atrocity3010
12-02-2007, 2:00 AM
Hello. I'd like to share a map that I've been working on off-and-on for months. It's an installation map about a guy (you) who loses control of his sector to a Zerg invasion and will to do anything to reclaim it, including hiring mercenaries using minerals that are gained by killing enemies and completing levels.
This map is split up into 5 levels. Each level has a boss that you have to defeat, and most of the levels have minibosses as well. I tried to make the map fun, challenging, strategic, and bug-free. I also scattered some wavs here and there to spice things up. This map originally had full-fledged music for every stage, but the file size got insanely large (85 megs) so I had to scrap that idea.
I was originally going to put all 8 levels (plus one bonus level) in one map, but I hit an unexpected error (too many obstructions, apparently I had too many "wall doodads"...not sure what they're called) after I had completed 5 levels. That's why there's a big gaping space to the north that's unused.
Unfortunately, no one else has played the map but me, so I don't know how difficult it would be to someone else. I can assure you though that (I think, anyway) it'll put up a good challenge.
Please tell me what you think about this map, and if you find any bugs (I'd like to say that I've squashed all of them, but no one can ever be sure...) let me know. Here's the link:
http://rapidshare.com/files/73713280/Sector_16__Part_1_.scx.html
(sorry, it's 2.67 megs, and thus too large to attach to this post)
Edit: Oh, it's also singleplayer.
Edit 2: Filefront link (http://files.filefront.com/Sector+16+Part+1scx/;9176013;/fileinfo.html)
This map is split up into 5 levels. Each level has a boss that you have to defeat, and most of the levels have minibosses as well. I tried to make the map fun, challenging, strategic, and bug-free. I also scattered some wavs here and there to spice things up. This map originally had full-fledged music for every stage, but the file size got insanely large (85 megs) so I had to scrap that idea.
I was originally going to put all 8 levels (plus one bonus level) in one map, but I hit an unexpected error (too many obstructions, apparently I had too many "wall doodads"...not sure what they're called) after I had completed 5 levels. That's why there's a big gaping space to the north that's unused.
Unfortunately, no one else has played the map but me, so I don't know how difficult it would be to someone else. I can assure you though that (I think, anyway) it'll put up a good challenge.
Please tell me what you think about this map, and if you find any bugs (I'd like to say that I've squashed all of them, but no one can ever be sure...) let me know. Here's the link:
http://rapidshare.com/files/73713280/Sector_16__Part_1_.scx.html
(sorry, it's 2.67 megs, and thus too large to attach to this post)
Edit: Oh, it's also singleplayer.
Edit 2: Filefront link (http://files.filefront.com/Sector+16+Part+1scx/;9176013;/fileinfo.html)