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TitanWing
10-15-2007, 9:42 PM
http://www.battle.net/forums/thread.aspx?ForumName=sc2-general&ThreadID=50901


First off, I want to thank everyone for sending in your feedback from our first ever Monthly Discussion Topic about the Protoss Mothership!

Chat with Devs: After bringing up much community feedback from the last Monthly Discussion, Dustin Browder filled me in on the latest role discussions about the current units in game. This is the thought that has lead to the introduction of the Firebat back into StarCraft II.

Furthermore, they have also changed the Terran Cobras abilities to take on what was previous known as the Protoss Stasis Orb (which is now removed from the game). The Terran Cobra now acts as a slowing unit, with an electrical attack. In addition, many of the units already seen in game are having their roles re-evaluated, to again make sure that every unit has a distinct role in StarCraft II.

As always, feel free to give the Devs and I a w00t if your enjoying these Q&As!

---StarCraft II Q&A Batch 17---

1. Will the defensive matrix of the Terran Nomad apply to enemy units within its AoE (Area of Effect)? (www.starcraft2forum.org)

Yes, the Terran Nomads Defense Matrix ability will affect both friendly and enemy units, thus using this ability on a position that the player can hold will be wise.


2. What helps to delineate the Thor and Battlecruiser as both being high-tier support units? Lots of concern over this duality? (www.starcraft.org)

Currently, the Thor has splash damage, whereas the Battlecruiser has direct damage in its attack. We definitely agree with most of the community that the Thors role overlaps with various other roles on the Terran Faction, thus we may modify that role or possibly cut the unit.

3. Will there be any consideration of having an oceanic battle.net server? (www.starcraft2.com.au)

Unfortunately, this has not been decided yet, as many aspects of Battle.net has still yet to be implemented.

4. Will the Protoss Colossus be able to walk over Supply Depots like over cliffs? (www.broodwar.de)

This is an issue that is still being discussed quite a bit. We like how when enemy units enter your base, they are forced to deal with the layout of your base, but at the same time we are also dealing with the realism factor, where cliff climbing Colossuses ought to be able to step over Supply Depots. Many issues we face are similar to those debated amongst the community, and for this particular topic we dont yet have a final answer.

5. An obvious goal (among many) for Starcraft2 is to maintain the profile of being an E-Sport. What facet do you consider more integral to the growth of that ideal: An extremely high skill ceiling that demands years upon years to achieve mastery, or an extraordinarily large base of interested players to provide the attention that such a sport needs in order to succeed and grow? Obviously both are important, but when it comes to design ideals, what has more pull? Accessibility or Longevity? Mora (www.teamliquid.net)

I think for e-sport we need the high skill ceiling. Though really as you say, both are very important. As designers we have spent years focusing on accessibility. Ideas must be accessible to even be put into the game. So we are just not as worried about making the game accessible. That will happen. What we are focused on, what is the more challenging problem is making the game last for years and years and years. So in our development cycle at the moment, longevity definitely has the larger pull. Longevity is the harder problem to solve, so we put way more effort into making the game as challenging as possible to master. Dustin Browder, Lead Designer of StarCraft II

6. How will unit collision and stacking be handled ? Can flying units pass on top the Colossus or is it blocking ? (www.sc2blog.com)

No, the Colossus will not block a flying unit.

In terms of collision and stacking, units first always follow your order, and when it completes your order, they will stop and spread out. The area in which those units spread out will be slightly less than in the original StarCraft.

---End of Transmission---
Looks like Blizz just MIGHT get rid of the Thor!!!

tremaparagon
10-15-2007, 11:31 PM
NOOOOOO, dont kill the walking command center...i mean thor.

TitanWing
10-15-2007, 11:35 PM
*walking battlecruiser

Ktan
10-16-2007, 1:32 PM
"Thors role overlaps with various other roles on the Terran Faction, thus we may modify that role or possibly cut the unit."

http://uk.youtube.com/watch?v=MsyOr71F-0w

:P

3Vee
10-16-2007, 1:57 PM
What the heck. All the fuss is actually getting somewhere. :D

SlickR
10-16-2007, 3:36 PM
Yeah now they still need to modify either the battlecruiser or banshee so their abilities don't overlap!
Anyways good thing blizzard notices these things!

Mjolniir
10-16-2007, 4:28 PM
axe the thor, and remove plasma torps.

'cause the banshee's just too good!:cool:

Basan
10-16-2007, 5:01 PM
Thors role overlaps with various other roles on the Terran Faction, thus we may modify that role or possibly cut the unit.

Tell me something new about it. Geniuses. :P
All the rest seems interesting enough to keep us on our toes, though. ;)

Edit add:
http://uk.youtube.com/watch?v=MsyOr71F-0w

:P

*Ugh* Not Mika. >_<

TitanWing
10-16-2007, 6:07 PM
axe the thor, and remove plasma torps.

'cause the banshee's just too good!:cool:
I say REPLACE the plasma torps. I like the idea of two BC abilities, but the torps need to go to prevent overlap.

SilverCrusader
10-16-2007, 8:52 PM
I hope they keep all the stuff they're cutting for use in the editor, that way I can make a map and see what it would be like to have the thor.

