View Full Version : ghosts
AzVortez
10-23-2007, 1:30 PM
http://www.starcraft2.com/features/terran/ghost.xml
is it just me, or does the current ghost look like a clown with the cyan+red outfit? and the retarded backpack. honestly..
Thedutchjelle
10-23-2007, 2:20 PM
I completly agree, they look horrible. At first i thought it was their head going up/down when walking, but that thing is a backpack?
Anoiktos
10-23-2007, 3:36 PM
I actually quite like how they look, backpack included. Much more of a realistic spec-ops routine (and the backpack emphasizes the fact that they aren't as disposable as marines) than the barely-visible 'thin man' from SC1.
Twitch6000
10-23-2007, 4:09 PM
The backpack is the only stupid thing :l.
Mjolniir
10-23-2007, 4:39 PM
Blizz should buy HK's ghost for $5000
cause the one they have now looks like a pokemon concept that got ditched
Anoiktos
10-23-2007, 4:45 PM
cause the one they have now looks like a pokemon concept that got ditched
Not this again. Blizzard uses cartoonish art styles in its games for a reason. Even SC1 was cartoonish, its graphics just weren't good enough for it to be as noticeable. They choose not to cater to Crysis fans because they know they can get a broader audience by catering to people with mid-to-low range PCs at time of release, and that their game's graphics won't be outdated as quickly. (see WOW, for example).
Blizz should buy HK's ghost for $5000
cause the one they have now looks like a pokemon concept that got ditched
You guys are fun^______________^ !
TitanWing
10-23-2007, 6:08 PM
You guys are fun^______________^ !
I 100% agree with him though. Your ghost kicks their's ass.
I hate the new look.
tremaparagon
10-23-2007, 7:08 PM
You guys are fun^______________^ !
You can go higher than 5000 HK
The backpack makes the ghost look retarded, not because its a backpak, but because of how it constantly whaks him on the head. Reminds of seals and them going arf arf clap clap, at the same tempo the backpack does. Soon terran will have ghosts that are dumber that 'rines. The idea of having a backpack is good but change how it looks.
Although I like the new Ghosts look I feel that the backpack adds more realism into it's top notch gear (for it's missions). What I don't exactly like is the size of it. They could cut it down a lil' into a more bearable size.
Kankuro4800
10-23-2007, 8:48 PM
Why are they red? Aren't they supoosed to be...uh...white or something? Grey? I'm not sure. Either way, I was thinking more of a whole
'special stealth ops ninja guy' type thing.
TitanWing
10-23-2007, 9:25 PM
Why are they red? Aren't they supoosed to be...uh...white or something? Grey? I'm not sure. Either way, I was thinking more of a whole
'special stealth ops ninja guy' type thing.
Well...when you're cloaked I don't think it makes much of a difference what color shirt you're wearing, but still...the coolest colors of Ghosts in SC were white and yellow. Red just kinda looked odd to me.
BlackStealth
10-23-2007, 10:11 PM
Red was the color of the Player, I think.
But I agree, the backpack is huge. Even Marines that are staying in some randomly remote location don't carry that much crap.
It looks like the backpack goes from his heels to over his head.
It would be slightly better if the backpack didn't have that wobbling thingy above his head. In the present army, anything that rattles, shakes, or wobbles in the soldiers' equipment would be taped or fastened securely.
ChimTheGrim21
10-24-2007, 3:08 PM
Marines have a giant suit to keep them alive with oxygen etc...
Ghosts need the backpack because they don't have a giant suit.
TitanWing
10-24-2007, 6:22 PM
Marines have a giant suit to keep them alive with oxygen etc...
Ghosts need the backpack because they don't have a giant suit.
Since when were Ghosts sent out on Zero-G combat missions? They're infiltrators, not astronauts.
deadkat
10-24-2007, 6:37 PM
Ghost looks a bit too fat. Not skinny at all.
And yes, the backpack is retarded.
Serban
10-25-2007, 1:29 PM
Looks like a Star Wars soldier to me O_o
TitanWing
10-25-2007, 2:21 PM
Looks like a Star Wars soldier to me O_o
Of what kind?
Serban
10-25-2007, 5:03 PM
Of what kind?
Like those imperial white soldiers in episodes 4-6... AKA the clones from 2...
TitanWing
10-25-2007, 5:15 PM
Like those imperial white soldiers in episodes 4-6... AKA the clones from 2...
...doesn't look anything like a stormtrooper to me.
