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migidu
02-25-2008, 11:01 PM
i read this in this link :

http://www.battle.net/scc/faq/triggers.shtml



How often and in what order do triggers fire?

Every two seconds the entire list of triggers will be executed. When this happens the triggers will be checked in the order that they are listed in the Trigger Menu -> Players tab. That order is

Player 1
Player 2
Player 3
Player 4
Player 5
Player 6
Player 7
Player 8
All Players
Force1
Force2
Force3
Force4
What this means is a trigger for player one will execute before a trigger for player two will execute. This also means that the lower numbered players will have a slight advantage if two or more players are racing to get to a trigger location since the lower numbered player will be the one that activates it first if two players set off a trigger at the same time.
Within a section that contains multiple players (like All Players or one of the Forces) the triggers will be checked in player order within that group. Suppose you have several triggers set to All Players in the Players tab. All of those triggers will be checked for Player 1, then they will all be checked again for Player 2 and so forth all the way to player 8. This also holds true for triggers that apply to Forces, with players going in order and only the players that are actually in that force being checked.



as it is stated there would be much advantage for player 1 in the case stated above.

Protogod
02-25-2008, 11:07 PM
This is a non-issue with hypercheck/hypertriggers, which makes triggers get checked faster - ie, several times a second.

migidu
02-25-2008, 11:12 PM
ohh, thanks. i was almost considering my Multiplayer UMS imbalanced. good thing i have hypertriggers on it. that's solved. who ever discovered hypertriggs sure have removed this prob.