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View Full Version : Ohhh... custom games... ohh Raynor Party


gamer102
10-06-2007, 8:52 PM
If you know what awsomely fun mini-games were in Uther Party, a map for Warcraft III. Who knows what mini-games and other fun stuff will come out for Starcraft with thier Advance map editor.

Call it Raynor Party.... yeah... i can see it now

Ok... reason for thread....

List 1 or more ideas for a mini-game for Starcraft in a custom game/map. in the sense of (Game Name - Game Description)

Mine would be,

Nuclear Timing - You have one protoss mother ship. Your ability has no cooldown, you must try to stop every incoming nuclear missle to save yourself... typical last mothership standing.

Skullflower
10-06-2007, 10:19 PM
This sounds like a Starcraft version of Mario Party.

Fiendwurm
10-08-2007, 11:26 AM
Mine dodge, your a stalker, mines appear around you and you have to blink away, but then there would be antother mine and you would blink again!

OvermindServent
10-10-2007, 4:53 PM
A medics story-you are a medic and you have to heal different units along tthe battleline eventually grabbing a gun and blasting away at some zerg.

TheDriver
10-13-2007, 10:02 PM
How about the tauren minigame where instead you play has a walking battlecruiser?

DarkMirror
10-13-2007, 10:31 PM
You mean the Thor?

Protogod
10-13-2007, 10:50 PM
You mean the Thor?
battlecruiser, not noob-machine-superunit-of-death.

DarkMirror
10-13-2007, 11:06 PM
"Walking Battlecruiser", his/her/its words exactly. That counts as the thor in my books.

As long as you add in the D-matrix and maximum upgrades.

Dayoh
10-13-2007, 11:20 PM
SC2 "DotA", i reckon they will do it but without the hero system they will be fucked mauahahah

Mr.Bad
10-14-2007, 12:21 AM
I'm sure it will be possible to make a hero system with the editor. They'll do fine.

gamer102
10-15-2007, 3:53 PM
yeah... if some dude has no life and wants something to be remebered for... he'll make a dota for SC...but with the different abilities and then custom map scripts/code... it will be awesome... lol the marine having a planet cracker..

TitanWing
10-15-2007, 5:18 PM
I doubt DotA was made by a single person.

TheDriver
10-16-2007, 4:30 PM
Not the thor. A walking battlecruiser, not a thor.
*shakes head*
And protogod, i'd give you rep but you know how it goes...

Anoiktos
10-16-2007, 4:37 PM
SC2 "DotA", i reckon they will do it but without the hero system they will be fucked mauahahah
One of the mods on the official forums, in response to someone making this exact comment, said: "You haven't seen anything yet..."

Methinks the hero system (or some interesting unit system) is in, it just won't be used for campaigns or multiplayer. We already KNOW that the human units can 'rank up', so it's not far-fetched (or doesn't seem so to me) t think that would be modifiable. After all, they *are* trying to make better than WC3's, which was tons better than SC's, which was tons better than WC2's, which was tons better than WC1's "random map" scenario, etc.

AJ
10-16-2007, 4:50 PM
Veterancy is still a work-in-progress, and may not make the final build.

And they've already announced that there will be hero units in-game in some fashion, but they've left it pretty wide open.

Mr.Bad
10-16-2007, 8:16 PM
I haven't heard anything about heroes. If possible could someone provide a link?

TitanWing
10-17-2007, 9:39 AM
I haven't heard anything about heroes. If possible could someone provide a link?UMS/Singleplayer only.

Mr.Bad
10-17-2007, 6:45 PM
Ahh, I'm hesitant even then, I guess it could be pulled off well, but if I want to play Warcraft3, I'll go play Warcraft3, I don't need a Starcraft2 if that's what I'm looking for. Ehh, whatever, there's always melee.

lizard0113
10-26-2007, 12:39 PM
Ot: I haved always liked Chicken D, Choose ur D,and Turrent D so maybe Blizzard could make it look better and have it built in the cd for the people with slower internet. O and i would like to see some kind of race with obstacles(e.g. level up bound etc.).