DarkMirror
10-25-2007, 5:31 PM
The red on his head makes it look like he has a mohawk. Bad look. They need to slimminfy the ghost, tie down the pack, and make him grey.
deadkat
10-25-2007, 9:33 PM
Just like the Seige Tank, this thing needs to be redone. Looks like a guy trying to be cool and awesome, but failing horribly.
HK's ghost owns. Blizzard should learn from it.
AzVortez
10-25-2007, 9:56 PM
i like the old sc1
anderoo
10-26-2007, 3:37 PM
Starcraft 2 Ghost=Buzz Lightyear
Battlezerg
10-26-2007, 8:54 PM
Starcraft 2 Ghost=Buzz Lightyear
Lmao.
To me the backpack concept is nice, but right now it looks like the ghost has a giant bug in his back eating him. It's size should be cut down and the thing that keeps htting his head removed, then it would look pretty much ok to me.
AzVortez
10-27-2007, 12:31 AM
i think they should get rid of the backpack altogether and put his sniper rifle and lockdown gun on his back instead.
and please god, redesign the color. red and cyan? sick!
I would prefer the classic covert-ops color of green
TitanWing
10-27-2007, 2:53 AM
I would prefer the classic covert-ops color of green
Black and green is the way to go.
They ARE the "BlackOps" after all.
Black and green is the way to go.
They ARE the "BlackOps" after all.
Yeah. Red reminds me more on the Terminator with his glowing red eyes.
From what I saw in those images at the unit's official page it seems that the red seen is from the player and not from the unit itself. ;) As for the rest of that white feel of the costume even though I don't like it much I can comprehend it' use since white is the absence of all colours (through reflection) and thus is somewhat explaining the cloaking ability the unit has.
But I do feel that the backpack (on a smaller scale and tightly strapped to the outfit) is needed to justify the oxygen supply for the unit in hostile environments. As for the antena part, even though ain't liking it much, it's also justifiable for the communications a special ops unit does/has. *Cough*Drop Pods*Cough*
Lithium
11-01-2007, 5:12 AM
Ghost looks okay, except for the face mask. I think that's what makes him seem so horrible. HK's ghost is awesome, though.
AzVortez
11-18-2007, 6:29 PM
well, they need to re-do their ghost. its ugly, with red and white clashing together. its just... so dis-tasteful.
they should learn from hk.
TitanWing
11-18-2007, 6:33 PM
Blizzard, hire HK as a unit designer!
AzVortez
11-18-2007, 8:17 PM
totally. someone post that on battle.net fourms if 1 of u guys have an account there, lol.
Faiien
11-18-2007, 8:18 PM
i agree with you guys if we scale down hk's ghost and make some slight modifications it would be poifect!
AzVortez
11-18-2007, 8:32 PM
now we just need someone who's good friends with blizzard.. *sigh*
or karune, if that works.
TitanWing
11-18-2007, 10:01 PM
totally. someone post that on battle.net fourms if 1 of u guys have an account there, lol.
*relucantly raises his hand*
Yes...I joined the noob forum! :ninjar:
Faiien
11-18-2007, 11:37 PM
rolf have fun constantly arguing about how the thor isnt a good unit haha jkjk
ChimTheGrim21
11-19-2007, 2:17 AM
Since when were Ghosts sent out on Zero-G combat missions? They're infiltrators, not astronauts.
By your logic, every planet has oxygen.
Wow! I never knew my Ghost would be such a hit! :o
BlackDefiler
11-19-2007, 6:31 AM
BTW when will the monthly thread be opened? It's about the Ghost anyway. We could complain there and it might really have an impact.
TitanWing
11-19-2007, 10:28 AM
By your logic, every planet has oxygen.By my logic, the Terrans would find planets without oxygen rather pointless to die fighting over.
Thedutchjelle
11-19-2007, 12:50 PM
By my logic, the Terrans would find planets without oxygen rather pointless to die fighting over.
Uh, you can live indoors? Or if there are huge amounts of minerals, so it can be lucrative?
Imo the gasmasks/breathing equipment should be there for every Terran unit, otherwise it doesn't feel like Sci-fi to me.. But ofc that's all just opinion.
ChimTheGrim21
11-19-2007, 3:23 PM
By my logic, the Terrans would find planets without oxygen rather pointless to die fighting over.
So if the Zerg or Protoss are building their forces on a planet that does not have Oxygen, you as a Terran would choose not to go there and confront them because there is no Oxygen?
TitanWing
11-19-2007, 3:49 PM
So if the Zerg or Protoss are building their forces on a planet that does not have Oxygen, you as a Terran would choose not to go there and confront them because there is no Oxygen?That's where a good use of nukes would come in.
