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Pisces
09-21-2007, 8:27 AM
Ok, opened it up and my immediate thoughts were, damn! New format. It is the same as all the other new 40k codexes and fantasy army lists (which means "haha" to other races getting an update) but my vampire counts list is easily navigatiable due to the coloured pages seperating the rules/introduction section from the points/details section. Not to mention the reference page now has credits and a picture instead of psychic power and upgrade details because we all of course memorise all those rules and need to know who recieved a special thanks so much more when playing.

When looking at the details, I am thinking they dumbed everything down, they no longer have rules for different legions, they no longer have fast attack daemons, hell they don't even have daemons belonging to a power anymore. Upgrades are severly limited and balance has been sacrificed in the name of simplicity; for example, it costs the same to upgrade 5 marines with an extra attack as it does for 20 marines, sure there may be advantages of having a small squad over a large one, but there are advantages to having a large squad over a small one and neither are extreme enough to justify that sort of messed up balancing. Lords and most of the army have lost most of the ability to make them unique, no veteran skills, no first turn charging lords etc, now you have lord, daemon prince or sorceror all with set stats and limited options.

CSM are now 15 points. Havocs now make better assault infantry than marines as the assault weapons & upgrades for havocs are the same price as marines but they can have 2-3 extra assualt weapons. Vehicles are slightly cheaper. Marks are now icons so you buy them per squad, like fantasy, except the benefits are per model. Undivided is still the same, Khorne is +1 attack, Tzeentch is +1 to invulnerable save or 5+ if they don't have one and plus 1 psychic power for sorcerors, Slaneesh is +1 initiative and nurgle is +1 toughness. Generally I think this makes the marks a lot more boring, they have brought back berzerkers etc as seperate models (but you can still give normal marines marks) from normal marines but they are still by in large boring.

Adjusting for the 1 point increase in normal marines, plague marines are now 3 points more expensive and have feels no pain instead of true grit, which makes them a ton tougher but less tactical, I'm really pissed off at that to be honest; Noise marines are exactly the same except the blastmaster (the heavier noisegun) is slightly more powerful and a shit load more expensive, and doom sirens (template) are noticible more powerful and slightly more expensive, and of course 1 up on initiative only applys for noise marines not their close combat friends; berzerkers are 1 point more expensive, lost their berzerk, gained furious charge and lost the ability to upgrade their close combat weapons to Khornate chainaxes; and last but not least, thousand sons, they are now 2 points cheaper, have a 4+ invulnerable save instead of an extra wound which has flipped them from being weak against lascannons and strong against bolters to strong against lascannons and weak against bolters, they are still slow and purposeful and now their bolters have an AP of 3 but they now MUST have a still crappy sorceror to lead them, ok, they are stronger than the rest of the squad, with an extra attack (2 counting bolt pistol combo) and force weapon but they are 60 (+36) points and you have no choice but to give them a psychic power, which isn't the end of the world as doombolt is a perfectly decent power but 70 points for a model (who if you lose then your squad only gets 1 dice for their slow roll) increases the price abit; still trying to work out what exactly the changes to tzeentch means in their usefulness.

So in conclusion: Change=suck and I am pissed that Plague marines lost true grit, especially after I bought really cheap some on sale.
Oh and btw, I still haven't read the codex through so I acknowledge my attitudes aren't thought through and are reactionary.

Dayoh
09-21-2007, 9:31 AM
I really loved the new plastics, ashame the codex never worked for ya = (, that was a reason for me too look into chaos, although Orks are looking more interesting atm

singo
09-21-2007, 11:08 AM
On the subject of Daemons, I have heard via the rumour mill that there might be a seperate codex for daemons, with alliedness happening (a la fantasy chaos with hordes and beasts)

Darmago
09-21-2007, 12:57 PM
Undivided is still the same

I think you mean Chaos Glory

kongurous
09-21-2007, 1:53 PM
On the subject of Daemons, I have heard via the rumour mill that there might be a seperate codex for daemons, with alliedness happening (a la fantasy chaos with hordes and beasts)

True. Same with the different legions, like they did with the Space Marines.

They made Chaos into a race that isn't going to overload new players with options. They've managed to bother the older players, but I like the changes, it makes starting and playing a Chaotic army much simpler.

Chaos Glory is still gay.

Ktan
09-21-2007, 2:29 PM
A lot of the 'themes' are going to now come from the actual modelling and painting of the army, as well as how you choose to compose it, as opposed to having the list choose the units for you.

This isn't necessarily dumbing down, just making the army less open to abuse than it is through things like the Iron Warriors and a few other Legions while streamlining the list.

Daemons are getting their own codex, and I wouldn't be surprised if the most stand-out legions got their own list too.

I don't actually own the Chaos Codex, but I intend to, at the very least, read through it.

Pisces
09-21-2007, 11:18 PM
So daemons are getting their own codex? I didn't realise there was enough of them to justify it, hmm, well I suppose there are a few. So how do the rules mesh? An all daemon army wouldn't be summoned, and CSM already has lesser & greater daemons and daemon prince in it, they are just all undivided (aside from the daemon prince)

And I'm not totally upset with the changes, I'm not turned off chaos at all. But I REALLY don't like that marks are done on a per sqaud basis now, surely it can't be that hard for people to add the points before they times by the number in a unit.

If the ways you can design your army are limited then the ways you can theme your army is limited, maybe before you could model an alpha legion as a warp ghosts army, suddenly appearing (infiltrate), now that would just be an army loaded up with chosen and nothing else can infiltrate, not to mention your lord can't infiltrate, or you could make an adeptus mechanicus army (major change in theme) using iron warriors and a ton of servo arms and upgraded vehicles. You wouldn't argue that necrons can assume the same amount of themes as Chaos.

