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King_Sausage
06-21-2004, 4:12 PM
The Xel'Naga were the creators of the Zerg, and Protoss, right? Well,

The Xel'Naga have returned to observe the actions of their child races. The see the complete chaos and war between them. The leaders of the Xel'Naga eventually came to the conclusion that the races would end up destroying each other and every planet they inhabited and would have to be eliminated. The Xel'Naga's army begins the long journey from their galaxy into the galaxy of their children races. The Terrans, Zerg, and Protoss are still fighting amongst each other, but the Terrans and Protoss of come extremely close to eliminating the Zerg forever, and Kerrigan has run out of tricks in her bag. As soon as the Xel'Naga enter the fringes of the Galaxy, their massive psionic energies as instantly picked up by Protoss Templars, Terran Ghosts, and by Kerrigan and her Cerebrates. The Protoss leaders realize this magnitude of energy can only come from the Xel'Naga, and Terran leaders belive the Xel'Naga are here to end their experiment. The leaders of the three races suddenly realize the only path to victory is a three-way alliance.

Zerg Campaign
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Main objectave - Rebuild the Hive Cluster on Char and eliminate renegade Broods on the planet Tarsonis.

Protoss Campaign
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Main objectave - Rescue captive Dark Templar armies on Shakuras and eleminate Zerg Broods on Shakuras and Aiur.

Terran Campaign
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Main objectave - Trap and Control Kerrigan to test new bio-chemical anti-infestation experiement. Pacify and control the new Zerg Overmind and it's Cerebretes.


Galactic Alliance(all three races) Campaign
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(This is where pretty much all the new units, buildings, abilites, and technologies will be used. The player will get control of a three part base with all units and buildings avaliable for most of these levels. It's a massive campaign)
Main objectave - Organize the massive armies of three powerful races and destroy the creators who wish to end all you have accomplished.

Episode 7: Zerg Campaign - A new begining

Mission 1 - The Roots
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The Protoss fleet is orbiting over Char and trying to prevent us from rebuilding over Hive Cluster. Construct 5 Hives and defend them from Protoss air assaults.

Mission 2 - Regroup
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Several Zerg Brood lay in captive by Protoss forces on Char. Rescue all captive Zerg and destroy all Protoss Fleet Beacons to disrupt the main fleet.

Mission 3 - Home Sweet Home
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Char is almost free, now all that remains is the Protoss Templars and they're leader Kayhadrus. Destroy all of the Templar Archives elminate Kayhadrus' Nexus.

Mission 4 - Backed in
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Kayhadrus escaped your wrath, and has secretly rebuild the Fleet Beacons you destroyed. Now a blockade of Corsairs, Arbiters, and mighty Carriers prevent your escape. You must find a way to eliminate the Protoss blockade.

Mission 5 - The Tarrasque Cometh(we all played Enslavers)
------------
We were lead into a trap! Kayhadrus' flagship led the force of Carriers and decimated the Jormungand Brood. Our only chance to end Kayhadrus' assault is to eliminate his fleet's power source. Cerebrates detect massive psi energies from a base just west of the Protoss Fleet. Use the Leviathan Brood and their moster war machine, the Tarrasque.

Mission 6 - Delayed Departure
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The Protoss main base has been destroyed and Kayhadrus' fleet is in disarray. Use the new Scorpions to chase off the remaining Protoss Scouts and guard the Overloards that transport our Broods to Tarsonis.

Mission 7 - Hostile Insurtion
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The Scorpions cleared us a landing zone, but it's surrounded by renegade Broods. The cerebrates sent signals to Kerrigan to have her helps us take over these renegades, but until then, we must fight. A forgotten Terran base is near our site, so we should infest these buildings. Survive long enough to construct a well-fortified base.(Note, this mission and the next missions will offer bonus infested Terran units and buildings not availiable elsewhere)

Mission 8 - The Queen Returns
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The Queen of the Blades, Kerrigan, has arrived on Tarsonis. Our mission is to pacify all the renegade Cerebrates and contruct a new Hive cluster to infest the planet.

Mission 9 - The Unknown
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Our scouts have located a group of warriors from an unknown race deep inside the caves of the Hive Cluster. Destroy them before they destroy the Hives.

Episode 8: Protoss Campaign - The New Legacy
-------------------

Mission 1 - Return Flight
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Kayhadrus' defeat on Char crushed the Protoss fleet, but he and his Carriers sneaked away from the wrath of the Zerg Scorpions. Return to the orbital platform and destroy the Zerg there.

Mission 2 - The Shakuras Crusade
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Shakuras has been infested. Reinforce Zeratul's Dark Templar's base and combine it with Kayhadrus' High Templar base to destroy the broods and cerebrates near these bases.

Mission 3 - The Dark Rescue
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Kayhadrus' and the High Templar Overlords have fought through a small Zerg base and our inside cavern prisions filled with Dark Templar. Rescue them before the Zerg collapse the caverns.

Mission 4 - Duraka's Gambit
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The rescued Dark Templar Overlord Duraka has informed us on the Zerg situation. The Zerg are far to entrenched to be assaulted. He plans to use powerful Dark Templar energies to command the cerebrates and use Zerg broods to destroy other broods standing in their way.

Mission 5 - The Warp Gate
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Duraka's Zerg found an underground Warp Gate, but doesn't know where it leads. It's the only escape off of Shakuras, but a Zerg Hive blocks the entrance. Destroy it.

Mission 6 - The Forgotten World
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The Warp Gate lead to the Protoss homeworld of Aiur. Zeratul still beleaves it can be reclaimed. He offered to lead the strike force of Dark Templar Overlords to clear out enough Zerg to construct a base.

Mission 7 - Duraka's Betrayal
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After Zeratul finished his mission, Duraka and his Zerg surrounded him and captured him. Destroy the traitor and rescue Zeratul.

Mission 8 - Extermination
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Zeratul commands that all of Duraka's broods should be destroyed easily without their master.

Mission 9 - Extermination, Part Two
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The reclaiming of Aiur is at hand! Destroy all the cerebrates trying to merge into a sub-overmind to try and fully infest the planet.

Episode 9: Terran Campaign - Xenoslaughter
----------------------

Mission 1 - Kerrigan's Capture
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Admiral Bordeaux demands that Kerrigan be captured before she rebuilds her empire. Your being sent a small cadre of our new Commandos to capture her covertly and unoticably.

Mission 2 - Return to the laboratory
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Now that we have Kerrigan captive in a dropship, we need to return her to the Science Facility on Braxis where the experiments will take place. Kerrigans subordinats have blockaded the way to facility with their powerful scorpions. Destroy them and get to the Science Facility ASAP.

