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Mjolniir
11-27-2007, 12:17 PM
without further ado:
ghosts of aiur

http://www.warboards.org/attachment.php?attachmentid=8841&d=1191289549

Dem0nS1ayer
11-27-2007, 4:01 PM
You should add more doodads..

TitanWing
11-27-2007, 6:13 PM
Haven't we seen this already?

SilverCrusader
11-27-2007, 6:15 PM
ohh 8 player map...

Protogod
11-27-2007, 6:15 PM
ohh 8 player map...
Those are obs slots, dummy.

It's 2 player

TitanWing
11-27-2007, 6:32 PM
ohh 8 player map...

Those are obs slots, dummy.

It's 2 player
That's why you stick them in the middle of the map. ;)

neobowman
11-27-2007, 7:55 PM
Change the gas placement.

Mjolniir
11-28-2007, 3:35 PM
i put the obs there so it's idiot proof(ie "playable in melee")

specify which gas, otherwise it like "fix your map": now how does that help??
i ask you, how?

no plz, tell me. i want to know.

neobowman
11-28-2007, 5:03 PM
By specifying that you have a problem to fix. Once you are alerted of that you may actually realize a problem you have failed to realize previously by missing it. I was assuming that you would know once I told you. Anyway, my map had this problem before and it was said that gas on the 9 O clock and 12 O clock position to the main building would only need 3 workers mining them to get full gas production. on the 3 O clock and 6 O clock positions, you need 4 workers.

Protogod
11-28-2007, 5:06 PM
By specifying that you have a problem to fix. Once you are alerted of that you may actually realize a problem you have failed to realize previously by missing it. I was assuming that you would know once I told you. Anyway, my map had this problem before and it was said that gas on the 9 O clock and 12 O clock position to the main building would only need 3 workers mining them to get full gas production. on the 3 O clock and 6 O clock positions, you need 4 workers.

Correct, with red being at the disadvantageous end of the draw.

Mjolniir
11-28-2007, 5:19 PM
so move blue's 1 farther from the startpoint?

Protogod
11-28-2007, 6:04 PM
so move blue's 1 farther from the startpoint?


No, so you move red's gas to be above and to the right, the same way blue's is.

That lets you speed up gameplay while keeping it balanced, instead of slowing it down to keep it balanced.

TitanWing
11-28-2007, 6:17 PM
I should make a tutorial for resource placement...it's a problem in a lot of maps I see...

Mjolniir
11-28-2007, 6:31 PM
uhhh, move the red gas to where red's gas is???

yes, standardized resource placing tut is a must, some one told me 3 and 9 mined slower than 12 and 6, not this other thing.

my semi-symetry is ruined! argh!

TitanWing
11-28-2007, 10:28 PM
6 and 3 are slower than 12 and 9.

Mjolniir
11-29-2007, 2:15 PM
semi-symetry ruined...

TitanWing
11-29-2007, 6:09 PM
Balance is more important that symmetry my friend. ;)

Mjolniir
11-29-2007, 7:22 PM
so, anything else, other than the doodads that i cannt add 'cause it'll tighten my map up?

TitanWing
11-29-2007, 7:29 PM
Map name needs the (2) tag at the beginning...um, and you can add doodads, just make sure they are the walkable kind.

Dem0nS1ayer
11-30-2007, 5:56 PM
idk if this really matters or not, but I noticed that there's some ruins sticking out of the middle that's coming into the expo with purple's start location, while there's none going into the expo with yellow's start location.