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h0bgawblin
10-07-2007, 12:41 PM
CP or CONTRIBUTION POINTS

Contribution points will be DKP but a little different. Players who participate in certain events will earn contribution points. All events are marked at a certain worth per hour, and those participating in the event will get those points. Players will have a cap of contribution points at 100. All items will have a cp value which will be determined by this formula (Amount of people applying for the item x 2 + the estimated rank of the item x 2 = the cp value of an item). The value of that item will be subtracted from your over all cp. The rank of the item will be determined by a chart, that chart will be made by the class leaders and officers. Items will cost cp even if you only “kind of” want it. If an item is an upgrade for you, and no one is taking the upgrade, you might be forced to take the item. If that decision is made, the cp cost will be cut in half.

Progression events are equal to 5 points an hour.

Farm events are equal to 0-1 point an hour.

*note* Events in PVE and PVP are considered to be bosses/stages. For example, if we have the first boss of an instance on farm status, that boss will be worth 1 point per hour and 1 point per down. However, if the second boss is not on farm status, the points per hour will be adjusted to 5 points per hour even when clearing to that boss. Downing a progression boss is equal to 10 points. *note*

Guild farming events (for mats, gold, or anything that the guild needs) are equal to 3-4 points an hour depending on how tedious the farming will be.

With the cp (contribution points) per hour system, all players are free to come into and leave the event as they please. This guild will be geared for more casual gamers thusly, but will reward players who put more effort into the game/guild. There will also be a loot council to make sure the loot is evenly distributed to through the guild. This loot council will include of all of the officers, 3 players (these will be rotated so that everyone can be on the loot council), as well as the class leader(s) which represent the class(es) most suitable for the item.

CLASS LEADERS

Class leaders are hand selected by officers. The class leaders will be responsible for many things, including but not limited to the following,

-Responsible for invites of that class to a raid. This will be monitored heavily, and we will make sure no favoritism is allotted. Everyone will raid so long as they have shown their willingness to contribute to the guild. By contribution, I don't mean you've played 200 hours that week or month. By contribution, I mean you haven't been offline for 5 days in a row or haven't shown signs of mooching (mooching will be covered in the mooching section, yeah, it has it's own section >.<). This ratio is reset every month to forgive time that has been taken off for real life reasons.

-Responsible for keeping track of his classes gear. In other words, if there is a fight which you are not geared for, he will tell you what, where, and how to get geared for it. If you show lack of initiative in getting your gear (initiative is held in comparison to how quickly your other class mates have gather their equipment, as to be fair).

-As mentioned above, class leaders will be responsible for voicing their opinions as to who gets items in the class. The class leaders voice will count for a lot, as he will know the most about his players and the class, but a majority vote still rules.

-They will also be in charge of managing a 5-7 player rouster. By managing, I mean looking at the class specific recruiting forum, and filing trial runs for the potential recruits.

-Class leaders work very hard and thusly are given the ability to participate in officer's council. However, they cannot vote.

OFFICERS

Now we go into officers and guild leaders roles in the guild. Officers will be players who will have the most influence in the guild. They will be able to kick players from the guild (as a group decision, no one officer has permission to simply boot a player from the guild, unless he has violated one of our zero tolerance rules). They will be able to, as a group, decide the schedules, and make changes to the charter as seen fit by a majority vote. The majority vote can be vetoed by the guild leader. If the majority vote is unanimous however, the guild leader must accept the officer’s vote.

Officer Jobs

Enforcer – The enforcer is responsible for enforcing the charter. While all officers have this role, the enforcer has the ability to file someone (who ever that someone is, player or guild leader) in violation of the charter. It’s a serious claim, anyone in violation of the charter, is in danger of being demoted. The enforcer is the officer who will be most vigilant for any kind of corruption. Anyone found in violation of the charter will be brought to the officer’s council. Enforcer also handles the CP spread sheet.

