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Kankuro4800
09-15-2007, 5:35 PM
I'm making this map and I need a way to make enemy dt's visible without detectors or anything. Is this possible? I'm using starforge, scmdraft 2, and staredit(because scxe doesn't work for me atm) and I CAN'T use the trigger system thing on forge and draft.

Kawagata
09-15-2007, 6:07 PM
set allied vision??

Kankuro4800
09-15-2007, 6:12 PM
Yes, that should work, but the question is:

How do I go about doing that?

I can't rely that the other player will decide to ally vision. What would the trigger be?

Kawagata
09-15-2007, 6:16 PM
run ai script
- Set allied vision

Preserve Trigger

DarkMirror
09-15-2007, 6:26 PM
you will need SCMDraft to do this trigger though.

Kankuro4800
09-15-2007, 6:28 PM
oh. yay. I really need it? BTW It's a human player. What do I write in the thingy to make it be a trigger? I tried once and failed...

DarkMirror
09-15-2007, 6:33 PM
USe the triggedit addon. Works just like StarEdit triggering.

And you should put in Preserve trigger, so that it alwasy works.

Kankuro4800
09-15-2007, 6:40 PM
Even id the other guy (the one with the dt) is a human? is is an AI script

DarkMirror
09-15-2007, 6:42 PM
IT WORKS! It doesnt matter that it says AI, it is used in many maps to make sure everyone can/cant see each other at all times.

Kankuro4800
09-15-2007, 6:44 PM
Wait, nvm, my scmdraft2 has it already... thanks!

ClintonM
09-15-2007, 10:51 PM
Well... That's kinda not what your looking for probably, because it'll show ALL their DTs, Buildings, etc...

There's really no other way of doing it than this or using detectors... There use to be a bug WAY back, but I'm pretty sure they fixed it.

AzVortez
09-16-2007, 2:06 AM
make sure the condition is always

JaFF
09-16-2007, 3:59 AM
*Edit* Nope, the disabling/enabling doesen't work.

Basan
09-16-2007, 5:21 AM
There use to be a bug WAY back, but I'm pretty sure they fixed it.

You mean the P1 trick? ;) Last I tried (and that was a while back) it was removed.

Kankuro4800
09-16-2007, 11:08 AM
No, it works perfectly, thanks all of you...