Mission 3 - Crawl before Walk
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Our top scientists have begun finalizing the anti-infestation injection. The Zerg have gathered around the lab and are planning to infest it from the inside out. Using the lab's defenders plus a battalion of Vultures, Goliaths, and Marines led by 4 Commandos. make sure no scientists are harmed.

Mission 4 - Queen no More
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Kerrigan, the bane of the Galaxy, has been turned back into a Terran again. The knowledge she has told us reveals that a new overmind and cerebrates have manifested on Tarsonis and are rapidly planning another assault on the UED. Use a fleet of battlecrusiers to destroy the Zerg's force of Scorpions on an orbital platform over Tarsonis.

Mission 5 - 80 Megaton welcome
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The orbital platform we overtook was a perfect site for our Apocolypse nuclear silos. There is a large Zerg base near our LZ. Eliminate it using Ghosts and the nukes we have provided you.

Mission 6 - Cracking the Wall
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Four Zerg broods and their cerebrates are feeding energy into the Overmind constantly. This has made them slightly weaker, thought they're defenses are substantial. Destroy them.

Mission 7 - Extermination, Part Three
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A large base of Infested UED soldiers is near a mountain pass guarding the overmind. You can either destroy them, or use medics to capture their buildings for later use, though it's much more difficult.

Mission 8 - Skies of Fire
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Arcturas Mengsk and the Terran Dominion have come to the aid of the UED. They have provided us with a massive fleet of newly devloped Spartan bombers. Use these covert bomber jets to destroy the Overmind for good.

Episode 10: Galatic Alliance - Fight for Liberty
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Mission 1 - The Ungodly Discovery
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Zeratul and his Dark Templar kept the knowledge of the hybrids to themselves, but Duran's words were as true as ever. The Hybrids were launched on many worlds, including Shakuras. These Hybrids must be eliminated from Shakuras.

Mission 2 - The Plague Spreads
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After stoping the Hybrids on Shakuras, Zeratul was met with Praetor Artanis. Aiur has been invaded by the Hybrids, and all Protoss army was ravaged and scattered. Reinforce the weak bases on Aiur and fight back the Hybrids.

Mission 3 - The Hybrids Advance
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The Hybrid army has constructed they're fleet and are preparing to advance into Terran space. In order to stop their offense, the Protoss must rally they're fleet to form a blockade. The Hybrid base is impenitrable, so protect your base and construct as many ships as possible.

Mission 4 - The Invincible Blockade
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Just when the rag-tag Protoss fleet of Carriers, Scouts, and Corsairs was assembled to try and stop the massive Hybrid fleet, a large group of UED Battlecrusiers lead by Admiral Bordeaux and an uncountable amount of A-17 Wraiths from the Terran Dominion appeared to clutter space and help the Protoss blockade against the Hybrids. Prevent all Hybrid ships from getting past the blockade.

Mission 5 - Tarsonis is Invaded
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The bulk of the Hybrid fleet was destroyed by the blockade, but a large group of them took a backdoor route to the planet Tarsonis. Kerrigan suddenly realized this was what she sensed after the battle on the space platform of Char. The Hybrids have landed and began raveging many Zerg broods. Destroy the outlying Hybrid bases.

Mission 6 - The Defense of Char
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The Hybrids suffered a large defeat on Tarsonis, but have returned to the Zerg homeworld of Char. Defend against their waves and protect the Hive cluster.

Mission 7 - The Fall of Char
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The Hybrids destroyed the Hive Cluster on Char. Kerrigan, though no longer Zerg, still has strong psionic control over the broods. She has been sent to rescue as many Zerg as possible.

Mission 8 - The Unknown Fleet
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The Hybrids have moved further on to Antiga Prime. Upon landing, the UED sees an unknown banner of Terrans fighting back the Hybrids and preparing an assault. Help them by eliminating the Hybrids and learning their identity.

Mission 9 - Raynor's Boys
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The fleet was Jim Raynor and his Terran and Protoss warriors. They're pinned down by a massive hybrid base. Use Raynor's newly created Psionic Siege Tanks to destroy the base.

Mission 10 - The Last Stand
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The Terran Dominion, Raynor's Boys, and the UED have all combined forces to assault to last hybrid base. Admiral Bordeaux will lead the assault. Mengsk and Raynor have granted you use of their new weapons.

Mission 11 - A New Problem
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A small group of UED scout Wraiths, orbiting a unknown planet after they entered a wormhole near the Sara system have returned with grim news. A new fleet unlike any of the Hybrids is nearing Terran space. Use cloaked Wraiths to gain intell.

Mission 12 - The Alliance is Forged
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Zeratul and Kayhadrus' have informed Admiral Bordeaux and Kerrigan that the enemy is the Xel'Naga. The Zerg crushed them in the past, but they have prepared for revenge all these years. The Protoss, UED, and Zerg have unprecedentaly forged an alliance to attack these new enemies. Learn how to control all of them and their new units.

Vhaeraun
06-21-2004, 4:29 PM
Very interesting storyline

Where did you find it?

King_Sausage
06-21-2004, 4:41 PM
Lol, a made it up!

Vhaeraun
06-21-2004, 4:53 PM
meh *gives out a good old fashioned beatdown*

Nahotnoj
06-21-2004, 5:02 PM
Hmm... very interesting iea you've got here!

PowderBB3D
06-21-2004, 5:54 PM
The Xel'Naga being in there for only one mission is a bit of a let down.

And we can't control them? =(

- P

King_Sausage
06-22-2004, 10:26 AM
The Xel'Naga being in there for only one mission is a bit of a let down.
I've only posted part of that campaign. It goes up to 20 levels, the last 8 epic battles with the Xel'Naga:p

BAD_BOB
06-24-2004, 6:21 PM
well to be perfectly honest that's really ingenious. Lol ibet blizard 'll steal it from you. But for people who've never played SC and BW it would be really confusing (especially if they hadn't played BW)

But what the hell, screw the newbies, its an ingenious story line
I congtratulate you on your campaign l:D

Spdstr
06-27-2004, 3:40 PM
well to be perfectly honest that's really ingenious. Lol ibet blizard 'll steal it from you. But for people who've never played SC and BW it would be really confusing (especially if they hadn't played BW)

But what the hell, screw the newbies, its an ingenious story line
I congtratulate you on your campaign l:D
How about making another Expansion with this instead of a whole new SC, it'd make older PC owners happy lol, I'd prefer it to be 2D anyway :D

Member,
~ Spdstr

P.S. 100th POST :D

PowderBB3D
06-27-2004, 5:01 PM
I've only posted part of that campaign. It goes up to 20 levels, the last 8 epic battles with the Xel'Naga:p
Finish it!

