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warmasterofoblivian
06-17-2004, 11:40 PM
what new units you want to see describe them and show me their names also label if they are terran zerg or protoss

what new units you want to see describe them and show me their names also label if they are terran zerg or protoss



i would like a missle cruiser for protoss it shoot 100 missles at enemies

warmasterofoblivian
06-18-2004, 2:52 AM
you guys never answer my question dude i have been waiting 7 hours i think and still no posts man

Ark-templarius
06-18-2004, 3:21 AM
you guys never answer my question dude i have been waiting 7 hours i think and still no posts man
It's a forum, not a chatroom. :/

singo
06-18-2004, 9:28 AM
Rocket launcher armed marines, some more terran air units, like maybe a bomber

oh, and have SCV's able to repair bunkers from inside :P trading firepower of the bunker for extra life

marjano
06-18-2004, 11:46 AM
Jumping hydralisks, hydralisks which are able to jump up or jump down cliffs, or over small terrain craks or any time they want, may be when they reach units which want to attack or to start runing away. Jumping would not be they normal way of runing but each jump manually controled with a button and a clic by the player.


And hovering archons, archons which hover over other units and over water; but, they can fly over a cliff or down a cliff. I think it is due to them to be able to properly hover.

Vhaeraun
06-18-2004, 11:54 AM
How about jumping Broodlings, of jumping infested terrans

singo
06-18-2004, 2:26 PM
battlecrusers with twin lasers :P

A marine with a minigun

a zealot with huge plasma gun

grenade launchers attatched to marine guns (watch the cutscenes)

erm, o yer, overlords that can use those huge dangly claws to grab ground units and dice them

Frattimonde
06-18-2004, 2:31 PM
I want to see Defiler/Lurkers In SC2.
It would be an intresting combination.

Or Infested Dark Templar would be intressting too.

Dorkz
06-18-2004, 3:14 PM
I would like some kinda variation on marines - say about 3 different types armed with diff weapons and varying requirements and costs.

BSTRhino
06-18-2004, 3:34 PM
Hmmm, you know, it's nice to think of what changes could happen to already existing units. But what's even more fun is designs for completely different units.

Nahotnoj
06-18-2004, 4:05 PM
Hmmm, you know, it's nice to think of what changes could happen to already existing units. But what's even more fun is designs for completely different units.
yeah.. all of the stuff people have said so far could be done w/ modding...

Maybe buildable protoss warp gate? That could be done w/ modding too of course...

Darkslayer633
06-18-2004, 4:50 PM
a necromancer for the terrann, which would have the ability to summon demons and such. ghosts or rather a vatiation which could control small zerg groups, and snipers which would have great range but only be able to see a short distance.bombers for the terran,

faster dropships/shuttles that is all I can think of 4 now


join my tourney
darkslayer

warmasterofoblivian
06-18-2004, 6:42 PM
Hmmm, you know, it's nice to think of what changes could happen to already existing units. But what's even more fun is designs for completely different units.


you are right !!

Rocket launcher armed marines, some more terran air units, like maybe a bomber

oh, and have SCV's able to repair bunkers from inside :P trading firepower of the bunker for extra life

i wish you could put a siege tank inside a bunker kaboom

what new units you want to see describe them and show me their names also label if they are terran zerg or protoss





i would like a missle cruiser for protoss it shoot 100 missles at enemies

you hear that blizzard i hope you are watching this you better make it good

PhoenixNo13
06-18-2004, 9:24 PM
How about some UntiGround Air units? maybe called : Ground Destroyer.
All kind of air units in SC now is week again ground units, right?

warmasterofoblivian
06-20-2004, 5:34 PM
How about some UntiGround Air units? maybe called : Ground Destroyer.
All kind of air units in SC now is week again ground units, right?
oh no the battlecruiser i think is strong what are you thinking but you know the wraith is so weak it fires 1 shot every like6 seconds and it get killed easily.
and most units on protoss and zerg can't attack ntil they get the hydralisk and
something else i cant remember besides i am in south korea and i just came back from a relaxing trip to a place called an myon do is has a beach any more trips that are better??

CODEZERO
06-20-2004, 5:38 PM
a tank or goliath that shoots dead human corpse or dead zergling hydras

King_Sausage
06-21-2004, 3:27 PM
Terran New Units
-----------------
Name: Raven
HP: 150
Minerals: 200
Gas: 100
Time: 75
Supply: 3
Attack: Parabombs - 7+3 damage per bomb, 3 bombs per attack
Armor: Terran Ship Plating - 0+3

Name: Commando
HP: 120
Energy: 150 + 50(Audieus Reactor)
Minerals: 150
Gas: 150
Time: 60
Supply: 2
Attack: C-12 Burst Rifle - 13+3 damage, damage isn't concussive like ghost.
Armor: Terran Infantry Armor - 0+3
Special Abilities
---------------
Cloak - Same as for Ghost, researched at Covert Ops.
Fragmentation Grenade - 3 grenades that do 50 damage. Same as Spider Mines, once yo've used 3, no more nades.