BlackDefiler
11-19-2007, 5:52 PM
Just a thought on how to make the snipe ability useful.
When you have a unit that can make a nuke strike, emp strike, infiltrate bases and get some real intel, you wouldn't want to lose it on having to kill a single marine that spotted you. The idea is quite simple really.
A unit that is killed by the snipe ability would not trigger the "forces under attack" warning. This way a ghost would really turn into the stealth assassin/infiltrator it was intended to be.
What do you think?
Protogod
11-19-2007, 5:54 PM
Just a thought on how to make the snipe ability useful.
When you have a unit that can make a nuke strike, emp strike, infiltrate bases and get some real intel, you wouldn't want to lose it on having to kill a single marine that spotted you. The idea is quite simple really.
A unit that is killed by the snipe ability would not trigger the "forces under attack" warning. This way a ghost would really turn into the stealth assassin/infiltrator it was intended to be.
What do you think?
too little too late
AzVortez
11-19-2007, 6:21 PM
lets get back on topic.. we're here to talk about the ghosts horrible design..
ok, lets see
1. Antenna
Some of you say that they need that big transmitter thing that is suppodsely is backpack to communicate and stuff. So why is it bigger, or there at all? When technology advances, things get smaller not bigger. By what your saying, they had some major technology fallback. so unless its actually a kamakazi nuking package, i think its totally uneccessary
2. Oxygen...
So im quite sure all the sc1 ghosts just suffocated to death on about half their missions. Thats terrific. Im pretty sure somewhere out there its been stated they have air recycling in their suit. did i forget to mention their suit is WAY more advanced than the marines armor?
3. Black and Green
I like it.
4. Red and Cyan
Instant puke reaction.
Lithium
11-19-2007, 7:18 PM
*Cough Cough*
Jarman Kell Anyone?
(http://cnc.wikia.com/wiki/Generals:Jarmen_Kell)
Let's break down their abilities here
Ghost | Jarmen Kell
Snipe | Snipe
Cloak | Cloak
Their lead designer is definitely having an influence on the game.
TitanWing
11-19-2007, 10:37 PM
The ghost has had cloak for 10 years, long before Browder came along. As for snipe...well, it's been used as a sniper in UMS games during those 10 years, it only makes sense.
Sure, Browder's bringing a lot of C&C into SC2, but the Ghost isn't an example...it's turning into a WC3 spellcaster more than anything else.
Lithium
11-20-2007, 8:31 AM
Well, if you say so. The Ghost and Jkell have the same roles in the battlefield, pretty much. I just think that Blizzard's overdoing it with all this spellcaster bull. Trying to make the ghost a powerhouse is like giving the High Templar psionic shockwave. It's just out of place. It's kind of turning into a WC3 kind of thing, agreed.
The Ghost has had a sniper rifle in the start, and the fluff has always protrayed them as Sniper like units, to my knowledge.
That, and Jarmen Kell really isn't the first unit like that to hit the RTS Genre. If anything, I can't think of an instance where the cloaking ability has been pput on a C&C style Sniper, but the more to add a snipe ability to the Ghost is really stating the obvious more than copying Kell.
Just because Bowder worked on previous games, does not mean that the Ghost sniper idea was inspired by C&C Generals. It could well have been developed in parallel, or been one of the things they wanted to change from SC1.
Because of a number of reasons, Ghost weren't really popular in SC1, as this article states:
http://www.mymym.com/en/article/532.html
Blizzard is probably changing the Ghost for the better.
Faiien
11-21-2007, 10:26 AM
Blizzard is probably changing the Ghost for the better.
not visually it seems
ChimTheGrim21
11-21-2007, 10:59 AM
not visually it seems
Ohhhhh snap!
I think the Ghost changes are bad. I don't want EMP on the Ghost. Lose the EMP on the Ghost and I'm cool with the way he is. Give EMP to the Nomad or something like that.
Wasn't the ghost primarily a spell caster in SC1?
TitanWing
11-21-2007, 4:30 PM
Wasn't the ghost primarily a spell caster in SC1?
Nope, we usually built them in masses for their incredible 2.5 damage to vehicles. :P
Thedutchjelle
11-22-2007, 2:21 AM
Nope, we usually built them in masses for their incredible 2.5 damage to vehicles. :P
And what about their lockdown?
I usually see you screaming about the lack of micro in SC2.
Anyway, Imo the ghost is fine. Maybe a reduction in it's HP, but that's all.
deadkat
11-25-2007, 7:08 PM
I hope the new Ghost has Lockdown though.