- P

Brainsucker
07-03-2004, 3:12 AM
Yes, the xel naga return is a good idea. So there will be a variation in the gameplay. But in starcraft : Brood wars, the zerg is the winner of the war. So how about this :
1. Zerg champaign :
There are chaos in zerg community. the minor creatures goes bezerk and can be controlled by Kerrigan. So Kerrigan, as the queen of zerg build new creatures to surpressed the old renegade ones. And at last of zerg champaign, she succeeded, but her power has crippled and give Protost and human chance to rise again.
2. Protost champaign :
Protost homeworld has been conquered and they lived on remote planets near K-sector. When they see a chance to recapture their homeworld, they come again to K-sector for their freedom. At the last of Protost champaign, they win againt zerg.
3. Terran champaign :
There are three story to this champaign. They are emperor army, earth army and Jim's army. At the begining of the champaign, emperor mensk ( or whoever his name hear about the victory of Protost. So he ordered his army to attack the K-sector once again. But at the middle of his champaign, the armada from earth arrived. This armada is sent by earth to deal with the emperor because of his rebellion. Because the emperor can deal two army altogether, then he retreated and make the earth armada face the zerg ( who they didn't know the existance already ). The emperor side hero, the playable hero refused to retreat because his/her main purpose is to destroy zerg hive, so he/she left and join to jim's side. After this story, we come to earth side. who lead by a new admiral Because the earth army didn't know about the zerg, so their army is crushed. The playable hero, a young scientist ordered to learn about the zerg, and in the middle of his mission, he met the ghost ( the hero from starcraft ghost ) and become friend. Because the ghost is considered enemy by the earth, so the playable hero considered as a traitor. So he left the army and join Jim's army together with the ghost.
At last in Jim's army, the battle againt zerg is nearly come to end. Kerrigan army has crippled and there are too many enemy she must faced. Our three heroes join together to fight for their belief with Jim and Protost, and at last, they are victorious.

Xel Naga champaign
Kerrigan met her creator, xelnaga at last and join with them in order to fight againt her enemies. With the power of godly race of Xel naga, the army of emperor, protost, and earth army are destroyed. But Kerrigan is captured by Jim's army and cured by the playable hero from terran.

Final Champaign :
Jim, Protost hero, and cured Kerrigan ( but still can handle Zerg ) join together to fight Xel Naga's zerg, Xel Naga, and Xel Naga's protost worshiper. But at the end of battle, Jim and Kerrigan are killed, and they become the greatest heroes in Starcraft history.
But the story is not end. The emperor who have crushed by Xel Naga has infested and become a new treat for the universe. and starcraft history continue.

dark-kirby
07-04-2004, 11:31 AM
nice campain. but i think the first one is better no offense, it makes more sense LOL

Brainsucker
07-05-2004, 4:50 AM
Yes, I admit that the first champaign is better than my champaign idea. But I have some question here:

Isn't it right that Terran Dominion ( ruled by emperor "who is his name") is UED's common enemy. And Jim Raynor doesn't like the other two faction ? So how can they become friend in the first champaign ??? They should be separated.

Protost is crushed in the end of Brood war champaign ( if I'm not wrong ), and Kerrigan is the suprame queen of K-sector at the last of Brood Wars champaign. So how can they invanded Char with their carriers ? Unleas there are chaos in Zerg army belong to Kerrigan, Protost and the other races will not have chance to strike K-sector again.


The writer of first champaign must answer this. But, i must admit it, you have a damn good idea here.
oh yes, I have an idea, how if you write story about Starcraft 2 based on your idea in this forum, so we can enjoy your write:)

Fenix-MSG
07-05-2004, 12:57 PM
Yes, I admit that the first champaign is better than my champaign idea. But I have some question here:

Isn't it right that Terran Dominion ( ruled by emperor "who is his name") is UED's common enemy. And Jim Raynor doesn't like the other two faction ? So how can they become friend in the first champaign ??? They should be separated.

Protost is crushed in the end of Brood war champaign ( if I'm not wrong ), and Kerrigan is the suprame queen of K-sector at the last of Brood Wars champaign. So how can they invanded Char with their carriers ? Unleas there are chaos in Zerg army belong to Kerrigan, Protost and the other races will not have chance to strike K-sector again.


The writer of first champaign must answer this. But, i must admit it, you have a damn good idea here.
oh yes, I have an idea, how if you write story about Starcraft 2 based on your idea in this forum, so we can enjoy your write:)

Grammer and words like the help alot.

dark-kirby
07-05-2004, 11:43 PM
um yeah

Spartan-II
08-26-2004, 3:23 AM
God Does Anyone Bother Typing With Grammar God That Pisses Me Off

The_Maker
08-26-2004, 5:22 AM
I like the first story the most. It just seems more climactic and awe inspiring! :cool:

ZergMan
08-26-2004, 12:21 PM
It might be kinda lame but here's my vision of SC2.

Zerg Campaign-

Overview: Kerrigan has full control of the zerg and it's broods but because of Daggoth's treachery, she distrusts the former Cerberates. In this Campaign, Kerrigan decides to infest ghosts in order to replace the Ceberates (the old gaurd) and ensure her stranglehold on the zerg. Much of this Campaign is played through one such infested ghost as he and a host of others eradicate the Old Gaurd and replace it with a new ,more powerful, one. Referances to the Hybrids are made near the end.

Protoss Campaign-

Overview: Crippled and now very xenophobic, the Protoss begin rebuilding their homeworld on the planet Shakuras. However, during a routine survey of a nearby starcluster, they encounter a small, but formidble, colony of hybrids. This campaign is played through the current commander of the expedtionary forces that where sent to the cluster and it entails the encounters of the Protoss and the Hybrids.

Terran Campaign-

Overview: After fleeing from the Zerg and after Raynor's mysterious disapperance, the Terrans under Raynor's command find themselves without a cause and a leader for that matter. After integrating whoever wish to join them (including some ex-UED officers and troops who fled from the slaughter) Raynor's band make their trip to Shakuras and sanctuary. Part way through their trip they are awakened from their cold sleep by a distress signal from a Protoss commander in a nearby starcluster. Gearing for a rescue, many of these Terrans are unaware that the events in the cluster have spiraled out of control...

