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ITSTORRASQUE4U
07-10-2007, 9:37 PM
Well, it isn't a secret... SOW's page has not been updated in a looooong time. I apologize for the inconveniencies, but our current webmaster is nowhere to be found and we have plenty of content awaiting upload.

Therefore, I decided to throw in this little topic, where you can view some of the new stuff we have so far and comment accordingly. Note that these aren't final versions, so things like bio info, unit purpose and such may be changed overtime.

Also note that I list the author of the current artwork: for example, the first Deimos was designed by Pharazon, but the pic was made by Gorrem; therefore, I list it as Gorrem's.

Deimos, by Gorrem (AKA Devon Cady-Lee)

http://gorrem.com/EverythingElse/deimos.jpg

Deimos is one of two Hybrids found by Sarah Kerrigan on Char. He is a mix of a Protoss High Templar and a Zerg Defiler, with psionic and physical abilities that transcend any normal being. He is intelligent, ruthless, and exhibits a violent streak that is truly frightening.

He stands seven feet, six inches tall, is roughly two hundred pounds, and has Protoss hands, with slate-grey scaly skin that few weapons can penetrate. However, he is physically frail, and employs psionic shielding in an effort to strengthen his defenses.

He has Zerg-red eyes set in a Protoss-like face. He has no mouth, but has nerve appendages spread across the top half of his head like human hair. All across his body, plague spores from the size of a dime to the size of a compact disc grow over his gaunt frame. He uses them to fuel his Plague attack, which eats through anything in a matter of seconds.

While utterly helpless physically, Deimos has absolute mastery over the ambient psionic field, allowing him to destroy conventional forces with utter ease. Unlike Protoss psionic attacks, which change passive psionic current into pulses of light and thermal energy, Deimos’ Psi Scorpion utilizes pure psionic energy to overcharge and annihilate neural cells and electronics. Additionally, Deimos can project arcing lances of deadly toxin that can ravage both organic and inorganic matter. Anything caught in the passing toxin is also heavily damaged. Finally, a swirling cloud of Plague spores is constantly present around Deimos, rapidly weakening friends and foes alike.

Phobos, by ITSTORRASQUE4U (without textures)

http://z6.invisionfree.com/BlackCheatCwall/index.php?act=Attach&type=post&id=2409379

Phobos is one of two Hybrids found by Sarah Kerrigan on the surface of Char.

He is mentally simple, and only uses his psionic powers to attack things that he cannot crush in melee combat first. However, he is a physical monster, able to flip a Siege Tank end over end with his savage strength, and he can rend apart Protoss warriors with laughable ease.

Phobos is subservient to Deimos, and is nearly incapable of independent thought, let alone coherent speech. He has a wicked Hydralisk-esque mouth and wild Zerg eyes.

His speed is shocking for a being his size, which is imposing as he stands twelve feet tall with his legs fully extended, and weighs eight hundred pounds. He is a mix of a Protoss Dark Templar and a Zerg Lurker, with the Zergish traits more apparent. He is fashioned after a centaur, with six thick legs extending from his thorax-like middle. His upper body, however, takes after a heavily muscled Dark Templar, with two long, psi-charged blades protruding from his inner wrists and meaty Protossish hands that can crush anything in their mighty grasp.

Terran Rattail, by DarkLStrike

http://img363.imageshack.us/img363/1540/rattailpm1.png

Irradiate is priceless against zerg, but it takes time to develop and sometimes comes too late. Therefore, terrans continued chemical development and were able to harness the power of nuclear irradiation on a more versatile unit: the Rattail.

Having a not-so-fast cooldown, this unit compensates with it's decent range and awesome after effect: after a grenade lands on the ground, it leaves a small irradiation cloud on the ground that keeps damaging any unit that passes through it for a limited ammount of time. As if that wasn't enough to fry zergling swarms, the grenadier can launch a special napalm round that immediately ignites the ground and remains there, making it a powerful area denial tool for ramps and the like.

He's probably gonna be a Scottish guy with a red beard and hair, funky accent, and an unhealthy love for explosives.

Advantages:

- Excellent against swarms of small organic enemies
- combined with standard infantry for cover, they can decimate a fixed position with their irradiation effect
- Decent range makes him an interesting worker harraser
- Napalm rounds give him a great advantage on fixed positions such as sieged tanks, reavers and worker lines.

Drawbacks:

- Prety close to useless vs mech
- Without proper support, it's easy prey for quick units such as lings
- totally defenseless against air
- Being perhaps a medium unit, not that safe vs tanks, dragoons and hydras as other infantry

Zerg Bane, by Ultrazealot

http://www.photo-host.org/img/366766render_bane.jpg

The scourge is awesome, but many players agree that it requires too much micro to be proven deadly. Therefore, the SOW team agreed to scrap the scourge and include a new evolution of it: the Zerg Bane.

The Zerg Bane is planned to be the ultimate air to air fighter. Moderately massable, perhaps 75min/75gas, and tremendously fast, this unit acts pretty much as an airborne zergling. It's dread for slow firing units such as devourers and battlecruisers, since they can't get rid of all of them in time. With units such as the Tomahawk cruising the skies, a more maneuverable fighter is in order, since mutas sometimes lack the "punch" to kill corsairs and the like. As if this wasn't good enough, the volatile gases and acids of the scourge have been harnessed so they can be used at will in the form of a "suicide dive", that once triggered is unstoppable (like Yamato) and can attack both air and ground: perfect for taking out turrets, molesting capital ships, and make these critters almost perfect if microed properly. Fast cooldown, fast speed, decent attack and low HP. Perhaps we'll add a little "splash" to the unit's death >=)

Concept wise, this unit is pretty much finished: we're just awaiting the final set of frames from UZ so we can include it into the exe.

Advantages:

- Relatively cheap and massable
- Fast melee attacker
- Suicide dive to break through the hull of sturdy defenses
- Combined with devs and mutas, it's pretty useful

Drawbacks:

- Requires quite some micro to be used at it's best
- Weak vs valkyries and corsairs

Terran Tomahawk, by SgtHK and Freespace

http://z6.invisionfree.com/BlackCheatCwall/index.php?act=Attach&type=post&id=2704697

The main knack about siege tanks it's that they lack mobility: if you're caught off guard, your whole tank force can be smoldered to ashes in a few secs.

The Terran Tomahawk solves the problem. It's quick, it's airborne, and it's deadly. It has quite a bit of HP, making it even capable of flying past defenses and lay hell on top of the poor workers: no more time consuming drops needed. It drops a bomb at melee range on the ground target, dealing splash damage on nearby units. Quite a punch, and a very nice option if you're being sieged by enemy tanks and want to give them a "flying surprise".

Advantages:

- Mobility and speed
- High HP
- lovely against masses of AG ground units, specially backed up with valkyries.

Drawbacks:

- Defenseless vs air
- Players can micro out of the area before the bomb hits, and then counterattack between the ship's cooldowns
- A bit high on the tech tree


Well, that should do for now :)

masterofhobbiton
07-10-2007, 11:40 PM
What about the Rattail face model? Oh, and Yamato is stoppable. :D

TitanWing
07-11-2007, 2:37 AM
I like how the Tomahawk will switch Terran from being an 90% ground-based race toward a nice late-game air race. That and Valks have uses!

Kinda like muta/guard for Terran.

SilverCrusader
07-11-2007, 7:47 AM
toma has to be on top of the enemy to drop the bomb, so it is only really useful against stationary targets, fast targets can prove too hard to hit.

Galiant
07-11-2007, 8:05 AM
Tomahawk!!!!!!

Protogod
07-11-2007, 4:51 PM
Protoss units plz, kthxbai.

ITSTORRASQUE4U
07-11-2007, 5:08 PM
You ego -.-''

As soon as we evaluate the limits, we'll post them.

ecyor0
07-12-2007, 7:11 PM
Yaay! I'll be playing this campaign when its finished, make no mistake!

ITSTORRASQUE4U
07-12-2007, 7:44 PM
Far more than a campaign :)

Gauros, by highdarktemplar

http://z6.invisionfree.com/BlackCheatCwall/index.php?act=Attach&type=post&id=2811450

He was a straight Khala protoss, much like many on Aiur, until the day of the invasion, where one of his superiors abandoned him and his party to be ravaged by the zerg on purpose. Now he trusts neither HTs or DTs: he only trusts himself and his warriors, who have composed a new system where there's no castes, and the only law that matters is that every Aiurian Berserker (the faction name can be changed) is ready to give his/her life for any brother. He crossed the planet gathering stray or abandoned warriors, and therefore constructing a considerable ground force and a smaller air force that is capable of holding some key positions on Aiur. He has passed through the hardest trial any protoss can face: barely living on a smoldered wasteland that was once a beautiful jungle, asking himself if his warriors will be overrun the next day. As a result, he holds various battle scars: one across his eye, several more on his face, a torn chest and a permanently wounded leg, that in no way hinders his force and determination. He sees the zerg are regrouping away from Aiur, so he takes his fleet and decides to help Tormidal and Artanis, not as a forward superior but as an older advisor. He's Bruce Willis. He's Han Solo. He's Mad Max.

ecyor0
07-12-2007, 10:32 PM
Sorry, expansion. Or total conversion. Or whatever the official term is (I can't look at the Sons of War website to find out, because these computers I post on don't have macromedia flash, and I can't install it: administrator privileges and all that jazz...)

masterofhobbiton
07-13-2007, 10:36 AM
Are we going to show antharon's face model?

