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Guyton
11-14-2007, 8:19 AM
A few years ago I made a 26 level campaign in Staredit. Since then it's been sitting in my computor, untested and lonely. So I recently booted it up onto Mediafire to see what feedback I could getfrom various forums, keep in mind though, this is untested and is therefore sure to have a few bugs. Oh, and it gets much better by the Protoss campaign. Linked below, I know there is a way to download all at onceby the way. And when you download them be sure to put them all in one folder on your computor or it'll screw up.

Here it is! (http://www.mediafire.com/?sharekey=11f7416c047f163291b20cc0d07ba4d20bf4ba12 a3fb073e)


Here's a read-me I wrote for it, though I must warn you, it's poorly written, but you actually really ought to read it or you'll be lost as to what's going on.

The Fourth Ship-read me.


Feedback: I'm really looking for anything that would actually improve the gameplay, or any bugs you see. Almost anything would be appreciated, if a briefing is too slow or too fast or I butchered the spelling tell me, I'm also open to suggestions or advice about the in-level gameplay flaws and such. Just tell me what's wrong with it and I'll fix it up real-pretty.

Storyline: Please understand, I had no intention of creating an incredible story with colorful characters, my goal was to keep it in the Starcraft universe while still allowing the most flexabilty for further development and interesting levels. So I fabricated a yarn which went like this.

The UED had by the late 21st century murdered billions of humans with robotic implants or physic abilities in the largest genocide ever. One scientist on Earth however, had developed a new form of warp-drive, and to test it he threw a bunch of these physic humans on board four test ships as guinea pigs and set an automated coarse for a nearby solar system. The navigation system malfunctioned and they turned up thousands of light-years away from Earth. Those were the ships which generations later became involved in the Brood wars. Three of the spaceships survived and landed on habitable planets but the fourth crashed and burned. Unknown and unrecorded though, there had been a fifth ship which had been designed as a actual method of refuge for hundreds of the most powerful physics who had escaped being killed. It had been set to go the opposite direction as the other four and to land on the nearest habitable planet outside of seven thousand lightyears of Earth. The physics chosen to go onboard were put into stasis and the whole thing was automated by a supercomputer. It picked a planet accordingly and landed on it. Unfortunately it's sensors had malfunctioned and had ejected a few stasis pods including #7,777 which contained Colonel Mortimer, a leader of all the physics who had been onboard. Generations later they discovered his stasis unit still operating inside an astroid. They opened it and he came back to life with minimal freezer burn. He requested a military position soon afterwards and was put in charge of alien investigation, which was becoming more and more valid and dangerous.

NOTE: A good portion of the story would seem to conflict with the events of Brood Wars but they don't actually, they will all be resolved in Fourth Ship 2: Loki which I have already begun work on.


ADVICE: Don't skip levels, be sure to start at Fourth Ship 1. It will automatically load all the levels after that. Occasionally I will put in a level where you won't control anything, you'll just watch a few minutes of game play for story elements, at the end of each campaign there will be a level like this and on which is nothing but a long briefing for the same reason. Once you've finished the whole thing be I recommend you start the bonus level Fourth Ship: Loki, it won't load by itself and it's jsut a teaser for the next campaign.

DarkMirror
11-14-2007, 8:27 AM
I'll check it out. Would have been nice if you had just put it all in a zip and uploaded that there... would save a lot of time.

Morth
11-15-2007, 12:30 AM
Yes, please put all into a zip and upload here. Also, please make sure they're in order and that some sort of order for the file names is discernable. You seem to have put a fair amount of thought into this and I'd love to look at it when I know that I'm playing the missions in the right order.

Guyton
11-15-2007, 9:36 AM
Yes, please put all into a zip and upload here. Also, please make sure they're in order and that some sort of order for the file names is discernable. You seem to have put a fair amount of thought into this and I'd love to look at it when I know that I'm playing the missions in the right order.

I tried to zip, and all I got was an error message, but about the order... if you do ever download them and put them all in one folder you only need to find the one level (fourth ship-1) and the rest will all load automatically.

DarkMirror
11-15-2007, 9:41 AM
Couldnt stand the first two missions, they had such bad terrain.

Guyton
11-15-2007, 11:02 AM
Couldnt stand the first two missions, they had such bad terrain.

Yeah, I made those years ago like I said, skip to the Protoss campaign if you want to see anything really good, though there are a few fun levels in the Zerg campaign.

Morth
11-16-2007, 6:45 AM
Protoss Mission 8 = Smiley face terrain.

If the zerg missions are moving in the direction of playable, it might be more apt to say that they are taking their bikes from downtown and might hit the stadium sometime next month.

But really. Smiley face terrain. I spent 3 clicks of my life to download *that*?

Guyton
11-16-2007, 3:39 PM
Protoss Mission 8 = Smiley face terrain.

If the zerg missions are moving in the direction of playable, it might be more apt to say that they are taking their bikes from downtown and might hit the stadium sometime next month.

But really. Smiley face terrain. I spent 3 clicks of my life to download *that*?

Dude, you don't play at all on that level, it's a mission briefing and that's all.

And keep in mind this is 28 levels long, to do each level to the utmost quality would be inconceivable, try adding 18 missions of the same quality to you Zakat chronicles in a reasonable time-frame then I'll validate critisism of my lack of terraining quality.

