PDA

View Full Version : Best Damn Game of 2007


VigilanteV
12-26-2007, 6:16 PM
Some nominations were left out. The ones that had the highest amount of nominations got in.

And, no i don't care if yours got in or not, so don't complain.

Dusty
12-26-2007, 7:26 PM
Voted Crysis

SilverCrusader
12-26-2007, 8:44 PM
Assassin's Creed hands down. Halo 3 didn't have anything as revolutionary as Assassin's Creed.

Magmaniac
12-26-2007, 9:50 PM
Every game on the list blows ass but halo will win because it was so hyped that everyone bought it and think its the best because its hyped to be.

U-238
12-26-2007, 10:08 PM
Why didn't TF2 make it? :(

ZeroDarkStar
12-26-2007, 11:17 PM
...where is Rock Band, Mass Effect or Bioshock?

It's really a tie IMO between those

Salv
12-26-2007, 11:19 PM
Magmaniac, how could you possibly say those games suck? All of those games are good, name five 2007 games that are better than the games on that list. You could have argued that better games were left off the list, like Bioshock or Mass Effect.

That being said, heres why I think Call of Duty 4 beats them all (on that list; Mass Effect would be my Game of the Year)

First off, it should say The Orange Box and not Portal (not Portals) because Portal is on the disc of The Orange Box, and the whole point of that disc is that it contains Half Life 2, Half Life 2: Episode One, Half Life 2: Episode Two, Team Fortress 2 (for you U-238) and ofcourse, Portal. If you vote for Portal, your essentially voting for that disc, which contains those five games. Good deal I must say.

Here is what I think of each game listed, plus Mass Effect.

Super Mario Galaxy: SMG is a great game that has unique controls. It has no multiplayer but it has a lengthy single player and has that nostalgia factor just because it's Mario. Alex Navarro on Gamespot said it best when he said, even if this wasn't a Mario game, and it was a lame character like Bugsy, this game would still kick ass because the sharp graphics (for a Wii title) and good mechanics. But when you add in the fact that it's Mario too, and it adds the nostalgia factor on top of this, it's a must own game. Worthy successor to Super Mario 64.

Call of Duty 4: Awesome, but brief single player with good story. Although it's short, (like 5-6 hours short; depending difficulty) it's long enough to send you in, tell a story than pull you out and because of great multiplayer, it provides an endless amount of entertainment. Not only that, but the multiplayer is better than Halo 3 even because of unlockables like new gear, weapons and accessories like new scopes/sights for guns. It makes you want to play as you unlock more. So your level 50 character is better equiped (literally) than a new character, unlike Halo 3 where the difference between a level 50 and a level 10 is just player skill, not gear + skill.

Crysis: I'l admit i haven't played this one, but i've heard from reliable game informers like reviewers from professional websites and have seen the hype and such for it for a long time. I've seen gameplay footage and this is basically an above average shooter with (the possiblility) to have outrageous graphics and fantastic physics... key word here is potential. It takes a beast of a machine to run this game well and it's just above average. No way it should be Game of the Year for instance.

Assassins Creed: Fun game, good concept, lacks polish and no multiplayer. Theres no difficulty mode from what I saw, so because random A.I encounters and maybe showing it off to friends, once you beat it, there is no reason to play it again, which is a big downer. You also notice that the developers, even though doing a great job, can see how they differ from a veteran team. The game just lacks that sheen that great games have, so it's easier to see some of the rough spots of this game like technical glitches and some wierd controls. Other than that, sweet game, can't wait to see more. (worth noting a lot of people are pissed off at the cliffhanger ending. I don't know what the ending is, but i know the story is engaging so far, so if it's an utter bullshit finale, than that's also a point against.)

Halo 3: It's so easy to trash Halo 3. I'm not going to though as I think it's a fantastic looking game graphically and has an excellent multiplayer. Little ironic it was trumped by Call of Duty 4, but it provided a great story, AWESOME fun if you play legendary co-op (it was my first time doing so, so maybe it was more fun for me than others). Only knock against it is, it doesn't provide the best Xbox 360 single player or best multiplayer, just really solid both ways.