SilverCrusader
07-13-2007, 1:27 PM
We're a total conversion.

ITSTORRASQUE4U
07-13-2007, 2:57 PM
No MOH, it still needs facial hair.

apostolos
07-13-2007, 3:26 PM
You guys are making awesome work.

Smiffy
07-14-2007, 8:10 PM
*Sigh*
i find it ironic that i find more info about the rattail here than i do on on than the SoW forums. Ah well. At least i can ge on with writing the bio.

also...w00t first post on warboards.

apostolos
07-19-2007, 3:49 PM
When are you going to update the site guys?

SilverCrusader
07-19-2007, 4:42 PM
We've been wanting to update it, but UZ hasn't been around to update it >.>

TitanWing
07-19-2007, 6:41 PM
I'm not even on the list of contrubutors... :(

Protogod
07-19-2007, 6:41 PM
I'm not even on the list of contrubutors...

owned

Skullflower
07-19-2007, 7:20 PM
The Tomahawk looks pretty cool.

SilverCrusader
07-19-2007, 9:17 PM
Tomahawk is pretty cool, the Zerg get some not so cool, but more useful units >.>

And i'm not on it either, UZ is updating it right now though ;)

ULTRAZEALOT
07-20-2007, 12:49 AM
site updated!!!!!
BUT!!!!
as torry is not around, i dont know very well what needed to be uploaded.

UPDATE 19th_07_07
http://sonsofwar.pyrom.net

- added wallpapers
- added latest team members
- added WIP - hydralisk
- added animations - siegetank

soon (few more hours)
- phobos (wip)
- kerrigan (wip)
- dark templar NUDE (wip)
- secondary deimos sketch (sketches)
- gauros (skteches)
- new version of the toma (3d)
- sounds and voices (sounds samples)

:P

ecyor0
07-20-2007, 4:34 PM
*takes a look*

<drool>

apostolos
07-23-2007, 12:08 PM
Wow!Really good work guys!

Oldmano
07-23-2007, 6:21 PM
It all looks pretty awesome, also, how would one go about helping with this, I have a couple ideas for units and have always wanted to work on something like this, and possibly see my ideas come to life.

Protogod
07-23-2007, 6:23 PM
If you want to join the SoW team, send us an email with the following content:

- Name / Nickname
- Area you would like to work in
(check team section for further details)
- A sample of your work
(image, text, 3d model, voice cast, music, etc)
- Time availability

to: sc.sonsofwar@gmail.com

From the SoW website, sonsofwar.pyrom.net

Oldmano
07-23-2007, 6:32 PM
By a sample of your work would written work suffice, or are pictures a must?

Protogod
07-23-2007, 6:35 PM
By a sample of your work would written work suffice, or are pictures a must?

writers werent in short supply when I left (got banned) but you should send whatever you're applying for. If you wanna be a graphic artist, you shouldnt send them a short story, if you know what i mean.

Kawagata
07-23-2007, 6:36 PM
so when's release?

ULTRAZEALOT
07-23-2007, 6:39 PM
aww.. proto is so right. :P
send a sample of what you really KNOW how to do.
3dmodels, 2d imgs, sketches, storywritter, music, fxsounds, voice for characters, etc, etc, etc.

Protogod
07-23-2007, 6:40 PM
so when's release?
As blizzard said "when it's done"

The project is of indeterminate length, but the status is "18%" which means essentially nothing in my experience, since its just an average estimate from all the section leaders, leaving a large margin of error any time they go back to fix something.

This has been going on for months, so 18% means over a year to go.

SilverCrusader
07-23-2007, 7:14 PM
About 50% of the entire project is the campaign maps, so after that is finished a huge chunk will be completed.

ITSTORRASQUE4U
07-24-2007, 1:24 PM
Proto, did you mispell Cthulhu on purpose? :O

Protogod
07-24-2007, 1:25 PM
Proto, did you mispell Cthulhu on purpose?

thats how it appears on the WB presidential poll, so i just put that.

DarkMirror
07-24-2007, 3:04 PM
Its spelled Cthulhu. theres two 'h's.

Protogod
07-24-2007, 3:07 PM
Its spelled Cthulhu. theres two 'h's.
yes I know. If you didnt read what I just fucking said, "Thats how its written on the warboards presidential poll"

I made it my avy so that I could support my lord and master in this campaign. If thats how it is in the election, thats how it is for all intents and purposes which would interest me.

ITSTORRASQUE4U
07-25-2007, 12:14 PM
Anyways, MOH is making an Ultralisk... we should have some pics soon :)

DarkLStrike
07-26-2007, 1:26 PM
I made it my avy so that I could support my lord and master in this campaign.

if you weren't kidding, proto, then my respect for you just went down a notch.

Protogod
07-26-2007, 1:54 PM
if you weren't kidding, proto, then my respect for you just went down a notch.

Rofl, yes because i doubt the existance of god, but I will believe in a fictional alien as my master. :rolleyes: Lol

U-238
07-26-2007, 5:07 PM
Rofl, yes because i doubt the existance of god, but I will believe in a fictional alien as my master. Lol

We ARE talking about you proto. :p

Kawagata
07-29-2007, 11:14 PM
hey can i help in any way? Make a few of the campaigns? It looks really good so i want to see it come. I could help out with graphics probably. A logo, wallpaper, siggy.. etc.

DarkLStrike
07-30-2007, 12:24 PM
Sign up! Send an application to Torrasque with an example of your work.

ITSTORRASQUE4U
08-03-2007, 11:15 PM
Tormidal, by highdarktemplar

The only female Protoss to rise to prominence within the male-dominant society of the Protoss in nigh a century, this Executor has proved her worth time and time again, even beyond the standards set for Dark Templar Prelates. However, she has a taste for vengeance that is and shall never be matched by any Protoss being, even the famed Aldaris, whose extremist values were the stuff of legerdemain in the annals of history. This vengeful streak can have disastrous effects, consuming the lives of those under her command as well as those of the enemy. Yet her unswavering loyalty, her brilliance, and her fierceness in battle have never failed her.

Yet, like every sentient being, Tormidal has her secrets, and ones darker than any living Protoss individual. That heart of flame belies a mysterious past, and many of her choices, such as her advice to Tassadar when he refrained from his burning of the Terran world of Chau Sara, and her mercy to the Zerg Queen Kerrigan on the rocky world of Char two years ago, suggest something peculiar.

Tormidal was the only survivor of a raid led by Lexis, as a distraction to the UED's move on Aiur and attempt to capture Mengsk and Raynor...while having to mow down the Protoss getting in their way. DuGalle has Lexis attack a nearby planet populated with Protoss, to ensure that Fenix's distress call wouldn't be answered in time to influence the outcome of the battle.

She loses everything, just because she happened to be in the wrong place at the wrong time. This plants a seed of hatred for all humans in her heart, and the fact that Raynor and Mengsk escaped is of little solace, for Mengsk is an enemy of the Protoss and she considers Raynor of little importance due to the inbred Protoss arrogance that is their worst trait.

Lexis, as the leader of the raid on Tormidal's home planet and as the personal killer of five of her family members, earns her special hate and wrath.

Zeratul long ago divined this secret, and has kept watch upon Tormidal ever since, suspicious of her intentions...and her horrid past.

Enjoy :)

U-238
08-03-2007, 11:22 PM
Doesn't really look all that feminine. :/

Protogod
08-03-2007, 11:24 PM
Doesn't really look all that feminine.

in other words, we want boobs.

ITSTORRASQUE4U
08-03-2007, 11:54 PM
And since Protoss are reptile-like, the possibility of boobs existing is around 0.1% ;D

Protogod
08-03-2007, 11:56 PM
And since Protoss are reptile-like, the possibility of boobs existing is around 0.1% ;D
Tormidal had better be that 0.1% then, :o

ITSTORRASQUE4U
08-03-2007, 11:58 PM
Well, you can always browse some melon pics and paste them on her with Photoshop ;)

TitanWing
08-04-2007, 12:03 AM
The concept art looks good, imo.

Protogod
08-04-2007, 12:05 AM
Well, you can always browse some melon pics and paste them on her with Photoshop

gimme till tomorrow, and you will have a protoss sex symbol

U-238
08-04-2007, 12:49 PM
in other words, we want boobs.

Right. :D

Not only that though, but the entire upper torso looks too masculine. I mean "she" looks like she's got a six pack.

DarkMirror
08-04-2007, 12:57 PM
Also, keep in mind that the only Female toss ever seen had a large number of extra nerve cords hanging from the sides of her head. So you might want to add those in.

Ktan
08-04-2007, 2:09 PM
Protoss have no biological need for mammary glands. Thus, putting them in would just be showing a bad grasp of Protoss anatomy.