TitanWing
10-26-2007, 3:44 PM
I highly doubt Blizzard is going to remake random D games.

tremaparagon
11-10-2007, 6:01 PM
a game that perfects your vulture harassing skill (i forgot the name of the vulture replacement). for each hit against the quite annoyed enemy unit you get, 1 point, for each time it hits you -1 point. there will be levels where the terrain gets tougher and tougher, at first you can just shoot and run, shoot and run... Later the terrain prevents you, there are chokes and dead ends

or maybe a game that would be harder to make, one where you have to move around everywhere with colussus before the terrain below you disappears and you fall and die

gamer102
03-14-2008, 5:46 PM
Wow, I think this thread has lost its flow. So here's another mini-game.

I think this mini-game will work...

Mind Controller - You have one Dark Archon and are being attacked by lone zealots along with others, you must mind control spawning units to survive and once in a while, another neutral dark archon will spawn and you all can fight over him.

This one could already work in Starcraft: Brood War! I don't like how the triggers are so weirdly setup, so I'll wait to make a mini-game map for SC2.

SolidSamurai
04-19-2008, 8:39 AM
How about the tauren minigame where instead you play has a walking battlecruiser?

A battlecruiser that can transform into mecha? 0.o

Mini-game ideas:

Hot potato: Originally appearing in Uther Party, hot potato has a bunch of marines tossing a grenade projectile back and forth (trigger select). The grenade has either a timer or explodes at random. There's ways to gain immunity for certain mini-games like this one such as 20% resistance to the randomizer trigger code that causes a grenade to blow up your marine. There's also other strategies (such as the fact a marine can hold a grenade as long as he wants to 'cook' it for the next guy). Additionally, if you can see the timer, then may only withhold a grenade for two seconds, without it pre-detonating. Additionally, you can shoot a grenade before it comes to you (blow it up and save everyone) or block it with your marine shield (bounce it to someone else), however there's a chance that that won't work, and that the uncaught grenade will explode on you.

Rock Band: You are the member of a space rock band. You can take the role of either drums, lead guitar, rythmic/bass guitar, DJ, or dancer. You must follow the combos and have the choice to master epic solos along the way. There will be advanced triggers used in this game. Uber micro is expected.
Dancer can move around the map, while DJ can actually add sound effects to the song, modify the sound or 'feel' of the song, while keeping rythm. Songs are specified and may be voted on. Each song will have a 'pitch' and 'tone' that can be modified by DJ.

DJ: Applies sound effects, and modifies the pitch and tone of the song. DJ is a skin of a reaper with crazy scratch fingers
Lead Guitar: Most Epic Solos; skin of a protoss metal dude with long hair, studs and a many-stringed guitar for teh epic sci-fi influenced solos
Bass/Rythmic Guitar: The actual song; this player embodies the song itself and keep rythm; skin of an infested terran with a guitar
Drums: Most micro and reflexes required for this role. Drums can be upgraded to increase your 'speed counter' and effectively reach each pad at key times. Additionally, another 'speed counter' allows you to move a unit towards special pads that allow you to perform flare ups and drum rolls at key times. The ideal drummer can do a single roll that elevates from upper to lower tom-toms out of pure micro. If the unit for the 'base beat' stays on 'snare drum pad', ie., than the drummer will hit the snare drum just once. If the 'special beat' unit is on 'drum roll' pad, then that snare drum hit will become a continuous looping drum roll. Both 'base beat' section and 'special beat' section have two ethereal units that activate triggers on pads and pass through each other.
Skin of a space tauren or SCV with little drumsticks; a marine in black, stud, rock themed armor is also fine. Drummers may also end with finishers, such as the SCVs ability to drill their drumset to a stump, the marine's ability to set the thing on fire, or tauren simply smashing everything who-style.
Dancer: Dancer usually has to dance in rythm with the song, and that can be done by moving the unit back and forth. The dance can also move between crowds and even fight with crowds. Sometimes slaying a few zerglings in a crowd can up the mood of the house as a whole!
Dancer has a selectable model for the player. It can be a space ork, a marine, a ghost or simply a sci-fi themed stripper

Micro wars: You have a squad of soldiers versus a squad of enemy soldiers from another player. There will be various corridors, meaning that not everyone will be globbed together at one time. Micro is essential to win.

Prison Break: Break out of marine prison and avoid the guards. A maze type game.