-Notes-

-This is a very crude interpretation of what I wanted to see in SC2
-I'm pretty sure that much like most of blizzard's games SC2 would come out with an expansion pack which is why is intentionally left out certain things like the main UED fleet, etc.

terranfreak13
08-26-2004, 5:49 PM
Here's my version of events:

Zerg Campaign:
Mission 1: kerrigan wants to extend control over the zerg, but she doesn't want to have to give so many orders. to do this, she knows she must share power, and is willing. find some mercenaries willing to take up kerrigan on her offer.
Mission 2: the mercenaries that you subdued in the first mission are exactly what kerrigan wanted. they have agreed to her deal, and are in the process of moving their encampments next to the hive cluster when they are attacked by the ued. their base is in jeoparday. save it within 30 mins.
Mission 3: the timely appearance of protoss forces at the ued main stronghold saved the colony. now that it is here, you must protect it. you have 30 mins to build your hive cluster and new mercenary bases.
Mission 4: kerrigans mercenaries claim they are ready. she orders them to fly their base to a critical rendezvous planet for the ued. disable the colonies ion forts, which protect the space for miles around. then land and take out the ued.
Mission 5: kerrigan is pleased with the progress against her enemies. now she feels that they should hamper the protoss rebuilding efforts on shakuras. you must destroy all advanced buildings that the protoss have.
Secret Mission: If you destroy all advanced buildings plus 20 other buildings in mission 5, you get this mission. kerrigan decides to seal the warp gates on other worlds, so that the protoss forces are hampered in their movement. Hack into the protoss nexus to plant an infested virus on the warp gate control.
Mission 6: kerrigan leaves an entire offensive to be planned by you. But you must decide how to prepare for it. Amass either:
a greater spire and queens nest OR 50 zerglings and 20 hydralisks.
Mission 7a: kerrigan tells you the target of your attack is a sizeable outpost of the dominion. using the 50 zerglings and 20 hydralisks you amassed in mission 6, build your base and complete your takeover of the colony.
Mission 7b: kerrigan tells you the target of your attack is a sizeable outpost of the dominion. using the greater spire and queens nest you amassed in mission 6, build your base and strike force, and complete your takeover of the colony.
Mission 8: kerrigan is giddy that you have such tactical skill. she decides to merge you with other mercenaries into a human overmind. destroy the nesting ground for the overmind so that you don't lose your life.
Mission 9: kerrigan is defeated, but not broken. she decides to hunt you down with all the swarm, and then merge you. you must slip by them and evacuate the planet.
Mission 10; kerrigan is furious,and decides you are too much trouble to keep around. she sets out to kill you. take your forces and defend the retreat of your colony until your dropships show up.

Protoss Campaign:
Mission 1: you look at the remains of your base that the zerg destroyed. Rebuild it for 30 mins.
Mission 2: a detachment of terrans attacks you. throw them back in disorder, with less than 20 units left.
Mission 3: artanis informs you that elections for a new conclave have been set. protoss rouges will be looking to kill the conclave and cause havoc. provide security to the building for 15 mins, and escort the newly elected conclave to a shuttle.
Mission 4: a terran mercenary named nix shows up at your camp. you listen to his story, and decide to join his band of mercenaries. recruit as many protoss as you can byrescuing them from dominion attack.
Mission 5: nix decides to install terran building engines on your buildings. escort the scv with the technology to your base from the rendezvous point after you find him.
Mission 6: since you installed the engines, the conclave expelled you from the
ranks of the protoss. move your base to a new planet safely.
Mission 7: nix wants to strengthen the ranks of his band. recruit units by saving them from zerg attack.
Mission 8: nix wants you to demonstrate protoss power to him. do this by destroying a ued complex with exclusively protoss.
Mission 9: you want to bulk up your forces with more protoss, sustain your population. plant agents in the protoss under the conclave to strengthen your ranks without being detected.
Mission 10: the protoss under the conclave attack you. fend off their attack while defending your research labs so you can invent new technology.

The terran Campaign:

Mission 1: the ued, citing nix's petty criminal record, attack him to bring his forces down. defeat or mind control the ued strike force using your forces as well as your protoss allies.
Mission 2: the ranks of the rogue band swell every day with more arrivals hearing about the troopers and coming to join up. give them some briefing by using them in an attack.
Mission 3: attack a ued outpost and steal data.
Mission 4: attack a dominion outpost and steal data.
Mission 5: invade kerrigan's mind with a templar and steal data.
Mission 6: attack the conclave's protoss and steal data.
Mission 7: attack a ued bunker and turn it into a staging ground for a final attack on the ued.
Mission 8: using nix's bitterness against them to feed into your psi energy, drive the ued back to earth.

The_Maker
08-26-2004, 8:27 PM
Eh, well your version of the Zerg campaign is more using humans then Zerg! In your Protoss campaign you are more being like a terran protoss hybrid then a true trust worthy clan! No wonder the survivors of kerrigans wrath no longer welcomed you. And your Terran campaign, well, it seems more just stealing information then actuaclly getting somewhere! I still like the original the most :P Also a fact I forgot to mention, in your version there is no; betrayal, double agents, unkown forces, nothing to really get to want the gamer to play, nothing of high interests... (unless you like stealing disks and hiring mercenaries)

terranfreak13
08-27-2004, 8:36 PM
thanks for the feedback. ill consider it. :D

70th post!

doogehlez
10-22-2004, 6:56 AM
Nice. But the part about uninfesting Kerrigan...
There should be one mission like the "Desperate Alliance" from Starcraft original, where the Zerg desperately attack you to try to rescue Kerrigan.

Krossbow
10-22-2004, 12:31 PM
good ideas everyone! heres my idea for the campaig:

Zerg: you start out shortly after the end of BW since the zerg won there. however, the hybrids/xelnaga attack the swarm immidiately after that and start to shread them, to explain why the zerg wouldn't have killed everyone in the K-sector. the final mission could be you as kerrigan trying to destroy a hybrid/xel naga base on char. you succeed, but the H/X army surrounds you and is about to kill kerrigan. then have Raynor come in and save her, saying something like "I said I was going to be the one to kill you, so no one else is going to do it first".

hybrid/xel naga: you start out attempting to destroy the rest of the Zerg swarm. they should have one of the H/X leaders be a stukov that was found by duran and infested. however, have the protoss lead by zeratul show up and attempt to stop you. then have arcturus ally w/ you in an attempt for power. the final mission should be an assualt on the DT homeworld. though you destroy the toss, have a UED force led by one of Stukovs kids (he had four according to the terran BW ending:cry: ) and save zeratul.

Protoss: have zeratul ally up with the UED and attempt to beat back the X/C army. since stukov would be one of their generals, there could be some interesting dialouge beween him and his kid. in the final mission have the toss and UED manage to defeat the main H/X army, led by arcturus (he should be betrayed and killed by stukov when he loses). but then raynor and kerrigan should show up and say that unless you defeat samir on their homeworld, the attacks won't end.