PhoenixNo13
06-21-2004, 9:13 PM
oh no the battlecruiser i think is strong what are you thinking but you know the wraith is so weak it fires 1 shot every like6 seconds and it get killed easily.
and most units on protoss and zerg can't attack ntil they get the hydralisk and
something else i cant remember besides i am in south korea and i just came back from a relaxing trip to a place called an myon do is has a beach any more trips that are better??:) Oh Yeah ??? So what about Goliath or Dragoon??
4 of them will kill you easy even if you are Battlecruiser:p

warmasterofoblivian
06-22-2004, 2:50 AM
:) Oh Yeah ??? So what about Goliath or Dragoon??
4 of them will kill you easy even if you are Battlecruiser:p

did i say you have a group like 12 and then you are strong

PhoenixNo13
06-22-2004, 10:53 PM
One Battlecruiser need 8 suppots, right?;) and 4 Goliaths need 8 too.
So, 1 Battlecruiser = 4 Goliaths. But 4 Goliaths can kill one Battlecruiser very easy.:p Yes, Very easy.

silent-killings
06-23-2004, 1:14 PM
hey how about more air units like helicopters and more kinds of tanks like missle launcher tanks and tanks that carry really big flamethowers because seige tanks are alright but they suck if the enemy get really close to you

BAD_BOB
06-23-2004, 6:33 PM
I like dorkz idea of three diferent kinds of marines

hmm...

some more good ones would be : an infested raynor
a place that can build heroes (like WC3)
a zealot that can shoot ranged stuff
a bomber sounds pretty good
a new protoss air unit
and.... more

Oh ya and this might sound dumb, but I've been longing for a navy :D

PowderBB3D
06-23-2004, 7:43 PM
Infested Terrans that don't blow themselves up.

Infested Protoss.

Units with secondary attack modes that aren't limited to the switch from air-to-ground (like marines with a bayonette-type research to deal with zerglings, or firebats with a pistol research to use against approaching units that aren't yet within range of their flamethrowers).

A second goliath type with focus on ground assaults (the goliath as it stands is more suited towards anti-air, especially with charon).

Stronger, (much) more expensive capital ships (1400M 850G 20S or more perhaps) that do intensive damage but can't be massed due to their very high cost and, as a result, require fleets of Valkyries or Wraiths to escort them lest they be annihilated by 8 or so wraiths (which would be very easy to accrue in even higher numbers than 8 in the time and resource cost it would take to get this so-called super-battlecruiser). This lends more to the concept of a real capital ship. As it stands, massing bcs is too easy and they're still too weak (dragoons killing sub-orbital capital ships anybody?) to truly fit in that category.

- P

PhoenixNo13
06-23-2004, 8:45 PM
OMG! u talk about 1 unit need 20S???
so with 200 S, u thing how many units in the map? 10 only.
How do u fight with 10 units?
And i thing SC units can't be make stronger or better. Because they are need some week points to beated. We need new units with new week points.

Dark_Viper
06-23-2004, 9:16 PM
well for my mod im making dropable mines for each race

.. a Psi-Bomb for the Protoss
.. a dropable by anyone Spider Mine for the Terran that crashes itself into any ground and/or low flying vehicals
.. and a living Vespien Gas Beetle for the Zerg that will crash itself into any ground and/or low flying vehicals

id like to see them in SC2 as well

PowderBB3D
06-24-2004, 3:38 AM
OMG! u talk about 1 unit need 20S???
so with 200 S, u thing how many units in the map? 10 only.
How do u fight with 10 units?

You don't. That's the point.

And i thing SC units can't be make stronger or better. Because they are need some week points to beated. We need new units with new week points.
Well, the unit I was suggesting was a new one. It does have a weakpoint as well - its prohibitive cost. If you want to make these you better have a good resource base, and you can't make more than one realistically without exposing yourself to just getting overwhelmed by pure numbers. It's meant to augment an attack force, but not to be the attack force itself, as is the case with the traditional bcs (a fact which I don't particularily like).

- P

doom_OO7
06-24-2004, 11:11 AM
Lol me I prefer water and subterraneans units , a zerg air unit creator (all fire make 2 zerglings, by exemple) and a cannon on the bunker :
__________ ________
_________/ ________
________/ /
_______| |
_____oooooo
____ooooooooo
___ooooooooooo
__ooooooooooooo
_/______________\
/______/_\_______\
Doom_OO7 : Power of the ASCII^^

BAD_BOB
06-24-2004, 3:02 PM
ya cannon on a bunker does sound kewl

Oh yadont' just think about the SC2 game. Think of the mapcreator. they better make that really good

doom_OO7
06-24-2004, 4:10 PM
hem excuse me but i'm french and only 11 y.o and I don't very good understand english. Wath do you want to say when you say "kewl"?
thx @+

BAD_BOB
06-24-2004, 4:19 PM
um... Kewl = COOL :p



Good

heh they should make the fourth race the necromongers from the chronicles of riddick/ppitchblack series :p

warmasterofoblivian
06-24-2004, 8:41 PM
hem excuse me but i'm french and only 11 y.o and I don't very good understand english. Wath do you want to say when you say "kewl"?
thx @+
dude kewl = cool or kool both mean the sa... ehem i mean all threee mea the same thing if you can't understand english get the hell out of here i mean you didn't even get the sentece in order learn english or get the hell out


i'am sorry i was so rude but i am from a differen country but i was born in america i have a game with ppl only talk french or some other language it gets me frustrated not knowing a single word they say.

PowderBB3D
06-24-2004, 8:52 PM
heh they should make the fourth race the necromongers from the chronicles of riddick/ppitchblack series :p
1. Lawsuit
2. That movie sucked
3. Originality is key
4. What. the. fuck

- P

warmasterofoblivian
06-24-2004, 8:56 PM
1. Lawsuit
2. That movie sucked
3. Originality is key
4. What. the. f***

- P
yeah what the f*@$

BAD_BOB
06-24-2004, 9:19 PM
Dude I was joking....

Which movie are you talking about?

Riddick or Pitchblack?

