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View Full Version : GAS TO Cash


Twitch6000
10-22-2007, 5:39 PM
Well here is a Mini Tutorial for all of you it helps your death counter skill and mapping skill.
Anyways how it works is simple.
You have a trigger always adding gas somehow usally by kills.
Player-player 1
Condition-Killscore is atleast 1

Actions-
Add 1 Gas
Set Kill Score 0
Preserve

Thats for your gas now,how many kills do you want to make the ''CASH''.We will say 10 ok.....ok

Condition-Accumulates exactly 10 gas

Actions-
Subtract 10 gas
Add whatever amount of minerals
preserve

Now you have your cash.Now this can be messed with many ways but,I did it the best way I could think of.Now enjoy.

DarkMirror
10-22-2007, 5:54 PM
You can only set Kill score to zero, not kills. Get it into your head.

Twitch6000
10-22-2007, 5:56 PM
Thats basically what I meant is it that big of a problem?

DarkMirror
10-22-2007, 5:58 PM
Yes. Edit to say "Kill Score". Otherwise every noob will be going "Just Edi7orz the kills, you winz!!!". I want them to say "Edit the kill score."

Also,m if you tell them to edit kills then they wont find the command.

Twitch6000
10-22-2007, 6:00 PM
Yes. Edit to say "Kill Score". Otherwise every noob will be going "Just Edi7orz the kills, you winz!!!". I want them to say "Edit the kill score."

Also,m if you tell them to edit kills then they wont find the command.
Ok will do its just well better not say lol.

Protogod
10-22-2007, 6:06 PM
Darkmirror (like myself) can be very particular about some things, such as this one. We've had numerous mistakes based off of this exact misunderstanding, and it gets old.

Besides, thats the kind of nit-picking you do on occasion. Everyone wants to prove someone wrong, it seems.

Polkaman
01-26-2008, 8:26 PM
Whats the exact trigger? Cause it just keeps giving the gas then money.

Twitch6000
01-27-2008, 1:36 AM
I kinda did the exact trigger for you in the tutorial.Mind giving the triggers you made ?I can probably find the problem ;).

Fwop
01-27-2008, 11:14 AM
You can't change how many units a player killed, you need to use Kill Score. So try,

C: Current Player has at least 1 Kill Score
A: Modify Score for Current Player: Set to 0 Kill Score.
A: Modify Resources for Current Player: Add 1 gas.
A: Preserve Trigger

Your other trigger is fine.

Twitch6000
01-27-2008, 2:59 PM
You can't change how many units a player killed, you need to use Kill Score. So try,

C: Current Player has at least 1 Kill Score
A: Modify Score for Current Player: Set to 0 Kill Score.
A: Modify Resources for Current Player: Add 1 gas.
A: Preserve Trigger

Your other trigger is fine.
hey can have the kill atleast 1 men part thats fine I think the problem is acually him having the force 1.

Make that trigger for each player 1-6.

Then if it doesn't work do what fwop has said.I only am saying this because I have kills atleast 1 of anyunit in a few of my maps.

Fwop
01-27-2008, 6:16 PM
hey can have the kill atleast 1 men part thats fine I think the problem is acually him having the force 1.

Make that trigger for each player 1-6.

Then if it doesn't work do what fwop has said.I only am saying this because I have kills atleast 1 of anyunit in a few of my maps.

No... the problem is the kill at least 1 men. Once you kill something, that trigger will keep going until the end of the game.

migidu
02-08-2008, 7:35 AM
fwop's trigger is better. i cant believe you had confidence to make me use your trigger when it doesnt even work properly.

Twitch6000
02-09-2008, 8:59 AM
i meant no offense. okay, i tried your trigger, they work fine. my bad. just read the posts, the fact his trigger didnt work cause he was unable to imitate your triggers correctly.
I knew that,that is why I told him to use men instead then fwop told him a better way which both ways work.

Fwop
02-09-2008, 1:39 PM
... Twitch, you can't set the amount of kills. Thus, your triggers do not work. Also, using men in the trigger has nothing to do with it (seeing has how you don't use the Kills at least 1 whatever condition).

Protogod
02-09-2008, 1:48 PM
The problem that we are failing to communicate here is in the conditions section of your first trigger. It should be players killscore is at least 1, not "player kills at least 1 unit"

That's all. I don't see why we had to have such a fuss here, and I don't intend to see it again.

Polkaman
08-18-2008, 5:03 PM
Instead of gas, you can always use death counts ;)