And honestly, skip to the last Zerg level and the Protoss if you don't like it, the terrain in them is designed to be functional, for example in the last Zerg your on a platue which cannot be attacked by ground and is surrounded by enemies on 3 sides, throughout the map there are several mineral fields spread out across it (even right next to enemy bases) and the computors are all set to insane and to value those fields higher than anything else. In those circumstances your goal is to stay alive, for 45 min. That would be easy, but your main base is constantly under attack so you have to spend money on repairs, meaning you can't afford to lose your mineral fields for a minute which also means you'll have huge flying forces running every which direction across the map making it far more difficult than an average survival map.

When you see it, you'll be horrified by the geometry and blocky bases, but as I've explained above, it's functional, and that's the goal.

DarkMirror
11-16-2007, 4:18 PM
Your maps have NO quality, thus your argument is void.

Guyton
11-16-2007, 4:56 PM
Your maps have NO quality, thus your argument is void.

You really have to keep in mind this is still a beta, I wouldn't post it here if it was finished. And, quite frankly, I'm appauled at everyone in this threads lack of ampathy, I have absolutely no need to here the repetitivie comments about how horrible my maps are, I want to know what the problems are in them, I'm not about to go back and fix all of the bugs in every map but it will help my in future campaigns. Now, quit posting worthless, illogical accusations, tell me what exactly I did wrong, and skip to the Protoss campaign. I'm going back to the armory briefly.

Morth
11-17-2007, 12:56 AM
Most people would rather play 1 good mission than download 25 bad ones. You asked what would happen if I tried to add 18 missions to my Zakat Chronicles, but quite frankly I'm already planning on dropping some missions simply because they were badly conceived and not fun on replays. Focus on making one map in your campaign that people will want to play--devoid of typos, fluid terrain, and interesting gameplay--and then advertise that.

Guyton
11-17-2007, 9:19 AM
Most people would rather play 1 good mission than download 25 bad ones. You asked what would happen if I tried to add 18 missions to my Zakat Chronicles, but quite frankly I'm already planning on dropping some missions simply because they were badly conceived and not fun on replays. Focus on making one map in your campaign that people will want to play--devoid of typos, fluid terrain, and interesting gameplay--and then advertise that.

Did you even read my last post? I'm not advertising, I'm putting it in a beta! The goal is to make improvement on this jummbled mass from years ago, it's an experiment! I'm not arguing I'm looking for feedback.

KillerKow
11-17-2007, 11:19 AM
I entirely randomly picked a protoss mission to see what all the fuss was about, and I must say, it doesn't look like you put much effort or thought into the map. The terrain is bland, boring and illogical, and the mineral/gas formations are worse. Everything about this map (fourth ship Protoss 5) seems illogical and poorly thought out.

I'm sorry if I seem harsh, but there really isn't anything positive to say about it :/

Guyton
11-17-2007, 11:52 AM
I entirely randomly picked a protoss mission to see what all the fuss was about, and I must say, it doesn't look like you put much effort or thought into the map. The terrain is bland, boring and illogical, and the mineral/gas formations are worse. Everything about this map (fourth ship Protoss 5) seems illogical and poorly thought out.

I'm sorry if I seem harsh, but there really isn't anything positive to say about it :/

That's actually terrain I borrowed from a terran mission (#5 I believe).

You all seem terribly concerned with terrain more than anything else.

DarkMirror
11-17-2007, 12:38 PM
You really have to keep in mind this is still a beta, I wouldn't post it here if it was finished.So you dont want to give us a good version, but you feel like giving us the broken one? real nice.
And, quite frankly, I'm appauled at everyone in this threads lack of ampathy, I have absolutely no need to here the repetitivie comments about how horrible my maps are, I want to know what the problems are in them, I'm not about to go back and fix all of the bugs in every map but it will help my in future campaigns.Lrn 2 spel. Also, you should fix all the bugs in every map, otherwise they are worthless.
Now, quit posting worthless, illogical accusations, tell me what exactly I did wrong, and skip to the Protoss campaign. I'm going back to the armory briefly.I thought you said to not skip any maps? Fix the problems, or don't post them here.

Guyton
11-17-2007, 1:36 PM
So you dont want to give us a good version, but you feel like giving us the broken one? real nice.
Lrn 2 spel. Also, you should fix all the bugs in every map, otherwise they are worthless.
I thought you said to not skip any maps? Fix the problems, or don't post them here.

I don't have a good version I'm giving you a bad one so I can know what to fix.

Now this thread no longer has any value, I'm pretty sure I'm never posting in this thread again, have a nice day!

DarkMirror
11-17-2007, 1:43 PM
Goodbye! Have fun in whatever place people who cant take criticism go to!

ZergSwarms
11-17-2007, 3:32 PM
Goodbye! Have fun in whatever place people who cant take criticism go to!

Hey DarkMirror, why don't you go learn how to criticize? All I see from you is bitching. You say his maps are crap. Why are they crap? Explain what's wrong with them, otherwise your post is pretty much useless. Terrain is bad? Okay, explain exactly what about the terrain is bad. Is it too linear? Do all cliffs end at the same length? Building placement? Explain. What would be good building placement? The maker of these maps doesn't need your bitching, he needs criticism.

KillerKow
11-17-2007, 5:32 PM
You all seem terribly concerned with terrain more than anything else.

Terrain is what gives you the first impression. If the terrain is boring, it's immediately unappealing to your audience. That's why it tends to be stressed a lot.