Terran: you start as Raynors men attempting to mop up the rest of the H/X forces. then you should have the remainder of the UED fleet attempt to fight their way to wherever samir's base is. have stukov and his kid end up fighting in one of the last missions, and in the end have stukov give him some info on what samir is and how to defeat him. then have Raynor, zeratul and kerrrigans forces engage in a titanic attack on samir. they should havce kerrigan and Raynor end up doing a suicide attack to kill him, similiar to what tassadar did in SC

DragonPaladin
03-29-2005, 11:06 PM
Must have spent time on it! Good job! Mine is nothing like it!

pathfinder74
03-29-2005, 11:41 PM
nice...id love a campaign like that.....although i really think that we should have some non-european guy as the admiral. the french and russians have had their time in the sun, i think that the USA and England should have some fun.....

DragonPaladin
03-30-2005, 8:02 PM
Yes, we could have Colinial Powell, descendant of Colin Powell.

Sal1981
03-30-2005, 8:35 PM
I think that the storyline in StarCraft II must be consistent and a continuation from the ending in StarCraft Broodwar, and not derail from the individual race history given in the Starcraft manual. As you probably know, Infested Sarah Kerrigan in the epilogue destroys the entire fleeing UED fleet, so that fleet is obliterated and cannot be a direct part of StarCraft II. In the last Zerg mission in Broodwar there are Praetor Artanis, Admiral Stukov and Emperor Arcturus Mengsk, some sort of continuation most follow from there. Admiral Stukov, as you should know, commits suicide. Some personalities were unfortunately forfeited in Broodwar, Praetor Fenix, General Edmund Duke are killed. But also some interesting developments, the uncovering that Lieutenant Samir Duran isn't quite Terran or Zerg for that matter, we all have had the suspicion that Duran is a Xel'Naga - from the history of the ominous and powerful Xel'Naga from the Starcraft manual. I imagine that with StarCraft II, that a lot of new personalities will be introduced, but which I wont touch, as well I wont discuss what sort of new units would be introduced. The most obvious continuation I foresee is the return of the Xel'Naga, and the hunting down of the Protoss/Zerg hybrids that were uncovered in the not-so-secret "Enslaver" mission after completing level 9 "The Reckoning" under 20 minutes.

The storyline would be greatly affected from what sort of gameplay and units the player would control. Should there be heroes in StarCraft II that are somewhat similar to heroes in Warcraft III? Would it be mineral and vespene gas gathering? Economy? Tactics?

Sperate
03-31-2005, 1:28 AM
I think the gameplay should roughly stick to SC. That is, roughly equal parts micro/macro managing and no superheros.

I really don't like the idea of three campaigns and then one involving all three races, the fact that there are no missions to control the Xel'Naga, the fact that the UED is back from the grave, or the anti-climatic de-infestation of Kerrigan.

I also think that if she still had control of the Zerg, she would use them to escape and reinfest herself. I do believe her personality has been permanently altered.

All that was for the first post. Most of the others are quite frankly crap.

k0r34n_nInJa
04-08-2005, 4:33 PM
whoa...

ares232
02-18-2006, 10:47 PM
Stukov dosen't committ suicide! DuGalle does! Nice ideas about SC2! But, Stukov should be involved in their somewhere, he was ressurected after all...

qwertyuiop106
02-25-2006, 11:30 PM
Well, this is my idea for an SCII Campaign.

-The Zerg Campaign

Mission One: Recollection: It's the aftermath of the Brood-Wars, it left millions scarred and countless dead. The Former UED Defence Platform codename "Omega" A.K.A Kerrigan's main hive cluster had plummeted to the ground. And half of Kerrigan's Brood had been killed. Although she pressed onward continuing to decimate the Terran and Zerg Fleets. Hoping to push farther into Earth, knowing without the full power of her Zerg Force, she would not be able to enter UED Space. As her most trusted Cerebrate she's told you to take control of Aiur and the Zerg infesting it, but the only way to do this is to kill the Cerebrates covering the landscape.

Mission Two: Discovery: As Kerrigan takes control of the Planet Aiur, she's left to wonder where, her servent and advisor: Duran had gone off, and is told that Scouts have reported that a small emission of Psionic Influence and Infestation Levels have been located on the planet Venox 7. Kerrigan identifies this force Duran and orders you to dispatch a group of her greatest warrior-breeds to identify and retrieve whatever is making that signal. Although now she learns what Duran is really up too, and finds herself dispatching heself in a frenzied attempt to kill off the Hybrids Duran has created.

More later, too tired to continue.

acid_hybrid
03-06-2006, 4:02 PM
wow u got way too much time on your hands...

Bogdan
03-15-2006, 6:33 PM
The Xel'Naga are all still dead they do not exist anymore, kicked the bucket as some would say.

This is how I see things playing out baseing certain factiods on:

First: ZERG, They have the fastest and easyest way to repopulate/build their forces, simple organic reproduction. Thats what makes them so deadly in the 1st place, force of numbers. Zerg shouldn't rely as much on Metal Ore and training new polits like the other 2 races do. They just breed more and more and more, I don't know if zerg need to eat or how they sastain their armies, but Zerg population should grow expentionaly. Some new things Could implement more Human and Protoss infested units sence thats how zerg aquire new units. On the large scale of things they play style could stay the same for the most part.

Second: TERRAN, The colonies (whats left of them) are left in a pretty sticky situation. Between the Zerg and no back up on the way. Because of their constant bickering between Jims forces The Old Fart and what ever may be left of the Confedercy, I see their future as being dark at best. I can't see them Beating back the zerg even if they all worked togeather and put in 110%, They just shouldent be able to produce enough Miltary forces let alone People to run operate this stuff. They can either Run for Earth or die, and I'm thinking they would try to Run for earth to late and few forces would make it back at best, thats if they know the way back to earth in the 1st place.

Now for some reasion I see a hole in the plot line for BW, where earth forces that have been seperated from the colonies and didn't really even know if they existed seem to have the exact same technology...keeping in mind the Colonies had to pretty much reinvent the wheel when they started. Ignoring that loop hole, Earth forces should have much Better Technology, Same fighting concept with tanks and air support and all the perks of the terran play style in SC now, But Just much cooler thus Opening a whole new range of Units and what not for SC 2. Not to mention the Earth campaign will have a real army to work with so it won't be the same in SC plot of fight other terran and deplete your armies them try to take on the zerg. durrrp.

Last; PROTOSS, These guys live for a long time! and as the rule for that they probaly take about as long to reproduce/grow up, whos waiting 50 years for the protoss to be oldenough! The Zerg sure aren't! And to add insualt to injury they just had their homeworld (general populace and majority of milatary forces) extermaniated and if U think thats bad enough they had a mini Civil war to boot! Assumeing they at least worked out their differances and can live togeather I think Protoss changes could be liek this: 1st they wont be warping in all their stuff, after all theres nothing left to warp in and from where? Second the campain will most likely be a retreat and defent combo. I would not be surprised if the game styles for protoss and earth terran chanced, Where there are limited Toss forces and they need to be allocated correctly (no more massive fleets bambarding planets) so for SC 2 toss will play like terran and Earth Terran could play more like Protoss.

