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intranetusa
02-26-2008, 12:00 PM
Hello everyone, do you hate the Zerg? Do you like to slaughter wave after wave of zerglings?
Then I present to you my 2nd map; "Commando Operations I"


This is a short (~30 minutes), fun map that involves the management of a significant number of soldiers fighting off hordes of enemies. Hot-keying your troops makes the game much easier. Make sure you put your units on spawn beacons and scientists on science beacons.

This game REQUIRES all 3 player slots to be full, which isn't too hard. Thanks

http://www.starcraft.org/maps/scums/multiplayerums/commando+operations+i+v1.0

Spoiler-Screenies:
http://img227.imageshack.us/img227/5302/img1ow4.jpg


http://img227.imageshack.us/img227/4339/img2if1.jpg



As the first in the series, I'm currently working on Commando Operations II.
Try out the first one and give me feedback on whether you like it or not, and what I should improve.

french
02-29-2008, 12:39 AM
mass zerg slaughter chea?

intranetusa
03-01-2008, 6:28 PM
yeh, pretty much. My sequel to this map involves less units so less micromanagement.

Polkaman
03-02-2008, 11:09 PM
I liked this. So did everyone else except when a person left then some ally comps started to attack us =[

I Couldn't get past the communications mass.

intranetusa
03-02-2008, 11:23 PM
put ur scientist dude on the beacon until the timer reaches 12:00, then the barriers should disappear. Yeh, you have to play with all 3 players or the comp allys will go beserk :'(

intranetusa
03-07-2008, 9:27 AM
Was the issue resolved? Any more feedback?

Polkaman
03-07-2008, 9:02 PM
I didnt get much feedback from my city invasion, and i wana make sure that doesnt happen to u =]

I liked it. It's kinda hard, but i FINIALLY beat it. One thing some impatient people dont like hard-ness, they are like,

"OMG THIS IS IMPOSSIBLE SCREW THIS MAKER IS A NOOB"
its really annoying.
A hard part is the communications mass!
All in All, i like it.

intranetusa
03-07-2008, 9:53 PM
I didnt get much feedback from my city invasion, and i wana make sure that doesnt happen to u =]

I liked it. It's kinda hard, but i FINIALLY beat it. One thing some impatient people dont like hard-ness, they are like,

"OMG THIS IS IMPOSSIBLE SCREW THIS MAKER IS A NOOB"
its really annoying.
A hard part is the communications mass!
All in All, i like it.

lol, thanks. The ironic thing is, the game is much easier if 1 person leaves ingame because then 1/3 of the triggers become deactivated.

Polkaman
03-07-2008, 10:26 PM
Yeah, but then the un-given units attack you.
P.S. can't wait for Commando Ops 2! Seems like its been 95% done for 2 weeks =D

intranetusa
03-07-2008, 11:15 PM
Yeah, but then the un-given units attack you.
P.S. can't wait for Commando Ops 2! Seems like its been 95% done for 2 weeks =D

Well the units only attack you if they never join in the first place (if you start w/o full house). If you go with full house and 1-2 people leave ingame, the units will be friendly to you. ^^

As for Commando Ops 2, it's in the final stages of beta testing/trigger streamlining, but I've postponed work on it for my other map for the March UMS contest. XD

Polkaman
03-07-2008, 11:20 PM
Oh. Well maybe tomarrow we could test?

intranetusa
03-08-2008, 4:06 PM
sure, I'll be on around 7-10pm