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View Full Version : My Resident Evil Map is at work...


Hydralisk1337
02-22-2008, 1:58 PM
I know that Bioject already created a Resident Evil One map based on the game, but it has a bad plot. Anyways, I'm starting a Resident Evil map based on the actual plot, basicly REmake but with more suitable SC play. So, since this is a big project of mine. Wish me luck I guess. Anywho, I would like some ideas from you guys as I keep making on it. Such as (should players be able to get a new firearm, should there be limited space for items, etc.) Also, Crimson Heads are in it, and Forrest armed with the grenades (who explodes) is in it. He also kills in one hit. So far, these would be the enemies:

Zombie (Zealot)
Crimson Head (Fenix)
Cerberus (Zergling)
Forrest (Infested Terran)
Hunter (Hydralisk)
Chimera (Devouring one)

And the bosses include:
Yawn (Ultralisk)
Elder Crimson (Hunter Killer)
Lisa (Infested Kerrigan)
Tyrant (Torrasque)

The Tileset is Ice, and the dimensions are 256 x 256

Also, when a zombie is killed, a Player 12 Drone (Corpse) is placed and eventually it will be removed and be replaced with an enemy crimson head.

No lockpicks either.

I'm don't know if I'm going to make it Auto fire or Manual fire.

So, post some ideas please.
Also, the mansion, courtyard, residence, and lab will be cut short, as I will be removing some worthless rooms.

Also, if you want to, you may post some buildings to be some use. I got some for use already, such as:

Missile Turret (Clock)
Bunker (Firepit)

Oh and, there will be a poision feature, as well as a "fine, caution, orange caution, and danger" thing in it. So, post some suggestions if you want.