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View Full Version : SC2S Plot Poll 2!!


Protogod
12-02-2007, 2:52 PM
Alright, this poll is to decide which version of the "crazy platoon leader" we're going to work with.

DarkSoul and myself have come up with ideas. Feel free to share your own.

DarkSoul's Version
It begins with a short introduction. You're a portion of whatever Terran group is controlling the area(doesn't matter, really). You're stationed on a planet, under the control of (some rank) Johnathan Marsh, generally respected by his troops for his good nature. (Fluff!)

Next is an inside mission, investigating a friendly battleship that has apparently been autopiloted to the boundaries of the planet. Marsh has personal interest in the craft, since he seems to remember an old friend of his that was stationed on a ship of the same name. (Could be the Jove, Polaris, Mercury, etc, doesn't really matter, it's just fluff.) He leads the expeditionary team inside, as the scans are too corrupted by the EM emissions of the damaged craft to give any real insight to the contents. Long story short, the Zerg chomped on everything. Om nom nom nom, y'know? Poke around for a bit, download the datacore, and get notified by the computer about the remaining group locked down in the armory, while fighting Zerg off. I was hoping we could have it so that they spawn if you ever leave a guy by himself, for added effect. Anyway, you fight down to the armory and clear out the Zerg(should be made a big fight, and the other group of Terrans will be taking potshots at the Zerg as well). Once safe, the new marines join you and notify you that their leader(Marsh's friend/a ghost), is cloaking around the ship, and he was the one who managed to activate the autopilot while they secured the armory. One of your guys manages to reactive sensors for more of the ship, and they show his signature in one of the reactor rooms. You clear out even more Zerg to get there, and find him trying to overload the reactor to self destruct the ship. The new ghost(We can call him Leon or something) recognizes Marsh, and starts to freak out and shoot at them. Marsh calls for a dropship to get to the nearest port, and he runs up to Leon(tentative name!), sedates him, and forces him to the dropship. Marsh, Leon, and a small group now tail you automatically as you clear the path to the dropship, with a timer signifying the reactor overload.

Now there's a briefing, you go over the destruction of the ship for a minute, and talk to the marines. The marines reveal that the ship was on a secret mission, and they weren't fully aware of what was happening, only that they had been attacked. Leon is soon brought to the briefing, and after apologizing for his behavior(he thought they were infested, etc, doesn't matter, it's only an excuse), he asks to talk to Marsh in private. They leave, and the marines ask a question about whether or not they had been able to retrieve any information from the datacore. Marsh and Leon soon return, and Marsh reports that there is a Zerg force located a few systems away, that must be eliminated.

You lead a mission there, with a lead force of two battleships, several valkyries, and a small swarm of dropships, that must break through the orbital defences of the Zerg on the planet. The dropships are required to survive, and have Marsh, Leon, and several groups of infantry and mechs on them. If you lose any, the losses should carry over to the next map, but I'm not sure if that's possible to code, realistically. There will be several direct attacks by some anti-air forces, as well as some infested platforms with spore towers and the like on them. The secondary objective of the map is to clear off a certain number of the aforementioned infested platforms, to "secure the pathway" or something. Marsh notes that it's odd for the planet to have infested platforms, since there was no record of it having Terran occupation.

Next mission involves a direct strike against the main centers of the Zerg occupation, which Leon appears to have direct knowledge of. No questions are asked, though, as the strikeforce gets attacked immediately after setting down. Mission runs fairly straightforward, except for the abnormal numbers of infested terrans. Leon sets an objective to capture one of the infested command centers, and Marsh obliges. Once it's secured, the rest of the hives and infested CCs must be destroyed for the mission to complete.

Protogod's Version

Sc2s Plot: Psychological - proto vers.

VERY ROUGH OUTLINE!!!

Long after the brood wars, the broken UED float aimlessly through the sector, scraping up just barely enough to get by. One fringe group, however, still remains relatively successful, with a few moons under their control, along with some territories planetside.

Our game begins, however, with a group of these men frantically fighting their way to an awaiting dropship, carrying some captured artifact across the battlefield, narrowly escaping with a squad of men remaining. Upon returning home, we learn that these men have the highest casualty rate of any surviving terran column in active duty. Intelligence indicates that a dominion city is under attack by the zerg, and soon to be overrun. The defense platforms around the planet, however, are intact. In order to kidnap several valuable dignitaries in the ensuing chaos, we must thus break the dominion lines, and then evac the dignitaries in a surgical strike, dead center in the middle of the zerg onslought.