Vocal work should compensate for the lack of 'bewbs'

Protogod
08-04-2007, 3:55 PM
Protoss have no biological need for mammary glands. Thus, putting them in would just be showing a bad grasp of Protoss anatomy.


Yes but it would be entertaining.

ITSTORRASQUE4U
08-04-2007, 9:27 PM
Sometimes voices are more entertaining dear ;D

DarkMirror
08-04-2007, 9:41 PM
Hmm... You know, the SC2 introduction of a new Female toss character might help you guys out.

Just have to wait and see what they do for her.
And keep my advice in mind, extra nerve cords = good.

DarkLStrike
08-04-2007, 11:29 PM
or we could have boobs growing out from everywhere on her body... that'll disgust you perverts out :P

MidnightGladius
08-05-2007, 2:06 AM
Please, let's try and keep this somewhere near the state of being on-topic.

Basan
08-05-2007, 9:59 AM
Please, let's try and keep this somewhere near the state of being on-topic.

And logic. ;)

The image of Tormidal looks nice, even if the pectorals are a lil' too defined for my personal taste. Although the human hair appearance somewhat drives me off. Is it on purpose or simply a definition trait that you wanted placed or overlooked?

I also must say that hearing that the 'Toss are "reptilian like" was a first to me too. :P
*Pokes some more* If Zerg, it might fit the picture (and kept my mouth shut) but on 'Toss... at best, they're alien like.

ITSTORRASQUE4U
08-05-2007, 11:33 AM
Is it on purpose or simply a definition trait that you wanted placed or overlooked?

Since this is just a colored version and not the OFFICIAL ortho, some of the details were blurren and thus, the nerve chords look like hair ;)

masterofhobbiton
08-10-2007, 2:31 AM
Can I post the SoW stuff I've been working on here too, or is it just for Torrasque, or is it just for finished stuff like my hydra?

ITSTORRASQUE4U
08-10-2007, 11:13 AM
Finished stuff like your hydra. I haven't posted it however, until I fix the textures :)

smasher25
08-18-2007, 8:23 PM
You should post the Tomahawk Bio, w/ some screenshots if the site's not being updated.

ITSTORRASQUE4U
08-19-2007, 11:22 AM
Right, I need to contact UZ to massively update the site :(

Siege_Commander
08-21-2007, 10:24 AM
nice work...

SilverCrusader
08-21-2007, 2:55 PM
I would post some map demos, but that'd be pointless w/o the mod O.o

smasher25
08-21-2007, 8:02 PM
Hm maybe some screenshots with the furthest modded unit in action XD

SilverCrusader
08-21-2007, 9:23 PM
Good idea! I'll be sure to do so ASAP.

ITSTORRASQUE4U
01-03-2008, 12:47 AM
Sorry, it's been a long time :/

A clip made by a pro, Freespace: it will probably have no big role in cinematics, but just useable for a teaser video or something like it. Tomahawks orbiting Korhal, preparing for Lexis' strike on the Throne World :)

http://www.youtube.com/watch?v=KIYl3L3j7Pc

And here are some screenshots. SCREENSHOTS!!! what you'll basically see in the game, it's such a shame I haven't shown these to you yet >.<

Zerg Bane in action:
http://i133.photobucket.com/albums/q74/ITSTORRASQUE4U/Bane/SCScrnShot_010108_130051.jpg

Terran Tomahawk in action:
http://i133.photobucket.com/albums/q74/ITSTORRASQUE4U/Tomahawk/SCScrnShot_010108_125843.jpg

Protoss Phalanx in action:
http://i139.photobucket.com/albums/q318/Ratnu/phalanx02.jpg

I hope you enjoy, and sorry for the delay. It has been nearly 5 months since the last post, I hope this isn't considered a zombie thread >_<

ITSTORRASQUE4U
01-03-2008, 1:54 AM
Some background info wouldn't hurt then.

Zerg Bane:

Scourge evolution. It's basic attack is a quick melee, making it the air zergling: it can overswarm big and slow firing targets such as devourers, carriers and BCs (not that you see them much in actual melee, but hey :)). The true magic of this unit comes with the Suicide Dive ability: it can swoop rapidly on a ground or air target causing significant damage. Use it to snipe potential threats such as Vanguards, Rattails (they are almsot specifically designed vs Z) and tanks perhaps. Due to this unit's potential massability (2 scourges per egg, no cost for evo), you can let them charge up and roast an enemy CC, Hax or Nexus with 9-10... seriously hindering your opponents eco :)

Terran Tomahawk:

Both T units in this expansion are targeted more or less for TvZ: we're also giving potential to TvP by expanding the EMP radius and re engineering the Ghost. This is a short range AG bomber with no air defense. It gives a bigger punch and mobility than a siege tank, in return for higher tech and cost. If you target an enemy, the Tomahawk will dive straight towards it to drop a bomb... but that's not all. On it's way to the target, it will also autoshoot several low range missiles on any enemy in it's line of movement. Adding that to the main bomb's splash, it's a true mass killer :)

Protoss Phalanx:

Main issue with shield batteries is that weren't able to move... not anymore. Robo Fac, Robo Bay and Shield Battery will yield this unit into the battlefield: The Protoss Phalanx. Basically a mobile shield recharger for your lovely contain, it also has a nice trick... it's Spectre Flare cannons (name pending approval >_>) can trick the enemy into attacking it first. It obviously has a massive armor and shield to go with that. what good is this, you ask? the enemy will be forced to attack the Phalanx everytime it kills another target, thus making cheesy attack-move tactics useless. It's massive defensive capabilities can very well be countered by EMP or Lockdown from T, or mass Suicide Dives from Z.

U-238
01-03-2008, 10:08 AM
GJ so far. Some of the unit shaders/lighting could be tweaked a little bit. (ex: the little protoss ship looks good in some frames. But too yellow in others.)

The "teaser" is a bit dark/could use better lighting since you can't really tell what's flying by until it's contrasted against the planet.

Protogod
01-03-2008, 12:54 PM
Also, the tomahawks still have wraith shadows, and their selection icon/circle need to be fixed.

DarkMirror
01-03-2008, 1:03 PM
I'm sure that they know that.

ITSTORRASQUE4U
01-03-2008, 6:48 PM
Also, the tomahawks still have wraith shadows, and their selection icon/circle need to be fixed.

MG's parents are infuriated: I have to wait until he's free again to make these and other corrections to the modded units.

GJ so far. Some of the unit shaders/lighting could be tweaked a little bit. (ex: the little protoss ship looks good in some frames. But too yellow in others.)

The "teaser" is a bit dark/could use better lighting since you can't really tell what's flying by until it's contrasted against the planet.

Yeah, the Phalanx probably needs a darker yellow. About the teaser, it can't be edited since all we have is the video and not the 3ds Max scene file :(

And here's some more stuff. I'm glad to announce today was a 3D-happy day for the SOW Team :)

http://www.youtube.com/watch?v=VhtWHx1jIxg
Our finished zealot modeled, textured and animated by SgtHK.

http://www.youtube.com/watch?v=iW6YsSaqOzI
Select Campaign Ghost Figurine, by SgtHK.

And finally, some beta work on the Phalanx portrait:

http://i139.photobucket.com/albums/q318/Ratnu/portrait.jpg

Feedback is most appreciated :)

DarkMirror
01-03-2008, 7:22 PM
I notice that the Phalanx sprite has different internal colors for each frame?

ITSTORRASQUE4U
01-03-2008, 11:15 PM
That's because they're Phalanxes from different players -.-''

DarkMirror
01-03-2008, 11:20 PM
Really? Why are they all next to each other? The minimap says they are all the same.

ITSTORRASQUE4U
01-04-2008, 12:10 AM
Rescuable units? :)

X9
01-04-2008, 12:22 AM
Dear ITSTORRASQUE4U,

Goodness gracious! Absolutely beautiful! It's lovely to hear that SOW is back on track.

Regards,

X9, StarCraft.Org Fan Fiction Moderator

U-238
01-04-2008, 10:31 AM
hehe, looks like HK's been busy. The ghost is clearly his best public work so far. If he can become consistent and build off of that success then you guys will have landed a good artist for yourselves. :)

The zealot is so-so. Not great but not bad. (read: I've seen better and worse)


Yeah, the Phalanx probably needs a darker yellow. About the teaser, it can't be edited since all we have is the video and not the 3ds Max scene file

I wouldn't say it's the yellow that needs to be changed. Your lighting is what seems to be the problem. In some frames it looks perfect and matches right up with the other units. However in other frames it's too bright and still others it's too dark. So the yellow's fine. It's just the inconsistency of the individual frames is what's causing problems.

What lighting setup are you using? I would recommend some sort GI when you render coupled with only one or two lights around the unit (or just use a low-intensity, spherical ball of light around the unit) to reduce specular problems.

ITSTORRASQUE4U
01-04-2008, 11:49 AM
I'd have to ask Khu: he's the one that rendered the sprites. However, is it that noticeable?

femoimal
01-04-2008, 12:02 PM
great work on the cinematic units. Once you get some funky animation on the zealot you'll confuse everyone ("waooh a new cutscene?"). It would be great seeing those blades ripping up some zerg.

i also love the bane. Annoying thing is that i started doing a scourge myself. Now i have to finish it and compare it to your really nifty one... Darn!

