Twitch6000
12-19-2007, 1:18 PM
Well I have been seeing alot of topics on ranom switchs/dcs.
So I would like to solve the problem once and for all,yeah i'm bringing mapping back rofl.
Ok ok enough of the funnies.
I will show you how to randomize 1 switch and make a trigger with it,same with the death counter.
Random Switch trigger-
Conditions:Always
Actions:Randomize Switch 1
There now u have 2 possiblites :O.
Now for the switch trigger-
Conditions:Switch 1 is set,and whatever you wish(for me ill just say always)
Actions:Create a marine at location
thats one possiblty covered.
Condtions:Switch 1 is cleared and whatever you want(again for me always)
Actions:Create a medic at location.
So there we have made the outcomes of what the switches can do.There are many other things possible.
Now for the death counter trigger which is a bit easier-
Conditions:Always,(then add 1 dc)The dc ill make is add 1 custom score
Actions:preserve(sometimes for a better result if you have hypers use a 75 millasecs wait before the preserve)
Now to limit it.
Conditions:Score is 1
Actions: set score to 0
preserve
See all that simple enough right.....RIGHT!!!!!!!!!!!
Anyways here is the dc trigger-
Conditions:Score is 0,and whatever you want(about now u know what mine is :p)
Action:Create a goon at location
thats for one outcome
Conditions:score is 1 and whatever
Action:create high templar at location.
Now there are tons of other things you can do like,add preserves,change outcomes,different condition instead of always :p,and etc....
Here is a test map link.
http://www.savefile.com/files/1368126
Well that should give you enough infomation.IF not tell me why :D.
So I would like to solve the problem once and for all,yeah i'm bringing mapping back rofl.
Ok ok enough of the funnies.
I will show you how to randomize 1 switch and make a trigger with it,same with the death counter.
Random Switch trigger-
Conditions:Always
Actions:Randomize Switch 1
There now u have 2 possiblites :O.
Now for the switch trigger-
Conditions:Switch 1 is set,and whatever you wish(for me ill just say always)
Actions:Create a marine at location
thats one possiblty covered.
Condtions:Switch 1 is cleared and whatever you want(again for me always)
Actions:Create a medic at location.
So there we have made the outcomes of what the switches can do.There are many other things possible.
Now for the death counter trigger which is a bit easier-
Conditions:Always,(then add 1 dc)The dc ill make is add 1 custom score
Actions:preserve(sometimes for a better result if you have hypers use a 75 millasecs wait before the preserve)
Now to limit it.
Conditions:Score is 1
Actions: set score to 0
preserve
See all that simple enough right.....RIGHT!!!!!!!!!!!
Anyways here is the dc trigger-
Conditions:Score is 0,and whatever you want(about now u know what mine is :p)
Action:Create a goon at location
thats for one outcome
Conditions:score is 1 and whatever
Action:create high templar at location.
Now there are tons of other things you can do like,add preserves,change outcomes,different condition instead of always :p,and etc....
Here is a test map link.
http://www.savefile.com/files/1368126
Well that should give you enough infomation.IF not tell me why :D.