Following the suicide mission, the dignitaries are interrogated by your Commanding Officer. With a Dominion counterattack in progress, you must defend the fleet as it prepares to warp out. After warping out, however, you stumble upon the C.O. executing the prisoners one by one, claiming that his interrogation found them to be liabilities. More importantly, though, he says that in the interrogation, he learned of a secret plot to surrender vital terran weapons technology to the zerg. Your mission is to wipe out the traitors and any indication of a conspiracy.

Unfortunately, they are residing on a protoss-protected world. And so, you must flank the protoss in a diversionary tactic, while the bulk of your forces is the ntransported to the main cityscape (defended now by other terran), and you raze it all in an attempt to flush out traitors. Finally, you come across the head-honchos, who are completely taken aback by your actions. They are promptly dealt with, and your forces wipe away any evidence of the murders - or the city, by flattening it as you leave. You cannot afford to let any remaining conspiritors escape with the plans, or allow their allies to alert others.

Your next mission, as explained by your CO, is to liberate a terran research facility, suposedly working on upgrades for the weapon plans the conspiritors had. However, when you get there, you are able to find no such facility, but rather, a massive cluster of zerg. After being driven off of the planet, you realize that your flagship has an infestation, and that the zerg have been tracking you since you left the surface. You pull out of warp space near another protoss world, as you clear the infestation. While you are in normal space, though, a swarm of zerg comes out of warp nearby. The protoss defenses are alerted to the massive entrance of zerg and a large battle ensues, with you stuck in the middle.

Your ship is severely damaged, and without engines you begin descending to the planets surface. Your C.O. demands that you attempt to arm all of your weapons and go out in a blaze of glory, destroying the protoss mennace. The crew findsthis to be the last straw, and the captain is mutinied & executed. You must finsih getting the ship prepared for the crash.

You crashland, with much of the crew surviving, and are left to clean up the mess that you made for the rest of the game. Eventually you discover that the city you razed was 100% innocent, and the dignitaries were actually quite valuable scientists working on a powerful anti-zerg chemical weapon.

Dark_Soul74
12-02-2007, 4:16 PM
Uh... I didn't finish getting it all typed out because I had to help a friend with something. I'll have the rest up in an hour, but I'm confused as to why you didn't include the fact that my version was unfinished?

The condensed version of the rest is that Leon takes whatever information it was he needed and goes off to do his own thing. Marsh fights back through the planetary defences, and gives the orders to build up nuclear silos in response to the Zerg following them back.

Upon returning, and after fighting off the attackers, Marsh is confronted by Leon, who accuses him of being an agent for the Zerg. Leon's forces have commandeered two of the nuclear silos(you control Leon's forces), and are attempting to reach Marsh to kill him. Marsh, meanwhile, tries to say that Leon has gone insane, and is attempting to help the Zerg. The true objective is to survive for X amount of minutes, since you're severely outmatched, when Marsh's scientests reveal(via the data from the battleship) that he really is an agent for the Zerg, and the purpose of Leon's secret mission was to depose of him. Leon traps Marsh, and Marsh is forced to reveal that he was the one responsible for handing over the secret base(that you visited) over to the Zerg, and the attack on Leon's vessel. Leon kills Marsh. Yay.

That can be stretched out a bit more, but I'm writing fast to make up for how it's been rushed into the vote.

DarkMirror
12-02-2007, 5:35 PM
I like Dark_Soul74's. It seems better than the running around in the killing of scientists. However, it needs toss.

Dark_Soul74
12-02-2007, 5:38 PM
I can throw in some 'toss if you want it. We can have Leon lose, and have the 'toss continue the fight for him with the rest of the rebels against Marsh, once the information comes out. I can come up with a few options for including them, if you'd like, though.

DarkMirror
12-02-2007, 5:44 PM
Cool. That sounds a bit better.

Dark_Soul74
12-02-2007, 5:59 PM
I was basing my storyline around "TERRAN CENTERED TERRAN CENTERED TERRAN CENTERED!!!!!!!", which had been the basis as far as I was aware. Z v T is really the easiest to write for, as the Zerg are really the easiest to hate. Not my fault. :P

I'll have at least three storyline options to choose from featuring the Protoss by tomorrow, though. :)

Dark_Soul74
12-03-2007, 6:42 PM
Alright, quickie options:

1. Protoss come in after the Terrans clear out the infested planet. Marsh exiles Leon, calling him an infested, and the Protoss charge Marsh with the same. You lead combined forces to kill Marsh as the scientests reveal the truth.