Task Manager – This officer will be in charge of the schedule the guild operates on. General guide lines of the schedule must be followed, but he is free to fill those guide lines with what ever suggestions he see’s fit. Task manager must bring all schedule suggestions to a player vote.

PVE officer – This officer will be responsible for organizing/filing player versus npc events. This includes pulling the class leaders together to discuss what items of the event belong to certain classes, reading all player suggestions, and coming up with a good approach to the events. The approach will be the time and effort the guild wants to put into the event. He must consider the guilds recourses and avg. player dedication when putting together an event. All events must first go through the task manager.

RVR Officer- This officer will be responsible for recommending RVR events to the task manager. He will also be responsible for assembling his personal strategy team. Any ranked player can be added to the strategy team. The strategy team will be in charge of establishing the strategies we will use in RVR. The same team will be responsible for organizing teams and handing out missions to those teams. They will also elect a team captain for every team.

Tech officer- This officer is responsible for maintaining and establishment of the site as well as the ventrilo server. This officer job can be filled by other officers, as this job does not have a conflict of interest. Tech officer can make changes to ventrilo or the site without consent from the council. However, if the tech officer makes the background of the site flowers, he will be killed for treason.

GUILD LEADER

Though the most powerful individual in the guild, he is very limited. He may veto the officers, but that is the extent of his power. He essentially is an officer with the power to veto. If the guild leader goes against this policy, I will walk to his house and proceed to give him a pink belly until he’s deemed obedient.

PLAYERS

Players may not hold individual power in the guild, but will often be able to vote on almost all aspects of the guild. Players are what make the guild. Thusly, as a group, players have more power than anyone. A 90% vote can overturn a guild leaders decision or veto. An 80% vote can overturn the decision of an officer council. All scheduling and changes must go through a voting stage to be approved by the players before the change. If players vote 41% no in a schedule vote, the schedule will not be changed. If players vote 30% no on the schedule vote, the schedule will be taken to the officers council to be revised in an attempt to meet everyone’s needs. Officer councils are held once a week and emergency meetings may only be called once every other week.

Player jobs

Player representatives- This role is present to protect all players’ interests. These representatives will be nominated and voted on by players. A unanimous decision among the three player representatives will result in one vote during an officer council. Player representatives also double as enforcers, but must consult with the enforcer before a complaint is brought to the officer’s council. Representatives must read complaints that are filed. If you find that a player representative is not doing his or her job and you have a complaint, file it directly to the enforcer.

ZERO TOLERANCE RULES

Zero Tolerance rules consist of the following. You will be kicked without hesitation if you are in violation of them. More zero tolerance rules will be added if necessary. No one will be kicked for zero tolerance rules that are not listed here.

-Continuing to go against an officer’s request to stop engaging in an action considered offensive to the guilds members. If you feel like you've been kicked unfairly, you are free to protest to the guild leader. If your protest is ligament, the officer will be demoted.

-Not logging on for 3 months without notice. You can't protest this, give us notice and don't leave the guild hanging. I don't want this game to be some sort of obligation, but not notifying us prevents us from operating at a clean level.

RECRUITMENT
Players are expected to have a certain level of maturity. As we cannot check for age during recruitment, we simply ask that you don’t make too many potty jokes. Such jokes include but are not limited to, LAWL I FARTED, the act of burping over vent, and telling people you have to take a dump the size of Texas. Humor aside, simply try to get along with guild mates and be somewhat open minded.

Recruits must gain 100cp within two months or less. Once 100cp is earned, you will reset to 0 cp and be considered a full member. Recruits cannot get any loot aside from items that no body else wants. Recruits are also prohibited from voting.

SCHEDULE GUIDELINES/RULES

-All events are optional,
-In total, guild events over the week cannot pass 17 hours. This is subject to change


Longer and revised. God I wonder if anyone was patient enough to read it :P

WarInSerbia
10-08-2007, 4:22 AM
I opened a guild yesterday.
Longer and revised. God I wonder if anyone was patient enough to read it I'm not :(.I'l try my best

ScottieIWU
10-08-2007, 10:54 AM
I think your CP system is a nice alternative to the idea of DKP, but loot council is, IMO, ftw.