All this could be moot as well because the Protoss are the most advanced in the game. They could travle back in time and Put the pimp hand down on the Zerg b4 they even make it to the terran colonies in the 1st SC.

Thats How I see things playing out, that is if blizzard can remember their own plot line unlike some games (caugh* WoW caugh caugh* Blood elfs with horde wtf caugh*)

Dusty
03-18-2006, 10:16 PM
Here is my idea for a final battle!

Raynor and zeratul attack all out in a final attempt to kill the zerg. They enter kerri's palace and find her about to escape on a overlord. They both fight really hard but right as there about to win the. The hybrids hoping to take care of Raynor, Zeratul, and Kerri all in one battle attack. Enter Duran, a huge fight breaks out and when its over Raynor is critcally wounded, Zeartul is out of it, and Kerri is MIA. Theres a cut scene where Duran decides what to do with Raynor a Zerry. It ends with a overlord flying deep into space. Only to get blown to pieces by Artanis.

kongurous
03-18-2006, 11:36 PM
Now for some reasion I see a hole in the plot line for BW, where earth forces that have been seperated from the colonies and didn't really even know if they existed seem to have the exact same technology...keeping in mind the Colonies had to pretty much reinvent the wheel when they started. Ignoring that loop hole, Earth forces should have much Better Technology

The UED force in Brood War was an expeditionary fleet. It was meant to explore the area first, and the first mission as Terrans in Brood War re-inforces this, because you have to capture Braxis and presumably, the UED takes their technology to fight the others in the K Sector. That makes sense, considering the fact the Terrans in the K Sector's weapons are likely better adapted. The fact the UED didn't bring adequate military force is also reinforced by the mission where you have to steal a fleet of Battlecruisers. I suggest you replay the Terran campaign before you make a statement like that again.

(caugh* WoW caugh caugh* Blood elfs with horde wtf caugh*)

It's an alliance out of necessity, much like the Forsaken and the Horde. Blood Elves are addicted to magic and use demonic magic, and the Alliance doesn't like this. The Horde wants the Blood Elves as an ally as the Blood Elves are in the Eastern Kingdoms with the Undead, far away from Kalimdor and the rest of the Horde. This is advantageous due to the fact most of the Alliance is in the Eastern Kingdoms, and can keep pressure on the Alliance while the rest of the Horde builds up economically. In the event that the Undead break away from the Horde and wage war on everyone again, they'll have the Blood Elves and the Alliance to fight.

bobboy
12-24-2006, 5:31 PM
Blizzard: Hey lookat this forum i found. They have a storyline of our SC2. Pfft.
(reads it)
Blizzard guy 2:..... DAMMIT I KNEW SOMEONE WOULD FIND OUT! Alright guys, scrap all of our stuff, we need to remake the whole thing

Assorted Staff: Awwww..............

Anyway, yeah, it looks teh pwnsors. But if this was in the WB.org expansion, i would play it (^.^)-b Thumbs up.

I give it a four.... out of five. (Using Adam Sessler's voice and tone)

Mattimeeleo
12-26-2006, 2:48 PM
It's okay... the the part where terrans capture Kerrigan sounds really familiar.... You know where? From the original Zeji Chronicals...

Giantfish
12-26-2006, 8:42 PM
Sorry if this makes me sound stupid...but...

What the heck is the Zeji Chronicles?

Mattimeeleo
12-27-2006, 12:52 AM
It's a famous campaign that is posted on www.starcraft.org (http://www.starcraft.org) the only thing is that www.starcraft.org (http://www.starcraft.org) is undergoing a major construction on their "Total Customs" section. So, you are not going to be able to access the mod. Also, the site that originally hosted these mods was www.rakrent.com (http://www.rakrent.com). However, this site is closed for some reason. That is for someone else to explain.


Basically, you are going to wait a long time for you to get your hands on these mods.

Anyways, the titles of these chronicals are:


Vision of the Future
Black Dream Prophecy

Oh yeah... All of the sites that hosted these are dead... Mabye www.starcraft.org (http://www.starcraft.org) will have it.

Skullflower
12-27-2006, 3:22 PM
This site, http://www.campaigncreations.org/index.php?board=34.0, has Vision Of The Future and Legacy Of The Confederation.

own3d0406
12-27-2006, 4:29 PM
Is it just me, or does this thread smell really old?

Mattimeeleo
12-27-2006, 6:11 PM
OOh... i made a mistake in my previous post... It's not the Zeji mod...


The story that sounds really like yours is "After Starcraft" or something like that... my mistake...:)

SolidSamurai
12-30-2006, 12:37 AM
Alright I'll offer up my idea here, because the SC2 theories board sucks anyhow...

The Xel Naga have been fighting a war with the Entropic Guard. They move in to reclaim the K-sector and other areas of what was formerly their space. The Entropic Guard also waltzes in to shoo them out again. Previously, the Xel Naga mostly dissappeared, not entirely because of the Zerg, but because of the Entropic Guard and their shooing ways. The Entropics also preferred not to inhabit conquored areas. And so the K-sector was left empty until Terran colonists strolled by, deciding to inhabit it all. Then the Zerg snuck in and the Protoss followed suit to screw everything over. Now the Xel Naga are back, and the Entropic Guard is all like "Oh no you don't, that's my bitch!". So ya.

Oh ya, and along the way the Hybrids pop up to say "Guys I'm here! Bet you weren't expectin' this shit! Woo!", only to be smacked back down.

Zeratul is all worry-wussoms about the Hybrids so he dissappears to start slayin' some for awhile. Meanwhile the entire Dominion fleet gets pwned by a single Entropic Guard mother ship and humiliated once again cuz that's what Terrans are destined for. The UED arrives later on to take em over, while everyone else is distracted by this OTHER war going on a little to the side. They then drug the Zerg once again, and send them at the Xel Naga. The Naga are all like "Oh nao... not again!", and the Entropic Guard kills em. Alot of the Entropic happen to then suddenly get infested. The UED says "Y'know, we weren't planning THIS" and suddenly the Zerg are free again. Kerrigan wakes up and says "Oh ya." and the new UED admiral commits suicide again. Jim Raynor tries to sieze a position of Terran superiority in government but the ppl are all like "Nah we don't need a wimpy democracy anyhow; I mean we're hardcore with the terrorists and shit so why soften us up when the Zerg are inevitably around the corner?" and Raynor gets pwned too.

