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View Full Version : Second mod!


TormentedGod
02-11-2008, 8:40 PM
Okay this mod i put more work to, ALL UNITS (except buildings) have been changed except firebat,medic, . Only thing you wont notice is that a science vessels emp strike on any unit (except air) will do artical shock cannon hit! Marine, ghost are super troopers (Missile and laser)
Vulture shoots faster and has a bigger splash, Seige tank regular mode shoots artical cannons FAST and the seige mode shoots longbolt missiles with a huge splash semi-fast at a huge range. the goilth shoots extreamly fast and the battle cruiser is just Super strong, shooting yamotas and the wraith does more damage, ALL units mentioned have shields.

everett95
02-11-2008, 8:57 PM
again this sounds fun but how do you activate mods?!!!

SuiCidAl-KiSmEt
02-11-2008, 9:22 PM
again this sounds fun but how do you activate mods?!!!
1. Put in the StarCraft or Brood War CD. (Unless you did that no CD thing Blizzard supported in their latest patch.)
2. Double click on the (modname).exe.
3. Game will launch automatically and use the modifications.

[StarCaft mods mostly run under Windows][Mods do not require to be "installed".][Mods will become inactive once you restart StarCraft normally.]

"Do you want to know more?"
"Do you want to know about propane and propane accessories?"
"Commander?"

;D
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Good job, TormentedGod. You can actually do some more drastic things with DatEdit, like changing unit graphics, speed, changing special characteristics like perma-cloak and detecting. It's been several years, I haven't seen much new inspired modders here... Anyway, take it one step closer and learn Ice.

I actually still have my first mod, I was a newb too. You can see some examples of my old work... when I find it...

If you need help in advancement, there are some names in this thread (http://www.warboards.org/showpost.php?p=386704&postcount=2)that will volunteer to help... probably. ;O