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View Full Version : Realistic Physics no so realistic?


Kankuro4800
10-04-2007, 4:41 PM
In the one movie (Protoss gameplay demo, I think), the guy said that with new realistic graphics, the units (such as bc's) explode and the pieces fall to the ground. But they're in space. How does it 'fall' in an environment with no gravity?

DarkMirror
10-04-2007, 4:46 PM
How do marines stick to the platforms? Artificial gravity.

BlackDefiler
10-04-2007, 4:49 PM
What does gravity have to do with realistic graphics?

tremaparagon
10-04-2007, 5:13 PM
There should be a name for this, but I can't recall anything like it. Basically what it means is anything that is left out of a fictional media for ease and/or focus.
For example, Kankuro 4800, does Kankuro ever change is clothes in the entire series? (well, over the two year gap, but that only)
Speaking of that, does Ash Ketchum ever brush his teeth?
In a Final Fantasy game, do you have to go to the bathroom?
Do your marines ever run out of bullets in SC1, like in the cutscene?
How come marines can hit a squirmy zergling every time, they never miss?
Why am I asking you all these questions?
Oh yeah...

Anoiktos
10-04-2007, 5:14 PM
How does it 'fall' in an environment with no gravity?
Sufficiently Advanced Technology.
(bonus for reference)

TitanWing
10-04-2007, 6:17 PM
What does gravity have to do with realistic graphics?
Nothing. This topic isn't even about graphics, it's about game physics.

If we want to talk about SC2's graphics, my opinion is that Blizzard redesign all Terran units and buildings. They all look pathetically cartoony to me.

Kankuro4800
10-04-2007, 7:17 PM
Marines walk with magnetic boots
Zerg makes a chemical on their feet that sticks them down, but no too much so they can run
Protoss uses psionic energy to hold themselves down
Kankuro changes his face painting thigs, though
Heat seeker bullets in the gauss rifle
They carry extra ammo packs and borrow some from the meds
Cloud wears adult diapers. In layers.
Ash has...uh..you got me there XD

masterofhobbiton
10-04-2007, 7:57 PM
They must be dentures, he must leave them in a glass of mouthwash while he sleeps. :D

TitanWing
10-04-2007, 8:23 PM
Marines walk with magnetic boots
Zerg makes a chemical on their feet that sticks them down, but no too much so they can run
Protoss uses psionic energy to hold themselves down
Kankuro changes his face painting thigs, though
Heat seeker bullets in the gauss rifle
They carry extra ammo packs and borrow some from the meds
Cloud wears adult diapers. In layers.
Ash has...uh..you got me there XDHeat seeker bullets? Yeah, right.

ecyor0
10-04-2007, 9:21 PM
Yeah, that's why the guns have capacitors to control how hot the gun gets, otherwise the bullets would just wheel round and kill the marine.

ChimTheGrim21
10-04-2007, 9:41 PM
Nothing. This topic isn't even about graphics, it's about game physics.

If we want to talk about SC2's graphics, my opinion is that Blizzard redesign all Terran units and buildings. They all look pathetically cartoony to me.

I guess Warcraft, Warcraft II, Diablo, Starcraft, Diablo II, Warcraft III, and World of Warcraft all looked realistic. What is this "they look cartoony crap?" ALL BLIZZARD GAMES HAVE LOOKED CARTOONY--even the ones rated M.

Mr.Bad
10-04-2007, 10:02 PM
Sufficiently Advanced technology, isn't that from Twain's book Yankee in King Arthur's Court? Any sufficiently advanced technology would appear to be magic. Or something along those lines?

tremaparagon
10-04-2007, 10:11 PM
Cloud wears adult diapers. In layers.
Cloud had diapers?
He must have insomnia also because he never sleeps
And dentures like Ash.

the units (such as bc's) explode and the pieces fall to the ground. But they're in space. How does it 'fall' in an environment with no gravity?
I would assume that mostly they are on planets, and not way out in outer space yet. But then again, when they fly over gaps in the ground on the map (space) I dont know.

TitanWing
10-04-2007, 10:59 PM
Yeah, that's why the guns have capacitors to control how hot the gun gets, otherwise the bullets would just wheel round and kill the marine.
I'm hoping you're joking.:confused:

Ktan
10-05-2007, 11:31 AM
Yeah, that's why the guns have capacitors to control how hot the gun gets, otherwise the bullets would just wheel round and kill the marine.

That would require tracking devices in lumps of uranium, as opposed to simply putting the lumps of the uranium in the gun solus.

Do you really think the Terrans are going to spend that much on Marine equipment?

Basan
10-05-2007, 12:20 PM
I would assume that mostly they are on planets, and not way out in outer space yet. But then again, when they fly over gaps in the ground on the map (space) I dont know.

The space platform has gravity field generators? ;p

Diege
10-05-2007, 4:10 PM
in the tychus video his marine suit there are jet packs on his back that could be used to push him down when in space.

