Kankuro4800
09-13-2007, 5:20 PM
Sorry if this is in the wrong board, but...
I've made a map, and everything is perfect. Except the triggers.
It's a battle game (like Naruto Hokage Battle and FF7 Battle for those of you who know) and the first step is to select a char using beacons.
That works fine, but then the second step goes wrong. You need gas to execute the attacks, and i set it to 10 gas for ever 200 milliseconds (I've triple-checked, it IS 200 milliseconds), but it comes at 20 per...30 seconds, i think, the point is it comes too slow. The 3rd part is the attacks proper. They're supposed to make x amount of units at a certain location, wait x amount of time, then destroy the unit. But the problem is that it makes the units then doesn't destroy them until quite a time after...and that throws off the game completely. These errors worked before, but now theyre...not. I used the regular staredit for triggers and starforge for square terrain and such. I can;t get scxe to work. A side note, if it's important, to save hours of time, I've compiled about...90% of the triggers as set for 'All Player', so under the All Players section of triggers, its quite the distance down to reach the bottom.
Another side note: This isn't the main problem, but its a trigger problem nonetheless: I want music, preferably as a switch which you toggle with civilians. I've gotten the .wav file and imported it, and heres the trigger I've used:
Players: All Players (I've also tried it with each player checked induvidially)
Conditions: Bring at least 1 civilian to "Music ON"
Trigger: Play .wav file "name"
Preserve Trigger
(Note: I also tried adding Wait x milliseconds between plat and preserve, x being the length of the .wav file, and it still didn't work. I've also tried to replace the conditions to always, but that still doesn't work...)
Please, I REALLY am getting annoyed with this, so please help!
I've made a map, and everything is perfect. Except the triggers.
It's a battle game (like Naruto Hokage Battle and FF7 Battle for those of you who know) and the first step is to select a char using beacons.
That works fine, but then the second step goes wrong. You need gas to execute the attacks, and i set it to 10 gas for ever 200 milliseconds (I've triple-checked, it IS 200 milliseconds), but it comes at 20 per...30 seconds, i think, the point is it comes too slow. The 3rd part is the attacks proper. They're supposed to make x amount of units at a certain location, wait x amount of time, then destroy the unit. But the problem is that it makes the units then doesn't destroy them until quite a time after...and that throws off the game completely. These errors worked before, but now theyre...not. I used the regular staredit for triggers and starforge for square terrain and such. I can;t get scxe to work. A side note, if it's important, to save hours of time, I've compiled about...90% of the triggers as set for 'All Player', so under the All Players section of triggers, its quite the distance down to reach the bottom.
Another side note: This isn't the main problem, but its a trigger problem nonetheless: I want music, preferably as a switch which you toggle with civilians. I've gotten the .wav file and imported it, and heres the trigger I've used:
Players: All Players (I've also tried it with each player checked induvidially)
Conditions: Bring at least 1 civilian to "Music ON"
Trigger: Play .wav file "name"
Preserve Trigger
(Note: I also tried adding Wait x milliseconds between plat and preserve, x being the length of the .wav file, and it still didn't work. I've also tried to replace the conditions to always, but that still doesn't work...)
Please, I REALLY am getting annoyed with this, so please help!