Guyton
11-14-2007, 8:19 AM
A few years ago I made a 26 level campaign in Staredit. Since then it's been sitting in my computor, untested and lonely. So I recently booted it up onto Mediafire to see what feedback I could getfrom various forums, keep in mind though, this is untested and is therefore sure to have a few bugs. Oh, and it gets much better by the Protoss campaign. Linked below, I know there is a way to download all at onceby the way. And when you download them be sure to put them all in one folder on your computor or it'll screw up.
Here it is! (http://www.mediafire.com/?sharekey=11f7416c047f163291b20cc0d07ba4d20bf4ba12 a3fb073e)
Here's a read-me I wrote for it, though I must warn you, it's poorly written, but you actually really ought to read it or you'll be lost as to what's going on.
The Fourth Ship-read me.
Feedback: I'm really looking for anything that would actually improve the gameplay, or any bugs you see. Almost anything would be appreciated, if a briefing is too slow or too fast or I butchered the spelling tell me, I'm also open to suggestions or advice about the in-level gameplay flaws and such. Just tell me what's wrong with it and I'll fix it up real-pretty.
Storyline: Please understand, I had no intention of creating an incredible story with colorful characters, my goal was to keep it in the Starcraft universe while still allowing the most flexabilty for further development and interesting levels. So I fabricated a yarn which went like this.
The UED had by the late 21st century murdered billions of humans with robotic implants or physic abilities in the largest genocide ever. One scientist on Earth however, had developed a new form of warp-drive, and to test it he threw a bunch of these physic humans on board four test ships as guinea pigs and set an automated coarse for a nearby solar system. The navigation system malfunctioned and they turned up thousands of light-years away from Earth. Those were the ships which generations later became involved in the Brood wars. Three of the spaceships survived and landed on habitable planets but the fourth crashed and burned. Unknown and unrecorded though, there had been a fifth ship which had been designed as a actual method of refuge for hundreds of the most powerful physics who had escaped being killed. It had been set to go the opposite direction as the other four and to land on the nearest habitable planet outside of seven thousand lightyears of Earth. The physics chosen to go onboard were put into stasis and the whole thing was automated by a supercomputer. It picked a planet accordingly and landed on it. Unfortunately it's sensors had malfunctioned and had ejected a few stasis pods including #7,777 which contained Colonel Mortimer, a leader of all the physics who had been onboard. Generations later they discovered his stasis unit still operating inside an astroid. They opened it and he came back to life with minimal freezer burn. He requested a military position soon afterwards and was put in charge of alien investigation, which was becoming more and more valid and dangerous.
NOTE: A good portion of the story would seem to conflict with the events of Brood Wars but they don't actually, they will all be resolved in Fourth Ship 2: Loki which I have already begun work on.
ADVICE: Don't skip levels, be sure to start at Fourth Ship 1. It will automatically load all the levels after that. Occasionally I will put in a level where you won't control anything, you'll just watch a few minutes of game play for story elements, at the end of each campaign there will be a level like this and on which is nothing but a long briefing for the same reason. Once you've finished the whole thing be I recommend you start the bonus level Fourth Ship: Loki, it won't load by itself and it's jsut a teaser for the next campaign.
Here it is! (http://www.mediafire.com/?sharekey=11f7416c047f163291b20cc0d07ba4d20bf4ba12 a3fb073e)
Here's a read-me I wrote for it, though I must warn you, it's poorly written, but you actually really ought to read it or you'll be lost as to what's going on.
The Fourth Ship-read me.
Feedback: I'm really looking for anything that would actually improve the gameplay, or any bugs you see. Almost anything would be appreciated, if a briefing is too slow or too fast or I butchered the spelling tell me, I'm also open to suggestions or advice about the in-level gameplay flaws and such. Just tell me what's wrong with it and I'll fix it up real-pretty.
Storyline: Please understand, I had no intention of creating an incredible story with colorful characters, my goal was to keep it in the Starcraft universe while still allowing the most flexabilty for further development and interesting levels. So I fabricated a yarn which went like this.
The UED had by the late 21st century murdered billions of humans with robotic implants or physic abilities in the largest genocide ever. One scientist on Earth however, had developed a new form of warp-drive, and to test it he threw a bunch of these physic humans on board four test ships as guinea pigs and set an automated coarse for a nearby solar system. The navigation system malfunctioned and they turned up thousands of light-years away from Earth. Those were the ships which generations later became involved in the Brood wars. Three of the spaceships survived and landed on habitable planets but the fourth crashed and burned. Unknown and unrecorded though, there had been a fifth ship which had been designed as a actual method of refuge for hundreds of the most powerful physics who had escaped being killed. It had been set to go the opposite direction as the other four and to land on the nearest habitable planet outside of seven thousand lightyears of Earth. The physics chosen to go onboard were put into stasis and the whole thing was automated by a supercomputer. It picked a planet accordingly and landed on it. Unfortunately it's sensors had malfunctioned and had ejected a few stasis pods including #7,777 which contained Colonel Mortimer, a leader of all the physics who had been onboard. Generations later they discovered his stasis unit still operating inside an astroid. They opened it and he came back to life with minimal freezer burn. He requested a military position soon afterwards and was put in charge of alien investigation, which was becoming more and more valid and dangerous.
NOTE: A good portion of the story would seem to conflict with the events of Brood Wars but they don't actually, they will all be resolved in Fourth Ship 2: Loki which I have already begun work on.
ADVICE: Don't skip levels, be sure to start at Fourth Ship 1. It will automatically load all the levels after that. Occasionally I will put in a level where you won't control anything, you'll just watch a few minutes of game play for story elements, at the end of each campaign there will be a level like this and on which is nothing but a long briefing for the same reason. Once you've finished the whole thing be I recommend you start the bonus level Fourth Ship: Loki, it won't load by itself and it's jsut a teaser for the next campaign.