In the meantime, Zeratul spends millions of dollars and weeks in time decyphering epic runes of that same race that created the gateway to hell on mars or put that gate in the Nevadan dessert in Doom and the movie. He then spends months in political office trying to influence citizens, Artanis, and the new Protoss conclave alike, that the Hybrids are in fact more of a danger to the galaxy then Kerrigan and her zerg. Finally, after half a year of stressful debate, Artanis makes the decision to instigate total war against the hybrids. Zeratul then braves the catacombs, decyphers the runes, recovers the holy scripture, beats the game "Lune" (or whatever the hell its called) and all its sequels, slays the mighty spider queen, convinces the kid in "The Lion, the Witch, and the Wardrobe", that turkish delight isn't actually anything special and that it's only the name that implies, blows up ASCN's second Titan making Cyvok cry again, out Michael Moores Michael Moore, proves to Tom Cruise that Scientology is ridiculous by driving him even more insane with that crap about his many ventures through the cosmos, impresses nerds everywhere with his super cool lightsaber, studied why Napoleon Dynamite had a similair name to that French conquoror guy that wasn't actually born in France but unfortunately never discoveres the answer in time because he probably didn't feel comfortable talking to the director and producers, gains the key to the city, associates with several futurist societys, becomes the first ever living heart donor which gains him a position in the guiness book of world records (Protoss have three hearts), laughs at Brown and his theory on the "golden ratio" and fibonacci numbers, manages to not be driven insane by the look of Big Boss, votes for an independant party, improves on various yoga classes, acts as a movie extra for both the Halo and Warcraft movies, defeats the mighty spider king, tells Ted Turner that he'll take over for his role as Captain Planet but then gets away with burning his costume at the last second, says "Hey, at least I tried to cure aids" and "you know, all my ventures through the cosmos and that other crap with protoss tech never found a cure for cancer, figure that... actually wait I'm lying, I really don't have the time...", almost proved certain elements of Einstein's theory of relativity wrong in a 800 page plus thesis and scientific debate on national television (while attempting to back up his explanations with proof that his private Battleship/Carrier Class Hybrid Cruiser could exceed at speeds of Warp 557 when not in subspace), won a pancake and burger eating race, brought home a midly but only temporarily successful fashion style involving expensive robes laced with incomprehensible dark templar runes, tried to introduce a remedy for aging skin, managed to produce a satisfactory article that made it to both Wikipedia and Uncyclopedia in the same form and then parodied that same article on Uncyclopedia, joined the mass mob of those after Lucky's lucky charms, saved Christmas, attended Rock Star Super Nova (he didn't sing unfortunately), uncovered the fabeled keystone, actually realised what the hell Picasso was getting at that entire time, contributed to the release of General Mills new Orgasmically Delicious Lucky Charms (to coincide with his epic plan of course), defeated Phillip J. Fry in a coffee consumption dance off, formulated a brilliant new idea for a webcomic, had a kick ass 3 day blog and another youtube blog that almost distracted all other viewers from the mass of hawt female bloggers out there, rediscovers the long unknown secret of how to precisely use "Ctrl-Z" to actually undo a mistake during a game of StarCraft online, learns how to precisely use "alt-f4" to actually ultimately win a game of StarCraft, gave SolidSamurai that idea for World of StarCraft (GameSpot only kinda helped, but then again they also kinda suck, so who cares?), found out why Barq's is known to have bite as well as realising how damn lame it was and ultimately destroying the massive commercialization gig in the process, partly contributed to the reason commercials are kinda funny these days, offered suggestions to the director (he actually listened) on how to make the Eragon Movie cool when really he made it crappy due to waking up in a fit of rage one morning, managed to refrain from obsessing over captain Jack Sparrow upon seeing the second Pirates of the Carribean movie, almost became poker champion, survived an unbroadcasted episode of celebrity deathmatch, stated that Marilyn Monroe had wanted to have sex with him a long time ago and was praised for it because Marilyn Monroe could never reject that statement because she never even heard of it or is dead or whatever, tried the epic mix of Terran, Zerg, and Protoss champaign all in one, won a game of StarCraft with the zealot metallic penis strategy several times in a row on an unbroadcasted WCG convention, mentioned the Illuminati once and MIGHT have talked to a guy involved in that shit, read War of the Worlds and provided proof as to why Alien capitol ships actually are capable of surviving nuclear detonations, read the whole 8bit Theater series in a single sitting, beat Halo 2 on legendary, found the keystone socket, decyphered more runes through use of the holy scripture, acted as an inside informer to the Catholic church for further info, created a paradox in spacetime that strangely forced idiots to believe Jessica Simpson was hotter then she actually was (ppl, of course, thought this years ago, however this only happened recently; which makes it a paradox) as well as contribute to Lindsay Lohan's rise to fame and actually make a teen movie like "Mean Girls" kinda good, as well as help influence a kid to help win an unrelated alien race's war against other unrelated fascist aliens through a key battle that played out similair to that of a game of checkers, somehow influenced Stan Smith from American Dad to drop the pamphlet of the disco advertisement from the 21st century onto the ground during the 80s which led to the time paradox of allowing the alien from American Dad to create Disco, led to the death of that random Soviet spy on the news, inadvertedly caused the U2 American Spy Plane to be shot down by Soviets, told Chuck Norris that he should give the Mona Lisa that smile as a joke and was surprised when Chuck actually went out and did it, inadvertedly gave that Russian comedian the idea for the "In Soviet Russia..." catch phrase through the time paradox, humiliated several dozen girls online during cybersex sessions, found the answer as to why the hell there would be a word of death in the Chronicles of Narnia series that kills every lifeform on a planet except for the one who utters the word, fooled the Wizard of Oz somehow, out munchkined the munchkins, almost outdid Rayne from "Least I Could Do" in picking up women (mostly with a statement of the fact that Marilynne Monroe wanted to do him at one point), influenced Stewie Griffin into kicking Brian's ass and then causing another time paradox that inadvertedly led to Stewie being punched into a moving bus near the end of that episode, designed the dirty Coca Cola advertisement with the Woman pleasing herself, found the next clue by mixing audios of "Infested Butter Jelly Time", "Peanut Butter Jelly Time", and "Peanut Butter Jelly Time Featuring Brian the Dog in a Bannana Suit" whilst playing them backwards, heard mention of Area 51 one time or other in some random conversation, and decoded the final rune which lead to a certain strike assault in a certain way on a random Hybrid hive, whilst performing a funked disco dance beat mixed with the safety dance in a certain way such that the hybrid dance, when ended with Austin Powers hand signal thing that destroys robot-women, killed the hybrids. The rest of the hybrids were wiped out to extinction through symphony music similair to that of what happened in "Mars Attacks!". Artanis then led a final assault that resulted in the destruction of all the hybrid hives.

