View Full Version : Mod problem with Photon Cannon Weapon change
Touljo
11-14-2007, 8:16 PM
I have changed the Weapon bullet graphics graphics, the damage value, thr reload time and the kind of damage. The Weapons (Ground/Air) are like Psistorm with a little bit lower damage. Here my Problem:
If all Pylons around the photon Cannon are destroyed, the game crashes. Do someone knows why? All animation datas are correct (original Photon cannon values).
Please help me.
TormentedGod
11-14-2007, 9:42 PM
psi storm for me when i use it as a graphic screws my game up..
Twitch6000
11-16-2007, 5:02 PM
Hummm could you show the iscript that would help.
Touljo
11-19-2007, 2:18 PM
I do not changed the iscript.bin . I just changed the Weapon with DatEdit.
Lithium
11-20-2007, 8:41 AM
And there lies your problem. If you want to do this kind of thing, you need to advance to the next level in modding.
Touljo
11-22-2007, 12:08 PM
I actually work with ice and i have changed aome attack scripts. But what should i do?
I dont know how it will work, that the game dosen't crash if the pylon near my photoncanon is destroyed. I tried different things, but it does not work.
Durandal
11-22-2007, 1:55 PM
And there lies your problem. If you want to do this kind of thing, you need to advance to the next level in modding.
If you actually read his post, his problem appears to pertain to all the pylons around a cannon being destroyed causes a crash, and not some incorrect weapon script. I'm not totally sure though, as his english isn't perfect.
He shouldn't need to iscript anything; if he simply used an "Appear on target unit" and "Psi storm" attack setting then that should make it fine, but I'm pretty sure that Psi Storm defaults as that.
Touljo
11-23-2007, 6:16 AM
It's no longer PsiStorm. It was too strong. But game still crashes if the pylon is destroyed. The normal Photoncannon has also an fly to target attack and game dosen't crash in the normal SC/BW...
What is wrong with my Canons???
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