Cuz pitchblack was awesome but the sequal (riddick) sukd ass... :shiftyl: :shiftyr:

doom_OO7
06-25-2004, 5:54 AM
Oh okay! deasoled
Else, I think than the Xel'Naga wil be appreciated if they do a "big" return and destroy the brood. ALso, I have an idea 4 the zergs : they can assimilate EVERY UNIT!!!
ex : (V = terran marine, /\ = zerg unit assimilator, U = assimilated marine, :mad2: = dead marine)

1. 2. 3.
V V V V v U U v :mad2: UU :mad2: v
/\ /\ /\ /\ /\
/\

Same thing for all races.... Zerg siege tank or Assimilated Wraith or ASsimilated Dark Archon... carrier..... Arbiter.... Interesting!

PeonGorgalak
06-25-2004, 2:33 PM
I'd just love to see gangsters in there somewhere. You know, Terran Civilians with a sort of rifle, and have some gang leaders in there for fun. 'Course they wouldn't have many advantages over a marine... couldn't enter bunkers, no armour, worse gun... but they'd be dirt cheap!

EDIT:

dude kewl = cool or kool both mean the sa... ehem i mean all threee mea the same thing if you can't understand english get the hell out of here i mean you didn't even get the sentece in order learn english or get the hell outDude, the kid's 11 years old! So what if he can't speak good english? You can't go around mocking people because they can't speak english, or you've given others the go ahead to mock you for not speaking their language. Schweinhund. I guess my point is don't expect perfection from someone who's been learning english for two years... or their whole life for that matter if they're under 25. It's a complicated language, full of wierd things and contradictions, and you're just fortunate enough to have been raised with it. I'll bet you don't think twice that alarms turn on by going off, or that vegitarians eat vegitables but humanitarians don't eat humans. But they do, those brave souls who voluntarily learn the language.

Oh, and you have no right for yelling at him for not getting a sentence in order if you can't even punctuate yours. ;)

Nahotnoj
06-25-2004, 2:40 PM
or you've given others the go ahead to mock you for not speaking their language. Schweinhund.
how true...

PowderBB3D
06-25-2004, 5:38 PM
Yeah and it's not like his English is any better...if I were a teacher I'd just tell my students to look for some good run-on sentence examples in warmasterofoblivian's posts. Not to mention grammar and punctuation.

Can we just talk about sc and not try to belittle others for improper english? As long as we can understand it...


- P

warmasterofoblivian
06-25-2004, 9:06 PM
I'd just love to see gangsters in there somewhere. You know, Terran Civilians with a sort of rifle, and have some gang leaders in there for fun. 'Course they wouldn't have many advantages over a marine... couldn't enter bunkers, no armour, worse gun... but they'd be dirt cheap!

EDIT:

Dude, the kid's 11 years old! So what if he can't speak good english? You can't go around mocking people because they can't speak english, or you've given others the go ahead to mock you for not speaking their language. Schweinhund. I guess my point is don't expect perfection from someone who's been learning english for two years... or their whole life for that matter if they're under 25. It's a complicated language, full of wierd things and contradictions, and you're just fortunate enough to have been raised with it. I'll bet you don't think twice that alarms turn on by going off, or that vegitarians eat vegitables but humanitarians don't eat humans. But they do, those breave souls who voluntarily learn the language.

Oh, and you have no right for yelling at him for not getting a sentence in order if you can't even punctuate yours. ;)u are no better than me or anyone in english you didn't check over it either and i said sorry so piss off

I'd just love to see gangsters in there somewhere. You know, Terran Civilians with a sort of rifle, and have some gang leaders in there for fun. 'Course they wouldn't have many advantages over a marine... couldn't enter bunkers, no armour, worse gun... but they'd be dirt cheap!

EDIT:

Dude, the kid's 11 years old! So what if he can't speak good english? You can't go around mocking people because they can't speak english, or you've given others the go ahead to mock you for not speaking their language. Schweinhund. I guess my point is don't expect perfection from someone who's been learning english for two years... or their whole life for that matter if they're under 25. It's a complicated language, full of wierd things and contradictions, and you're just fortunate enough to have been raised with it. I'll bet you don't think twice that alarms turn on by going off, or that vegitarians eat vegitables but humanitarians don't eat humans. But they do, those breave souls who voluntarily learn the language.

Oh, and you have no right for yelling at him for not getting a sentence in order if you can't even punctuate yours. ;)i didn't know he was eleven years YOU MISPELLED A LOT OF WORDS MORE THAN ME!!!! you know what stay out of my posts get away!!!!!

ps. i skipped the 11 y.o thing on that guy

hem excuse me but i'm french and only 11 y.o and I don't very good understand english. Wath do you want to say when you say "kewl"?
thx @+okay dude let me correct your sentence(i don't know why i am doing this i never correct my sentences) ps. i won't puncuate it


Ehem excuse me but i'am french and only 11 years old and i don't understand english very good. What do you want to say when you say "Kewl"? thx @+


i don't know what the heck thx @+ means

Sikawtic
06-25-2004, 9:20 PM
okay... i say they should add a unit to each race at least (more would be liked), 4 marine i would say a laser trooper, 4 zerg i would like to see a worm sorta deal that moves under ground, and 4 protoss i think they should create a templar, one that cures (similar to medic) but with an attack.(divine templar???)

PeonGorgalak
06-25-2004, 11:26 PM
I think we can all see by now, warmaster, that I am far better at English's written form than you, as well as it's grammar and vocabulary. Not to mention spelling (I only mispelled "brave" in that post, which I will soon fix, while you mispelled "three", "different", "ahem", and "sentence", among others). I'm also probably better than you at its spoken form, but that's speculation so I won't go into that.

Oh, and if you're going to "fix" another's post, do it right. Word order is not everything... if you graduated elementary school, you should know that you use "well" instead of "good" in a situation like that.

