View Full Version : TD Requirements?
Zipsco
06-24-2004, 5:59 PM
While playing a TD map, what kind of information would you like to recieve.
fx: Current level
fx: Lives
fx: Current monster
fx: Scores
(We have more than these four exampels)
If you have any ideas to this, please feel free to reply. :)
Thank you!
Zipsco
rugzif
06-26-2004, 2:49 PM
Hej Zipsco!
De fire eksempler er ligepræcis det jeg gerne vil se når jeg spiller TD'er. Men desværre er der mange TD'er hvor man ikke får den information man gerne vil have, det er meget irriterende.
In english:
Hey Zipsco!
The four examples that u wrote is exactly what i want to now while i am playing a TD. But lots of TD's arent showing that much information and that is very iritating.
Zipsco
06-26-2004, 7:52 PM
Danish
Vi har lagt denne information på et multiboard du kan tage frem og minimere så tosset som du vil. Dette gør at du undgår røvirrenterende, beskeder som forsvinder før du når at læse dem.
English
All the information noted in last post is sent to the players through the a multiboard... By doing this you avoid sending anoying messages to players they don't always read before they disapear.
The danish version is not a entirely correct translation, but it has the same information... This is becourse iam Drunk, and cannot write proberly.... PS.... Thank your for your reply.
Zipsco, Akroma.
All the diffrent items we have on the multiboard are:
-Game Time
-Level number
-Difficulty
-Name of the attacking unit type
-Type of monster (ground, air, and invisible)
-We have made a thing called "Week of" were its week of somthing like plague and all the units have a name and model of something with plague
-And of course "lives left"
We are still adding what the current bounty information....
Thank you for your post rugzif
Hope more people reply to this post with ideas...
PS.... We have just now added a trigger doing that units dont just spawn at the building were they are build but, they arrive with ships at the docks... And this is only for one class another class get their units by zeppliner...
Zipsco
rugzif
06-27-2004, 7:29 AM
Det lader til at blive en god TD. Hvis du skulle have brug for beta testere så vil jeg meget gerne hjælpe med det.
In english
It seems to become a good TD. If you would need help for beta testing i would really enjoy to help with that. :D
Zipsco
06-27-2004, 10:11 AM
Danish
Det er super.... Så notere jeg dig lige ned i en txt fil.. Vi skal nemlig bruge ca. 7 spillere for at se om banen kan holde til det....
Men hvis du eller andre finder på andet, eller har et spørgsmål, så skriv endelig.
English:
That's super.... Ill just note you down in a txt file... We are going to need like, 7 players to see if the map can take it...
But if you or anyone else figure out something more or have a question to the map, you are most welcome to write.
Zipsco, Akroma
PS: The map is not at alpha testing yet, but it will come soon, and i think that the alpha test will be done fast.
rugzif
06-27-2004, 4:44 PM
if u want my e-mail adrees/msn messenger it is joachimholgersen721@hotmail.com
Zipsco
07-14-2004, 5:14 PM
Added you to my messenger list.... Sorry didn't see your reply.... If anyone/anybody have more ideas for our little td map, which my team and my self think will be done sometime in august! Please tell, me! I don't have much to do at the moment since my unit editor (-Wooper-) is creating all the towers and units, this takes some time with the whole balancing things.... But i will give you alittle taste of whats coming:
The map is shaped as a castle defend map, and it's kind of alike it as well, the whole diffrence is that you can not only build units but towers as well, this you choose in the start by picking class. But i will still describe it as a tower defence, since the whole unit's in map is an upgrade to the original idea of only towers..... The map will feuture fuinctions as a unit delivery animations with dropship and transport ships. Also useable functions as advanced selling function which give you back money by checking the current unit's life before you have the chance of selling him. We have also a plan for new feutures as a new race of Mages, which we think will have the function of maybe a magical wall, or maybe funky bomb towers, which will attack random units... But this is still on thinking stage, so this will first be in an upgrade to a later version... Hope you will like the map when it comes..... And for the second time if you have any ideas for triggers.... any ideas at all, Please!!! don't hesitate to write... Thank you for your time!
Zipsco
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