nearby units, meaning you need a detector or anti-air. Stasis means you can freeze detectors, or whole groups of units. Recall allows you to instantly warp groups of units anywhere. What's more useful than that?
The scout cuz it can attack both land and air some units can't do that but I am 99.9% sure that the scout can.
1 Dragoon > 1 Scout.
A Scout is twice the cost of the Dragoon.
A Dragoons only prerequisite is the Cybernetics Core.
I have only EVER seen scouts used in a 'real' match in PvZ for early overlord killing.
And yes, scouts can attack ground and air. But so can Dragoons, Carriers, Archons, Arbiters, Photon Cannons, Gols, Marines, Wraiths, Battle Cruisers, Ghosts, Hydralisks, and Mutalisks.
neobowman
03-28-2008, 3:50 PM
In fact, I've never really seen scouts in non newb games. Corsairs are better for overlord hunting. btw the Arbiter is really no good on it's own. Even if you have support, it really is no good in pvz although useful in other matchups. I'd still prefer to have an SCV.
intranetusa
03-28-2008, 8:37 PM
In fact, I've never really seen scouts in non newb games.
Silly newbs and their useless tech trees... :'(
Alexisonfire
04-01-2008, 7:22 PM
1 Dragoon > 1 Scout.
A Scout is twice the cost of the Dragoon.
A Dragoons only prerequisite is the Cybernetics Core.
I have only EVER seen scouts used in a 'real' match in PvZ for early overlord killing.
And yes, scouts can attack ground and air. But so can Dragoons, Carriers, Archons, Arbiters, Photon Cannons, Gols, Marines, Wraiths, Battle Cruisers, Ghosts, Hydralisks, and Mutalisks.
Do you even know what stoving is? Every time I've tried it I have won. I'm sorry but scoutz just plain own and I'm being 99.9% serious. are you just mad that scoutz have kicked your ass.
MatGeo
04-02-2008, 2:03 AM
1 Dragoon > 1 Scout.
A Scout is twice the cost of the Dragoon.
A Dragoons only prerequisite is the Cybernetics Core.
I have only EVER seen scouts used in a 'real' match in PvZ for early overlord killing.
And yes, scouts can attack ground and air. But so can Dragoons, Carriers, Archons, Arbiters, Photon Cannons, Gols, Marines, Wraiths, Battle Cruisers, Ghosts, Hydralisks, and Mutalisks.
Vezer, come on, you should have gotten the kirby reference.
Jaxander
04-02-2008, 12:23 PM
I'd say of the units listed, I'd argue that the Goliath is the most useful. It's probably one of the most versatile, in that it has decent anti-surface when it's in groups, and it has some of the best air defense for Terran. Purchase the Charon Booster upgrade and it's basically a mobile missile turret without detection.
Goliaths, in my opinion, are the Terran's second-teir bread-and-butter unit. They are a general armor unit that can hold its own in most situations. That is unless there's a ling rush. Then they're pwned. But that's why you have rine/bat support!
neobowman
04-02-2008, 2:24 PM
Eh, actually, if you're using goliaths, you'd not have enough minerals to spare for barracks while you're massing factories. A tvsz mech build is generally goliaths and tanks. Vultures are probably used early game to hold off lings until there are enough goliaths to handle them on their own.
anderoo
04-04-2008, 8:59 AM
The question isn't "what unit can you go 200/200 on and possibly win with" the question is "which unit is most useful". You can go 200/200 on archons, goons, fucking carriers, whatever, and still win. The most useful units are supporting units because they have many uses, therefore they are useful, full of uses, hm? Attacking doesn't really count because it is the only use of that unit. For starcraft you want to make the best unit combinations, because your 200/200 on goliaths is gonna get raped by goliath/tank or goons/storms defilers/lings useful units are the ones that make your straight-forward attacking units better using their unique advantages rather than just giving out damage.
IrishDutchman
04-04-2008, 12:11 PM
Two words:
Mass. Scouts.
Alexisonfire
04-05-2008, 4:36 PM
Two words:
Mass. Scouts.i luv u
Redhead267
04-06-2008, 8:41 PM
Dragoons. They're powerful for both air, and ground, don't cost that much, and have good defense.
Two Words:
Mass. Hydralisk. =P
good against most air units and ground, and can mutate into lurkers
when heavy ground defense is needed.
Out of the combat units, Hydralisks are the most generic, most capable of taking on any given situation, among the most flexible and most cost effective, and statistically the most likely unit to win against any combination of enemies. If I could have only one kind of combat unit for the rest of my life, I'd go with Hydras.
But I don't know if that makes them the most useful.
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