2. The Protoss stumble upon the infested Terran planet, and bring it to the attention of the Terrans. Marsh orders an attack on them, blaming them for the infestation, and blames Leon as well. You then lead forces to kill Marsh, as before.

3. The Protoss arrive at the planet, unaware of its Terran occupation. Marsh leads an attack to drive them off, as the Zerg forces from the infested planet arrive in their own attack. After dealing with that threat, Marsh gets crazy about who "revealed them" to the Protoss, and blames Leon. etc.

4. Madlib it?

Protogod
12-03-2007, 6:46 PM
I prefer #1, minus all the protoss exiling Leon. They'd just kill him if they thought he was infested. <.<

Dark_Soul74
12-03-2007, 7:08 PM
I prefer #1, minus all the protoss exiling Leon. They'd just kill him if they thought he was infested. <.<Clarification: Marsh exiled Leon, accusing him of working for the Zerg. The Protoss came in and then accused Marsh of working for the Zerg.

Sorry if I worded it poorly; it sounded alright to me. D:

Protogod
12-03-2007, 7:09 PM
Clarification: Marsh exiled Leon, accusing him of working for the Zerg. The Protoss came in and then accused Marsh of working for the Zerg.

Sorry if I worded it poorly; it sounded alright to me. D:
Oh no, my mistake. Either way, #1 is still the best option, I think.

TitanWing
12-03-2007, 9:25 PM
I like both ideas...but Dark Soul's sounds like more fun...needs an installation level and different character names though.

Protogod
12-03-2007, 9:26 PM
I like both ideas...but Dark Soul's sounds like more fun...needs an installation level and different character names though.
These are just rough outlines. Levels and specific details will be hammered out as we progress.

DarkMirror
12-03-2007, 9:29 PM
Isnt a bunch of DS's set onboard a BC?

Dark_Soul74
12-04-2007, 5:09 AM
The first portion of the campaign is inside a ship, yes.

DarkMirror
12-04-2007, 6:21 AM
So there, installation levels.

Thedutchjelle
12-04-2007, 9:06 AM
If it's a somewhat crashed/landed BC, we can have semi-outdoor as well, since you can make your own tilesets in SCII.

I like DS's idea.

TitanWing
12-04-2007, 9:41 AM
So there, installation levels.
I meant a REAL level, not an intro where you wander around and talk to various people (though you can stick awesome easter eggs in them).

DarkMirror
12-04-2007, 12:28 PM
THERE ARE ZERG TO FIGHT. We have already explained that those are actual levels.

Protogod
12-04-2007, 3:29 PM
The bottom line is that the ideas presented here are not apt representations of the specific levels, and will remain subject to change indefinitely. There is no reason to complain about specific things.

We are looking for canonical flaws, and things we might be lacking interest wide (do we appeal to Terran, Zerg, AND Protoss fans? Do we appeal to micro AND macro players? Do we include heroes and neat dialogue? etc)


Anyway, the poll will remain open for some time, but either way, I like DS's idea much much better, along with 4 other people apparently, so I'm assuming we'll go with that one.

Also, now that we've heard about tileset cohesiveness, we have a whole new world of mapping available, so "installation missions" arent really an issue anymore. For all you know, we could include installation in every level.

Thedutchjelle
12-05-2007, 9:14 AM
I would like to see the protoss left out of this. They just.. don't fit in somehow. Imo.

Dark_Soul74
12-05-2007, 1:29 PM
I would like to see the protoss left out of this. They just.. don't fit in somehow. Imo.Agreed, which is why I originally left them out. If we really want them, I can write them in, but my story was built around ZvT.

Protogod
12-05-2007, 4:00 PM
I would like to see the protoss left out of this. They just.. don't fit in somehow. Imo.

protoss in starcraft just dont fit, imo.

Really, how can we kick off sc2 & its mapping without protoss? It leaves such a huge void.

Dark_Soul74
12-05-2007, 6:30 PM
If you really need Protoss, I think we'd need a second set of things to make. This campaign just doesn't seem appropriate for them, or the drama between the three races.

Dark_Soul74
12-10-2007, 2:53 PM
So... uh.... what's goin' on?

Protogod
12-10-2007, 3:28 PM
This. (http://www.warboards.org/showthread.php?t=32190)