Sieged In: You are each individual siege tanks stuck in seige mode. You must use the mouse to repel as many infested terran as possible. One key allows you to reload, and another key is the suicide button in case you know you're screwed. Highest score is the winner.

Immortal: You are an immortal platoon. You must fend off squads of reapers, siege tanks, and terran marines. Siege tanks are rooted, and killing them ultimately leads to less spawning reapers or marines. Marines occassionally fire grenades at random, but this effect will not hurt your immortals (grenades, mines, and siege cannons deal higher damage thus triggering overshields). Highest kill count wins.

God of the Swarm: You are an overmind (or cerebrate if you will). You must use your various abilities (that you gain through XP) to kill off attacking terran forces that get more and more powerful. You can only build 3 of any turret at a time. Taken from the 'starcraft FA' series of flash games. Longest survivor/highest score wins.

Viking Spree: Missiles abound in the air. Turrets and stimmy marines abound on the ground, oh my! Try to let your wing of vikings survive as long as possible. Amid the confusion, you may attack another player's viking wing, if you wish. Upgrades available. Reapers begin appearing and dropping their little deuterium-8 mines if you survive for a certain prescribed time. Any supply depots they 'accidentally' blow up will drop pick up grades for your individual vikings (health, speed, stim, regen, teleport, etc.).

Infester Blowout: Use infesters to get inside random spawning npc mini-bases, and produce as many infested terran as possible, and defeat the other player. If npcs have detectors where you stand on the map, then sucks to be you.

Killing spree: Kill other players. Kill enemy guards who try to stop you. Step on upgrades to aquire things like speed or health or armor. Pick up weapons to use a limited number of times. The person charged with the most dead innocents on their criminal record is the winner. If you die, you lose automatically.

Platform: A shifting map with moving platforms, elevators and the little booster things you find in halo and unreal tournament. All players are reapers who have to find the most efficient way around obstacles to eventually reach the top.

Pyramid Trap: A maze filled with traps. Whoever gets the farthest without dying wins.

Collusus Trip Up: Step on as many pathetic little terran civilians and zerg drones/zerglings as possible before holes begin to form in the terrain and you risk falling in! This is a solo match up game so players will take turns each. Longest timed survival is the winner of the mini-game. Idea stolen from tremparagon.

The Role of the Vulture: You must harass with a vulture. You have the option to lay down spidermines to throw off npc dragoons and unsieged tanks that attack you (after a certain amount of time). These npcs can kill you. Your main target is another vulture controlled by another player. Highest score before death wins. Points granted for making dragoon kills too. Refill spidermines by heading to factory machine shops remaining stationary for a certain amount of time. Idea stolen from tremaparagon.

Vulture Harass: A simpler version of 'Role of the Vulture' but without npcs. There'll be a time limit and a shifting environment. Whichever player nets the most hits on the other vulture is the winner. Stolen from tremparagon

Cobra Trash: You trash big walking mechs with your cobra. Your team must work together and effectively kill as many thors attacking the city as possible. Pick-ups include additional lives, slightly greater speed, greater range, and greater attack speed.


Predacon!: You're a predator. You must defend your air wing of big ships against as many enemy aerial strikes as you can with the abilities available to you (such as the aa shield). The science vessel can refill your energy, however you must find it! Enemies can be spawned by way of the 'hold the line' mechanism, in that players have a score that leads to the amount of gold you recieve at the end of each time interval, which can then be spent at 'shops' to purchase units which spawn against the enemy.

Psi Elevation: To the tune of 'elevation' by U2, you play an HT forced to lift npc units in a pattern to allow larger units (such as ultralisks) to pass by and effectively corner and kill the opposing HT.

Snipers: CTF or Death Match at random. Some players can play the role of HTs to lift enemies up in the air and expose them to easier sniper fire when they're out of the cover of trees, however lifted snipers can also see other snipers more easily due to their overhead view. Snipers are all ghosts, if you didn't already figure that out.

Cubed!: Find your way out of the maze of cubicles. Don't trigger traps, or you die.

Cat and Mouse: One player is the oversized cat while everyone else is the mouse.

