h0bgawblin
10-07-2007, 12:41 PM
CP or CONTRIBUTION POINTS
Contribution points will be DKP but a little different. Players who participate in certain events will earn contribution points. All events are marked at a certain worth per hour, and those participating in the event will get those points. Players will have a cap of contribution points at 100. All items will have a cp value which will be determined by this formula (Amount of people applying for the item x 2 + the estimated rank of the item x 2 = the cp value of an item). The value of that item will be subtracted from your over all cp. The rank of the item will be determined by a chart, that chart will be made by the class leaders and officers. Items will cost cp even if you only “kind of” want it. If an item is an upgrade for you, and no one is taking the upgrade, you might be forced to take the item. If that decision is made, the cp cost will be cut in half.
Progression events are equal to 5 points an hour.
Farm events are equal to 0-1 point an hour.
*note* Events in PVE and PVP are considered to be bosses/stages. For example, if we have the first boss of an instance on farm status, that boss will be worth 1 point per hour and 1 point per down. However, if the second boss is not on farm status, the points per hour will be adjusted to 5 points per hour even when clearing to that boss. Downing a progression boss is equal to 10 points. *note*
Guild farming events (for mats, gold, or anything that the guild needs) are equal to 3-4 points an hour depending on how tedious the farming will be.
With the cp (contribution points) per hour system, all players are free to come into and leave the event as they please. This guild will be geared for more casual gamers thusly, but will reward players who put more effort into the game/guild. There will also be a loot council to make sure the loot is evenly distributed to through the guild. This loot council will include of all of the officers, 3 players (these will be rotated so that everyone can be on the loot council), as well as the class leader(s) which represent the class(es) most suitable for the item.
CLASS LEADERS
Class leaders are hand selected by officers. The class leaders will be responsible for many things, including but not limited to the following,
-Responsible for invites of that class to a raid. This will be monitored heavily, and we will make sure no favoritism is allotted. Everyone will raid so long as they have shown their willingness to contribute to the guild. By contribution, I don't mean you've played 200 hours that week or month. By contribution, I mean you haven't been offline for 5 days in a row or haven't shown signs of mooching (mooching will be covered in the mooching section, yeah, it has it's own section >.<). This ratio is reset every month to forgive time that has been taken off for real life reasons.
-Responsible for keeping track of his classes gear. In other words, if there is a fight which you are not geared for, he will tell you what, where, and how to get geared for it. If you show lack of initiative in getting your gear (initiative is held in comparison to how quickly your other class mates have gather their equipment, as to be fair).
-As mentioned above, class leaders will be responsible for voicing their opinions as to who gets items in the class. The class leaders voice will count for a lot, as he will know the most about his players and the class, but a majority vote still rules.
-They will also be in charge of managing a 5-7 player rouster. By managing, I mean looking at the class specific recruiting forum, and filing trial runs for the potential recruits.
-Class leaders work very hard and thusly are given the ability to participate in officer's council. However, they cannot vote.
OFFICERS
Now we go into officers and guild leaders roles in the guild. Officers will be players who will have the most influence in the guild. They will be able to kick players from the guild (as a group decision, no one officer has permission to simply boot a player from the guild, unless he has violated one of our zero tolerance rules). They will be able to, as a group, decide the schedules, and make changes to the charter as seen fit by a majority vote. The majority vote can be vetoed by the guild leader. If the majority vote is unanimous however, the guild leader must accept the officer’s vote.
Officer Jobs
Enforcer – The enforcer is responsible for enforcing the charter. While all officers have this role, the enforcer has the ability to file someone (who ever that someone is, player or guild leader) in violation of the charter. It’s a serious claim, anyone in violation of the charter, is in danger of being demoted. The enforcer is the officer who will be most vigilant for any kind of corruption. Anyone found in violation of the charter will be brought to the officer’s council. Enforcer also handles the CP spread sheet.
Task Manager – This officer will be in charge of the schedule the guild operates on. General guide lines of the schedule must be followed, but he is free to fill those guide lines with what ever suggestions he see’s fit. Task manager must bring all schedule suggestions to a player vote.
PVE officer – This officer will be responsible for organizing/filing player versus npc events. This includes pulling the class leaders together to discuss what items of the event belong to certain classes, reading all player suggestions, and coming up with a good approach to the events. The approach will be the time and effort the guild wants to put into the event. He must consider the guilds recourses and avg. player dedication when putting together an event. All events must first go through the task manager.
RVR Officer- This officer will be responsible for recommending RVR events to the task manager. He will also be responsible for assembling his personal strategy team. Any ranked player can be added to the strategy team. The strategy team will be in charge of establishing the strategies we will use in RVR. The same team will be responsible for organizing teams and handing out missions to those teams. They will also elect a team captain for every team.
Tech officer- This officer is responsible for maintaining and establishment of the site as well as the ventrilo server. This officer job can be filled by other officers, as this job does not have a conflict of interest. Tech officer can make changes to ventrilo or the site without consent from the council. However, if the tech officer makes the background of the site flowers, he will be killed for treason.