Loot council can take into consideration the same things such as participation and dedication that DKP and CP would supposedly take into account, but it also considers things like upgrades, spec needs, etc. It's also nice because the votes exclude any member of the loot council who is interested, and if your group of officers is diverse enough, it really never ends up being just ONE person getting all the loot.

And of course, it also considers things such as members of the raid who would be getting significant upgrades (i.e. the boomkin in my guild that got T5 before any other War/Priest/Druid except our MT because his shoulders were greens) despite that they may not be on 24/7.

Otherwise it sounds solid, just realize that things like that can be subject to change. In my guild, the GM has a group of officers who do much what you do, except that he is, quite simply, the final word. That doesn't mean it's an authoritarian regime, but more that those officers do what he says, pretty much regardless of whether or not they agree. Believe it or not, this works EXTREMELY well, since most people can voice a contrary opinion to offer perspective, but in the end we all do what he says, so there's no confusion there.

GenocideAlive
10-08-2007, 11:59 AM
Most authoritarian regimes work extremely well. The problem is when the the dictator either gets greedy or makes an unpopular decision.

As far as the CP system, it seems functional. I just don't see how you fill that much of a void with the dkp system.

Your player-overturn voting is almost statistically impossible @ 90%, and having to earn 100CP to become a full member sounds bogus to me. Maybe 25 sounds reasonable, but I don't quite see why someone would have to grind for hours to become a member of a guild that may or may not work out for them. Duplicity in some of the roles would also be a good idea, as making any one entity responsible for high-responsibility items is going to end up being questioned in the long run. The CP spreadsheet should be managed by more than one person and the filing for asskicking should be the same.

h0bgawblin
10-11-2007, 7:21 AM
(response to GA) - I was thinking of a trial period. Most solid guilds that I have been in have some sort of trial period, however, what you say might be true. Perhaps a timed trial period would be better suited.

I tried to divy up the checks and balances to players when I could. I'll lower the overturn to 51%, meaning majority rules. Anything above 20% should instantly be looked at for revision as well.

The cp spreadsheet should most likely be revised by the raid leader. Raid leaders will vary from person to person, so that should divy it up more. I'll make these changes at a later date, thanks for the input on my checks and balances (the most important thing in ANY charter).

(Response to scottie) - My friends guild has this amazing loot system that allows the players to rotate in and out of it's council. I was ganna almost copy and paste it in here. This would also negate any worries about the cp spreadsheet, as that information will be public. The loot council will use the cp to reward the players who have contributed more to the guild. For example, a player with double cp than another player will most likely get the loot. Also, the fact that items will cost a pretty penny will prevent hording. Or, I could make it so that CP is reset every month without a cap. That way, loot council can look at the spread sheet ,and will loot distribution is speedy instead of long and boring.
I'll think about all that.

The guild leader telling people what to do is essentially what I was going to do, however, you can't put that in a charter. Officers need to do that out of respect for the guild leader. It comes down to leadership at that point.

GenocideAlive
10-11-2007, 11:36 AM
Heh, now that you've covered the two extremes...

I was just saying that getting 9/10 people to agree on something is ridiculously difficult. That means that in a group of 500 people, you need to get 450 of the 500 to say the same thing. There are probably a handful of topics that 450 of 500 people will have the same opinion about. On the flipside, 251 of 500 is also a little silly. You will end up with a lot of voting and not a lot of getting things done if you have two choices and 51% can flip the status quo. Try 75%, it works for Congress.

Maegtelluma
10-11-2007, 2:50 PM
51% is too low. 13 people in your raid overruling 12 is dumb.

h0bgawblin
10-15-2007, 1:16 PM
75% sounds cool. thankee