Terra
10-05-2007, 5:33 PM
Jesus Christ, some of you people make it sound like Blizzard has a track record of making incredibly realistic and uncartoony games... :rolleyes:

It annoys me when everyone acts like they are suprised that starcraft 2 is cartoony, what did you expect???

PS: I actually don't mind cartoony graphics.

TitanWing
10-05-2007, 10:23 PM
Jesus Christ, some of you people make it sound like Blizzard has a track record of making incredibly realistic and uncartoony games... :rolleyes:

It annoys me when everyone acts like they are suprised that starcraft 2 is cartoony, what did you expect???

PS: I actually don't mind cartoony graphics.
Never was surprised.

Only very pissed off that I have to buy a new video card and RAM for fancy cartoons.

ecyor0
10-05-2007, 11:00 PM
I'm hoping you're joking.:confused:

Of course ;)

qwertyuiop106
10-06-2007, 1:32 AM
in the tychus video his marine suit there are jet packs on his back that could be used to push him down when in space.

Wrong. That's the Nuclear Fission Reactor on the suit.

But, 'nyways, why is everyone bitching about 'realism' and retarded crap like that? Has Blizzard ever been known for it's realism? Alright, so on a space map your BC dies and falls to the ground. Does that really matter to you? Can you honestly say that's interfering with your gaming experience? Gravity problems? I don't really give a damn on the whole 'realism' part of SC, because all of Blizzards' other games haven't been exactly 'realistic'. The only thing I'm kinda frustrated at is the damn shiny-ness of the Terran units. They're supposed to be a gritty, hard race of struggling survivors! Not something out of a bad anime.

gamer102
10-06-2007, 9:31 PM
ok qwerty.... im going to kill a marine in SC... whats he gonna do if he dies.... lemme guess..... blow up... and yell "arhhar" ....boring don't you think?
what about a zealot dying whats HE going to do ... do you know thie answer.... dissapear into blue dust-like plasma thing.... boring again


Gravity = V

Well, your supposed to imagine feeling that you're on a planet like the terrain your playing on, therefore gravity is a gimme.

Missing = V

They will probably have a basic hit and miss system in the game, like Warcraft III.

I have come up with the name for this...this thing

Realistic Physics Engine/Engineering

SgtHK
10-07-2007, 1:00 AM
Never was surprised.

Only very pissed off that I have to buy a new video card and RAM for fancy cartoons.

The system requirements weren't even revealed to us yet.

But as said before, Blizzard has a reputation of making games that are compatible to the general public's computers, not like the new (let's say...) Command and Conquer series which have incredibly realistic graphics but also require incredibly costly systems :confused: . Even WCIII can run on a Pentium III with 256ram and 64mb vid card.

The only thing I'm kinda frustrated at is the damn shiny-ness of the Terran units. They're supposed to be a gritty, hard race of struggling survivors! Not something out of a bad anime
Even the Terrans appreciate a little bit of neatness

SilverCrusader
10-07-2007, 11:55 AM
Yeah sorry, I don't think blizzard hirers physicists to make a totally realistic physics engine.
If so, I wanna work at blizzard after college.

Hasharin
10-10-2007, 9:23 PM
Nothing. This topic isn't even about graphics, it's about game physics.

If we want to talk about SC2's graphics, my opinion is that Blizzard redesign all Terran units and buildings. They all look pathetically cartoony to me.

agreed. :P

qwertyuiop106
10-10-2007, 9:36 PM
ok qwerty.... im going to kill a marine in SC... whats he gonna do if he dies.... lemme guess..... blow up... and yell "arhhar" ....boring don't you think?
what about a zealot dying whats HE going to do ... do you know thie answer.... dissapear into blue dust-like plasma thing.... boring again


Gravity = V

Well, your supposed to imagine feeling that you're on a planet like the terrain your playing on, therefore gravity is a gimme.

Missing = V

They will probably have a basic hit and miss system in the game, like Warcraft III.

I have come up with the name for this...this thing

Realistic Physics Engine/Engineering

Yes, I see you're trying to pin the blame on the FIRST SCs' faults. You're comparing an old game that's already out with a new, incomplete game. SC didn't have a realistic physics engine, the most physics they really had were the comparison between a land-bound unit and a flying unit. The simple reason that they did not animate 'real' death animations is because animating separate animations are a real bitch. But I can see your rebuttal, and frankly, can you say SC was 'boring'? I come back to one of my first points, can you honestly say that's interfering with your gaming experience? Does it REALLY matter that your Battlecruiser falls to the ground on a space map? Ask around, SC1 (As you are trying to imply to me was 'boring' because of its' physics) was amazingly fun. The fact that your Battlecruiser simply exploded or whatever crap your trying to pull on me bothered almost NO ONE. True, a great physics system would be a great catch, but I'm sure that it won't even bother you once you get into the game.