My advice to you: sit down and have a serious talk with your English teacher about how you need help with spelling, grammar, and so on. Very few people respect those who seem like morons (to put it lightly) and will often try to take advantage of them. I'll admit I had an early start; nothing like your dad yelling at your brother to get you to learn something at 3 years old. But seriously, unless you're naturally bad at English (just like I'm horrible at geometry and algebra) then you ought to know this shit.

Oh, and I did notice that you apologized. But if you truly were sorry for being rude, than you would have deleted that stuff and replaced it with a real answer, not "kewl = cool if you cant understand english get the hell out".

Just something to think about.

EDIT: I'll be back on moday, going away for the weekend. I'd be happy to continue this discussion then, so just PM me. I'll be on at about 10:00 AM Central Time. Besides, this is hardly the place to talk about non-SC things, as PowderBoard has pointed out. Deal?

doom_OO7
06-26-2004, 1:37 AM
STOP !!!!!!!!!!!
Please , now, stop to check me with only 2/3 phrases! Ok, I'm 11, I live in France, and I m' not king of english. In what do it attemps on you?
So goodbye

CODEZERO
06-26-2004, 1:47 AM
your signature is kind of to big well anyways i had a french exchange student over just a couple of months back and i know that they have trouble with english so keep on trying

doom_OO7
06-26-2004, 2:03 AM
Lol I'll change my signature on the hour.
And in my level (5eme), I'm the 2nd of the school. 16,9 . And I don't want to use the translation tool of google. So, I had an homework, where we must do a newspaper (I choosed c++ programming)
http://www.ifrance.com/linuxgames/en.doc (require word 97 min)

warmasterofoblivian
06-26-2004, 3:27 AM
Lol I'll change my signature on the hour.
And in my level (5eme), I'm the 2nd of the school. 16,9 . And I don't want to use the translation tool of google. So, I had an homework, where we must do a newspaper (I choosed c++ programming)
http://www.ifrance.com/linuxgames/en.doc (require word 97 min)
dude i am sorry but that guy is too strict

BroodBoy
06-26-2004, 1:56 PM
how about some small new zergling that can catapult itself over gaps or cliffs or onto air units or far away ground units then clinging onto it and attacking then jumping off when done. I mean the zerg are the only race that don't have many long range units and i mean really long range like the siege tank in seige mode. and these units ( catalisks) are cheap cost like lings and scourges but don't do alot of damage unless in masse.
P.S. no one better steal my idea unless i get somethin out of it. ....i need some sort of copyright thing for my ideas or for anyone.

KoldFusionn
06-26-2004, 2:38 PM
...i would like a missle cruiser for protoss it shoot 100 missles at enemies
You Know... that gives me a good idea for a mod... :D THANK YOU! I was thinkin about one a second ago, but i forgot about it, but this is good enough :D

As for a new unit, ide like to see a hybrid Defiler, and maybe a High Templar with some new skills ya know? that would be sweet. Maybe it could like banish people into another dimention?

singo
06-26-2004, 3:27 PM
well, a new kind of tank for the terrans, no siege mode, but a single 45 damage gun.

a helicopter with a gatling gun and A-T missiles



big zerg with heavy bio-plasma weaponry


protoss heavy troopers with a BIG gun,


o yes, and have bunkers repairable from inside, this means the terram player trades a full quarter of the bunkers firepower for added health.

warmasterofoblivian
06-26-2004, 5:14 PM
okay i want every unit to have a special move something unique for example like a shield for zergling and what ever yuo can think of

Geckat
06-26-2004, 5:15 PM
Merged High and Dark Templar to make a Chaos Archon that has a sort of immolation that damage nearby enemies as well as slowing them until they get outta range. Thats its only attack but it does tons of damage. It's basically like a psyonic storm following it everwhere that doesn't damage the Archon. This archon would have both lotsa shield and hp (175 each) b/c it's always in the middle of the enemies to do max damage. Of course it'd cost tons too.

PowderBB3D
06-26-2004, 8:30 PM
Geckat, what the hell are you doing? Your post is really off-topic, because apparently this thread is about the glory of the English language and the many incorrect examples of it showcased by members of these forums.

For shame Geckat!

=)

- P

JoEsMhOe
06-26-2004, 9:12 PM
I would like to see ships for the two sides. it would look kind of strange, but it could be kinda cool

Spdstr
06-26-2004, 9:36 PM
Okay I read about 3/4 of posts and I this wasn't posted so, I'd like a whole new race of some sort, like an "unlockable" one once you beat the game that's good all around (Start game, middle game, late game) making people WANT to play the scenario rather than playing online. Like a supposibly "extinct" race, something like DINOSAURS (I know, not exactly dinosaurs, mechanically engineered Dinosaurs kinda like in Turok ;)). I know Dinosaurs is way out there, but what is extinct from the SC world? Anyone who reads the books plz help out?

Member,
~ Spdstr

Valjean
06-26-2004, 9:45 PM
This thread disturbs me...greatly. O_o

Spdstr
06-26-2004, 10:23 PM
This thread disturbs me...greatly. O_o
Why? People using too much imagination SEX!!! boy?

Member,
~ Spdstr

warmasterofoblivian
06-27-2004, 1:18 AM
This thread disturbs me...greatly. O_o


why are u too busy posting things about SEX!!! ehem if you re you are a retard

PowderBB3D
06-27-2004, 2:37 AM
Am I the only one who notices that 80% of warmasterofoblivian's posts are either inflammatory or worthless (and by worthless I cite the example of the threads he started like "starcraft2 talk" in which the OP was "talk about it!!")?

But I digress.

