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View Full Version : Starcraft vs Starcraft 2 tactics?


SlickR
10-11-2007, 12:38 PM
Hi everyone. Do you think Starcraft is the ultimate tactical RTS or will Starcraft 2 be even better?

Please note this is not a fighting or flaming thread over your believs on what is/will be better game, this is a thread for discussions about these 2 games with explanations on why you think your point of view is right.
Please give couple of ways you see units can be used and explanation on why it would be effective, otherwise don't consider posting in this thread!

Personally with couple of nerfs i see Starcraft 2 even now without knowing anything about the Zerg tacticly more advanced than starcraft.

For example the protoss the gameplay mechanics - warp-in and the new transporter ability to create a power field anywhere it wishes.

Another way the phase prism that can be used is to make a path for a defensive structure to move all the way up to the enemy.

Then here is the stalkers blink ability, immortal hardened shield that can be used to support an infiltration units that are to attack a heavily defended positions.
The here are also the colossus that can climb hills and stuff and can be a good counter against siege tanks on higher grounds as well as really powerful with normal melee units.

Next is the phoenix overload ability that can either pwn all air units or just be avoided and destroyed very easily which is very balanced.

The we have the specialised warp ray which sord of a special situations unit but it can be used to destroy strong units like the thor, battlecruiser and buildings.

Ofcourse here is the zealot which you can choose if you want to upgrade it with the special charge ability or mauby go for more damage or armor, this opens a lot of strategies.

For the terrans i see the reapers very effective for early rushes in maps with lots of high terrain and disabling the enemy very early on with its drop bombs.

Another great tactical unit now is the battlecruiser, if in starcraft the battlecruiser was sord of tank units to support the main army now it is more of attack unit abble to specialize in gorund units or mass power with its yamoto canon. The viking with its transformation ability which i see as a extreme powerful counter for melee or air-to-air units, even mauby imba in this view.

The ghost now serves a bigger purpose instead of just being there or droping nukes on noobs in starcraft. Now it actually is a more powerful unit that can be used in various situations.

Ahzz
10-11-2007, 2:56 PM
Another way the phase prism that can be used is to make a path for a defensive structure to move all the way up to the enemy.
naah. Once you learn SC a bit more, you will understand why this doesnt work.
But to make it short, it's expensive and it's VERY easy to destroy, overall not worth the cost.

For example the protoss the gameplay mechanics - warp-in and the new transporter ability to create a power field anywhere it wishes.

hmm yes may be useful in some situations but not in attacking in general. You can warp in units by using warp gates. And after you want to warp in something, it will gain hitpoints and shields just like buildings, and after its completed it becomes useable. it is even killable while warping. However, if you cant attack yet and terran hasnt moved out yet for example, setting up phase prisms and using warp gates to reduce rally point duration and all may be useful. Also to bring defense to an expansion instead of bringing it from other side of the map.

The here are also the colossus that can climb hills and stuff and can be a good counter against siege tanks on higher grounds as well as really powerful with normal melee units.

and siege tanks are separated a bit from each other, splash damage = useless. Then they do so heavy pounding with the siege mode, that they'll be taken down easily. Besides, if zerglings take maybe... 3 seconds or something to die from a single laser, hard to say, then siege tank would take 15 seconds, which is a huge lot of time in a game like starcraft. By that time your colossus have been killed.

Next is the phoenix overload ability that can either pwn all air units or just be avoided and destroyed very easily which is very balanced.
too bad no one will be using the units overload ability is attacking so horrible as dustin browder. Sure in theory it can be very good if you have enough of them, but not otherwise, unless mutas are wounded. The thing is, its not impossible to predict when the overload comes. It lasts maybe 7 seconds or something, and it will only take few seconds at most to move out of overload way. therefore once its done for, close up again and boom. But yeah its useful atleast in big battles I guess?