Keep up the good work. (applauding)

U-238
01-04-2008, 2:47 PM
I'd have to ask Khu: he's the one that rendered the sprites. However, is it that noticeable?

Maybe not to the average player. But it's just one of those things that doesn't "feel right" to me. You could probably get away with not fixing it and have it pass OK.

BTW I forgot to mention great work on the portrait. Wish mine came out that clearly. :/

ITSTORRASQUE4U
01-04-2008, 4:36 PM
The portrait is only a beta O.o

We'll add more color variation (like the reaver) and the Spectre Flare cannons (the little lights) will probably retract and expand like telescopes.

And femoimal, our models can't possibly compete with things such as your siege tank: I wish we had you on the team, thanks for the compliments tho :)

U-238
01-04-2008, 5:03 PM
The clarity was what I was referencing. Many times they come out looking "fuzzy".

ITSTORRASQUE4U
01-04-2008, 10:12 PM
Just look at this. Khu has been with us 2 weeks, and he has made the project advance in aesthetic aspects at giant leaps. It's amazing to know people like him, and have them working with us on SOW :)

Our final Campaign Selection icon for the Terran campaign:

http://i133.photobucket.com/albums/q74/ITSTORRASQUE4U/Ghost/campaignghost.jpg

Lithium
01-05-2008, 2:44 AM
Looks like you need a new Web Designer. I've got Flash, and it looks like your site hasn't been updated in a long time.

DarkMirror
01-05-2008, 2:52 AM
Holy. Fucking. God. Damned. Shit. Amazing ghost!

femoimal
01-05-2008, 2:52 AM
torrasque, you want my models ? i give em to you. PM me if you are interested.

ITSTORRASQUE4U
01-05-2008, 7:21 PM
I corrected the episode names and the map names. Now all we need are the other smks :)

http://i133.photobucket.com/albums/q74/ITSTORRASQUE4U/Ghost/SCScrnShot_010508_151952.jpg

SolidSamurai
01-07-2008, 6:48 PM
Bah, if only it'd make consistent sense if terran were Episode IX rather than protoss getting yet another go at the campaign finisher. Waah, whatever.

*mills about somewhere else*

ITSTORRASQUE4U
01-07-2008, 9:48 PM
It's just how the story flowed... nothing personal against terrans :)

Protogod
01-07-2008, 9:49 PM
It's just how the story flowed... nothing personal against terrans :)

Who rewrote the story this time. :concern:

ITSTORRASQUE4U
01-07-2008, 10:03 PM
The original story ended with Protoss packing things up -.-''

Ok, here's some beta work on the campaign selection Infested Terran, by yours truly. I consider the modeling phase done, and I will procede to apply textures in 3ds Max. Feedback would be most appreciated (on the modeling of course):

http://i133.photobucket.com/albums/q74/ITSTORRASQUE4U/Infested%20Terran/itfront-1.jpg

DarkMirror
01-07-2008, 10:08 PM
I would start by saing the backwards hand is kinda, well, unnatural feeling? That entire arm is way off point. Also, the head needs bigger eyes.

ITSTORRASQUE4U
01-07-2008, 10:13 PM
Oh, the hand has to be that way to make rigging (assigning a skeleton for animation) easier. As for the offset arm, I put it that way so you could appreciate the full claw.

The head is on normal and standard marine scale, so the eyes are in the correct scale. PERHAPS we can make the head a bit bigger.

DarkMirror
01-07-2008, 10:14 PM
Not the head, the eyes. Infested Terrans have huge fucking red eyes, remember?

ITSTORRASQUE4U
01-07-2008, 10:29 PM
The eyes itself, no. It's the glow that gives them that big appearance ;)

Protogod
01-07-2008, 10:38 PM
The eyes itself, no. It's the glow that gives them that big appearance ;)


I disagree. Anyway, the whole thing seems stiff and tin-can esq.

DarkMirror
01-07-2008, 10:44 PM
http://www.evula.com/starcraft/zerg/units/unit_faces/iterran.gif
Those eyes look bigger to me.

ITSTORRASQUE4U
01-08-2008, 12:38 AM
kk, we'll look them over. Meanwhile, from Maplantis:

And I want to see a zerg unit too.

Granted, little one:

http://i139.photobucket.com/albums/q318/Ratnu/MutaFinal.jpg
Mutalisk by Khu for cinematic purposes. You'll probably see them swooping at high speed through the air.

http://www.fileden.com/files/2007/7/14/1266471/screenshot101.jpg
Overlord made by MOH, not textured yet.

http://www.fileden.com/files/2007/7/14/1266471/screenshot016.jpg
Ultralisk by MOH: this sucka will look impressive when textured.

masterofhobbiton
01-08-2008, 1:02 AM
Ahhh, no neck in that picture!

http://www.fileden.com/files/2007/7/14/1266471/ultrarender0.jpg

ITSTORRASQUE4U
01-08-2008, 1:45 AM
My bad MOH. old render :D

femoimal
01-08-2008, 4:45 AM
i like the mutalisk very much !
unfortunately, the wings bring the whole thing down: you perhaps need to rework the edges of the membrane, giving it more a torn look. Could be done with a little alpha map, if you dont want to go into polygons.
Using mathematically generated textures on the wings is just temporary, right ? nice veiny stuff would just make the muta look AWESOME !! like AAA.

the spikes and vents on the body look really great.

BTW, how does a muta land ? It clings on branches or rocks, biting at them with its lower mouth and standing upside down, like bats ?

ITSTORRASQUE4U
01-08-2008, 11:06 AM
Oh well, since the mutas are only on fast swooping scenes, odds are the wings will stay as they are (you will only see a blurry blob anyways :P)

I think mutas land like that strange bird that has claws when it's little: it clings to trees and rocks with it's wing claws and lets the body "worm" behind.

femoimal
01-08-2008, 11:26 AM
hahah nonononono mister you are not making sense now !

why give such detail to the body if the muta was not designed to be seen in close-up, eeeeeeeeeh ??

no, really, we all have seen fast shots of the muta: why not make a short split-second facial shot on the muta with an "on-board cam" ? That would be a glorious first !! Be bold, be the first !

(but you are right anyway, as the wings flap, wings details would be hard to spot...)

ITSTORRASQUE4U
01-08-2008, 12:02 PM
You're right as well :) I'll check the maps, and see if I can add some raggedness to the wings.

SgtHK
01-12-2008, 5:41 AM
Here's our Infested Terran modelled and textured by Torrasque, lighting and render done by me :)
We wil use this model as the Zerg figure in the campaign selection screen.
http://img100.imageshack.us/img100/2198/infestedterran1gu6.jpg (http://imageshack.us)

femoimal
01-12-2008, 6:05 AM
hey all.

i like the disgusting look of the infested parts showing up. Can we see the head ? From what i imagine, with the thing in front of the hood we shall not be able to make out the face. That's a pity. The leg is really cool but i find the short biomechanical tubular extensions under par.

Ah, it would make justice to the model if you textured the claws. And shatter that light too ! I like the hand and if you want it to look perfect, you could work out a bulge under the thumb, going to the palm.
Did you use displacement maps alone or did you combine it with some noise/cell ?

here's some claw/spike textures i used for my overlord, maybe you might want to try em on !

DarkMirror
01-12-2008, 12:55 PM
Yeah, i just hope you pose the TT better. Kinda bad that way.

U-238
01-12-2008, 1:29 PM
The two things that immediately catches my eye are:

A) The way the "nasty stuff" seems to just be sitting on the guy instead of actively festering and growing straight out of him.

B) The lack of depth. The texture work just seems flat. Almost like it was taken out of quake 2. The "nasty stuff" isn't as bad but the armor parts are lacking. (it has the "colored paper" look if you know the expression)

DarkMirror
01-12-2008, 1:40 PM
Yeah, I suppose the Infestion should have broken the armor around it, right? Maybe have some sort of acidic-burn look at the edges?

U-238
01-12-2008, 9:57 PM
Exactly. Something to break it up and make it look more "unnaturally natural". (meaning you can tell it's alien but at the same time it's growing off of something)

ITSTORRASQUE4U
01-13-2008, 3:11 AM
hey all.

i like the disgusting look of the infested parts showing up. Can we see the head ? From what i imagine, with the thing in front of the hood we shall not be able to make out the face. That's a pity. The leg is really cool but i find the short biomechanical tubular extensions under par.

Ah, it would make justice to the model if you textured the claws. And shatter that light too ! I like the hand and if you want it to look perfect, you could work out a bulge under the thumb, going to the palm.
Did you use displacement maps alone or did you combine it with some noise/cell ?

here's some claw/spike textures i used for my overlord, maybe you might want to try em on !

I recall I textured the claws O.o

Anyways, thanks for the textures. Sarge will probably read this so, if the textures got lost somewhere I'm sure he'll implement yours :)

The creep mesh was made in Maya: I basically used a base poly running through the general shape of each creep section, subdivided it, extruded some faces to make the bulges, and smoothing it out. Then in Max, I added a displacement map along with the bump map to make further bulges :)

Yeah, I suppose the Infestion should have broken the armor around it, right? Maybe have some sort of acidic-burn look at the edges?