Portal: Cool game, but it's just showing off a concept. Cool story and it's genuinely funny, but it's not a full fledged game. I'm going to write the rest of this as if you put The Orange Box instead of Portal. First off, Half Life 2 and HL2: Episode One are old games, you have most likely played them (I haven't, but it doesn't matter because it feels dated), you most likely won't get a lot of enjoyment out of that. If you like the story of Gordon Freeman though, Half Life 2: Episode Two is great fun and Team Fortress 2 fills the necessary multiplayer component, although, when I played it, the lag was horrible and it lacked polish and felt too rushed, hard to explain. Portal was great fun, I completed it (it's only four hours) beat the final 'boss' and was pretty satisfied, mostly because I knew that the next full game they make with this mechanic will be awesome. Fun puzzles though.

The game that should win, had it been on this poll, is Mass Effect.

No multiplayer, but it's an RPG, so it doesn't need it and it more than makes up for it. Awesome graphics, awesome storyline, awesome dialogue, awesome combat system that is unique too. I'm not going to go into great details, but the only thing holding this game back is it's length (only 15 hours), which doesn't allow for as much fleshing out of the characters as it could, and thus doesn't feel as 'epic' as it could be, but fun nontheless. The graphical glitches and load times though are horrible. Texture popin always and very noticeable and some load times are around 15-20 seconds, which is sometimes just to go down in an elevator or something. It's annoying, mostly because you get the feeling it really isn't pushing the hardware that much and is just due to lack of time by the developers to meet the November deadline. Regardless, awesome game.

I'd like to also point out that I think everyone should state if they have actually PLAYED the game in question. I have a strong vibe that not many have been Crysis or Super Mario Galaxy and thus are voting Halo 3, since almost everyone has it, or has played it.

TitanWing
12-27-2007, 5:01 AM
I'd vote Mass Effect if it was up there, so I'll vote Halo 3 for it's amazing multiplayer.

Giggilyomeromicon
12-27-2007, 11:51 AM
...where is Rock Band, Mass Effect

I was wondering this myself.

or Bioshock?

Wasn't wondering about that, though.

Dusty
12-27-2007, 11:59 AM
Four out of the six games up there are first person shooters. Theres nothing from RTS, RPG, Racing, and Misc. This poll isn't very good.

Giggilyomeromicon
12-27-2007, 12:11 PM
Four out of the six games up there are first person shooters. Theres nothing from RTS, RPG, Racing, and Misc. This poll isn't very good.

DON'T YOU KNOW, HALO INVENTED RTS, RACING, AND MISCELLANEOUS GAMES!

Dusty
12-27-2007, 12:15 PM
DON'T YOU KNOW, HALO INVENTED RTS, RACING, AND MISCELLANEOUS GAMES!

Technically it was originally supposed to be a RTS....

Thedutchjelle
12-27-2007, 1:03 PM
I only saw Portal (on youtube, a full run through) of all those games and I think it fucking pwned.

TheOutcast
12-27-2007, 3:02 PM
Portal is the best.

TitanWing
12-27-2007, 3:21 PM
I gotta say....Xbox 360 games this year have just owned everything that came before.

SilverCrusader
12-27-2007, 3:43 PM
Supreme Commander. :P

TitanWing
12-27-2007, 3:46 PM
I don't have a top-of-the-line government supercomputer, I'm afraid.

Vhaeraun
12-27-2007, 4:00 PM
I'm going with portal. It was the only game up there that brought something *new* to the table. Halo 3 did nothing but end the series that people drooled over for some reason. CoD4 did basically the same thing. Assassin's Creed had a great storyline, but after a while the gameplay got stagnant. Super Mario Galaxy gave me a headache, and I never played Crysis.

Liek I said, Portal was the most innovative game this year, a year which I feel should be christened the year of the shooter, because the majority of the games that came out this year were shooters. While I don't have a problem with that - After all, Portal came out in a box WITH 4 other shooters - I just don't feel like a shooter can be named the BEST game. Best selling, maybe, but not the best.

Anoiktos
12-27-2007, 7:08 PM
Portal. Because Yahtzee echoes my views here (http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2541-Zero-Punctuation-The-Orange-Box).

Anyone disagree?

DoctorZettabyte
12-27-2007, 7:34 PM
No, but I dispute the name in the poll. IT'S NOT "PORTALS", IT'S JUST "PORTAL"!

Portal gets my vote, not Portals.

-DocTera

Thedutchjelle
12-28-2007, 5:37 AM
I didn't know WB had 50.000 active members.