ChimTheGrim21
10-16-2007, 11:24 PM
I like the idea of Colossus being able to climb over supply depots, but I would want the depots to get an upgrade that would disallow their ability to climb over.

3Vee
10-16-2007, 11:52 PM
o.O No. Either it can't climb, or there's no upgrade. Colossus is a high-end unit, and the trumping has to stop somewhere.

Protogod
10-16-2007, 11:56 PM
o.O No. Either it can't climb, or there's no upgrade. Colossus is a high-end unit, and the trumping has to stop somewhere.


Yeah, this gets retarded when it's like "this unit can upgrade this ability but that unit's upgrade cancells it, but if you upgrade it again the ability still works, but if they have full energy it cuts effectiveness 75% but if you use templars too then you get +25% attack and then"

which is a pointless, less-than-creative cycle.

TitanWing
10-17-2007, 10:35 AM
I like the idea of Colossus being able to climb over supply depots, but I would want the depots to get an upgrade that would disallow their ability to climb over.It's because of the upgrade to the depot idea that I am against Colossi climbing buildings.

Ktan
10-17-2007, 1:55 PM
*Ugh* Not Mika. >_<

To clarify:
Everybody's going to Love Today
Gonna Love Today
Love Today.

Basan
10-17-2007, 4:07 PM
To clarify:
Everybody's going to Love Today
Gonna Love Today
Love Today.

The lyrics fit the situation perfectly, although the artist music in general... :P and that was my point all along.

Mjolniir
10-17-2007, 4:40 PM
I like the idea of Colossus being able to climb over supply depots, but I would want the depots to get an upgrade that would disallow their ability to climb over.


that is like: terran has siege tanks, which pwn zerglings, so lets make zerglings invulnerable to the ST's weapons!

oh, oh wait: bcs get raped by scourge, so lets give them an anti-scourge weapon so the sourge cant destroy bcs!

or...

or...

or...

or Geist's(FPS for NGC) hyper ablitity, activate it, mass bullets at head, deactivate it, and one dead guy, rinse, repeat!

that sort of thinking is what makes potentialy good games less fun than using sand paper for toilet paper.

Mr.Bad
10-17-2007, 7:55 PM
I think Collossi should be able to climb supply depots. It would add another element of strategy, walling only works so well.

But the upgrade to the depot just makes me shudder.

Faiien
10-17-2007, 10:11 PM
a small joke on the side about the bunkers
protoss
if the protoss are so "advance" y cant they get past a lil house on the prarie
zerg
youd think with claw that sharp they could climb stuff XD

sdbolts11
10-18-2007, 11:47 PM
Oh well, my salute to the mighty Thor. It was nice knowing you :)

ChimTheGrim21
10-19-2007, 2:32 AM
Well.. I guess about 4 people shot down the upgrade notion, but I still want Colossus to climb the depots. How about making the colossus walk a little slower on top of buildings?

One more quick question.. are multiple colossus(es) (as in plural form) refered to as Colossi or Colossus, or Colossuses?

Basan
10-19-2007, 6:06 AM
Chim', the correct form to grammatically address to more than one Colossus is the term Colossi. ;)

As for the issue of allowing Colossi to march over Supply Depots, I'd say no even if it doesn't look too realistic. Or else the 'Tossies would gain a clear advantage to counter it. But if we going to let'em do so then to be fair all cliff passing units (Reapers and Stalkers at the moment) should be able to do the same. :P

DarkMirror
10-19-2007, 6:23 AM
Stalkers couyld anyways. They would just teleport to the other side.

Basan
10-19-2007, 6:26 AM
Stalkers couyld anyways. They would just teleport to the other side.

I realise that with them being the exception. Hence my parenthesis remark with describing the cliff crossing units "at the moment". We don't know about any counterpart by the Zerg still (or new units to appear into the racial factions already disclosed). Nydus worms (with scouts close to walling Depots) anyone? ;)

Thedutchjelle
10-19-2007, 7:16 AM
I wonder who send the question from SC.org and how he did it.

Anyway, nice update. Imo nothing really important.

DarkMirror
10-19-2007, 7:22 AM
I think they just find arguments and take the prevailing factor of them. Theres been a lot of fighting over the fact that the Thor is just a walking battlecruiser over here.

Faiien
10-21-2007, 5:25 PM
kinda amazes me that devs would actually take time to read our thread section and pull a question from it. iam guessing someone here is working for them XD jk...or am i?

Protogod
10-21-2007, 5:30 PM
kinda amazes me that devs would actually take time to read our thread section and pull a question from it. iam guessing someone here is working for them XD jk...or am i?


the .org fills out a monthly feedback report filled with ~20 separate topics of interest (specifically relating to our site) in various categories.

TitanWing
10-21-2007, 7:56 PM
the .org fills out a monthly feedback report filled with ~20 separate topics of interest (specifically relating to our site) in various categories.
I didn't know that...

Protogod
10-21-2007, 7:59 PM
We also nominate members for interviews and send santa claus your christmas lists.

ggnore

TitanWing
10-21-2007, 8:35 PM
Add an xbox 360 Elite to that list.