View Full Version : First UMS Mutiplayer map!
TormentedGod
11-22-2007, 12:24 PM
Hey guys this is my third map and my first trigger based map. This map is 2/4 movie, 1/4 rpg and 1/4 offencive mass? its kind of like 28 days later and well have fun.
KEY: S.P.F Swarm Police Force
S.S.W.A.T Swarm SWAT
Tip:In part 4 try to use yellow and brown as meat shields and use your hydras to take out the goliths from range.
Durandal
11-22-2007, 2:03 PM
Well I haven't even played it yet, just opened it in an editor.
Some things right off the bat:
-The middle area is not possible within physical reality. Also, the tiling is horrible on it. I can probably fix this, if you like.
-Also in the middle area, the ramps at the top are incredibly restricting (only 2?), considering that there is artillery and snipers parked far out from it.
I'll play it later and give some feedback on the actual map.
Ling666
11-22-2007, 2:51 PM
Have more ways down at the beginning of the last part. The computer only used one ramp and it backed up all of the way. The terrain looks a little bad, but that's not as annoying as the lack of enough ways down for the units. Oh, and General Pagin took a really long time to kill.
TormentedGod
11-22-2007, 9:09 PM
when i played they used all 5 ramps or 4
Durandal
11-23-2007, 12:57 AM
Yeah, because computer behavior is written in stone, right? [/sarcasm]
Just one little changed element and they'll freak out. You may as well go all out and use stacked ramps so they don't get caught on one another. But, I'll re-iterate, your main problem is your tiling of Structure into asphalt walls. It's really not good, but I can fix it and give you the map with the proper blends so you can see for yourself.
TormentedGod
11-23-2007, 10:13 AM
really? thanks that would help alot for me man. i will give you credit if you do.
Ling666
11-27-2007, 3:41 PM
At the first cliff, they only used one ramp. After that, there was no problem.
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