SilverCrusader
12-28-2007, 9:57 AM
Neither did I, I didn't know they all thought "kong is awesome" to be the greatest game of 2007

TheOutcast
12-29-2007, 2:22 AM
Wow, that's pathetic humor. "kong is awesome".

Galiant
12-29-2007, 3:27 AM
Wow, that's pathetic humor. "kong is awesome".

ditto:concern:

Kong is awesome my ass!

MatGeo
12-29-2007, 4:24 AM
Kong is ofc awesome. :D

SilverCrusader
12-29-2007, 11:35 AM
Oh so now it went down 5953 votes.

VigilanteV
12-29-2007, 12:09 PM
kong...could you be mature enough to take that out of there?

ironic thats coming from me.

WarInSerbia
12-29-2007, 4:02 PM
Crysis is the ONLY game that requires dx10 beetwen the nominates...
Yes I cant play it,but still its the most realistic (looking to AI and QUALITY) game of the year.
Thats done Crysis the game of the year.
(Yeah yeah Bioshock,its like DOOM 4,Halo 3?Cmon man 2 are enough whats new there anyway?First cant play on PC!)

VigilanteV
12-29-2007, 5:55 PM
whats new on Halo 3?

well for starters,

new weapons

equipment to use(bubble shield ect.)

armor perms

forge

saved films

film editing

much better AI(finally no tardrines)

sharing game types and make types with other people.

and screenshots.

nope...nothing new there

and for those who say that everything is just a knock off of some other game...can you give me something a game could do that IS orginal?

IrishDutchman
12-29-2007, 5:55 PM
Of all things, why do you judge your games based on system requirements? O.o

kongurous
12-29-2007, 6:41 PM
kong...could you be mature enough to take that out of there?

ironic thats coming from me.

You seem to be confusing "immaturity" with a "sense of humor."

SilverCrusader
12-29-2007, 6:45 PM
Of all things, why do you judge your games based on system requirements? O.o
You could make a kick ass game, but hardly anyone could play it. + it lags and such.

Assassin's Creed - Original
Portal - Original
Super Mario Galaxy - Original

Salv
12-30-2007, 1:48 AM
I'm going with portal. It was the only game up there that brought something *new* to the table. Halo 3 did nothing but end the series that people drooled over for some reason. CoD4 did basically the same thing.

Huh?

Call of Duty 4 did nothing new?

**History Lesson**

Call of Duty -WWII
Call of Duty: United Offensive -WWII
Call of Duty: Finest Hour -WWII
Call of Duty 2 -WWII
Call of Duty 2: Big Red One -WWII
Call of Duty 3 -WWII
Call of Duty: Roads to Victory -WWII
Call of Duty 4: Modern Warfare - NOT WWII

Call of Duty 4 is the first game of the series not to be in fucking World War II for once. It actually had a coherent ORIGINAL storyline this time. Online multiplayer featured unlockables this time with the ability to create your own class. The addition of 'perks' were added, which essentially allowed you to tweak your own character so you were playing a unique avatar, not just a cookie cutter "sniper" "heavy" or "assault class. Added abilities to call in Airstrikes/UAV scans/Helicopters as rewards. Added the challenge system, where you can complete:
Gun challenges
Boot camp challenges
Operations challenges
Killer challenges
Humiliation challenges
Elite challenges

Please don't call it more or less, a rehash.

anderoo
12-30-2007, 2:25 AM
Call of Duty Modern Warfare got my vote, becuase it's the best 1st person shooter alternative to Halo 3, which is Halo 1 with better graphics and overpowered weapons.

Jimmy_the_saint
12-30-2007, 6:23 AM
Four out of the six games up there are first person shooters. Theres nothing from RTS, RPG, Racing, and Misc. This poll isn't very good.

These where the ones nominated. If you wanted to see any of the above catagories then you should of driven your nominations for those catagories further.

VigilanteV
12-30-2007, 9:11 AM
Halo 3, which is Halo 1 with better graphics and overpowered weapons.

wtf...have you even played Halo 3?

read my last post.

Alexisonfire
12-30-2007, 2:19 PM
wtf...have you even played Halo 3?

read my last post. It is the same game play basically Bungie doesn't like to mix things up at all. All the things you named have been done before but Halo has never been an inventive series only thing they came up with that was new was the idea of the rechargeable health.

