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ZeratulStukov
12-03-2007, 1:55 AM
So... I have a few questions...
How to make a nuke fall, destroying the units there, using triggers?
How to make writing change its color?
How to make special effects like in Psychic_Genius' HJ Trailer ??? (which btw i loved )

SilverCrusader
12-03-2007, 3:51 PM
How to make a nuke fall, destroying the units there, using triggers?
You have to set it up as if you were going to like in a real melee game.

How to make writing change its color?

SCMDraft has a string editor, it is pretty much self explanatory.

How to make special effects like in Psychic_Genius' HJ Trailer ???
Can you show me the map?

TitanWing
12-03-2007, 3:59 PM
Instead of making a new thread every time you think of a new question, just ask it in your old one. It's still on the 1st page.

Protogod
12-03-2007, 4:55 PM
Instead of making a new thread every time you think of a new question, just ask it in your old one. It's still on the 1st page.

Yeah, I'd rather you not spam my forums with 1000 threads in one day, Zera'.

:concern:

1) You need to give a computer player a loaded nuke silo, then run the ai script "launch nuke here" for a terran ghost owned by the player with the nukes. For this you need at least sc x-tra editor, or SCMDraft.

There is no way to simply make a nuke appear and attack. You need to run the ai to make it actually launch.

2) This question was in your last thread. srsly.

3) Wtf are you talking about? "effects" is in no way a specific reference to a trigger.

DarthThienAn
12-03-2007, 5:25 PM
3) If by effects, you mean harmless, random explosions and the like, I believe you can do that with Starforge..

By the way, is there any place where I can download AI Scripts? I currently have...3 ^_^ (I only have original SC) =)

And another question: Does anyone know why a carrier would stop launching interceptors, even though there are 8 in the hanger? It's not spawn limit, and it usually stops a couple minutes into the game. (This is UMS)
If anyone has played it, I'm talking about my "Zelda-Ocarina of Time" map :). Both the regular and hero carrier unit go "Dead" after awhile. I've figured that if the interceptors keep dying, the player makes more, and those new ones work.

Much appreciated, ThienAn

DarkMirror
12-03-2007, 5:36 PM
Effects are done through create-kill triggers.

U-238
12-03-2007, 6:40 PM
Yeah, I'd rather you not spam my forums with 1000 threads in one day, Zera'.

YOUR forums? :P

Protogod
12-03-2007, 8:01 PM
YOUR forums?
Wanna fight me for 'em? :P

SilverCrusader
12-03-2007, 9:12 PM
Wanna fight me for 'em?
Yes, I do.

Protogod
12-03-2007, 9:23 PM
Well, I think since the first 5 posts were answers, we're done here.