What we COULD do is perhaps add some creep blobs to the armor texture jpg, so it looks as if creep is breaking the armor.

However, this model's final render will be really small sized: detail isn't that important at this point.

U-238
01-13-2008, 11:34 AM
However, this model's final render will be really small sized: detail isn't that important at this point.

Then maybe you should show off the models in the size they're actually going to be in game. :P

Remember: higher-res renders, no matter how small the final is actually going to be, demands more detail and bst.

(only show higher-res if asked for)

masterofhobbiton
01-13-2008, 11:40 AM
I don't think that's a good policy, generally people complain when renders are too small. :D

For instance, Sarge's ghost was just for the campaign screen, but people loved the renders of it.

DarkMirror
01-13-2008, 11:44 AM
I still think you should make the the armor look broken, as well as show mus how it will be posed in game. Also... did you ever consider giving it a gun? Like in SC:G?

femoimal
01-13-2008, 11:53 AM
i disagree u-238 :)

you should never do more work than necessary. Optimizing is a sign of professionalism ! They already have too much detail on that infested !

ITSTORRASQUE4U
01-13-2008, 1:06 PM
;D;D;D

I'd have a DT pic by now, but reality hit me in the face: I need more RAM to handle cloth modifiers :(

femoimal
01-13-2008, 2:16 PM
post the lad, naaaaaaaaaaaaked !

masterofhobbiton
01-13-2008, 4:03 PM
Oh, just the body alone was old, that was on the old site. :)

Gunmonk
01-13-2008, 4:57 PM
Any chance I can still get back in? After all, it was kind of my project, my idea. hell, I even signed you on torrasque, now I notice I still haven't gotten any recognition on your site. I understand that I left abruptly, and yes I'm sorry for the short notice, I made a few mistakes, but I would at least like to be able to get back on my old project.

All The Best,
Gunny, (aka Prophetofchaos)

ITSTORRASQUE4U
01-13-2008, 4:58 PM
My comp was able to render cloth ONCE. The results were not as promising tho :concern:

DarkMirror
01-13-2008, 5:02 PM
Gunmonk, I never saw you do anything on this project, the entire time. I'm sure that if their not mentioning you, they have a good reason.

ITSTORRASQUE4U
01-13-2008, 5:47 PM
He was the founder. He'll get credits on the final version of course.

DarkMirror
01-13-2008, 5:55 PM
huh. Thast kinda creepy.

ITSTORRASQUE4U
01-13-2008, 5:58 PM
Indeed it is. Let us not go into that story again :concern:

Protogod
01-13-2008, 9:06 PM
Indeed it is. Let us not go into that story again

Did someone mentions SoW's story?

:mad:

raidmax
01-13-2008, 9:18 PM
Some pretty neat stuff you have been doing here ^^ I especially like the ghost for the Terran campaign, it looks uber cool!

U-238
01-13-2008, 9:20 PM
i disagree u-238

you should never do more work than necessary. Optimizing is a sign of professionalism ! They already have too much detail on that infested !

I never said they should do more work than necessary. I said if they're going to say that the final render's going to be small they should post the smaller renders. Since it's not meant for high res imaging anyways.

And I would also think that "going the extra step" when you have the option would be the best way to work your way up. :)

femoimal
01-14-2008, 2:49 AM
agreed, isotope, but there is never enough time...

aha ! so gunmonk initiated SoW ? How does it seem for a captain to jump off its ship ? He must stay at the helm !

ITSTORRASQUE4U
01-14-2008, 9:44 AM
Yeah, SOW's dirty and blood stained story -______-''

Whatever. I'll have more RAM within a month, so you'll probably see the complete DT by then.

masterofhobbiton
01-14-2008, 10:03 AM
New wallpaper with renders of zealot and DT.

http://www.fileden.com/files/2007/7/14/1266471/tossbgmktwo.jpg

PaiN
01-16-2008, 7:02 PM
That looks good. Question, are Zealots that skinny in their midesction, it looks skin just drawn over his(her?) hip bones, no muscle at all

SilverCrusader
01-16-2008, 7:24 PM
No, there is muscle, just no digestive organs... Why would you need them as protoss, who don't eat?

DarkMirror
01-16-2008, 7:24 PM
The DT has way to little lower face. Doesn't look too good.

masterofhobbiton
01-16-2008, 10:05 PM
@ Pain: I think blizzard zealots were actually skinnier than ours, like, two or three times as skinny (http://www.starcraft-overmind.ic.cz/WarpNet/Download/zealot2.jpg), so I don't really see it as too much of an issue.

As for the DT, I think that most of us think that the model is fine because of the extreme variation of protoss in the games and books; for instance in the game tassadar has such a strangely shaped face and some protoss have frills and in the books there are also other colors of protoss from tribes we haven't yet seen in the games. So think of it as a guy coming from another tribe; and besides, he looks pretty normal (http://sonsofwar.pyrom.net/wall02.jpg) and almost artanisslike in other pictures.

DarkMirror
01-16-2008, 10:54 PM
That image makes his face look normal. Maybe its just the pose, but it looked like he had no chin.

masterofhobbiton
01-16-2008, 11:16 PM
Must've been the angle then, I guess. :)

Kawagata
01-16-2008, 11:24 PM
That looks good. Question, are Zealots that skinny in their midesction, it looks skin just drawn over his(her?) hip bones, no muscle at all
on the contrary, i think it isn't skinny enough. also i think there "really" is something wrong with the chin, not just because of angle or shading.

U-238
01-17-2008, 2:44 PM
It's the bulge. The "chin" actually sticks out too far when comparing it to the original starcraft art in the lower area. Just look a little closer at each of the starcraft zealots. Their faces usually are either diamond shaped or (in later brood war) are a little more cylindrical. Your chin sticks out too far and almost looks like an old biker dudes beard. :P

ITSTORRASQUE4U
01-21-2008, 10:07 AM
Here's the finished Rattail, by Khu. The helmet is still very controversial, cause most of us don't like it :D

http://i139.photobucket.com/albums/q318/Ratnu/rattailgun.jpg

And Sarge's new siege tank, inspired by PR's siege tank:
http://www.broodwar.bgserv.org/images/sc-terrans.jpghttp://img72.imageshack.us/img72/1192/tnewtankhk5.jpg (http://imageshack.us)

http://img339.imageshack.us/img339/9498/59284858om1.png (http://imageshack.us)http://img339.imageshack.us/img339/1498/tnewtanktankmodebu5.jpg (http://imageshack.us)

Protogod
01-21-2008, 11:32 AM
i liked your old siege tank better.

masterofhobbiton
01-21-2008, 12:09 PM
By Khu? (raised eyebrows) Khu just made the gun and the head. :/

femoimal
01-21-2008, 12:17 PM
great job on the siege tank, very faithful. Perhaps the gun barrels need to be boosted up a bit (the outer radius increased, i mean).

To be honest, i am no great fan of the infantryman, although if it is posed it might look less like a toy.

SilverCrusader
01-21-2008, 12:29 PM
Well, it isn't like they were making a wallpaper out of it, I'm sure they'll have good poses for it when they do.

ITSTORRASQUE4U
01-21-2008, 12:39 PM
My bad MOH, bad grammar. I meant Rattail model finished by Khu. To all of the guys here, the model was made by Sarge :D

DarkMirror
01-21-2008, 5:04 PM
The helmet, does, indeed... suck.

U-238
01-21-2008, 6:24 PM
The helmet looks like a head from a transformer. :P

On the tank: The only thing I really don't like is that the turret looks much too flat. It needs a little more bulk to it. (though that could just be the angle.)

ITSTORRASQUE4U
01-26-2008, 1:29 AM
I'm amazed Sarge didn't put this up immediately :)

Our current and dare I say, lovely Siege Tank:
http://img223.imageshack.us/img223/2497/siegetanktankmodecz7.jpg (http://imageshack.us)
http://img223.imageshack.us/img223/6691/siegetanksiegemodetq2.jpg (http://imageshack.us)
http://img142.imageshack.us/img142/8993/siegetanksiegemode2ba6.jpg (http://imageshack.us)

http://www.youtube.com/watch?v=7tnXKbuLW2M

SgtHK
01-26-2008, 2:29 AM
Torr, you beat me to posting this here -_-'

In the video, I increased the radius of the plasma shock cannon so there is a notable size difference when compared to the still renders. The plasma cannon itself is also controversial as well. I got the idea that the plasma cannon has a circular hole by looking at the shape of the flash when the in-game tank fires. I'm planning to try out the more familiar rectangular-shaped muzzle rather than an independently spinning hole :D

On the tank: The only thing I really don't like is that the turret looks much too flat. It needs a little more bulk to it. (though that could just be the angle.)
Probably just the angle ;)

U-238
01-26-2008, 10:19 AM
Much better looking. The other tank looked like "a box with another box on top with some guns sticking out of it".

Only thing I don't care for is the siege cannon. I mean wtf is up with the tiny little hole? You really need open it up some.

Probably just the angle

It was.