Pisces
09-22-2007, 10:34 PM
Things I forgot to mention/noticed recently. Greater daemons are now just 100pts and don't take up an organisation slot, less powerful but with the exclusion of nurgle, just as tough, and I don't think damage was ever their limitation.
Terminators are now 30 pts (6 points cheaper) with +10 for champions (+1 attack) not to mention they are plastic ftw.
And Mark of Tzeentch also allows 2 psychic powers to be taken by heros and allows 2 powers to be used per turn, except for shooting powers. Which can be a problem because that means you either need to pay for 2 psychic powers or just use gift of chaos (which is a damn good alternative!!).
Ahriman is incredably powerful, 3 powers per turn including multiple shooting ones, thats 3 str 8 ap 1 shots at 24 inch or 9 str 4 ap 3 attacks at 18 inch or 3 chances to score gift of chaos and 4 force weapon attacks in close combat. Or alternatively you can trade one of those power uses to reroll hits and wounds. EDIT: Forgot to mention 3 wind of chaos attacks, template, 4+ to hit any model completely or partially covered, wounds regardless of toughness and no cover or armour save.

I think I want a thousand sons army or noise marines army.

EDIT: My first attempts at making a pure thousands sons army list failed miserably but regardless I may as well post it.
Daemon Prince-Wings, Mark of Tzeentch, doombolt, warptime
-185
Chaos sorcerer-Terminator armour, doombolt, warptime, combi-melta
-170
-Greater daemon
-100
10 terminators-2x reaper autocannon, mark of tzeentch, champion with chainfist, champion with lightening claw pair
-430
Dreadnought-Twin linked lascannon, heavy flamer
-130
Predator-Autocannon, heavy bolter sponsons
-100
1 sorcerer with doombolt 9 Thousand sons
-277
1 sorcerer with doombolt 9 Thousand sons
-277
1 sorcerer with gift of chaos 9 Thousand sons
-297
Total: 1966
But now I don't have space for any sqaud with a lascannon to make up for the lack of them in the army or a squad to raise the greater daemon off and I still only have 4 squads in a 2000 point army!! I think I should switch the daemon prince to a lord cause a monsterious creature will just get shot up, even with a 4+ invulnerable save, 5 toughness and immune to instant death, and ditch the greater daemon, though that would remove my ability to eat squads and tanks in close combat. And I should take a small squad chosen with a lascannon or missile launcher and no icon and another squad of CSM with a lascannon and no icon. I think 2000 points just isn't enough for a pure Tzeentch army. Actually if I take meltabombs on a sorceror and a rhino then that would give me some more tank busting ability, still not very tactically wise. Anyway, I have decided that I need units without icons to make an effective thousand sons army so I am going to see what a slaneesh army looks like then probably move back to a mixed army.

Pisces
09-30-2007, 12:00 AM
Sorry for 3 posts in a row, but they are 3 quite different posts spaced out.

I still don't like the new codex, but I must say rather guiltily, CSM are now really powerful. 15 points gives you powerarmour, C/C weapon, bolt pistol & bolter! frag and krak grenades. I double checked on the internet to see whether they really can swap between bolter and bolt pistol because it goes against the old rules and conventions, and yes, apparently they can. Thousand sons are now space marine slaughterers (power armour? I thought you were wearing a t-shirt, and was that a lascannon or a torch?). Plague marines are even tougher, noise marines are...well almost exactly the same but they were great in the first place and berzerkers are just as/more powerful and don't jump out of a rhino.

Anyway, here is my army which I might actually build. I am not happy with it because I am a firm believer that there should be 3 ways of doing anything and everything should have 3 purposes, most units just have 2 purposes and there is only 1 way to do most things so I worry it won't win. It should do best in medium range, preferably being charged or approaching fortified positions from behind cover. Originally I was going with a strategy to lure the enemy forward then pwn them with ~60 bolter or stronger hits at 24 inch but I couldn't find the luring power, so I added a greater daemon and rhino to flank the enemy while the main force takes a few potshots at their vehicles before arriving at the glorious 24 inch.

I have now realised that I can't have lascannons on CSM squads of 5 anymore so I have to do some reworking...done.
Chaos Lord-Tzeentch, daemon weapon
-145
Chaos Lord-Nurgle, terminator armour
-140
Greater daemon
-100

5 Chaos terminators, reaper autocannon
-175
Chaos dreadnought, twin-linked lascannon, heavy bolter
-130

1 aspiring sorcerer with doombolt 9 thousand sons
-277
10 noise marines, blastmaster, 9 sonic blasters
-285
10 plague marines, plasma gun, aspiring champion with power weapon & meltabombs
-275
6 Chaos space marines, aspiring champion with meltabombs
-110
Chaos rhino
-35

5 Chaos havocs, lascannon, aspiring champion
-125

8 Chaos raptors, 2 meltaguns, aspiring champion
-195

-1997
Alternatively, taking the theme of drawing the enemy a thousand sons army, though I don't have any thousand sons so I would have to buy/convert most the of the models.
Chaos Lord-Tzeentch, terminator lord, daemon weapon
-160

5 Chaos terminators, reaper autocannon
-175
Chaos dreadnought, twin-linked lascannon, heavy bolter
-130

1 aspiring sorcerer with doombolt with meltabombs 12 thousand sons
-351
1 aspiring sorcerer with doombolt with meltabombs 12 thousand sons
-351
1 aspiring sorcerer with gift of chaos 11 thousand sons
-323
10 chaos space marines, lascannon
-170

5 Chaos havocs, lascannon, missile launcher
-130
5 Chaos havocs, heavy bolter, autocannon
-110
Chaos predator, heavy bolter sponsons
-100

-2000