GUILD LEADER
Though the most powerful individual in the guild, he is very limited. He may veto the officers, but that is the extent of his power. He essentially is an officer with the power to veto. If the guild leader goes against this policy, I will walk to his house and proceed to give him a pink belly until he’s deemed obedient.
PLAYERS
Players may not hold individual power in the guild, but will often be able to vote on almost all aspects of the guild. Players are what make the guild. Thusly, as a group, players have more power than anyone. A 90% vote can overturn a guild leaders decision or veto. An 80% vote can overturn the decision of an officer council. All scheduling and changes must go through a voting stage to be approved by the players before the change. If players vote 41% no in a schedule vote, the schedule will not be changed. If players vote 30% no on the schedule vote, the schedule will be taken to the officers council to be revised in an attempt to meet everyone’s needs. Officer councils are held once a week and emergency meetings may only be called once every other week.
Player jobs
Player representatives- This role is present to protect all players’ interests. These representatives will be nominated and voted on by players. A unanimous decision among the three player representatives will result in one vote during an officer council. Player representatives also double as enforcers, but must consult with the enforcer before a complaint is brought to the officer’s council. Representatives must read complaints that are filed. If you find that a player representative is not doing his or her job and you have a complaint, file it directly to the enforcer.
ZERO TOLERANCE RULES
Zero Tolerance rules consist of the following. You will be kicked without hesitation if you are in violation of them. More zero tolerance rules will be added if necessary. No one will be kicked for zero tolerance rules that are not listed here.
-Continuing to go against an officer’s request to stop engaging in an action considered offensive to the guilds members. If you feel like you've been kicked unfairly, you are free to protest to the guild leader. If your protest is ligament, the officer will be demoted.
-Not logging on for 3 months without notice. You can't protest this, give us notice and don't leave the guild hanging. I don't want this game to be some sort of obligation, but not notifying us prevents us from operating at a clean level.
RECRUITMENT
Players are expected to have a certain level of maturity. As we cannot check for age during recruitment, we simply ask that you don’t make too many potty jokes. Such jokes include but are not limited to, LAWL I FARTED, the act of burping over vent, and telling people you have to take a dump the size of Texas. Humor aside, simply try to get along with guild mates and be somewhat open minded.
Recruits must gain 100cp within two months or less. Once 100cp is earned, you will reset to 0 cp and be considered a full member. Recruits cannot get any loot aside from items that no body else wants. Recruits are also prohibited from voting.
SCHEDULE GUIDELINES/RULES
-All events are optional,
-In total, guild events over the week cannot pass 17 hours. This is subject to change
Longer and revised. God I wonder if anyone was patient enough to read it :P
Contribution points will be DKP but a little different. Players who participate in certain events will earn contribution points. All events are marked at a certain worth per hour, and those participating in the event will get those points. Players will have a cap of contribution points at 100. All items will have a cp value which will be determined by this formula (Amount of people applying for the item x 2 + the estimated rank of the item x 2 = the cp value of an item). The value of that item will be subtracted from your over all cp. The rank of the item will be determined by a chart, that chart will be made by the class leaders and officers. Items will cost cp even if you only “kind of” want it. If an item is an upgrade for you, and no one is taking the upgrade, you might be forced to take the item. If that decision is made, the cp cost will be cut in half.
Progression events are equal to 5 points an hour.
Farm events are equal to 0-1 point an hour.
*note* Events in PVE and PVP are considered to be bosses/stages. For example, if we have the first boss of an instance on farm status, that boss will be worth 1 point per hour and 1 point per down. However, if the second boss is not on farm status, the points per hour will be adjusted to 5 points per hour even when clearing to that boss. Downing a progression boss is equal to 10 points. *note*
Guild farming events (for mats, gold, or anything that the guild needs) are equal to 3-4 points an hour depending on how tedious the farming will be.
With the cp (contribution points) per hour system, all players are free to come into and leave the event as they please. This guild will be geared for more casual gamers thusly, but will reward players who put more effort into the game/guild. There will also be a loot council to make sure the loot is evenly distributed to through the guild. This loot council will include of all of the officers, 3 players (these will be rotated so that everyone can be on the loot council), as well as the class leader(s) which represent the class(es) most suitable for the item.
CLASS LEADERS
Class leaders are hand selected by officers. The class leaders will be responsible for many things, including but not limited to the following,
-Responsible for invites of that class to a raid. This will be monitored heavily, and we will make sure no favoritism is allotted. Everyone will raid so long as they have shown their willingness to contribute to the guild. By contribution, I don't mean you've played 200 hours that week or month. By contribution, I mean you haven't been offline for 5 days in a row or haven't shown signs of mooching (mooching will be covered in the mooching section, yeah, it has it's own section >.<). This ratio is reset every month to forgive time that has been taken off for real life reasons.
-Responsible for keeping track of his classes gear. In other words, if there is a fight which you are not geared for, he will tell you what, where, and how to get geared for it. If you show lack of initiative in getting your gear (initiative is held in comparison to how quickly your other class mates have gather their equipment, as to be fair).