Race: A race that combines 3 games in one. Platform jumping, running (with upgrades to pick up, such as consumable spells and speed boosts), and go-kart racing (with weapons and upgrades that can be picked up; use keyboard keys to drive your go-kart, which can be conducted in first person mode similar to what they managed in Wc3). If you die, you respawn at the beginning of that specific zone. Whoever finishes first wins.

Mineral Mayhem: You must buy or find as many SCVs as possible to break through a line of minerals. Each player has one marine that must remain alive. NPC zerglings will be aggrod every now and then and might pop out of despawning minerals. Minerals can also be destroyed with bombs and special abilities (like trees in Wc3).
Upgradeable SCVs are also allowed.

Spawn Mayhem: Introduce the right elements to your hive to produce the most powerful breed of each zerg unit (eggs will pop up and you must manage them appropriately before they hatch). And then fight it out in the end.

Simon Says: Do what Simon, the effeminately gay zealot, says. If that means killing your brother, well hop to it, soldier!

Evolution: Two sides, with players split randomly between. Each side recieves a force of units that continuously respawn from your spawner units. The more kills a side nets from the other, the higher the score. The higher the score the powerful the unit your side's units will evolve into. A duplicate of the original evolution UMS for SC.

Hold the Line: Each player takes the role of an upgradeable unit. They each are given a time limit to choose a 'hero' from a list, or that hero will be chosen randomly when the time limit (of say, 30 seconds) is up. The hero gains XP for each enemy unit killed. Each hero has unique abilities. Some can cast stasis on enemy units, others can construct turrets and walls while other still are simply made to deal high volumes of slow progressive damage to individuals. The more XP, the more levels, the more abilities the higher stats. The more 'gold', the more items to buy from shops, the higher stats. Some items are special, ie. the grenade rifle is a normal marine rifle that shoots grenades at random as well. Gold, which appears at the end of each time interval for everyone depending on score, also allows them to buy more powerful enemy units to throw at the other enemy line. Teams that are imbalanced will be offset by an npc.
NOTE: At the beginning of 'Raynor Party', all players get to vote on difficulty of npcs.

Red/Green Light: Simple game. Move when the light is green. Don't move when it's red, or something catastrophic will occur for your team. A cloaked npc ghost could snipe the traffic violator. A lurker could spike you (but in the process hurt another player on your team too). You could step on a land mine which deals splash damage. Whoever reaches the end first wins. A higher score can also mean a win for a team, which can be achieved if nearly everyone on the team makes it to the end.

Battle Zone: You are all civilians in a battle zone. Bombs and landmines are everywhere. Machine guns are laying down fire. An FFA game where the goal is to simply reach the end.

Tauren Totem Stomp: Stomp on the right totems ala-mario64, and keep balance when log rolling to get across the river.

Armor Config: Get all the materials with the right equipment in the marine auto-outfitting barracks so that the marine can get his suit in order. A puzzle minigame.

Smoke break: Smoke as many expensive cigars/ciggarrettes/pot as you can without dying or getting so high that you can't function at work.

Mid game rewards:

Second chance: You get one respawn for your next game if the game involves dying (except in hot potato, considering that game can only end if only one person is left).

Bengalaas grenade: You can toss an exploding bengalaas at one player in another game to kill him, or use it in 'mineral mayhem' to get a little ahead.

Speed: You receive an optional speed boost that can be used on games that don't normally have speed upgrades. In games that involve killing, it becomes a 'stim pack' that increases attack speed as well.

Resistance: Your character emits a glowy aura of luck. In games like snipers, there's a higher chance the other player will miss you and there's a higher chance during games like hot potato that the grenade will not explode on your marine the moment you catch it.

Psychic Premeditation: The player spoke with a ghost recently. You can 'foresee' events such as the timer during a game of hot potato, however you may only hold the grenade for two seconds in that instance.

Awards at end of game:

The player with the highest score wins. Awards are generally granted in the form of bonus points for doing certain 'gaps' in each minigame. If a team of players made the best music in the 'space rock band' minigame together, they'll be rewarded for that. The creator of the game can also keep a database record of high scores, and award bonus points or website recognition for especially high scores that made it to top ten, ie.

gamer102
04-30-2008, 10:30 PM
^^^Holy #@$!^^^

How long did it take you to write that?