View Full Version : ... A setback...
shadow123456789
08-01-2007, 8:05 AM
For some reason, in the Object Module, it won't allow me to add a neutral Hostile custom unit. What am I doing wrong?
bomber7
08-01-2007, 12:02 PM
Hmmm... What do you mean? If your referring to the categories you'll notice that neutral hostile and neutral passive are under the category of neutral. Please explain the problem more if you'd like more help.
If this is what I suspect it to be, then inside that module on the editor look at the bottom below and a custom units part (with "neutral" amogst it's sub-folders) will appear provided you made it properly. ;)
edwinfong25
08-01-2007, 4:02 PM
hmm... perhaps, i'll also add an attempt to solving this... :D
i do believe that he might be referring to the Terrain Editor and not the Object Editor? (not sure, but i'll answer for that, in case that is the case, i suppose, lol) :confused:
well, in such a case, you'd have to in the top of the Unit Palette, and change the player to neutral hostile, before you can select and place a unit that is neutral hostile... (alternatively, you can right-click on the unit in the object editor, and select 'Select in Tool Palette')
hopefully that either this, or the above has solved your problem ;)
shadow123456789
08-01-2007, 10:23 PM
I seem to have fixed it. It seemed that Neutral Heroes can only be Neutral Passive until you go out of the Object Editor and into the actual unit properties, then set the ownership to Neutral Hostile. Thanks for your help anyway! XD
bomber7
08-02-2007, 7:39 PM
You can change there race under
stats ---> race
this changes what folder its in and how the editor categorizes it.
Blacker
08-03-2007, 5:09 AM
Neutral HOstiles are in "CREEP" race.
That's all :)
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