On topic: what about ground transports for the different races? Sometimes you're on a big map and if you have forces on the other side of it fighting you're hard-pressed to get any reinforcements there quick enough. Dropships are nice, but a ground alternative that trades flight for increased carrying capacity and/or speed and perhaps a small armament that can fire while moving could be useful.

- P

doom_OO7
06-27-2004, 3:00 AM
Lol
1. I think the same thing
2. Good idea. But if the game goes on the same way than total annilathion with TOO MANY UNITS, i'll not buy it.

Spdstr
06-27-2004, 11:09 AM
After Roconsidering it, why change it at all? I say leave the formula alone and maybe just put them in new environments and keep the 2d-ness (probably not a real word, but oh well). I mean people have had years of enjoyment out of SC so why change it now?

Member,
~ Spdstr

Sirmilkey
06-27-2004, 2:08 PM
I want to see the following in SC2:
1)A new archon
2)some new fuseing together to form an archon
3) a naval ship
4) a tank that can actualy carry guys.(and shoot too)
5) A zerg unit that can move underground but can only attack overground.(opposite of lurker)
6) only one new race. I think that The Xel'naga and hybrids can be part of same race, since it was the Xel'naga who created them.
7) Finaly. i think that every guy should have AT LEAST 2 weapons. a primary and a secondary.

Ya thats about it, i think.

BAD_BOB
06-27-2004, 2:13 PM
Sounds good to me :D

Valjean
06-27-2004, 2:44 PM
Why? People using too much imagination SEX!!! boy?

Member,
~ Spdstr
No, not too much imagination, although it has alot of that, but too much...imbalance. O_o

And the SEX!! thing is used so I can get people to look at my sig and click on the link in it. :p

why are u too busy posting things about SEX!!! ehem if you re you are a retard
Please work on your spelling and punctuation (near the end of your post). It makes it harder for people to read your posts and understand them if your post is confusing and typed...weird...O_o;;

***

As for Starcraft 2 Units, I'd like a Protoss Unit that has a strong melee attack, has almost no armor, and it's attack is a psi attack simular to Tassadar's attack (except the attack would be sent by the fist directly into the opponent's/enemy unit's body).

It would be the link between Zealot and High Templar, the Next Step. I'll work on a name later.

Zerg-King
06-28-2004, 1:44 AM
What about a Protoss Psicors
Ground unit
Weapon:Psi manipulater
Damage:15 Air+Ground
Cooldown:3 seconds
Wounds:200
Shield:100
Speed:Valkire speed
Armour:2
Built by:2 Archons
Cost:50 Ore 50 Gas

warmasterofoblivian
06-28-2004, 1:48 AM
What about a Protoss Psicors
Ground unit
Weapon:Psi manipulater
Damage:15 Air+Ground
Cooldown:3 seconds
Wounds:200
Shield:100
Speed:Valkire speed
Armour:2
Built by:2 Archons
Cost:50 Ore 50 Gas
i thought you were the **zerg** king not the protoss king. oh no you betrayed the zerg

PhoenixNo13
06-28-2004, 4:45 AM
I can't believe. 0.o
Cooldown: 3 seconds? Tooooooooo.......slow.

PeonGorgalak
06-28-2004, 9:49 AM
STOP !!!!!!!!!!!
Please , now, stop to check me with only 2/3 phrases! Ok, I'm 11, I live in France, and I m' not king of english. In what do it attemps on you?
So goodbye
Well, I'm back, and after making up with warmaster, I thought I'd check back here. And well... I'm sorry, dude, if you thought I was insulting you, but all of those comments were aimed at warmaster.

Friends? :banana:

Dark_Viper
06-28-2004, 10:03 AM
id like some amphibious vehicals.. for the Terrans and the Protoss.

J_Tal
06-28-2004, 11:19 AM
the thing i have noticed is that the zerg are underbalanced with air vs the other races.
the gardian is the best air unit to the zerg and the air to air unit(suddenly forgot name :bonk: ) anyway the mutilisk is weak and so i will say they need more air units for zerg.

thank you for your time.

warmasterofoblivian
06-28-2004, 7:35 PM
Well, I'm back, and after making up with warmaster, I thought I'd check back here. And well... I'm sorry, dude, if you thought I was insulting you, but all of those comments were aimed at warmaster.

Friends? :banana:hey dude it's a truce if we didn't make up we would start a world war 3 omg ahhhh friends???

PowderBB3D
06-28-2004, 7:55 PM
the thing i have noticed is that the zerg are underbalanced with air vs the other races.
the gardian is the best air unit to the zerg and the air to air unit(suddenly forgot name :bonk: ) anyway the mutilisk is weak and so i will say they need more air units for zerg.

thank you for your time.
The air-to-air unit that you're thinking of is the Devourer. Like the Guadrian it is mutated from a Mutalisk.

And yes, Mutalisks blow.

- P

Killak420
06-30-2004, 8:16 AM
I dont know if I said this yet but they should Bring out a Sniper team and Marines with Rocket launchers that can destroy almost anything that would be great but they should use these guys for The Humans from earth if they ever bring them into it and they should use Bradley fighting vehicles and armord cars and Apache helicopters and Bombers Big Bombers and sabotage teams like the navy seals that would be great and in the end of the missions they should team up with the terran and combin there technology that would be f*cking great

Brainsucker
07-09-2004, 2:08 AM
Hey guys, before we can decided what units will be in SC 2, we should know what type of gameplay will be put by Blizzard in this game. Because units must support the new gameplay that SC 2 used.

