Guyton
11-17-2007, 9:50 AM
I've been working on a map, not nearly as behemoth as some of the projects going on here, but big enough that it'll take me at least a straight week on consistant working (12 hr days) to pull it off.
It's called The Infestor, it a 3 person, multiplayer map se onboard something between a battlecruiser and a science vessel, this nameless starship has 7 decks and a main bridge, each deck has a primary system on it, as well as a few gaurds locked in a continuous patrol. Each one of the systems gives the crew of the ship a special bonus, for example, the armory adds weapon upgrades, and the sensor system allows constant survallience of every deck on ship. On the main bridge there are several special abilities which include calling an "extermination" team or unlockking the patrol for about 30 seconds.
So life's going good onboard this starship when they somehow pick up a new strain of Zerg. Physically, it appears to be a hydalisk, but it's actually far, far weaker and not even comperable to a single ships gaurd, the only advantage it has is a few special abilities such as heal, an teleport, but what really sets it apart is that for every enemy it kills it automatically creates a perfect replica of it's victim, for example, if The Infestor killed a gaurd, a new one would appear, exactly the same color as all the others, allied with them, and on the same patrol routes on the rest of them, except this one can break out of the routes and it's under the control of The Infestor. The same principle also applies to primary ship systems, destroy one of them and the crew loses it's benefits and you gain it's benefits.
The crew's goal is to use the special abilities on the bridge and the security staff on each deck to aprehend the Infestation OR protect the warp core (another primary system) for about 15 minutes, at which point they would arrive at safety unless The Infestor destroys it. The Infestor's goal is to proceed selectively by decks to take out certain systems 1 by 1 until it can get to the main bridge and take out the main computor at which point it will win.
I must clarify, that the patrolling gaurds on each deck will hardly be controllable except in special circumstances and when infested at which point they will be fully controllable by The Infestor, but it is highly unrecommended to take them out of patrol as the fully crew controlled security gaurds on each deck are generally capable of killing every other patroller on the ship single-handidly.
One last mechanic I never mentioned is the gate system, at the beginning the Infestor has virtually no access to other decks except by long, heavily gaurded tunnels, it can gain acces though by actually taking over the correct primary systems. If it has every possible gate or security sytem it can actually lock the crew out of certain areas.
Finally, The Infestor doesn't have to do all the killing, the Infested crew can kill an the corpses will still be reanimated, but the Infestor has to be on the same deck.
Now, I'm really looking for advice about almost anything from special abilities to new mechanics, you name it. The style of gameplay I'm looking for is a lot like The Thing maps where each player was matching his wits against the other and laying traps for one another, a battle of the wits between players within the given rules.
It's called The Infestor, it a 3 person, multiplayer map se onboard something between a battlecruiser and a science vessel, this nameless starship has 7 decks and a main bridge, each deck has a primary system on it, as well as a few gaurds locked in a continuous patrol. Each one of the systems gives the crew of the ship a special bonus, for example, the armory adds weapon upgrades, and the sensor system allows constant survallience of every deck on ship. On the main bridge there are several special abilities which include calling an "extermination" team or unlockking the patrol for about 30 seconds.
So life's going good onboard this starship when they somehow pick up a new strain of Zerg. Physically, it appears to be a hydalisk, but it's actually far, far weaker and not even comperable to a single ships gaurd, the only advantage it has is a few special abilities such as heal, an teleport, but what really sets it apart is that for every enemy it kills it automatically creates a perfect replica of it's victim, for example, if The Infestor killed a gaurd, a new one would appear, exactly the same color as all the others, allied with them, and on the same patrol routes on the rest of them, except this one can break out of the routes and it's under the control of The Infestor. The same principle also applies to primary ship systems, destroy one of them and the crew loses it's benefits and you gain it's benefits.
The crew's goal is to use the special abilities on the bridge and the security staff on each deck to aprehend the Infestation OR protect the warp core (another primary system) for about 15 minutes, at which point they would arrive at safety unless The Infestor destroys it. The Infestor's goal is to proceed selectively by decks to take out certain systems 1 by 1 until it can get to the main bridge and take out the main computor at which point it will win.
I must clarify, that the patrolling gaurds on each deck will hardly be controllable except in special circumstances and when infested at which point they will be fully controllable by The Infestor, but it is highly unrecommended to take them out of patrol as the fully crew controlled security gaurds on each deck are generally capable of killing every other patroller on the ship single-handidly.
One last mechanic I never mentioned is the gate system, at the beginning the Infestor has virtually no access to other decks except by long, heavily gaurded tunnels, it can gain acces though by actually taking over the correct primary systems. If it has every possible gate or security sytem it can actually lock the crew out of certain areas.
Finally, The Infestor doesn't have to do all the killing, the Infested crew can kill an the corpses will still be reanimated, but the Infestor has to be on the same deck.
Now, I'm really looking for advice about almost anything from special abilities to new mechanics, you name it. The style of gameplay I'm looking for is a lot like The Thing maps where each player was matching his wits against the other and laying traps for one another, a battle of the wits between players within the given rules.