Dusty
12-30-2007, 2:36 PM
whats new on Halo 3?

well for starters,

new weapons

equipment to use(bubble shield ect.)

armor perms

forge

saved films

film editing

much better AI(finally no tardrines)

sharing game types and make types with other people.

and screenshots.

nope...nothing new there

and for those who say that everything is just a knock off of some other game...can you give me something a game could do that IS orginal?


New weapon can't be counted becuase thats a given. Your not going to make a sequal without new content. As for everything else. Well its been done before. Halo its a good first person shooter and I love it to death but it has not redefined the series it has done nothing new except maybe forge becuase Gmod is thirdparty and not made by valve.

Its a benchmark. Not a Game of the Year. Halo 1 was. Becuase it truely reinvented the FPS genre. Halo 2 could be two when you count dual wielding and boarding. But Halo 3? No big revolutions there. Just streamlining and some extra content.

kongurous
12-30-2007, 2:37 PM
Halo 2 could be two when you count dual wielding and boarding. But Halo 3? No big revolutions there. Just streamlining and some extra content.

I wonder what "dual wielding" and "boarding" are if they are not extra content.

Skullflower
12-30-2007, 3:22 PM
Its a benchmark. Not a Game of the Year. Halo 1 was. Becuase it truely reinvented the FPS genre. Halo 2 could be two when you count dual wielding and boarding. But Halo 3? No big revolutions there. Just streamlining and some extra content.

How did Halo reinvent the FPS genre?

DoctorZettabyte
12-30-2007, 3:26 PM
Its a benchmark. Not a Game of the Year. Halo 1 was. Becuase it truely reinvented the FPS genre.

It didn't re-invent the genre, it recycled it. They had you fight through the same environments twice, only with a slightly different weapon loadout and maybe a few headcrabs thrown in.

-DocTera

VigilanteV
12-30-2007, 4:28 PM
what can be done that is new in a first person shooter?!!

name one thing and i'll leave warboards and never comeback.

but i don't think thats going to happen...and i'm lying.

Vhaeraun
12-30-2007, 4:34 PM
How did Halo reinvent the FPS genre?

By making people believe it reinvented the FPS genre.

West
12-30-2007, 4:48 PM
you should make a poll for each game genre, Roleplaying, Strategy, Shooters, Miscellaneous, and Sims.

then take the top voted games from those polls and put them into this poll to find the best game of 07.
anyways, i voted Call of Duty 4 because it amazed it and i actually learned something.
We kicked Nazi ass but with a high death toll, and did the biggest Amphibious Invasion in history.

VigilanteV
12-30-2007, 6:47 PM
oh god i hope you mean CoD 3...

Alexisonfire
12-30-2007, 7:25 PM
Its a benchmark. Not a Game of the Year. Halo 1 was. Becuase it truely reinvented the FPS genre. Halo 2 could be two when you count dual wielding and boarding. But Halo 3? No big revolutions there. Just streamlining and some extra content. Halo didn't reinvent FPS's it just brought what PC gamer's have had for years in games like Tribes and System Shock 2 to the console. I don't know why people find the duel wielding thing so inventive and crazy as I recall an old game I played in my engineering class a few years ago called Marathon which was made by Bungie in 1994 so it wasn't new by any means or even worth talking about. I don't know how to explain the forge idea I'm not sure if it's for fighting or dicking around because all it seems good for is making scenarios for multi player which just makes it something that some games have had but really should have been in every game it's no different then Starcraft's map editor.

masterofhobbiton
12-30-2007, 7:58 PM
The thing that made halo special was that you could only carry 2 weapons (+ dual wielding). The other thing was that the weapons were balanced in such a way that there would always be a reason for using any one of them, as opposed to other shooters where you carry a huge array of weapons and the only reason to use a weak weapon is to conserve ammo. Aside form that; yeah, halo was just another shooter, nothing special at all.

DoctorZettabyte
12-30-2007, 8:22 PM
what can be done that is new in a first person shooter?!!

name one thing and i'll leave warboards and never comeback.

Well seigemaster, here's a few:

Build your own weapons with your own parts, like if I want a machine gun with a plasma grenade launcher on top with a white lasersight, then I'll go out, find the parts I need, and build it.