I only build Ghosts to Lockdown stuff, really. Cloak+Lockdown maybe.
Base infiltration with a few Ghosts never ended a game for me.
Nukes are too troublesome...but fun to watch if they do manage to suceed.
ChimTheGrim21
11-26-2007, 1:58 AM
Maybe I'm too noob, but I've never played someone who has used lockdown efficiently. With smart-casting, I'm sure SC2 will be a different story.
TitanWing
11-26-2007, 2:10 AM
Maybe I'm a too noob, but I've never even seen a Ghost in any melee game I've played.
AzVortez
11-27-2007, 9:34 PM
they only time when someone uses a ghost is when..
when your opponent is a super noob and loves nukes, or theyve been playing too much "nuke the whales"
or they know its a TvT match and they know your going all out mech (jesus, thats scary)
TitanWing
11-27-2007, 10:29 PM
Ghost meet Irradiate.
gamer102
12-05-2007, 12:34 PM
what does hk mean lol srry i need an update in vocab
TitanWing
12-05-2007, 11:16 PM
HK would be SgtHK, the guy who made the ghost render we all think owns Blizzard's Ghost.
HK = Hunter Killer, I think...
Protogod
12-05-2007, 11:19 PM
Maybe I'm too noob, but I've never played someone who has used lockdown efficiently.
That is simply because lockdown is an inherently inefficient spell.
100 energy for a spell that needs purchasing which cna temporarily affect a single, strictly mechanical unit, requiring a tad of micro.
Yeah, thats a kick to the skull right there.
HK would be SgtHK, the guy who made the ghost render we all think owns Blizzard's Ghost.
HK = Hunter Killer, I think...
Yeah, it's Hunter Killer
Lol, you do know that the armor design on my Ghost just came randomly into my mind, right? :D
IrishDutchman
12-06-2007, 11:53 AM
I think nukes could actually be a fun and important function in SCII. All they would need to do is up the damage significantly.
In SCI when a nuke dropped on your base, a couple of buildings would be damaged, but very few destroyed. Nothing to cry about really, and it takes a lot of planning and tech for the other team to get it.
If it would really blast away anything within an entire screen or so, it would be cool. 'HOLY SHIT!!! NUCLEAR LAUNCH DETECTED, FUCK FUCK FUCK!'
not: 'Oh, lol, a nuke. big deal.'
It would be a fun mechanic in a stale late game situation, and really cool to look at.
Thedutchjelle
12-06-2007, 12:38 PM
Yes I kinda agree with that. Unless your eco line got nuked or you managed to lose your gathered army you left at your choke, nukes are basicly a joke right now.
They should really watch out that they don't get to strong/overpowered and i hope they don't lose the cool factor if they are used every match.
vIsitor
12-09-2007, 6:05 PM
Yes I kinda agree with that. Unless your eco line got nuked or you managed to lose your gathered army you left at your choke, nukes are basically a joke right now.
They should really watch out that they don't get to strong/overpowered and i hope they don't lose the cool factor if they are used every match.
If I recall correctly, Nukes in SC-BW dealt 500 damage -OR- 3/5 of a units HP, whichever value being greater, factoring armor penalties, with damage decreasing logarithmically as the victim's distance from ground zero increases. Two successive nuke strikes could kill literally anything within their radius, but the difficulty of obtaining them (especially in large numbers) was a caveat, along with the Ghost's frailty, that greatly discouraged its wide-spread use.
I may be mistaken, but I believe Nukes in SC2 only do 400 damage before armor penalties, regardless of the target's maximum HP. Of course, the same distance penalties still apply. However, now that Nukes are built at a separate building (the Shadow Ops), instead of an add-on like the Nuke Silo, they can be appropriately massed, and large-scale bombardment might actually be a possibility.
DarkMirror
12-09-2007, 6:35 PM
Wow... I never thought of that. However, the nukes cost is still too great.
BTW, I would change the name from "Nuclear Strike Detected", call it "Tactical Strike Detected". It isn't devastating to be a strike.
Actually, I think it says "Nuclear Launch Detected". But I always get hung up on the word "nuclear" and "where the heck is it?", so I might be wrong.
DarkMirror
12-09-2007, 8:02 PM
whatever. I still think it shoudl say "Tactical Strike detected."
Thedutchjelle
12-10-2007, 1:42 AM
What would you fear more?
Nuclear strike detected or Tactical strike detected?
The latter one sounds like it's not a big deal, while the first one reminds you of the rain of ruin that will get to you in 10 seconds.