The we have the specialised warp ray which sord of a special situations unit but it can be used to destroy strong units like the thor, battlecruiser and buildings.
thank you captain obvious

Ofcourse here is the zealot which you can choose if you want to upgrade it with the special charge ability or mauby go for more damage or armor, this opens a lot of strategies.
if you've played SC even on a bit higher level, it'd be damn outright OBVIOUS that speed comes before pretty much any upgrades. it doesnt only help in advancing/moving around in general, it also helps a HUGE deal in attacks as well. for example speed upgraded lings with inferior quantity > a bigger army without speed. this is a fact.

For the terrans i see the reapers very effective for early rushes in maps with lots of high terrain and disabling the enemy very early on with its drop bombs.
if my estimation is correct, those drop bombs deal maybe 75 damage each, you'd need quite a bit of them to destroy even a single pylon. Overall you're slowed more yourself if he acts in a decent manner. Depends, but yea.

The viking with its transformation ability which i see as a extreme powerful counter for melee or air-to-air units, even mauby imba in this view.
depends of melee. Depends of air.



eh, overall, sorry for sounding sarcastic or something, but all you stated was obvious which we have already seen. (mostly neways)

Twitch6000
10-11-2007, 3:52 PM
Starcraft will be best cause for a 2d rts it toke everything to limits.Plus starcraft 2 is looking more and more like wc3 in space :l.So yeah starcraft FTW :D.

Mjolniir
10-11-2007, 5:40 PM
phoenix may replace reaver drop for expos, why risk reavers AND shuttles when you can fly in a phoenix, overload on his workers, and be on you way.

not to say reav drops wont still be used.

obtw, ahzz is right, almost all of that is obvious and we knew all of it already :shiftyr: not to mention that blizzard has provided strats with all unit excluding the thor

tremaparagon
10-11-2007, 5:58 PM
SC2 is looking like Warcraft 3 in space
When SC1 was being made their earliest versions actually looked like WC1 in space
Luckly they chose to change it and make it SC
Now they should not make SC2 = WC3 in space
SC2 units are the shizz-nit, but WC3 was too complicated and that made it bad, while SC1's unique balance of simplicity and complexity made it gud.

SlickR
10-11-2007, 6:25 PM
Basan i've spent 10 minutes on my second post and you delete it!????
My reply was in the quote and the ppppp was in order to post it beacose my text is not counted in the quotes!
Please undo the deletition and if you really want to help you can just out-quote the whole post so that only custom quotes are shown.!

Protogod
10-11-2007, 6:37 PM
Basan i've spent 10 minutes on my second post and you delete it!????
My reply was in the quote and the ppppp was in order to post it beacose my text is not counted in the quotes!
Please undo the deletition and if you really want to help you can just out-quote the whole post so that only custom quotes are shown.!
The quote was immensely long and already seen on this forum. That was a totally unnecessary spam post regardless. The deletion stands.

Basan
10-14-2007, 4:32 PM
Basan i've spent 10 minutes on my second post and you delete it!????
My reply was in the quote and the ppppp was in order to post it beacose my text is not counted in the quotes!

In the future address these things through PM's, not publicly. *Hint, hint*

Furthermore two to three liners fuelled quips, badly using the quote tools at hand just served to enlarge the "which is which and what belongs to whom" mess you've made (and were trying to instill).

Kawagata
10-15-2007, 1:47 AM
actually i think the prism thingy can be used to leap frog cannons?? unless they pull a ghost buster and their fields can't cross.

Basan
10-15-2007, 5:34 PM
actually i think the prism thingy can be used to leap frog cannons?? unless they pull a ghost buster and their fields can't cross.

For that successfully occur they'll need two Phase Prisms. One to advance and set the Psionic matrix and the other to provide matrix while the Cannons are below it. Once the 2nd sets it the Cannons will move under it and the farther back Phase Prism will advance to take the lead. As you can see, it seems to be costly, both in the resources department and in the micro' one too.