-As mentioned above, class leaders will be responsible for voicing their opinions as to who gets items in the class. The class leaders voice will count for a lot, as he will know the most about his players and the class, but a majority vote still rules.
-They will also be in charge of managing a 5-7 player rouster. By managing, I mean looking at the class specific recruiting forum, and filing trial runs for the potential recruits.
-Class leaders work very hard and thusly are given the ability to participate in officer's council. However, they cannot vote.
OFFICERS
Now we go into officers and guild leaders roles in the guild. Officers will be players who will have the most influence in the guild. They will be able to kick players from the guild (as a group decision, no one officer has permission to simply boot a player from the guild, unless he has violated one of our zero tolerance rules). They will be able to, as a group, decide the schedules, and make changes to the charter as seen fit by a majority vote. The majority vote can be vetoed by the guild leader. If the majority vote is unanimous however, the guild leader must accept the officer’s vote.
Officer Jobs
Enforcer – The enforcer is responsible for enforcing the charter. While all officers have this role, the enforcer has the ability to file someone (who ever that someone is, player or guild leader) in violation of the charter. It’s a serious claim, anyone in violation of the charter, is in danger of being demoted. The enforcer is the officer who will be most vigilant for any kind of corruption. Anyone found in violation of the charter will be brought to the officer’s council. Enforcer also handles the CP spread sheet.
Task Manager – This officer will be in charge of the schedule the guild operates on. General guide lines of the schedule must be followed, but he is free to fill those guide lines with what ever suggestions he see’s fit. Task manager must bring all schedule suggestions to a player vote.
PVE officer – This officer will be responsible for organizing/filing player versus npc events. This includes pulling the class leaders together to discuss what items of the event belong to certain classes, reading all player suggestions, and coming up with a good approach to the events. The approach will be the time and effort the guild wants to put into the event. He must consider the guilds recourses and avg. player dedication when putting together an event. All events must first go through the task manager.
RVR Officer- This officer will be responsible for recommending RVR events to the task manager. He will also be responsible for assembling his personal strategy team. Any ranked player can be added to the strategy team. The strategy team will be in charge of establishing the strategies we will use in RVR. The same team will be responsible for organizing teams and handing out missions to those teams. They will also elect a team captain for every team.
Tech officer- This officer is responsible for maintaining and establishment of the site as well as the ventrilo server. This officer job can be filled by other officers, as this job does not have a conflict of interest. Tech officer can make changes to ventrilo or the site without consent from the council. However, if the tech officer makes the background of the site flowers, he will be killed for treason.
GUILD LEADER
Though the most powerful individual in the guild, he is very limited. He may veto the officers, but that is the extent of his power. He essentially is an officer with the power to veto. If the guild leader goes against this policy, I will walk to his house and proceed to give him a pink belly until he’s deemed obedient.
PLAYERS
Players may not hold individual power in the guild, but will often be able to vote on almost all aspects of the guild. Players are what make the guild. Thusly, as a group, players have more power than anyone. A 90% vote can overturn a guild leaders decision or veto. An 80% vote can overturn the decision of an officer council. All scheduling and changes must go through a voting stage to be approved by the players before the change. If players vote 41% no in a schedule vote, the schedule will not be changed. If players vote 30% no on the schedule vote, the schedule will be taken to the officers council to be revised in an attempt to meet everyone’s needs. Officer councils are held once a week and emergency meetings may only be called once every other week.
Player jobs
Player representatives- This role is present to protect all players’ interests. These representatives will be nominated and voted on by players. A unanimous decision among the three player representatives will result in one vote during an officer council. Player representatives also double as enforcers, but must consult with the enforcer before a complaint is brought to the officer’s council. Representatives must read complaints that are filed. If you find that a player representative is not doing his or her job and you have a complaint, file it directly to the enforcer.
ZERO TOLERANCE RULES
Zero Tolerance rules consist of the following. You will be kicked without hesitation if you are in violation of them. More zero tolerance rules will be added if necessary. No one will be kicked for zero tolerance rules that are not listed here.
-Continuing to go against an officer’s request to stop engaging in an action considered offensive to the guilds members. If you feel like you've been kicked unfairly, you are free to protest to the guild leader. If your protest is ligament, the officer will be demoted.
-Not logging on for 3 months without notice. You can't protest this, give us notice and don't leave the guild hanging. I don't want this game to be some sort of obligation, but not notifying us prevents us from operating at a clean level.
RECRUITMENT
Players are expected to have a certain level of maturity. As we cannot check for age during recruitment, we simply ask that you don’t make too many potty jokes. Such jokes include but are not limited to, LAWL I FARTED, the act of burping over vent, and telling people you have to take a dump the size of Texas. Humor aside, simply try to get along with guild mates and be somewhat open minded.
Recruits must gain 100cp within two months or less. Once 100cp is earned, you will reset to 0 cp and be considered a full member. Recruits cannot get any loot aside from items that no body else wants. Recruits are also prohibited from voting.
SCHEDULE GUIDELINES/RULES
-All events are optional,
-In total, guild events over the week cannot pass 17 hours. This is subject to change
Longer and revised. God I wonder if anyone was patient enough to read it :P