It also sounds better imo, but that's just me.
Wow... I never thought of that. However, the nukes cost is still too great.
BTW, I would change the name from "Nuclear Strike Detected", call it "Tactical Strike Detected". It isn't devastating to be a strike.
You do know that it's "Nuclear LAUNCH Detected", right?:concern:
DarkMirror
12-10-2007, 4:26 PM
Yeah, minor mistake. I still like "Tactical Strike", cause "Nuclear Launch" sounds like a deadly attack, not a wimpy explosion that hardly ever works.
IrishDutchman
12-11-2007, 4:15 PM
Yeah, minor mistake. I still like "Tactical Strike", cause "Nuclear Launch" sounds like a deadly attack, not a wimpy explosion that hardly ever works.
Yeah, that's why they need to up the destruction dealt by nuclear launches, not give them a different name.
Mr.Bad
12-11-2007, 6:36 PM
Useless as they are, I've always like nukes. Blizzard should definitely up the damage for them. They would still be hard to pull off, but think of the satisfaction you'd get when you know that you spent all that time and money on something that's going to blow your opponent's base apart.
Lithium
12-11-2007, 9:08 PM
Nukes were helpful back in the good ol' days of 3V30CLUTNRMMNOLAGPLZJOINNOW!
ChimTheGrim21
12-11-2007, 11:34 PM
Since you no longer need to build nuke-silos as an add-on to the command center, I think the Ghost is going to be a much more potent nuke-unit. Think about it. You have 4 nuke just sitting at your base. And you are constantly battling it out. So you send 1 ghost to nuke your enemy expansion bases. This is awesome, because you can have 4 nukes stocked up, rather than 1. And by the time the 3rd or 4th nuke is used, you would have already replenished your nukes.
I think nukes will be used way more in SC2.
Borgorb
12-11-2007, 11:47 PM
but also because of the timing the nukes could be fired first and then a drop pod could be launched to mop up
and all wothout having to spend about 1.5k in resources
Ling666
12-12-2007, 1:06 AM
Nukes better be used more. The zerg are winning right now, and heavy firepower needs to be brought in. Seriously, why send in squads of rines when a nuke could hurt the zerg more?
DarkMirror
12-12-2007, 7:47 AM
But the nuke, from what was seen of the game with a few screenshots taken by players, still costs the same. I dont think it will be used much, just like in SC.
Mr.Bad
12-12-2007, 3:59 PM
I agree that it won't be something you see in every game. But I think it will be used a whole lot more. Sort of like in real war. You don't bomb the enemy in every skirmish, but bombing is still a whole lot more effective in the situation it is used in than sending in troops to die.
But the nuke, from what was seen of the game with a few screenshots taken by players, still costs the same. I dont think it will be used much, just like in SC.
On the contrary, the Ghosts have been changed into 1.5-tier units. This means that they'll be readily available in the mid-game or even in the early game (if you rush) compared to SC1 where ghosts are only accessible in the late game.
So several Ghosts (or groups of Ghosts) scattered around the map, combined with the ability to create nukes in this new building rather than an add-on of a command center (nuke silos of SC1), will make nuking the enemy much more likely. Nukes could even be a necessity in most games because of all the brand-new, souped-up units of the other races.
And remember, nukes now require less time to hit the target after it has been laser-designated compered to SC1.
DarkMirror
12-12-2007, 5:25 PM
Yes, but they still cost the same, and do less damage from what others have said. That means that even with a shit load of ghosts and more Missile silos, the nuke itself still costs as much, and is less effective.
Yes, but they still cost the same, and do less damage from what others have said. That means that even with a shit load of ghosts and more Missile silos, the nuke itself still costs as much, and is less effective.
Whoa, just where the hell did they get the info from about the nukes dealing less damage, huh?
DarkMirror
12-13-2007, 6:50 AM
I saw in another thread, they said that nukes just do flat out 500 damage, instead of 2/3 if it was greater.
Ling666
12-13-2007, 6:55 PM
It doesn't make sense for nukes to do percentage damage, but they should still do more than 500 (if that's what it is currently). Maybe something like 1000 right where it hits with it getting less farther out. I saw a nice mod though, where after nukes were fired some little electric storms went around destroying stuff in that area for a few seconds. I thought that it was a good idea to have more effects than just plain damage, but something more random as well.
AzVortez
02-03-2008, 10:43 PM
radiation damage!
although technology at this age, im pretty sure even the basic marine has some sort of anti-radiation.
Yeah, even "at this age" it would be to expect that folks would check the latest post's date. :P
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