View Full Version : My ideas for WoW
XarthatXio
11-25-2007, 1:31 PM
I saw the description of this sub-board as a place for any creative works. So what do you think of my WoW expansion ideas? All posted in my WoWWikipedian user page:
http://www.wowwiki.com/User:Shargas_the_Naga
If you want, I may post the full version here.
XarthatXio
11-27-2007, 7:01 AM
If you don't like it, please, say it. I would correct as much as I can.
Frattimonde
11-27-2007, 8:16 AM
double posting won't give you answers quicker.
XarthatXio
11-27-2007, 8:21 AM
There was two days between the posts and nobody answered. I thought that you don't like it and don't want me to understand you wrong.
FrankZ
11-27-2007, 3:54 PM
It's generally a fine idea. Although, if you're hoping to get your idea into WoW, you should post it into some forums which focuses generally on gaming, or WoW. But, your idea's good.
Cheers :beer:
XarthatXio
11-27-2007, 4:44 PM
Well, I don't imagine that it might be sometimes part of WoW, but I can try.
If we were not trying what is impossible, we will still dwell in the caves.
Any links where this information is worthy of posting? Here, or on Private Message, or e-mail, however you would like to tell me where could I go with it.
XarthatXio
12-10-2007, 5:11 PM
Sorry for double-posting, but I just wanted to announce new, more-detailed ideas for expansion Hordes of Pandaria (http://www.wowwiki.com/User:Shargas_the_Naga/Hordes_of_Pandaria)
Frattimonde
12-10-2007, 5:23 PM
Who cares?
XarthatXio
12-10-2007, 5:44 PM
Never know. Maybe somebody is lurking around?
T-Dawg
12-10-2007, 6:24 PM
They are pretty cool ideas -- But who knows what Blizzard's continuum will bring us? Hopefully some of those suggestions get used.
What I would really like to see are giantic sea monsters lurking in the deep waters off the shores of the continents. Like 40-man raid sea monsters. Like a Kraken on crack. So that instead of just getting fatigued when you swim out so far you instead just get a huge monster that will kill you.
And this doesn't have to drop anything -- so it isn't necessarily an actual raid monster. Just something to scare the hell outta yah.
XarthatXio
12-10-2007, 6:30 PM
However dying of fatigue seems strange when you're Undead, it should remain.
You know, Archimonde at Mount Hyjal (Caverns of Time) was supposed to be unkillable. And now we have him dead several times... Now, players defeats all huge sea monsters and... surprise! We've reached end of the world! There are no Kalimdor! (edge of the mapped area)
I still wish to see fatigue in future WoW.
T-Dawg
12-10-2007, 8:01 PM
I wasn't necessarily suggesting to remove fatigue -- obviously from a practical standpoint it is necessary. I definitely mistyped my above wishes about the sea monster. To clarify I would like to have both.
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