Portal in Half-Life 2, full multiplayer support, and seamless integration.

Make it so that any object, and I mean any, like roof shingles, can be picked up or out of the level itself and used as a weapon.

Show me an enemy that truly terrifies me from the start of the game to the end.

Here's one that we won't see for a while: Shared game resources. This kinda goes with the Portal in HL2 idea, but have it so that any game can pull resources (models, sounds, maps, textures, etc,.) from any other game and use it.

Super Mario FPS.

I want to use my gun in any possible way imaginable, from sweeping a room to clearing it in a highly fashionable way.

Lastly, I'm sick of games that have enemies "running around like retarded ewoks making 'fingerquotes' wacky dialogue."

-DocTera

West
12-30-2007, 9:10 PM
Bye Bye Seigemaster.
Have a nice trip.

And what is wrong with CoD4? have you even played it?

VigilanteV
12-30-2007, 10:02 PM
Well seigemaster, here's a few:

Build your own weapons with your own parts, like if I want a machine gun with a plasma grenade launcher on top with a white lasersight, then I'll go out, find the parts I need, and build it.


I can see it now. A handgun taped to a rocet launcher with five nade stapled on the the side with 4 scopes made from colidoscopes, all connected to a wheelchair with jet engines glued to the make made out of a pair of sock and baby kittens.

Make it so that any object, and I mean any, like roof shingles, can be picked up or out of the level itself and used as a weapon.

Thats like saying better grapics is orginal...

Portal in Half-Life 2, full multiplayer support, and seamless integration.

how would that be seamless. Even if you could use it once, in ctfmake portal in your base then the enemies.

Show me an enemy that truly terrifies me from the start of the game to the end.


So you want and enemy that scares you for the entire game? How would that work? You have a brain legion everthiing your done killing the thing so you forget about it?

Same as the everything being interactive.


I want to use my gun in any possible way imaginable, from sweeping a room to clearing it in a highly fashionable way.

Enjoy having your controller have 40000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 000000000000 buttons. Or you key board need 30000000 other keyboards atached to it to play the game.


Super Mario FPS.

i guess you win thar. The mushrooms make everything better in first person. And mowing down turtles with a semi automatic rifle with scope and gernade launcher as mario laughs in the back ground.


And what is wrong with CoD4? have you even played it?

wait..when did i bash CoD4. And yes. I have played. I have all the achievments. I like it alot. And i was just hoping you ment CoD 3 because the are no Nazis in CoD4

DoctorZettabyte
12-30-2007, 11:02 PM
I can see it now. A handgun taped to a rocet launcher with five nade stapled on the the side with 4 scopes made from colidoscopes, all connected to a wheelchair with jet engines glued to the make made out of a pair of sock and baby kittens.

Not what I was getting at, but if it was possible in a game like Halo, would it be worth it to you to build any gun you wanted, to have any effect possible in the game? Of course, this would indeed come with certain limitations, but after refinement, it would be pretty fun.

Thats like saying better grapics is orginal...
I suppose I fail to see the correlation between interactivity and graphics.

how would that be seamless. Even if you could use it once, in ctfmake portal in your base then the enemies.
Half-Life 2 does not have a CTF add-on created by Valve & Co. at the moment, so try to imagine yourself playing deathmatch with it. Get the picture?

So you want and enemy that scares you for the entire game? How would that work? You have a brain legion everthiing your done killing the thing so you forget about it?
No, but I want an enemy that changes dynamically to provide a more engaging experience than having armored apes with hammers or boilerplate soldiers blindly popping out every few seconds to fire toy guns at me. Instead of you dropping behind oblivious guards to slit a few throats, let's have someone drop behind you for a change.

Enjoy having your controller have 40000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 000000000000 buttons. Or you key board need 30000000 other keyboards atached to it to play the game.
Build upon and perfect the formula used in the Wii, only add more sensitive and useful equipment, like gloves or a helmet. Dual-analog twitchfests don't have much in the way of gun control and maneuverability.

i guess you win thar. The mushrooms make everything better in first person. And mowing down turtles with a semi automatic rifle with scope and gernade launcher as mario laughs in the back ground.
Sarcastic or not? I can clarify my point here if needed.

