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Touljo
12-01-2007, 4:55 AM
Hey @ all!

how can i change the basic size of a building?
(I mean the gree field that turns red if there is terrain on wich u cant place buildings)
(e.g. Missle turret has 2x2, barracks 4x6)

Sorry for my bad english ;)
THX for help^^

DarkMirror
12-01-2007, 8:59 AM
Barracks has 3x4, so you know.

Basan
12-01-2007, 10:25 AM
If you want to know the building basic size inside your SC-BW map editor just snap the grid on and place all the buildings that you want to know its size. *Wink, hint*
And I trust that maybe you're referring to modding said buildings size, right Touljo? :o

Touljo
12-02-2007, 9:44 AM
I know how to get the right size...^^
I want to know how to change. So that the brracks not have 3X4. It should have maybe 1x2 or 6x10.
how can i change it?

SilverCrusader
12-02-2007, 9:47 AM
I think modding can do it, but mapping most certainly cannot.

Touljo
12-02-2007, 1:40 PM
Sorry that u understand it wrong^^
I am modding SC,so how to do?
:)

NoobOfLore
12-04-2007, 6:08 PM
I am not certain how you would change the actual space the building takes, but you might find out using Datedit...
But thats just the noobs opinion...

U-238
12-04-2007, 6:16 PM
It's in datedit in the graphics tab under "Unit dimensions".

Touljo
12-06-2007, 9:55 PM
Okay thx this works. But i dont know how much pixels are 1X1 or 2X3.

If i double the value (e.g. for Missleturret), the basic size is only a little bit bigger...

Someone knows better than me?

SuiCidAl-KiSmEt
12-06-2007, 10:04 PM
16 pixels = one unit block in a normal size grid (referring in StarEdit)
I think that says that somewhere in the IceCC manual, nothing you should worry about getting atm. But yea, 16 pixels = one unit block.

If you want a dimensions of two, then you simply multiply 16 by 2 (= 32 pixels) and etc...