1. What will SC 2 gameplay will become ? A small warfare like WC 3 or a massive battle like C&C general ? ( Because the units will different for each gameplay)
2. If it is a massive battle / big battle like in C&C general, then what kind of battle will be in SC 2. more tactical / combinating warfare or just build and attack ? ( build and attack is cool, but tactical and combinating warfare is cool too )
3. If it is massive battle, is there any new idea to put into SC 2 that make this game different from any RTS we have seen before ? What are the races characteristic ? Like Zerg are biological races while Protost are warior type race ( Although they say Protost is advance race, but I see Protost is more warrior type than advance race ), and Terran is technological based race

So what do you prefer ? Local combat like WC 3 or Massive combat but different than any RTS we have known ( don't make it like C&C general, although C&C general is cool, but a futuristic warfare must be different than today warfare )

For me, I like massive combat type of battle for Starcraft 2 gameplay. But with different gameplay than SC 1. The unit name can be the same, but their purpose must be different than SC 1.
I know SC 1 has become a legend itself, so it is difficult to make a different gameplay that make every of us sastified. So that's will be Blizzard challange, and we write in this forum to help them make us sastified.

These are my idea for new units in SC 2 ( love terran, so most of these are terran units ) :
For me Terran is a technological based race, and their main power lies on their lot of variation of strategy. So in SC 2 we make Terran look more advance and mobile than SC 1
I. Command Centre and other can fly. But from now rather than rising up from ground they are transformed into huge starship ( flagship ) that can attack the enemy from above. Of course they are slow, and while on starship mode they can't produce anything ( that make terran building project halted ). They are strong againt ground unit, but can't attack air units. So they must supported by other air superiority units. ( Like night elves but with futuristic mode ) They are good againt unit, but bad againt building
II. Marine is the primary Terran combat unit. And their main purpose is mobility and quick respond ability. With dropship they can attack their enemy every where they want. There are three type of marine here.
1 Standard marine with MG. They are like SC 1 marine. Very mobile and quick to deploy ( even can rallied into dropship when finished build ). Their main purpose is mobility and quick respond to needed location.
2. Special Ops Marine. These soldiers are the best in marine corps. They are quick, strong, and hard to kill by the enemy infantry. Their main purpose is to disturb the enemy with their stealth ability. But they are weak againt heavy fortified vehicle because their weapon can't penetrate heavy armor. Used to disturb the enemy at the begining of the game, but expensive and slow to build. Only one barrack can build this unit ( although you have lot of barracks)
have ability to detonated enemy building. Very weak againt tower
3. Mortar team, use to support infantry assault againt the enemy. Weak againt building and heavy armed vehicle. Used againt enemy mass infantry attack. Can't enter bunker.

III. Siege tank. Mobile artilery unit. Can destroy everything, like SC 1. But now have longer range ( must asked by marine to attack pointed location - longer than standard range )

To be continued :D

biggiemokey
07-09-2004, 10:19 AM
I didn't read the whole thing sorry if this has been said, but I think the terran ghosts or some kind of special ghosts should have mind control, like Kerrigan. I am not saying I want heroes in melee, that would be dumb. I also think terran buildings should be able to crush certain units, like marines, hydras, firebats, ghosts, zerglings, zealots, dts (even if theyre invisible), dragoons, high templars, but not strong things, like ultras, goliaths, archons...i dunno.

maybe an absorb spell that takes splash damage and puts on only one unit, but its not stronger its the normal damage dealt to that unit, it can be cast on up to 12 units tightly packed, it lasts like 100 seconds, i dunno, enough to rush into tanks or reavers.

Scared_GunnerZ
07-15-2004, 12:28 PM
I Think People Are Thinking Of More Stupid Ideas To Make Their Favourite Race Stronger or Better. Heres My Personal Opinion On Ideas.

For Terran: Marines That May Equip Themselves With A Variety of Weapons
Jeep Armed with Machine Gun

For Protoss: A Machine Like The Ghost In Halo, Zealots with Guns

For Zerg: New Worm Like Units That Borrow and Move Underground, Beetle Like Units with Futuristic Magics Such As Lighting.

Anyway,
Starcraft For Ever

Scared_GunnerZ

singo
07-19-2004, 5:13 AM
why not do all of them?

dark-kirby
07-19-2004, 9:27 AM
sounds cool, also templars with lightning laser guns.....rofl

Spdstr
07-19-2004, 10:09 AM
How about more DT heroes ;). lol, I love my DTs :D.

Memberk,
~ Spdstr

singo
07-19-2004, 11:20 AM
Hey, brainsucker, id say big, big battles but needing tactics as well, sort of like a huge version of GroundControl 2 but with bases

i like the idea of having marines advancing squad by squad through a ruined city, taking advantage of cover and firing through gaps in rubble, getting pinned down and calling for backup.

Killak420
07-20-2004, 7:38 AM
1) Terran, Fighter Bomber which could be an upgraded Wrath, A cloaked Sniper 1 shot one kill for most ground units with out there upgrades and is also equiped with a submachine gun for close combat.
2) Terran, a new Goliath with a Flamethrower and also a Siege Tank with the same ability but with 2 machine guns added to it for close combat.
3) Terran, a multi Rocket launcher Tank for support artelary Can hit targets in Enamies base with out being in normal range with the help of the ghost ability to highlight targets for nuking same concept just with out the nuke.

Warchief-Zero
07-23-2004, 10:57 PM
[QUOTE=warmasterofoblivian]what new units you want to see describe them and show me their names also label if they are terran zerg or protoss





i would like to see a helile copter (i cant spell worth shit) like a drop ship with an attack for terran cuz look man today in the world copters trasport people and provide support

Yommit
07-26-2004, 5:19 PM
Ok new units, then we need to have a capital ship/creature for the Zerg. U kno the Terran have the (crappy) Battlecruiser and the protoss have the (kickbutt awesome) Carrier. Zerg needs one something that had heavy hitting attack and nice armor. Its just a thought...