-DocTera

Alexisonfire
12-30-2007, 11:31 PM
The thing that made halo special was that you could only carry 2 weapons (+ dual wielding). The other thing was that the weapons were balanced in such a way that there would always be a reason for using any one of them, as opposed to other shooters where you carry a huge array of weapons and the only reason to use a weak weapon is to conserve ammo. Aside form that; yeah, halo was just another shooter, nothing special at all.
The only two weapon thing and weapon balance was also done in a game called IGI released in 2000. I'm not saying copying other games is stupid it is a good thing but when people start saying it redefined FPS's when it really added so little that was new I get a bit confused and have to straighten things out.

TitanWing
12-31-2007, 12:09 AM
I suppose I fail to see the correlation between interactivity and graphics.I suppose that means that I fail to see the point in being able to pick up a roof shingle as a weapon while another guy is using the roof shingles for standing on while he aims a sniper at my head. Interactivity like that is a waste of programming. A shooter is about...shooting. Not using banana peels, roof shingles, beer bottles, tree branches, etc to kill enemies.

When you say Halo's just a bunch of overpowered weapons, it really only says that you don't play well enough to know how to beat people using said weapons. Take the shotgun for example, which is commonly hated for being overpowered but I can easily take out a player using it with the right tactics.

When you say Halo "added so little", you're giving it a compliment because most FPS games I've seen lately add nothing at all. Halo brought us rechargeable health, which in itself is enough of an accomplishment to reinvent the genre. I'm not sure if Halo started dual wielding, but if it did, that puts Halo above and beyond the miniscule gains made by other games. If it didn't, at least Halo did it without making it worthless or overpowered which is an accomplishment in itself.

Alexisonfire
12-31-2007, 12:22 AM
I think Marathon had the first duel wielding which is from 1994 and yes Halo did add rechargeable health but with FPS's getting level that are longer and longer I think it was a natural move that anyone else would have done eventually its not really a big deal it just makes the med kit scavenger hunt annoyance disappear.

Skullflower
12-31-2007, 1:18 AM
Enjoy having your controller have 40000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 000000000000 buttons. Or you key board need 30000000 other keyboards atached to it to play the game.


That makes no sense whatsoever.

SilverCrusader
12-31-2007, 1:22 AM
CoD 4 doesn't take place in WWII people... honestly. I just wanted to see a game that had something creative rather than something good.

West
12-31-2007, 1:26 AM
wait..when did i bash CoD4. And yes. I have played. I have all the achievments. I like it alot. And i was just hoping you ment CoD 3 because the are no Nazis in CoD4


oh lol the way you said it made me think you meant you didn't like CoD4.
i thought you fought Nazi's when you stormed the Beach of Normandy in Big Red One and when you fought in Germany?

Lithium
12-31-2007, 2:29 AM
Supreme Commander. :P

Dude, get Forged Alliance. *and the pwning continues...*. :)

Seraphim are SICK!

--

On a related note: I voted CoD4. Yes, I've played Halo 3 before. Both of the games are too short IMO. CoD4 especially...

DoctorZettabyte
12-31-2007, 10:38 AM
I suppose that means that I fail to see the point in being able to pick up a roof shingle as a weapon while another guy is using the roof shingles for standing on while he aims a sniper at my head. Interactivity like that is a waste of programming. A shooter is about...shooting. Not using banana peels, roof shingles, beer bottles, tree branches, etc to kill enemies.
Have you ever played Deus Ex or Thief: The Dark Project/The Metal Age? I highly suggest both of them, as using your environment is a key part to being successful. Half-Life 2 and Portal also have this aspect in gameplay, but to a lesser degree.
Let's back away from such realistic details as roof shingles and the like. Here's a different example: Tables or desks. If you'll notice, few games have had the ability for the player to turn desks over to use as cover. And another example: Billboards can rarely be shot at to topple over and crush a few unsuspecting NPC's. One more: It is a rare occurrence outside of stealth games to run up behind someone and, I don't know...give them a shove into a vat of toxic goop.