NOTE: Despite what theorists believe, none of the chain of events that transpired in the 8 months or so of Zeratul's work had anything to do with influencing Will Ferrel through other paradoxes in time and space, to suddenly make it kinda big after making it crappy.

Soon after, Zeratul then learned of the larger war between the Entropic Guard and the Xel Naga, and he could only say "Oh... well for god's sake!"

The Protoss fleet faired a little better against the Xel Naga, however a single Mother Ship pwned their asses as well. Although a few World Ships were kinda damaged before then.

In the end, Kerrigan goes back to still being infested, choosing not to conquor the galaxy just yet because she was payed by Blizzard not to (even though she'd get alot more out of doing that; then again she's a sadist so she doesn't care), and the Terran form a new Dominion. The UED tries to flee but they're all killed before they make it back to Earth. Although, fans in the forums start pointing out key factors later on that some UED soldiers DID, in fact, happen to escape. So it ultimately screws up the whole picture.

Yes, I admit that the first champaign is better than my champaign idea. But I have some question here:

Isn't it right that Terran Dominion ( ruled by emperor "who is his name") is UED's common enemy. And Jim Raynor doesn't like the other two faction ? So how can they become friend in the first champaign ??? They should be separated.

Protost is crushed in the end of Brood war champaign ( if I'm not wrong ), and Kerrigan is the suprame queen of K-sector at the last of Brood Wars champaign. So how can they invanded Char with their carriers ? Unleas there are chaos in Zerg army belong to Kerrigan, Protost and the other races will not have chance to strike K-sector again.

The writer of first champaign must answer this. But, i must admit it, you have a damn good idea here.

oh yes, I have an idea, how if you write story about Starcraft 2 based on your idea in this forum, so we can enjoy your write

Yah, Zeratul tried some of that champaign in a single mix, combined with the art of crushing some Protost Grape (grown in facilities near Shakuras of course), and adding it to the mix when your almost finished drinking. It was the prime moment of the party he hosted, you know. Everyone at that party had alot of fun I remember. If only I was there. :P

DarkMirror
12-30-2006, 3:55 PM
Oops. Double Post.

DarkMirror
12-30-2006, 3:56 PM
That was the longest, most Un-making-sense-ish thing I ever read.

SolidSamurai
12-30-2006, 6:32 PM
Hey, yah man, you're totally right. I forgot to divide my ideas into seperate campaigns.

Zerg Campaign, Episode 7, Kerrigan's Frivolence: First few missions has you screwing around and eating Terran bases for breakfast. You then engage Artanis and his boyos a few times. Then you meet the Xel Naga, get away, and the final mission has you defending the overmind for as long as possible against the UED. The UED then drugs the overmind anyway. Oh yah, and there's one mission after that that has Kerrigan escaping. The campaign is kinda boring but happens to be enjoyable with tasty champaign, like Brainsucker might of said.

Protoss Campaign, Episode 8, The Great Journey that cannot be described in any other way other then probably "great": The campaign has you fighting Xel Naga, keeping zerg at bay, and of course, Zeratul's exploits. There's also quite a few bonus missions with further exploits of Zeratul in his attempts to kill the Hybrids. Blizzard truly outdid themselves in that sense. The champaign that comes complementary with the game and this campaign is alright, but it tastes awesome when you add some crushed protost at the bottom of the drink, when you've nearly finished. Adding it when the drink is served full ruins it. Too bad you can drink the last bit with the protost added, but only that. That kinda sucks but it still manages to taste mighty fine.

Terran Campaign, Episode 9, Raiding the Motherload: Raynor kills a bunch of Zerg, does some other crazy shit that's actually pretty damn fun. And of course he takes after the government, when the UED all runs away. Though he fails miserably at being a politicial, which is strange considering it really aint supposed to be hard. Obviously, the plot foreshadowing is seriously against him. Terran style champaign sucks. But it's excellent if aged.

All three drinks come complementary with the game, guys.

Oh yah and...

Final Campaign, Episode 9X, Good Times: This takes you to the Xel Naga side of the story. They basically get killed despite all the ass kicking you manage to bring out. The last mission has you GTFO.

Other Final Campaign, Episode 9Y, Tropical K-sector for the Entropic: This mission is hella hard to get. It requires a game shark and severe hacking skillz. You also have to have acquired the registered brain waves of a gosu non-korean StarCraft player in some shape or form. You might even have to have a small business and raid Blizzard a few times in some good old fashioned corporate warfare. You have to do a bunch of shit in Eve Online as well, I think. Oh, and you have to develop the worst humanly-possible addiction to WoW (to the point of fever and losing ALL of your friends I'm afraid) and then fully break that addiction, and completely erase ALL symptons from your brain including (but not limited to) sidetracking thoughts about WoW. Philosophers in an underground society that kinda had something to do with the Illuminati (they had a few relatives they visited at christmas, they say), believes this might be "it" or "the game's spirit" providing you a test of will.

It's probably easier to mod the game and make the campaign than to actually acquire it (but you won't get that Blizzardy feel of officialness), but when you've finally applied the golden ratio with the skill of a brilliant mathematician (you can't have someone else do it, because it's said to effectively read your soul), you get the campaign.

You dish out some ass kicking the entire time in this campaign. You then fight some of your own infested brethren. Then you have to make a home on a small few planets because you're ordered not to leave. You then have to engage in some crazy political battles in order to gain friendship with the other alien races. The final mission requires you to have your soldiers die of starvation. You have to do this because the plot foreshadowing says so. If you don't get your entire fleet to die of starvation then your a homo. It's totally required to beat the campaign. Winning enters you in a free competition to gain appreciation from Blizzard. If you win the competition you get a card mailed to your postal box that says "I appreciate you! -Blizz" on it. It's just made of some crappy paper really. But if you apply golden ratio's incomprehensible rules and some shit derived from all that babble Red Mage uttered in various 8-bit episodes, you'll be able to read it in such a way that it says "Your fuggin' awesome, yo."

You then have the oppurtunity to sue Blizzard for bad grammar on an official statement, which could earn you thousands.

Zenox
01-01-2007, 1:26 PM
My eyes are burning!!!!!
i can't read anymore!!!!!!!!!!
aaaaaaaaaaaahh!!

SolidSamurai
01-02-2007, 3:04 AM
Go ahead and read this, so you can avoid anything that might hit you in the face with realisation later on. (http://uncyclopedia.org/wiki/Bat_fuck_insane)

Ktan
01-05-2007, 9:54 AM
Ok kids, enough.