Basan
01-26-2008, 11:59 AM
I'm amazed Sarge didn't put this up immediately :)

Our current and dare I say, lovely Siege Tank:
[insert lovely pictures & video here]

The model looks great now apart from two details, one of which was already noted. That the circular barrel hole while in Siege Mode should be more rectangular as I'm about to show. ==> (---)
Btw, I hate drawing in ASCI for some darn reason. :P

The other and more serious if you ask me is that the bottom of the double barrels while in Siege Mode (which are now located near the circular barrel hole of the Siege one) are filled, a thing that shouldn't be physically possible provided that they must fire when going back into moving mode. Imho, you can fix it easily by just covering/hiding those two a tad more. ;)

SgtHK
01-27-2008, 5:53 AM
Only thing I don't care for is the siege cannon. I mean wtf is up with the tiny little hole? You really need open it up some.
You know what your problem is? You utterly fail to completely read whole sentences.

The plasma cannon itself is also controversial as well. I got the idea that the plasma cannon has a circular hole by looking at the shape of the flash when the in-game tank fires. I'm planning to try out the more familiar rectangular-shaped muzzle rather than an independently spinning hole

Galiant
01-29-2008, 4:55 AM
Ummm... just a question...

Why are you guys focusing on wallpapers and high def renders that SC will not need? SC needs High Def Sprites not wallpapers. And GJ on the main screen! luv that ghost!

DONT HIT ME PLEASE!!!

U-238
01-29-2008, 10:31 AM
Why are you guys focusing on wallpapers and high def renders that SC will not need? SC needs High Def Sprites not wallpapers.

A) the renders aren't hi-def. (800x600 isn't high-def or even that high of a res)
B) there's no such things as "high def sprites". (unless our definitions of "high def" are different.)
C) they do it BECAUSE THEY CAN! muhahaha.

You know what your problem is? You utterly fail to completely read whole sentences.

FYI: I did read it. You obviously either misread or mistook my post to be malinformed. I suggest that you thoroughly read and think about posts yourself before making pointless and un-needed flames.

ITSTORRASQUE4U
01-29-2008, 2:22 PM
I'll ignore both until a moderator comes by -.-''

Meanwhile, StarcraftZone asked us for some music samples, so here they are. This is old stuff that I think even was on the site, but just in case any of you guys haven't heard them.

http://www.4shared.com/file/7148559/1747d229/zerg22_Amigoconzerg_.html
First Zerg track. These will be played along with the existing SC tracks when you play the game. This one is also my personal favorite 8)

http://www.4shared.com/file/9110056/dc58d191/terran11_Amigoconzerg_.html
First Terran track. It sounds a bit too industrial, but we wanted to refresh T music.

AND THAT'S ENOUGH!! When the site is up, you'll be able to browse the P track as well as the second Z track. Cinematic music will remain top secret until release ;D

SilverCrusader
01-29-2008, 5:38 PM
Maybe after I get this sprite engine working I can show them some neat stuff... Very green..

masterofhobbiton
01-29-2008, 9:10 PM
@Galiant; the thing is that we (sons of war) are not really focusing on wallpapers. Us graphics guys right now are mostly focusing on cinematics, which require high detail models; and then once we already have the models, turning out renders and wallpapers is just something fun to do. And until the final release the wallpapers are all you really see, so it gives that impression; that's all.

Ktan
01-30-2008, 7:34 AM
Tbh, Torr, Galiant's question was reasonable (though very poorly worded) and U-238's retort was perfectly reasonable.

Of course, if hell breaks loose, I'll be here.
Otherwise though, I'm looking forward to hearing how these tracks work.

EDIT: Just listened to them both. The Terran one is pretty good, but I thought, once it kicked in, the Zerg one was brilliant. It had all the features of the Blizzard themes but also had its own individuality too. Good job.

Was it Mesk who composed these?

U-238
01-30-2008, 10:42 AM
About the music:

The terran track is, well, interesting to say the least. It really sounds like a hybrid mix of Terran & Protoss thrown together in a blender. It's a great piece no doubt about it, I'm just not 100% sure it fits with the Protoss or Terran genre's. (ofc, I suppose that's why you have the "Terran/Protoss" theme, floating across winamp. :P)

The zerg track almost sounds like something out of a transformers movie. O.O It also ends very abruptly.

Mjolniir
01-30-2008, 5:18 PM
About the rattail, it's head looks like a homicidal 2-1B unit (the doc. droid from empire strikes back)

tank looks good though

ITSTORRASQUE4U
02-01-2008, 8:56 AM
Here's the first video of the Infested Terran animation:

http://www.youtube.com/watch?v=J3MkSCueQEM

The animation pattern, etc. is still being heavily discussed at SOW.

Galiant
02-01-2008, 10:13 AM
Out of Boredom:

http://files.filefront.com/Terran+Theme+Uber+Remix+Domp3/;9551205;/fileinfo.html

A Terran Remix.. Maybe this should help you guys out!

http://files.filefront.com/n00b+T3chn0+mxmp3/;9552148;/fileinfo.html

A Version 2

DNCMF036
02-02-2008, 2:39 AM
Um, guys? When are you gonna update the site? As far as I've visited, it's still not updated since July, last year.:confused: Oh! and another thing, how do you post something (Something like this official gallery thread)?

ITSTORRASQUE4U
02-02-2008, 3:39 AM
First of all, welcome to WB ;)

Second of all, we're trying hard to get the new site up. New webmaster means more consistent updates :)

Third of all, there's a "new thread" button on the left side of your screen: right above the topic titles for each section. Make sure your topic is in the appropriate section, and don't spam :)

Protogod
02-02-2008, 10:03 AM
Make sure your topic is in the appropriate section, and don't spam:)


OR ELSE IMMA GETCHAZ!!!!111!!11!!!11one1!

Lol, Back on topic, I notice we're missing Protoss music still...

And I'd like to see some more shots of the "Phalanx" as you've dubbed it. It's still my baby, after all.

SgtHK
02-02-2008, 11:49 AM
Here's the latest development of the Protoss Phalanx by Khu
http://img153.imageshack.us/img153/1292/pphalanxxz5.jpg (http://imageshack.us)
http://img174.imageshack.us/img174/2168/engineglowqb0.jpg (http://imageshack.us)
All I can say is that it's a job well done. Now we just have to code the Gantrithor, change the name, change the info boxes, and we will have our first complete unit.

Protogod
02-02-2008, 1:43 PM
Just a thought - wouldnt it make more sense to give the phalanx alot of shields and less armor, in that it's, well, a shield unit?

SgtHK
02-02-2008, 2:00 PM
Just a thought - wouldnt it make more sense to give the phalanx alot of shields and less armor, in that it's, well, a shield unit?
I'm sure the modders must have a good explaination for this.

ITSTORRASQUE4U
02-02-2008, 2:07 PM
We'll have to test and find the best solution, military logic aside :)

SgtHK
02-02-2008, 2:13 PM
On another story, our cinematic Arclite Siege Tank is ready to roll out :)
http://www.youtube.com/watch?v=izYJJ1njRXs

Basan
02-02-2008, 2:59 PM
The Phalanx looks nice, even when looking at its protrait. :tup: And from it I can gather that it must be a robotic unit allied with its sturdy appearance most likely for bombardment.

Edit add: And from what I was able to see in this PC the cinematic already shows a (way) larger hole when the Tank's firing in Siege. Much like the Crucio barrel from SC2 if ya ask me.

SgtHK
02-02-2008, 3:36 PM
Edit add: And from what I was able to see in this PC the cinematic already shows a (way) larger hole when the Tank's firing in Siege. Much like the Crucio barrel from SC2 if ya ask me.
Yeah. Let's just say that our Arclite and the SC2 Crucio are related in some ways :)

U-238
02-02-2008, 5:50 PM
I like the animation over all. Just one thought. The way the "legs" currently "roll" down. (especially in the back) Don't make sense for what they're intended to do. There'd have to be some sort of downward pressure. Just sitting on the ground won't do much. (it'll help a little but not a whole lot)

Just a small detail. Probably won't be a problem if you don't actually include it in a shot. (and it'll be hardly noticeable in game)

Protogod
02-02-2008, 11:34 PM
The Phalanx looks nice, even when looking at its protrait. :tup: And from it I can gather that it must be a robotic unit allied with its sturdy appearance most likely for bombardment.


Wrong. Try reading back in the thread, they fully explained its role.

Given that I invented it, I'll just spit it out.

Basically it's sturdy appearance is because its a meatshield unit. It is the ultralisk in the protoss version of ultraling.

The protoss phalanx is basically a high profile unit that simply absorbs damage from enemy units during battles. It may or may not also have the shield-regen ability.

ITSTORRASQUE4U
02-03-2008, 12:57 AM
It may or may not also have the shield-regen ability.

If DoA doesn't suicide, it will.

Protogod
02-03-2008, 12:58 AM
If DoA doesn't suicide, it will.


Quite reassuring.

It makes me feel warm and fuzzy to know that my unit is faring better than my storyline. :P

ITSTORRASQUE4U
02-03-2008, 1:20 AM
"Warm and fuzzy" makes me think some sick stuff ;)

Anyways. Here's the latest, and probably final, Infested Terran animation. The thing you would see when clicking on the Z campaign:

http://www.youtube.com/watch?v=Cfr4wOAsfo8

femoimal
02-03-2008, 1:49 AM
love the swinging organic bits, but really think the palm should be turned 90 degrees towards the body.

