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View Full Version : Karune Q&A Batch 20


TitanWing
11-05-2007, 6:38 PM
http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=67227&p=1&#post67227


Wow, we're already at our 20th Batch of Community Q&As! I've got to say, the questions from the community are becoming better and better as we move along. Nonetheless, I want to remind everyone to ask your StarCraft II questions on this thread:
http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=9620&p=1&#post9620 (http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=9620&p=1&#post9620)

The Devs and I are all reading and we love answering community questions. Every week there are always exciting new changes we want to share with everyone. Granted, many of the changes may not stay in the game very long, but the process of game development is a constant cycle of brainstorm, revision, and much testing, to ultimately make all the gaming components flow together for one awesome overall experience.

Chat with Devs: Terran Ghosts are currently being tested as an effective Tier 1.5 unit, capable of sniping down high profile enemy targets, have an increased attack damage towards light armored units, as well as an upgradable EMP against Protoss and energy using threats. If that isnt enough, these highly advanced Terran soldiers at higher techs can also be equipped with a personal cloak ability, and launch drop pod reinforcements, as well as call down a massive nuclear strike. The StarCraft II Ghost will surely be bringing a whole new meaning to "You call down the thunder and I'll reap the whirlwind." Of course, I should mention, all of this is subject to change.

As always, feel free to give the Devs and I a w00t if your enjoying these Q&As!

---StarCraft II Q&A - Batch 20---

1. Will it be possible to give more fluid and realistic movements to small aircraft with proper banking and turning rather than just abrupt sprite-style direction changes?

We are currently in the process of implementing banking animations for flying units, but playability always comes first. If the animations affect playability negatively, it could get cut.

2. With the Reavers no longer in the game, will the Protoss have any units capable of performing brutal worker raids? (Starcraftlive.net)

The Colossus is an excellent choice for worker raids, since it is able to attack from higher elevations, and can be transported by the Phase Prism. In addition, we are exploring some ideas for the Twilight Archon that would allow him to make devastating attacks on enemy workers.

3. Will there be a escort ship for Battlecrusier because Protoss have like many kinds of capital ships?

With the Predator unit cut, the Viking is now the primary Terran air to air fighter. In addition, the Viking no longer requires an upgrade to transform between a ground and air unit and is also built directly from the Starport rather than the Factory.

4. Will there be units who can trample opponents (such as an Ultralisk)? (gamereplays.org)

Currently, there are no units that trample, but have discussed this idea as a possibility. Nonetheless, we also hit the dilemma of having a trample unit that is able to destroy enemy unit assets far beyond its own cost of the trample unit, with relatively little micro.

5. Will siege tanks be able to shoot at targets in the fog of war picked up by sensor towers, but not yet confirmed by visual sighting?

No. Siege Tanks will only be able to hit targets within visual range. In addition, Siege Tanks firing from the fog of war, such as on an unseen cliff, will not reveal its location from the fog of war to its enemy, thus will not be able to be return fired upon.

---End of Transmission---

DarkMirror
11-05-2007, 6:43 PM
Lol, it did get EMP after all. But still has snipe.

TitanWing
11-05-2007, 6:47 PM
Lol, it did get EMP after all. But still has snipe.
I feel like it has too many spells now...but hey, at least it's gonna be a common sight and mid tech.

Faiien
11-05-2007, 6:53 PM
hate to say it but i told you so =P
emp has to make it into the ghosts arsenal
but it seems the ghost has soo many abilities
snipe
call down
emp
nuke
cloak
well i guess the task of upgrading all those abilities will be a pain in the arse but iam thinking that one of those abilities will be cut.

trample opponents? lol that doesnt fit starcraft gameplay at all
the colossus would make an excellent min line harasser. It could move back and forward devastating the mineral line. kudos to the devs for the ik legs.
if the units were given proper banking and turning would mutalisk micro still be able to work? hmmm
overally pretty good update ^_^
now with the thor gone sc2 seems to be shaping up to be a kick@ss game. Cant wait for the zerg kekekeke

DarkMirror
11-05-2007, 7:55 PM
How is the Thor gone? Where was that said?

tremaparagon
11-05-2007, 8:08 PM
thor?
people already thought that terrans would be too dependant on viking, now they will even be more dependant on viking.
I want trample!!!!!
How would turn animations disturb gameplay? Of course, if they were very long they would, but just simple quick things would be nice. They dont have to be perfect, but should be better than what we have now. Just add a little spice.

Faiien
11-05-2007, 11:05 PM
well they didnt say they cut it yet but they said
Currently, the Thor has splash damage, whereas the Battlecruiser has direct damage in its attack. We definitely agree with most of the community that the Thors role overlaps with various other roles on the Terran Faction, thus we may modify that role or possibly cut the unit.

BlackDefiler
11-10-2007, 5:58 AM
I never thought the Viking would turn out to be the number one air to air T unit. It's a bit disturbing. If it stays like that I fear the Viking won't be used on the ground much.