When you say Halo's just a bunch of overpowered weapons, it really only says that you don't play well enough to know how to beat people using said weapons. Take the shotgun for example, which is commonly hated for being overpowered but I can easily take out a player using it with the right tactics.
I don't believe I said that or ever will. If anything, Halo's weapons are a good balance, with each weapon having its own unique ins and outs. To name a few:
The Needler has been powered up from Halo 2 back to Halo 1's standards, whereas 8 needles will kill you, but is a horrible long range weapon.
The Shotgun now has a meager six shells, but they do incredible damage and can kill at range now.
The Gravity Hammer, while being a designated one-hit-kill weapon, takes time to take out, whack, and pick it back up, and has horrible range, giving your opponent ample time to kill you if he survives.
The Rocket Launcher is now dumbfire, but does more damage, and the rockets fly faster, but at the cost of longer reload and still only two shots.
On the flipside, The Fuel Rod Cannon has five shots, does lower damage, is now a ballistics-based weapon, but reloads quickly and has a lot of fling power against objects.
Neither Sniper Rifle is hitscan anymore (I don't think any weapon is now), and there is kickback to both. The Beam Rifle chews through ammo now, and overheats after two shots, but the sniper rifle has a long reload and has extreme delay between shots.


When you say Halo "added so little", you're giving it a compliment because most FPS games I've seen lately add nothing at all. Halo brought us rechargeable health, which in itself is enough of an accomplishment to reinvent the genre.
I brought this up indirectly with my recycling comment, so here's a few points and counter points:
Halo adds:
An XBox fanbase. Gears of War couldn't do that on its own, not without Halo's twelve year olds.
Beat-Downs (or whatever those are). Everyone loves the red button!
A weapon balance rivaling that of Q3A and UT. The rocket launcher is now no longer God.
Vehicular Combat: Absolutely nothing to scoff at here. Halo was one of the first games to feature the seamless and fun use of vehicles while still maintaining balance among players.

What's been done before:
Although not made by a developer, rather a third party team, Forge has been done before with Garry's Mod for Half-Life 2. To a more technical extent, any level editor is Forge for a particular game.
Screenshots and movies have been done with Printscreen, console commands and Fraps for years now.
Recharging energy, a la Descent.
Recharging health: Deus Ex (http://www.gamebanshee.com/deusex/augmentations/images/regeneration.jpg), Descent: Freespace.
User-Activated Environmental Hazards (Fusion Cores): DooM had explosive barrels.
On a more recent note: Portal, with the ability to go anywhere to solve almost anything.
Half-Life 2: Episode 2, with "cinematic physics", where all physics calculations are pre-rendered and scripted events, allowing for massive physical interactions without increasing system load.
Unreal Tournament 3 is bringing the first-ever possibility of user-made mods onto a console, ever.


Well that's that for the moment. Any other points?

-DocTera

Vhaeraun
12-31-2007, 11:24 AM
I suppose that means that I fail to see the point in being able to pick up a roof shingle as a weapon while another guy is using the roof shingles for standing on while he aims a sniper at my head. Interactivity like that is a waste of programming. A shooter is about...shooting. Not using banana peels, roof shingles, beer bottles, tree branches, etc to kill enemies.

Who said you could pick up items only to kill people? Splinter Cell Double Agent allows you to pick up bottles and such to distract people. You throw the bottle away from where you are heading, and the guard investigates the sound.


So you want and enemy that scares you for the entire game? How would that work? You have a brain legion everthiing your done killing the thing so you forget about it?

Same as the everything being interactive.

I want an enemy who's tactics can change on the fly. Not the dumb shit we have now where when you throw a grenade, the enemy yells "GRENADE" while standing there looking at it. I want an enemy who doesn't say anything, and instead throws it back. Or an enemy that is brazen enough t jump out of cover to shoot at me while I'm shooting at them.

Salv
12-31-2007, 12:34 PM
So you want and enemy that scares you for the entire game? How would that work?

Resident Evil 3: Nemesis

VigilanteV
12-31-2007, 3:49 PM
was never scared of him..it...thing...

Skullflower
12-31-2007, 7:22 PM
Who said you could pick up items only to kill people? Splinter Cell Double Agent allows you to pick up bottles and such to distract people. You throw the bottle away from where you are heading, and the guard investigates the sound.


Thats been in every Splinter Cell game.

DoctorZettabyte
12-31-2007, 9:48 PM
You could also do that in Deus Ex.

-DocTera

VigilanteV
01-01-2008, 9:15 AM
but saying picking up objects and using them as a weapon or interacting with your inviroment is not something orginal.

thats just making an idea better. Better is not orginal. Everyone try to good better.