BTW, two things. That 'blue dust-like plasma thing' is the Zealots' psionic flare... flaring out, and SC already did have a basic hit and miss system, one that is quite possibly more advanced then WC3s' one.

Borgorb
10-10-2007, 11:36 PM
Missing = V

They will probably have a basic hit and miss system in the game, like Warcraft III.

I have come up with the name for this...this thing

Realistic Physics Engine/Engineering

At this point in time marines have advanced targeting systems built into their suits, zerg have super-heightened senses and the protoss have ben practicing for 100 odd years

so the answer is terran dont miss cuz of technology
zerg dont miss because of senses
and protoss dont miss because of training

so deal with it

SgtHK
10-11-2007, 8:43 AM
At this point in time marines have advanced targeting systems built into their suits, zerg have super-heightened senses and the protoss have ben practicing for 100 odd years

so the answer is terran dont miss cuz of technology
zerg dont miss because of senses
and protoss dont miss because of training

so deal with it

Actually, ranged units like marines and hydralisks in SC1 can only hit 70% of the time when shooting at units up on cliffs. And units under trees can be only hit 70% of the time by ranged enemies.

Mjolniir
10-11-2007, 5:50 PM
you want realistic physics, explain how banshees can fly in space:o

SlickR
10-11-2007, 6:28 PM
If sc2 had realistic scale most of the units would have to cover the whole screen, if not whole maps.

TitanWing
10-11-2007, 9:45 PM
you want realistic physics, explain how banshees can fly in space:o
Because for the last fucking time, space platforms have "atmospheres". Why can't you people get that?

SgtHK
10-11-2007, 10:08 PM
If sc2 had realistic scale most of the units would have to cover the whole screen, if not whole maps.

The Battlecruiser, Mothership, and Carrier would be very good examples.

SuiCidAl-KiSmEt
10-11-2007, 10:39 PM
Gah, it's a video game, for fun, not some advance war simulator. There is no game that has all real world physics. Wait for the next next (next) generation games, until then, be happy with the half cartoony and half unrealistic games. If you noticed, there is a difference between game looks and cartoon looks.

SlickR
10-12-2007, 7:42 PM
Because for the last fucking time, space platforms have "atmospheres". Why can't you people get that?
He is talking about space itself, like space travel etc... For example in starcraft scenes you see spaceships fly in orbit etc...

But there is an easy explanation for the banshee moving to various planets... Its being transported by transporters or by battlecruisers. :P

gamer102
10-12-2007, 8:09 PM
you know this is all like crap.... becuase if your going to buy a game with fictional characters, planets, aliens, robots.... then you better beleive anything can happen in it... yeah banshees can fly... and aliens can mind control and stop time.... ummm

yes the sizes and scale would be nice... but this is again not vary real.... then if they tried to actually size it... there would be someone going "what... that should be 50 pixels bigger"

yes going into a hole in a wall... leads you to a 5 mile installation.

SilverCrusader
10-12-2007, 8:56 PM
yes going into a hole in a wall... leads you to a 5 mile installation.
Magic, pure magic.

TitanWing
10-12-2007, 9:26 PM
yes going into a hole in a wall... leads you to a 5 mile installation.
Pretty cool, huh?

UnHoly-Assassin
10-12-2007, 9:49 PM
If you want to explain why the ships "fall" on space orbits, you can just say that the explosions occur on the upper part of the ship, causing a "downward" vector.

SilverCrusader
10-12-2007, 9:50 PM
If you want to explain why the ships "fall" on space orbits, you can just say that the explosions occur on the upper part of the ship, causing a "downward" vector.
Nope, it is magic.

TitanWing
10-13-2007, 12:27 AM
If you want to explain why the ships "fall" on space orbits, you can just say that the explosions occur on the upper part of the ship, causing a "downward" vector.
How about gravity?

SgtHK
10-13-2007, 3:08 AM
All space battles in StarCraft happen in space platforms that are orbiting around their planets. So it would be reasonable that ships fall down because of their mother planet's gravity. Or it could just be that the space platforms have their own artificial gravity.

TitanWing
10-13-2007, 5:44 AM
All objects generate a gravitic pull, depending on size. Space platforms simply aren't large enough to generate a field needed to pull a ship toward it at the same speed as Earth gravity.

SgtHK
10-13-2007, 6:32 AM
I said "artificial gravity".

What keeps people on the floor inside a Battlecruiser out in deep space?

All objects generate a gravitic pull, depending on size.
Lol, no. The strength of gravity depends on mass, not size. Black holes have immense gravitational pull. But they're very tiny like shit.

SilverCrusader
10-13-2007, 8:41 AM
How about gravity?
How about magic? Pixie dust ftw!

TitanWing
10-13-2007, 4:44 PM
Lol, no. The strength of gravity depends on mass, not size. Black holes have immense gravitational pull. But they're very tiny like shit.Fine, be a detail whore... :P

SgtHK
10-13-2007, 6:56 PM
Fine, be a detail whore... :P
True true...