DrakAssassin204
08-23-2004, 7:14 PM
I think they should change some things like buildings too. If you read the books they make the buildings out to be huge but in the game rnt that big, they should make them bigger. Also they should increase the maximum amount of supplies from 200 to something higher. The idea of more types of marines is good and so is a big capital ship and it should take up a lot of supplies because think of how many guys it would take to operate the damn thing. The last thing is like a ranking system of some kind. Sorry if these only benefit the terran but god damnit I'd want humans to win anyday.

oG-Twag
08-23-2004, 10:32 PM
How about units for Terran and Zerg that could capture other units (like the dark archon mind-control)? There could be an upgrade for teh overlord or something, since the original is sort of a sitting duck that doesn't do anything. The terran could have something that puts a cybernetic implant in it's enemies. If capturing other species' units were possible for everyone, that would add a lot of depth to the game.

Moser
08-24-2004, 12:03 AM
I know it's probably been said.. but some sort of Ground transport.

Ragnarox
08-24-2004, 12:18 AM
I would like to see a terran Gun Emplacement with like the twin auto-cannons that the Goalith has.

As for units, I would like to see some kind of Sabatour for the terrans that can stop structures from producing things for a limited amount of time and can enter hatcharies and poison larva and stuff like that for a limited amount of time.:)

Santiak
08-24-2004, 8:10 AM
I dont know actually, can't think of any unit that isn't in the game, not without betraying the "mindset" of each race :)

Only vauge ideas like for example a second morph for the hydra (hydra and muta is both kinda the "standard" unit in the zerg army isn't it?), exactly what the new morph should be able to do i'm not sure, its hard to figure out without taking the zerg-essence out of the unit. You could make it Surface to Air only unit and mirror the muta morphs abilities. A unit that could spit with a "single" plauge, on a single unit, at about the same refire rate as the dev shoots, that didn't stack and wouldn't take an enemys health over half way down in one hit. and then make it able to spit an organic substance that would boost the regen-rate of friendly organic air units, over a short period of time.
Imo all the zerg "extra"-morphs are designed to go from units that are more or less standard, or able to "stand-alone". Into creatures that are only meant to be used as support units, that cant come near to win anything, even amassed.
I'm definatly not a fan of the "Zerg Capital Ship" idea, since zerg has always been the race that should win on quantity and not quality - in my book. And the ability for the zerg and terran to mindcontrol enemies would leave the DA without any real "yay" advantage.

The protoss, well kind of an obvious but at the same time stereotypeish idea, would be to make a "Grey Archon".. hrhr :P
Think ranged attack, or an Arbiter like passive ability that generated a shield, that would take a bit of the damage given to units inside the radius - only one not effected being the archon itself. Again its a stereotype, and i dont have any idea what the protoss is missing regarding abilities or units, that wouldn't contradict the feel the rest of the units has. - have to spend some more thought on it.

Terran, hm... not even a vague idea there yet ;P

rpf289
08-24-2004, 12:35 PM
this is what i would like to see, so tell me what u think:

for every existing broodwar unit/building/animation (attack, taking hit, etc.) REDONE so as to be more appealing to the eye, and less repetitive. some animations r used for more than one unit...

one super powerful unit for each race, costing an immense amount. at least one more air unit and one more ground unit ground unit for each race, both being unique...not exactly having an equivalent. i also think every race hould have at least one unit that can traverse water, cliffs, etc. without aid...like a hovercraft that can go down cliffs but not up, or a templar than teleports across water or something.

each race having at least one more defensive strcture...terran having an automated turret, zerg having an openign in the creep where tiny bugs run out at huge speeds jumping onto enemies ;), and protoss having some sort of force field, like an added shield to anything inside of it, or something that causes the same effect as shooting up onto a cliff at something.

what do u think?

Spartan-II
08-28-2004, 9:50 PM
I think the protoss should have hybrid templars like Half Dark Temp. Half High temp.. Like how Tassadar Learned How to channel the dark templar energies maybe normal templar could do the same and have an attak ;)

Mr.Ric
08-28-2004, 11:49 PM
Protoss with missles the cruiser that protoss already has generates those lill attck drones or what ever they are but im not done talking i just dont feel like it

terranfreak13
08-29-2004, 11:55 AM
I want to see some kind of sniper unit. I kno I have said this a million times, but that would be SSSSSSSSSSSSSSSOOOOOOOOOOOOOO awesome! I mean, to have a unit that could take out units in one shot. Plus, for the terrans, it opens up a new avenue of attack. You could have a sniper shoot the pilot of an enemy battlecruiser, then run up a pilot (another new unit that should be in the game for this purpose) and commandeer it. There should also be a way to land marines in a capital ship or science vessel/arbiter or whatnot. That would be another way to commandeer a ship. I kno that this leaves zerg a lot stronger because of the lack of weakness from commandeering things, but the sniper could have a dart that pacifies the zerg creature, and then put an implant in it, using the medic or protoss counterpart, to pry it from the control of the overmind and into control of the terran/protoss, much like what the ued did in brood war to the overmind, along the lines of that.

Wolfgang
08-29-2004, 2:25 PM
For the terran I would like to see a mech like on the doodads and the skullder as a new unit.
For the zerg: Benglass incorparated into the swarm, modified broodlings.
For the protoss: MORE DARK TEMPLAR TECH!!!!!!!!!!!!!!!! like a dark templar war ship...

terranfreak13
08-29-2004, 3:58 PM
.
For the protoss: MORE DARK TEMPLAR TECH!!!!!!!!!!!!!!!! like a dark templar war ship...
There's an idea. MODDERS ATTENTION! LOOK AT THIS POST!