DoctorZettabyte
01-01-2008, 9:21 AM
And my other ideas? Any comments on those? I think they are all valid ideas worth serious consideration.

-DocTera

MatGeo
01-01-2008, 3:27 PM
So you want and enemy that scares you for the entire game? How would that work?


Clive Barker's Undying, or Silent Hill.

VigilanteV
01-01-2008, 3:40 PM
Clive Barker's Undying, or Silent Hill.

oh yeah.. forgot about that game.

Vhaeraun
01-02-2008, 1:43 PM
Thats been in every Splinter Cell game.
My mistake. I've never played any other Splinter Cell, so I didn't know.

And siegemaster, despite what you say, interacting with the environment as a whole is most definitely new. The only game I've heard of that allows that is Battlefield Bad Company, which isn't out yet. Sure, some games have allowed limited interaction with the environment, but nothing like what gamers want.

Skullflower
01-02-2008, 1:59 PM
And siegemaster, despite what you say, interacting with the environment as a whole is most definitely new. The only game I've heard of that allows that is Battlefield Bad Company, which isn't out yet. Sure, some games have allowed limited interaction with the environment, but nothing like what gamers want.
That game looks pretty cool. 93.2% of the enviroment is destructable. Its like Black, but better.

TitanWing
01-02-2008, 9:12 PM
Who said you could pick up items only to kill people? Splinter Cell Double Agent allows you to pick up bottles and such to distract people. You throw the bottle away from where you are heading, and the guard investigates the sound.Splinter Cell is it's own little corner of the shooter genre. Halo was the topic at hand, and that sort of thing doesn't fit into Halo, it would be useless.

I don't deny that games like Splinter Cell have made excellent uses of the environment, but I was speaking more of the "action" branch of shooters more than the "tactical" shooters. Sorry for not being clearer.

On a side note: Siegemaster, I MUST know who did your sig! I gotta find that guy. :D

DoctorZettabyte
01-03-2008, 3:01 PM
Halo was the topic at hand, and that sort of thing doesn't fit into Halo, it would be useless.

Well, let's make it fit then!

Pipes: Rip pipes off the walls and spray toxic detritus all over the place. Fun for all ensnared in acidic goodness!
Cortana: Where is she in multiplayer? Let's have her manipulate some electronics to foil your enemies.
Electricity: Run into a room, rip a few cables, blow a few switches and have deathmatch in the dark.
Gravity Hammer: I'd like to do what Tartarus did to the "Oracle" in Halo 2. Pulling and flinging objects may sound a little like Half-Life 2, but the Halo 3 Grav-hammer is just a short-ranged...hammer. Sure, adding pull to it would screw things up like pulling armored MC's right off their warthogs, but that can be worked out after a while, can't it?
I'd like to see stuff melt when I shoot it with a sentinel beam.
Why don't plasma rifles shock stuff? If you read the manuals they mention some serious voltage in the power supply.

And while we're at it, let's see some stab action from the needler. They did away with it in H2 and H3, but I'd love to stab people with purple shards of death again.

-DocTera

TitanWing
01-04-2008, 6:36 PM
I think you confused the plasma pistol with the plasma rifle. If not, the reason it doesn't "shock stuff" is so that the weapon isn't any more powerful than it already is. Plasma pistols can disable vehicles just like an energy drain.

Melting things with the Sentinel Beam is an admittedly cool idea, but there's as many beams as there are incendiary grenades and gauss warthogs in the multiplayer maps. A disappointing 0.

Cortana's not in the campaign for the same reason MC isn't. They can't die! :)

Most maps are Forerunner or Covenant in design, which means they'd likely have different methods of powering their lights and whatnot. As for the human maps, there's next to no lights in those maps, and it'd be a waste of time to turn off the lights.

While on the topic of lights, though...I wish they'd allowed the flashlight in multiplayer too.

ChimTheGrim21
01-16-2008, 6:17 AM
The best game I played in 2007 was Starcraft: Brood War. So this thread is ovaa.

I wonder what "dual wielding" and "boarding" are if they are not extra content.

They are gameplay oriented. You are a fool if you can't see it.

kongurous
01-16-2008, 6:54 AM
The best game I played in 2007 was Starcraft: Brood War. So this thread is ovaa.



They are gameplay oriented. You are a fool if you can't see it.

Two things.

1) Thread necro.

2) You didn't refute me at all.