View Full Version : Halaa
GenocideAlive
10-17-2007, 9:48 AM
I just spent approximately 2 hours clearing the guards of Halaa with various hoarde interferences, and then a group of 5 rotating teammates and I couldn't win it. Instead, we ended up having to fight 1 epic hoarde guy that ballooned into 4. At their peak, there were 6 people just hanging out waiting for someone to appear so they could jump them. My teammates were a bunch of L66+ newbs with crap gear and totally no clue as to what they should be doing. I think the hoarde probably farmed no less than 30 tokens off of us.
What catapults this from "annoying" to "epic stupid" is that at any one time we had at least 10 people that were trying to do this. Someone would quit after they got frustrated for 5 minutes, and then someone else would join. Rinse, repeat, over a 20 minute period. If those people would all get together and just go for it, it would have worked. But instead, we all had to try for like 10 seconds, then quit.
I kept trying to pick up some extra people on the General channel, but the only thing I did was generate spam from idiots. I did, however, make the decision to leave my guild. They're a bunch of crapass idiots that freak out if you don't say "Congrats" whenever they go from L35 to L36 or pick up a green item. OFC, when I ask for help with Halaa, everybody pretends they didn't see it. Screw you guys, I'm going to Nether to farm gold.
On the matter of the guilds, Most guilds have a group of people that do anything for eachother (it could be compared to the social ladder at school), if ur not in the group dont expect any help, In my WoW life iv been in heaps of guilds.
The best way to do it is join a friends guild or simply make your own
Oh and Ally players seem to be really touchy, when they scream DING!!!!!!111!!!, if u dont say grats, dont expect help from them, i didnt congrats one guy and he remembered it lol
Anoiktos
10-17-2007, 7:01 PM
Alliance are fickle, especially on newer servers and in less established or whoremongering guilds. (large guilds, guilds not made up of friends. If you make an @post in the WOW forums about that guild on your server and you get spammed, usually not a good guild to deal with.)
Though I highly recommend farming (I could never get into it), you probably want to get into doing the 'daily' quests instead, as they give better cash when you do 'em all. (any quests, really - cash ++). If you want to take Halaa, or find a guild that will help you do so, I suggest:
-Do battlegrounds until you run into a few people from the same guild in that battleground who seem to know what they're doing.
-Ask for information about that guild from one of them, using such terms as 'Wow, that was an awesome BG'
-Try to get a trial invitation into their guild, talk around, play some BG's, don't be demanding, and if you like it, stick with it until they see you as a friend and teammate.
THAT kind of guild, one based and formed on PVP, is the kind that will stomp Halaa into the ground at the first sign of epic horde bullshit. Truly Epic guilds are too busy farming, and newbie guilds, while necessary, are too full of, well, newbies - Normal guilds or many PVP guilds tend to be full of whining and/or prima donnas.
Find a good, friendly guild with some serious PVPers who respect themselves and their opponents and you're set.*
*Yes, this is as hard as it seems. I.E. Really hard.
Though I highly recommend farming (I could never get into it), you probably want to get into doing the 'daily' quests instead, as they give better cash when you do 'em all.
Just to point out - On my Druid with epic flight form, maxed mining and herbing - I can make one lap around Terrokar, which is about the amount of time it would take to complete both Skyguard quests (Roughly 22g without repairs or anything). In that same time, if I find at least 10 Terocone, 10 Dreaming Glory, 10 Fel Iron, and 5 Adamantite, I've already gotten more than double what the quests would have given me. What's more - This isn't counting all the Felweed that noone picks, or the hard to get veins that noone knows how to get (IE: Next to 5 mobs, and noone knows how to get the vein without aggro'ing all of them).
To concider Blade's Edge: I can go farm Nagrand's veins for one lap, then make a trip up to Netherstorm, and farm the zone for Adamantite and Netherbloom. So long as I find about 30 Adamantite and 10 Netherbloom, I've made more than those quests would give me. And it's not hard to get those numbers of ore and flowers on my server (In my opinion).
If you don't have an epic amount or have the knowledge of veins / herbs, yes, I will say that Dalies will do you MUCH better. But as far as those that have access to at least herbalism or mining with an epic mount, I'm almost positive you could do better farming those items.
~Larry "Geno" Meyers
ScottieIWU
10-18-2007, 2:18 AM
Alliance are fickle, especially on newer servers and in less established or whoremongering guilds. I'm confused. Alliance are fickle? You've played every server everywhere and know this?
Anyway, pointless Alliance-bashing aside, Halaa is basically useless to any serious pvper at 70. While it is kind of novel and can provide a decent amount of entertainment, most people won't waste time with it compared to BGs or Arenas because the rewards you get are pointless.
That said, it is a fundamental flaw in world PvP in wow. You need x amount of people but you always have 10 less. That X amount of people are always saying "I'll join if you get more" but none of them make the connection that a bigger group will get more people.
It's a terrible, vicious circle, and why I tend to just do Arathi or arenas.
GenocideAlive
10-18-2007, 11:18 AM
Oh, so the tokens or whatever from Halaa are crappage, huh. :/
I dunno, it seems to me Blizzard would be best served by making all tokens of the same vein, but by simply making each task worth X number of tokens. This would make every single aspect of the world relevant, while making some more worthwhile than others (obviously based on difficulty or w/e). I simply can't see how they expect people to actively participate in world PvP if all they do is give good eq for arena shit.