The blinking lights are a nice touch too.

Protogod
02-03-2008, 1:53 AM
love the swinging organic bits, but really think the palm should be turned 90 degrees towards the body.

The blinking lights are a nice touch too.


Totally agree. Unnatural is good. Unbelieveable is not.

DarkMirror
02-03-2008, 3:02 AM
I third this statement. Its too... odd. Totally unbelievable. Also, kinda squished in youtube.

ITSTORRASQUE4U
02-04-2008, 8:19 PM
We'll fix the hand >_<

On another note, a little update on the Rattail helmet. We cut the options down to 2 designs, and currently Mike's proposal is winning 4-1.

Sarge's:
http://i133.photobucket.com/albums/q74/ITSTORRASQUE4U/Rattail/sargehelmet.jpg

Mike's:
http://i133.photobucket.com/albums/q74/ITSTORRASQUE4U/Rattail/mikehelmet.jpg

Mjolniir
02-04-2008, 8:25 PM
#2 looks a bit like stormtrooper meets gas mask:D...

but anything's better than killer 2-1B.

Protogod
02-04-2008, 8:27 PM
Mikes looks way better, PENDING MORE DETAIL

ITSTORRASQUE4U
02-04-2008, 9:44 PM
PENDING MORE DETAIL

Obviously ;)

DNCMF036
02-04-2008, 10:15 PM
I like Sarge's model better.

SgtHK
02-05-2008, 4:05 AM
I personally like Mike's helmet better. My design was based on Halo.

I like the animation over all. Just one thought. The way the "legs" currently "roll" down. (especially in the back) Don't make sense for what they're intended to do. There'd have to be some sort of downward pressure. Just sitting on the ground won't do much. (it'll help a little but not a whole lot)

Just a small detail. Probably won't be a problem if you don't actually include it in a shot. (and it'll be hardly noticeable in game)
The animation can easily be changed in the final cinematics. I have no problem with that.

U-238
02-05-2008, 11:04 AM
I personally like Mike's helmet better. My design was based on Halo.

I was about to say that it had a halo-esque look to it. :P

I actually like HK's design better. It has a much more "gonna kick your ass up and down the hallway" type feel. Mikes design, while "cool" looking doesn't quite capture the mood of the rest of the unit. Even with texturing and final detail added I can't say it'd fly as well. (and add to that the fact that it looks like a penguin. :P)

Maybe a hybrid of both designs might work?

Also, on the main model, you might consider opening the "neck" area up some. Right now it looks downright impossible to turn the head!

DNCMF036
02-05-2008, 11:31 PM
Guys, I noticed you guys lack modders. Am I right? Is this such a big deal?

ITSTORRASQUE4U
02-06-2008, 2:50 AM
We don't lack modders, our modder lacks time :)

neobowman
02-07-2008, 6:14 PM
So you lack modders who lack a lack of time?

Mjolniir
02-07-2008, 6:48 PM
though lacking in readability, the above statement lacks a lack of truth.

we also lack a lacking a lack of maturity.

SgtHK
02-08-2008, 2:11 PM
Btw, the Phalanx isn't, wasn't, and has never been Protogod's unit. It was actually invented by the collaboration of the SoW team, including Proto, before he was banned for his retardedness. Have fun trying to get noticed, Proto :)

Protogod
02-08-2008, 4:27 PM
Btw, the Phalanx isn't, wasn't, and has never been Protogod's unit. It was actually invented by the collaboration of the SoW team, including Proto, before he was banned for his retardedness. Have fun trying to get noticed, Proto :)

Do note that it was 100% my Idea. It's my brainchild. It always was. As was the entire storyline until you bastardized most of it.


Truly, if you wish to argue this, you may want to do it where I cannot publically depants you and expose your utter impotence.

Either way, I'm totally game for some flaming PM's if you want to go this route - just not in this thread.

DNCMF036
02-09-2008, 3:09 AM
Hey guys! Ive just e-mailed your G-mail add (The one that hires crew members..). Anyways, I'll send my samples tomorrow.

SgtHK
02-09-2008, 5:09 AM
Hey guys! Ive just e-mailed your G-mail add (The one that hires crew members..). Anyways, I'll send my samples tomorrow.

Really dude? So what are you applying for?

Do note that it was 100% my Idea. It's my brainchild. It always was. As was the entire storyline until you bastardized most of it.
We scrapped most of your storyline in favor of Haladras' version ^_^

matefkr
02-09-2008, 7:22 AM
so fcking cool graphic! i especialy like the siege tank, the ghost and the hybrid deimos. Though i dont think the other, phobos fit to the picture, since it looks like an uggly lurker-dragoon-hydra-human. Also i don't like the point at the storyline, where deimos tells how he/she/it want to lead the hybrids, since every other race has a leader, and hybrids should be somewhat different (i think, since zeratul said, that he hasn't seen a creature like that before). Also, they should remain "mysterious" and solid, so don't make them talk too much. Those are just my thought, i don't wanna blame you.

If you don't mind and you have time (or you need) i write some more of my ideas (just in the case if you want to change some storilyne).

Protogod
02-09-2008, 8:51 AM
We scrapped most of your storyline in favor of Haladras' version ^_^

Do note that it was 100% my Idea. It's my brainchild. It always was. As was the entire storyline until you bastardized most of it.


I did note that it had been changed since we began work, if you care to look at the bold text.

Basan
02-09-2008, 5:53 PM
Past waters don't usually pass under the same bridge two times in a row, guys. And I'd hate to be wrong on this one, to be honest. :P

Other than that it looks promising. I hope to see some modded units to fiddle with soon enough, though. ;)

DNCMF036
02-10-2008, 2:30 AM
Really dude? So what are you applying for?




Melee mapping. Eitherways, I've sent the samples to you just now.:)

ITSTORRASQUE4U
02-16-2008, 4:31 AM
Sorry for so long without an update guys, I've just been eaten away by school and work :/

Here's our textured Ultralisk:

http://i133.photobucket.com/albums/q74/ITSTORRASQUE4U/Ultralisk/ultralisk-1.jpg
http://i133.photobucket.com/albums/q74/ITSTORRASQUE4U/Ultralisk/ultralisk1-1.jpg

Coming next will be probably the overlord. We also have some works on our Vanguard and Zergling, but we don't want to present them until they're more ahead.

Basan
02-16-2008, 7:08 AM
Its front looks great but the back with that insectoid looking hump (at the lack of a better describing term :P) and it's connection to the rest of the body seems kinda odd and unnatural for an Ultra'.

ITSTORRASQUE4U
02-16-2008, 11:39 AM
Well, it's based on the Samwise concept... you can see the insectoid abdomen right there, although the connection to the body could use a little work :P

U-238
02-16-2008, 2:56 PM
I was under the impression (from blizzard) that ultralisks weren't insectoids but rather massively large beasts that had been enslaved and mutated. (Like most all zerg where at one point or another)

This is probably the first design that I really don't care for. The amount of mass in the forward end would make it very awkward to walk without falling on its face. It also lacks that "big heavy unit" appeal that makes the blizzard one look truly terror some. And the tusks/claws/blades are too "perfect". The shouldn't be that sharp. Remember what they're used for.

masterofhobbiton
02-16-2008, 3:11 PM
Two things I'd like to point out, U-238: One is that this is a pretty similar design to blizzard's sprite model.
http://www.fileden.com/files/2007/7/14/1266471/screenshot170.jpg
And the second thing is this: Remember that zerg units regenerate and regain health over time, even from massive injuries and from the brink of death. So it stands to reason that the ultra's damaged scythes would regenerate, i.e., they would be scratched up, but always whole and solid or they wouldn't work as well.

DarkMirror
02-16-2008, 3:13 PM
I like the ultra, although the insectoid segments at the back need a little more work in the area that merges with the rest of the model.

Protogod
02-16-2008, 3:23 PM
It does look rather awkward, with the back being so small compared to the front, and regardless of speciation of how the zergs regenerate, remember that all animals regenerate, however, not necessarily exactly as the were,o r in a pristine manner. All sorts of wildlife have horns that can be damaged and such, which will last forever.

As it would seem, the scythes can be damaged, and though they can of course be healed, there is no reason to believe that they are healed into a pristine thing. It would be a patchwork job to keep it killing. Even ultralisks are subject to the zerg schema of "let it die and we'll make 2 more"

SgtHK
02-16-2008, 5:42 PM
Does anyone remember that Ultra scythes have "monomolecular" edges?

Have a nice life, and keep out of my starcraft forums.
Try me.

Protogod
02-16-2008, 5:49 PM
Does anyone remember that Ultra scythes have "monomolecular" edges?

meaning, what, exactly?

SgtHK
02-16-2008, 5:52 PM
meaning, what, exactly?
Their blades can take alot of abuse. And even if they hit the neosteel armor of tanks, they'll just more likely slice through instead of splintering at the edges and making them jagged.

