View Full Version : Possibility: Mechanical Zerg?
Kankuro4800
09-23-2007, 9:03 PM
Is it possible for a mechanical Zerg unit to exist in SC2? The zerg is known for being all biological and stuff, but what if they infest, like, the crew of a battlecruiser or something? IF you play as zerg in SC1, you see that the control panel thing is an infested version of the Terran control panel, so it's easy to say that it's possible, not counting the infested command center. So what if a queen, or a queen equivilant in sc2, can infest damaged mechanical units? Or maybe a mechanical unit spawned from a building outside a hive (Like an infested CC?)
Faiien
09-23-2007, 9:57 PM
i dont think technology and zerg mix. this would ruin the whole feel for the zerg. Z have always been biological units that have kept their original essence. If they were to somehow magically get technology into their arsenal i think they would be invincible due to the fact that they are already very powerful. Imagine zerlings with armor...which is exactly y zerg and tech dont mix. about the issue of infested units, in sc1 an infested terran cc would spawn bilogical units that would explode on impact, which stayed true to their pure form of essence. I dont think the queen should be able to infest anything...that would be im to the ba, it would actually be very similar to mind control which got dished so...
btw we have a units thread feel free to post in there instead.
Kawagata
09-24-2007, 12:05 AM
i think it's plausible but improbable in the gamel. The zerg assimilate some nanobots.
masterofhobbiton
09-24-2007, 1:14 AM
I'm okay with more infested terran units besides just rines, but it'd get stupid if they made the whole race like that. It already got stupid in SCG with the infested rine variants firing infested bullets from infested gauss rifles (no joke, it was in there).
Kawagata
09-24-2007, 1:25 AM
infested bullets??? wtf?? that doesn't even make sense. what a screwed up book. A bullet is just a shell, gun powerd and a projectile. You can't possibly "infest" a bullet as all the stuff would be burned off by the friction if not the gunpowder.
masterofhobbiton
09-24-2007, 1:30 AM
Well, that's not true in this case, remember that gauss rifles fire bullets magnetically, so no gunpowder is needed. I just remember seeing some screens where they had an infested gauss rifle shooting some little metal spikes with little venom sacs on one end or something. Anyway, it just lends credence to mechanical zerg being dumb.
Kawagata
09-24-2007, 1:47 AM
hm well i was wrong about the gunpowder. that is still pretty stupid though. I think a mecho-zerg can be pretty cool if done perfectly right.
DarkMirror
09-24-2007, 6:31 AM
No. 'Nuff said.
/thread.
SuiCidAl-KiSmEt
09-24-2007, 7:38 AM
http://www.campaigncreations.org/starcraft/freebies/units/infestedbcruiser.jpg
Infested BC (http://www.battle.net/images/broodwar/pix/wall/xzerg2prev.jpg)
Note: During on a few missions in the campaigns, there were Floor Turrets\Traps that seem that they belong to the Zerg player.
DarkMirror
09-24-2007, 7:39 AM
Thats a space platform, not a BC.
Is it possible for a mechanical Zerg unit to exist in SC2? The zerg is known for being all biological and stuff, but what if they infest, like, the crew of a battlecruiser or something?
It's an interesting idea, actually, although I suspect you of having watched far too much BSG. But then, so have I... Arguments for it: Obviously messing with technology wouldn't be beyond the overmind - or even a cerebrate, probably. With Kerrigan in control, Blizzard can essentially do whatever they want with the Zerg.
However, if the Zerg have any mechanicals or mech-assisted, I don't think it will be so much infestation as definitely Zerg tech. Of course, so far the only Zerg "tech" is forced mutation and manipulation of genetics, so the idea of "metal Zerg" is not going to be real popular with the fan-base, I don't think. But if Blizzard were to include it, I would expect to see things like this:
An Ultra-type unit with plating that's essential "grown" steel.
Hydra, but with mechanical enhancement to speed or something.
IF you play as zerg in SC1, you see that the control panel thing is an infested version of the Terran control panel, so it's easy to say that it's possible, not counting the infested command center.
If you play SC:BW, you see that the Zerg base is built on the ground just like a Terran base, only with creep. I mean, wait, try again. Erm... The Protoss control panel is just like the Terran one, only yellow and shiny. That's why mind-control works! Uh - phail.
So what if a queen, or a queen equivilant in sc2, can infest damaged mechanical units? Or maybe a mechanical unit spawned from a building outside a hive (Like an infested CC?)
Mechanical units spawning makes no sense. Again, Zerg having two types of production, hatch and some mechanical thing, would overly complicate gameplay, as well as significantly changing rather than enhancing racial feel. Zerg have nice smooth macro/production now - if anything I expect to see that emphasized (see: some of the "larva upgrade" ideas that have been floating around).
It would make sense - given the current broodling ability - for Zerg to have a way to take over mechanicals, but this is a huge potential imba problem. First off, the cost would have to be similar to mind-control now. Second, for each type of unit allowed to be infested, Blizz would have to work out stats and balance problems for infested units. So I don't expect to see this.
Kankuro4800
09-24-2007, 7:10 PM
Er, I meant, like, 1 mechanicle unit. Like, infest command center would be a research spell that requires a Hive to research, and then you can sacrifice the queen to take over a cc that makes infested terrans and some other candy-ass useless unit (Infested SCV? Are those mechanical or biological?) It would have to be something hard to get and not really worth it.
Then what the hell would be the point?
BludSyko
09-24-2007, 9:05 PM
Infested SCV? Are those mechanical or biological?
All Terran units (excluding infantry) would be both. There are biological pilots that control mechanical units. That's why lockdown and spawn broodling both work on them.
ChimTheGrim21
09-24-2007, 10:08 PM
I think they should just keep Infested Terrans nearly identical to SC1. Maybe let them have reaper jet packs this time to make them more useful. Other than that, I would be against having very many infested terran types outside of the campaign.
masterofhobbiton
09-25-2007, 12:39 AM
Nah, they're not necesary 'cause of the baneling. I'd take out the baneling, then put back in ITs.
ecyor0
09-25-2007, 1:41 AM
How many people actually used IT's though?
mechs and robots and all, even if infested, dont fit to the zerg.
Faiien
09-25-2007, 11:14 PM
mechs and robots and all, even if infested, dont fit to the zerg.as i said...
mech has no place in the zerg arsenal. their biological, they adapt and evolve they dont create tech. once again, this is what makes them unique and creates a different "feel" for zergs.
but, then, how the zerg can travel thru the space in wormholes or something like that, i know that the overmind could get the information from the ancient xel'naga but if the overmind can manipulate the time and space, infesting a mech could be a piece of cake
masterofhobbiton
09-26-2007, 1:18 AM
But why would he want to? The overmind makes wormholes with psionic energy (he's dead by SC2, but w/e), he doesn't need some puny terran technology. :D
Mjolniir
10-01-2007, 3:56 PM
change "infest CC" to "infest" and add an energy cost. should modify the unit's appearance and abilities( ie, spores grow on BC, bc uses them as offensive armament)
ZSwarm804
10-01-2007, 5:59 PM
i dont think there should be an infest ability at all. in sc1 the only thing it provided was infested terrans which, were pretty useless, i never had the need to use them. and now since the zerglings can mutate there isnt really a need for the infested terrans. if the queen could infest everything then its just like mind control for the protoss, that ability should be left to them
if infest is taken away then i think the queen should be given and extra spell of some kind to replace it because something needs to stop that freakin colossus lol
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