CrazyTom
02-06-2008, 4:36 PM
Firstly, Battle Leap or whatever it's called. (Possibly Leap Attack?) Seriously, it's amazing. Anyone else seen what this skill is capable of?
It has a range limit wider than my screen resolution, and can jump over many of the chasms and pits you find in the game - those red-lined ones in Act V, for example, or right across the pit in Tal Rasha's chamber to the other side. This in itself is interesting, but there's an even more useful thing about this skill - it isn't affect by being frozen. If you perform a leap attack, there seems to be no speed penalty. So when you're fighting a dozen cold enchanted monsters, even if they freeze you, you can leap around and attack them at will.
Secondly, I find taunt especially useful, since it's a skill you gain early on and it has a surprisingly useful effect - you taunt the monsters and they come towards you. Now, you can only taunt one at a time, but when you taunt spellcasters, archers and other missile-type minions like Forsaken and Dark Lords, they will come towards you instead of using their spells, savinig you a lot of damage. Then there's the Demon Imps in Act V - they stop teleporting out of the way.
So... anybody use these skills with their barbarians? I'd imagine they're mainly useful for early characters, but I thought I might provide this as handy advice for anyone wanting to start a barb.
It has a range limit wider than my screen resolution, and can jump over many of the chasms and pits you find in the game - those red-lined ones in Act V, for example, or right across the pit in Tal Rasha's chamber to the other side. This in itself is interesting, but there's an even more useful thing about this skill - it isn't affect by being frozen. If you perform a leap attack, there seems to be no speed penalty. So when you're fighting a dozen cold enchanted monsters, even if they freeze you, you can leap around and attack them at will.
Secondly, I find taunt especially useful, since it's a skill you gain early on and it has a surprisingly useful effect - you taunt the monsters and they come towards you. Now, you can only taunt one at a time, but when you taunt spellcasters, archers and other missile-type minions like Forsaken and Dark Lords, they will come towards you instead of using their spells, savinig you a lot of damage. Then there's the Demon Imps in Act V - they stop teleporting out of the way.
So... anybody use these skills with their barbarians? I'd imagine they're mainly useful for early characters, but I thought I might provide this as handy advice for anyone wanting to start a barb.