Which, by the way, I need to arena up so I can finally get a decent chestguard. And nothing I have has any resilience worth dick. :/
Anoiktos
10-18-2007, 2:09 PM
I dunno, it seems to me Blizzard would be best served by making all tokens of the same vein, but by simply making each task worth X number of tokens. This would make every single aspect of the world relevant, while making some more worthwhile than others (obviously based on difficulty or w/e). I simply can't see how they expect people to actively participate in world PvP if all they do is give good eq for arena shit.
I agree. They need to rebalance the awards, unify the PVP token system (with perhaps some rewards available only with high faction with a specific zone, so that you still have 'special' zone-specific PVP rewards), and make city-raiding viable by doing something to reduce lag. As it is, world PVP is either a huge gankfest or totally uncontested, in either case not particularly rewarding. Not very fun, imo.
The trinket reward from the marshes is good, though. (at least, I liked it until my mage got crazier trinkets. I think I still have it equipped)
Good places for world PVP:
1. Tarren Mill/Southshore (some of the craziest battles ever there on my server)
2. IF you can get a good gankfest going at Light's Hope, everyone will join in and make the whole zone unusable for a while whilst players maul each other to death in an atmosphere of hostility that makes the argent dawn cringe. (yet stand there like zombies. Hey! some of them ARE zombies.)
3. Outside instance zones. (esp: raid zones, coilfang, respawn for TK in netherstorm)
4. Alterac Valley (but only when the teams elect to play the map like it's supposed to be played, and not like the race it's become. Happened a few times. Didn't get much honor, but it was more fun than I'd had in a long time. Complete, utter chaos, with me getting sniped mid-blizzard while slowing the enemy frontline to a crawl. Glorious.)
Maegtelluma
10-19-2007, 2:22 AM
One thing (that I forgot before) that is worthwhile from Halaa tokens is resilience gems. I believe they are +10 (but it's 100 tokens I think - takes a while). Our shaman uses them in 3v3 I believe.
Edit: GA, I'll probably be on a good bit tomorrow evening if you want to do some battlegrounds or whatever.
Graeme
10-19-2007, 9:08 PM
Blizz had an OK idea with Halaa, but it needs to be altered in a number of ways.
First, they need to add BG-like GY's or something along those lines. I hate the 2-3 minute corpse runs just to be killed on rez.
They also need to tone down the guards. When it comes down to it, unless you have a really well-geared raid, you're going to need to bomb down the guards. And while bombing may be fun the first MAYBE second time, it's boring as crap beyond that. I don't world pvp to fly around dropping bombs on guards that can't attack back, only to be ganked by 20 people on landing :/.
Anyway, gl going far if you want world or BG pvp. My spriest used to be only-BG and world pvp. It's really, really limited and gets incredibly boring. BGs get to the point where you barely have to try to get top kills, least deaths, most damage (and in many cases most healing as well on my spriest). World pvp was pretty much non-existent on my server, so I was already limited there.
Basically, Blizz <3s arena and if you want to progress or have competition at all wrt pvp, you're going to have to love it too.
WarInSerbia
10-20-2007, 9:13 AM
Its hard for me to gather groups,the largest one is up to three players,but I guess you've been stacking up to 30 players.
Oh one more thing,is it posible that one 37 hunter kills some ?? elite Mok'rash?
Some guys talked about it,and they think that he got some buged weapon which gives him 99999999999 attack!!!
GenocideAlive
10-22-2007, 2:58 AM
Oh, wow. So tonight I was playing and going for Halaa. The hoarde managed to get together a good 6 people for defense, so I somehow managed to get about 8 to attack. They got 12. We got 15. They got 18. We got 20. We ran through an attack, a defense, and another attack before we finally conceded. In total I got something like 120 tokens and organized a 25 man raid. That was some nutty, fun stuff.
At one point the melee was so insane that the entire screen was just getting mass-spammed with token creation. Bombing, defending bomb points, and attempting to go for control has to be some of the most chaotic buzz ever. Harder than all that is getting random players to listen to direction. >_< "Yes, Timmy, bombing is fun. However, you're going to get ganked again if you do. Then we're going to have to--god dammit Timmy. I'm not ressing you."
It's obvious that Blizzard's system of organizing raids is really well put together, but unfortunately the macro setup of that city isn't so great. The Graveyard for attackers is idiotic in setup, it must take 5 minutes per corpse run regardless of where you died. Defenders, on the other hand, have a 1 minute cap on pretty much anywhere. That's a little dumb, considering defenders already have a shitton of guards to give them cover. And if they don't, I don't really see why they need another advantage on top of their 5% attk bonus.
All in all, that was glorious to organize, and beautiful to execute. Suck it, hoarde.
Neu(t)ral Damage
10-22-2007, 8:00 PM
Try it again in the middle of the night. I soloed it once XD
GenocideAlive
10-22-2007, 11:01 PM
And got how many tokens?
Neu(t)ral Damage
10-25-2007, 7:13 PM
dunno, didnt notice.
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