Ktan
02-16-2008, 6:59 PM
However, that neglects side impacts. It's almost inevitable that some gauss rounds and other such weapons would reflect and ricochet in such a way as to damage the tusks superficially along the flat edge.

Monomolecular =/= invincible.

masterofhobbiton
02-16-2008, 8:35 PM
Yes, but in Torr's textures, there is some pitting and such along the flat side. Perhaps it will actively take damage during the cinematics or something to account for all sides of the argument, but w/e.

ANYWAY though, back on topic for a while now; it is supposed to be a gallery after all. ;)

Fq7O4x52n7o

Still WIP; still an Animation: Master model, have to export n' stuff and give it to Torr to finish off like the ultra.

Protogod
02-16-2008, 8:43 PM
I like the shape, which is what im supposed to be looking at right now (im assuming)

It definitely needs some more texturing, and it looks almost too glossy for my tastes, but the model itself is fine. Just wish I could see it in motion...

masterofhobbiton
02-16-2008, 9:06 PM
For texturing, after I export it Torr will probably texture it. For motion, it'll be in the cinematics, so maybe Sarge'll make a test or something and put it on youtube sometime.

U-238
02-16-2008, 10:57 PM
Their blades can take alot of abuse. And even if they hit the neosteel armor of tanks, they'll just more likely slice through instead of splintering at the edges and making them jagged.

They won't splinter no. However they will dull and become rounded over time. Monomolecular regeneration does not mean it will regain a perfect copy of the original shape.

About the zergling: Doesn't look too bad for just a straight poly 'ling. Though the head seems a little thin. Might want to consider flattening that out some.

DarkMirror
02-16-2008, 10:59 PM
Yeah. I eagerly await its posed image. Needs to be set up more naturally to get the right feeling...

SgtHK
02-17-2008, 1:40 AM
What's the big deal with the Ultra tusks anyway? o_O The ultra will be moving around in the scene with motion blur in a resolution of 320x208. I don't think anyone will notice that it doesn't have jagged or rounded egdes on the blades. It'll only need those small details if we're making a high-res wallpaper or something

It's the same with the zergling. I think it's already perfect for what we need. Now it just has to be rigged and ready for animation.

ITSTORRASQUE4U
02-17-2008, 12:00 PM
Now it just has to be rigged and ready for animation.

So I don't texture it or what? O_o

masterofhobbiton
02-17-2008, 2:10 PM
lol, you will texture it because it'll lose all of my textures when I convert it.

DarkMirror
02-17-2008, 2:22 PM
yeah, it needs texture. Then it can be used for promotional material.

DNCMF036
02-18-2008, 12:01 AM
After 2 days of Amoeba, 2 days of steep-neck and a whole week of school, I'm finally

BACK

What's up guys :D . Either ways, Am I hired?

ITSTORRASQUE4U
02-19-2008, 9:36 AM
DNCMF036, you never replied to this:

Are you proficient in triggering? Not meaning to be rude, but we have no plans for melee maps at the moment :/

Although more like Overlol if you ask me:

http://i133.photobucket.com/albums/q74/ITSTORRASQUE4U/Overlord/Overlord-1.jpg
http://i133.photobucket.com/albums/q74/ITSTORRASQUE4U/Overlord/overlord1-1.jpg
http://i133.photobucket.com/albums/q74/ITSTORRASQUE4U/Overlord/overlord2-1.jpg
http://i133.photobucket.com/albums/q74/ITSTORRASQUE4U/Overlord/overlord3-1.jpg
http://i133.photobucket.com/albums/q74/ITSTORRASQUE4U/Overlord/overlord4-1.jpg

I do have to point out though, the shell texture was changed in the end to this:

http://z6.invisionfree.com/BlackCheatCwall/index.php?act=Attach&type=post&id=4334771

ITSTORRASQUE4U
02-19-2008, 9:54 AM
And a test video by Sarge:

http://www.youtube.com/watch?v=sAG1PJy5OJQ

DNCMF036
02-19-2008, 11:01 PM
Well, I can make mini-movies... I made a "Campaign movie" (like The Shifters by JudasCloud) back at home. Everything wasn't a movie though, you'll have to solve some parts yourself. :D

DNCMF036
02-19-2008, 11:04 PM
by the way, the overlord looks cool. The legs need some improvement... maybe make them a little thinner...

DarkMirror
02-20-2008, 4:39 PM
I highly dislike the shell. It needs the spikes to be more like the in-game sprite, and to be more smooth. And I agree that the legs need to be thinner maybe, and more segmented.

Honestly, this is the only model that has disappointed me.

SgtHK
02-24-2008, 6:27 PM
Btw, there has been some reworking with the Terran Tomahawk's textures and some refinements to reduce the polycount on stuff. The details aren't very clear in the test video above.
http://img403.imageshack.us/img403/605/tomahawk1vd9.jpg (http://imageshack.us)

SgtHK
02-25-2008, 8:44 AM
And also, a high resolution wallpaper of the new Protoss infantry unit, the Vanguard.
http://img137.imageshack.us/img137/9003/vanguardwallpaperfinalqm3.jpg (http://imageshack.us)

DNCMF036
02-25-2008, 10:38 PM
You know SgtHK, If these pics were posted on Sc.org, I know hundreds of people would vote Exceptional. These pics are Fckuin' Awesome!!!!!!!!!

masterofhobbiton
02-25-2008, 11:00 PM
lol, they are on SC.org.

ITSTORRASQUE4U
02-26-2008, 12:24 AM
hundreds of people

That is so unlikely to happen :D

neobowman
02-26-2008, 8:16 PM
I dislike the Vanguards rather plain mid-section and arms. It looks... Just weird. Maybe it's just me but I don't like those parts as much as I do the rest of it.

DNCMF036
02-26-2008, 11:08 PM
That is so unlikely to happen :D

Well, you've got a point. Maybe 30+ or 50+ or less (Not below 15) people would vote EXP... :)

masterofhobbiton
02-26-2008, 11:50 PM
Errm, I'm sorry if I've dissilusioned you...

ITSTORRASQUE4U
02-27-2008, 1:12 AM
Maybe 30+ or 50+ or less (Not below 15)

That is so unlikely to happen :D

Galiant
02-27-2008, 3:46 AM
Isnt a demo available yet?!?!

SgtHK
02-27-2008, 8:35 AM
Isnt a demo available yet?!?!

Um...hindi pa :P

SilverCrusader
02-27-2008, 8:50 AM
Um...hindi pa
Thats one of the six or seven major dialects of the Philippines right? I'm guessing Tagalla.

Anyway, maybe we'll post some in-game scenes that isn't so much as artwork but also the modded units, but that I think is a little way off.

SgtHK
02-27-2008, 7:36 PM
Thats one of the six or seven major dialects of the Philippines right? I'm guessing Tagalla.

Anyway, maybe we'll post some in-game scenes that isn't so much as artwork but also the modded units, but that I think is a little way off.
Actually it's Tagalog and it's our national dialect out of a total of 80 :P

What I told galiant was "not yet" :)

Basan
02-27-2008, 7:52 PM
Sarge', I'm simply going to rip your "Vanguard" picture (if I can snatch it from ImageShack :P) for a temporary wall paper. ;)

And that Terran Bomber unit sure suffered quite a few changes from the initial opinion gathering in the Creative Concepts area. It looks nice but the MIG plane nose kinda ruins the effect if ya ask me.

DNCMF036
02-27-2008, 11:06 PM
Libre ba 'to para sa lahat?
Ahem... I mean Is this mod gonna be free for everyone?
:P

masterofhobbiton
02-27-2008, 11:18 PM
Yes! Completely free, requiring only SCBW. Or we would be shut down by blizzard. :D

DNCMF036
02-27-2008, 11:27 PM
Now that was good news....

Blackwater
02-27-2008, 11:53 PM
(This is about the Finished Zealot you guys did a loooong time ago, I just read this entire thread trying to catch up. :P)

When the Zealot's psi blade comes out of the suits gauntlet, there is no recoil at all. But if you go back to Starcraft and watch one of the cut scenes (Cant remember what one) when the psi blade comes out of the gauntlet there is some recoil, it is a very minor detail, but it gives the feeling that the psi blade is bad ass.

Also: I like the mutalisk, but I think the overlords textures on its back (abdomen?) are weird looking..... just another opinion, they are unnatural looking, but I guess thats the look you guys are going for.

DNCMF036
02-28-2008, 11:13 PM
How many percent is your current project state? Is it almost done? :(

ITSTORRASQUE4U
02-29-2008, 2:46 AM
I haven't calculated the official numbers, but it must be around 40%.

Serban
02-29-2008, 2:59 AM
Friends, when this shall be done, it shall rival the might of LotC itself. My hat goes off to you :)

SilverCrusader
02-29-2008, 6:57 AM
Friends, when this shall be done, it shall rival the might of LotC itself. My hat goes off to you
LotC ain't got nothin' on us.
We're going much more in depth than them.

Thedutchjelle
02-29-2008, 10:28 AM
Yes! Completely free, requiring only SCBW. Or we would be shut down by blizzard. :D

Ah. So that makes it playable on Macintosh as well?