Pisces
08-31-2004, 4:41 AM
I could include that in my mod but I want it to be all my ideas.

I want buildings which you can teleport. You have no idea how much I wanted to teleport buildings in the last level in normal starcraft since I am a recall addict, I wish I could have just built a command centre, barracks and factory than just recalled them to the new place and have a ready made base. Of course you would need them to only teleport when they are in the air or they would go with your units into the middle of their base.
On a side note, I got 9 siege tanks, lined them up in a square and put them all in siege mode, placed some Archaons around them and a squad of scouts above them. Than after taking out the wandering overlords with my wraiths and making a pathway with some nukes, I flew in an Arbitor and cast recall on the siege tanks; one moment my Arbitor is about to be destroyed than I recall, by the time I clicked on the map to move my screen my Arbitor was completely safe and in a few shots I was about to destroy the overmind. 9x85 damage+support=GOOD

siuloongbao
09-01-2004, 12:48 AM
If one thing is true about this forum, everyone wants the terrans to be stronger..........

i mean look, a siege tank with longer range? even though the tank already has the longest range in the game? Tanks with machine guns? Drop ships with weapons? (helicopters) Different kinds of marines? Snipers?

What it should be is this:

Protoss:
a shield unit,
instead of just a shield battery,
a robotic unit that can generate a shield around his buddies,
kinda like the range of psi storm

Terran:
A ground carrier, holding units,
like a bunker, but capable of moving,
with less health, say 225 hp, 1 armor,
after its destroyed the units inside become like marines,
30 health, 0 armor, 5 damage, 1/2 second cool down

Zerg:
a super mutalisk/air unit.
Shaped like a wyvern,
but the size of an overlord.
A plague attack,
it does 25 damage to begin with, but it does 2 after every second and 5 after every successive attack,
300 health,
1 armor
splash

The style of each race shouldn't be tampered with, but the strengths that Blizzard gave each race, like defense, mobility, and aggressiveness should be excentuated and shown even greater.

Pisces
09-02-2004, 4:37 AM
If one thing is true about this forum, everyone wants the terrans to be stronger..........
I think Terrans aren't to bad as they are. I mean Ghosts have the same damage as hydralisks, less health but they can turn invisable, lockdown and shoot nukes for god's sake; they cost the same amount as a hydralisk but with gas and minerals reversed. I think it is a mistake for anyone not to replace marines with them. Siege tanks have a VERY nice tank mode, not using tank mode is like not using Archoans or ultralisks. Goliaths have kickass missiles and decent guns, though I with they had the same anti air range as guardian's attack range. Wraiths are comparable with scouts but cheaper. Battle crusiers are a let down, if you compare them to their counterparts, carrier and gaurdian/devourer. But Yamato cannon is useful when properly used and they can absorb a good amount of firepower. Science vessels are a god send against protoss.

Hunta
09-02-2004, 7:02 AM
I think it was BSTRhino who had this idea over at BF some time ago... But I think it would be very cool if a pack of Zealots (and/or other Protoss units) would be able to share their shield power. You know what I mean? Suddenly the Protoss units can absorb a lot more damage. The Siege Tanks, which in StarCraft were able to decimate at least the half of the Zealots, are now only able to take away the shield energy of all of the Protoss. The little difference will be that the shields of the Protoss can easily be recharged, instead of replacing the half of the pack which costs a lot more of money. Ofcourse, mobile shield regenerators will form a perfect combination with these idea. The opposite factions will recieve hard counters to this, to prevent balance issues from happening. (EMP cannons, anyone? :P)

This idea reminds me a bit of StarWars, where these weird people from sea (I forgot their name luckily :)) are using giant shield generators to prevent from incoming missiles and other barrage.

ZergMan
09-02-2004, 9:33 AM
I'd want to see a zerg "flying fortress" which is basically an infested flying terran-type structure lined with sunken colonies and spore cannons (which flies)

Hunta
09-02-2004, 5:28 PM
I'd want to see a zerg "flying fortress" which is basically an infested flying terran-type structure lined with sunken colonies and spore cannons (which flies)

And how exactly is this thing balanced? :confused:

ZergMan
09-02-2004, 8:38 PM
it could either be a hero, or like broodlings, only last for a minute or two before imploding on itself. it's my solution to infesting other terran structures.

Tason_Wraith
09-03-2004, 10:49 AM
An upgared goast.... with a wepon called the helix blaster.... made at command training.... called.... ummmmm.... any ideas. oh an ablite would be telepot!

Moser
09-03-2004, 10:59 AM
It's not really a unit, but it would be cool if your units could move in formations.

Pisces
09-03-2004, 7:42 PM
I would like some kinda variation on marines - say about 3 different types armed with diff weapons and varying requirements and costs.
Like marine, firebat and ghost?:P

SuiCidAl-KiSmEt
09-03-2004, 11:20 PM
Thers Gonna Be Like A Bomber (Air)(Air to Ground Attack), Upgrade Animations ( Like The Marine Gun upgrade will make the gun look better and differant" 3-D (Like We All Know) And 6 Races. Itl Be cool if I saw a Infested Probe or something. Last 1 can I know, Weather, Like Acid Rain. Think of it, Acide Rain falling down onto's marines head or sttn. I got a free Terran_Demo_Video You guys can see at http://www.freewebs.com/zergcavefiles

The_Templar
09-19-2004, 3:14 PM
Well, how about a moving bunker !!
It is like a land dropship !! A vulture designed to transport troops of marines, fb, ghosts...
where soldiers can enter and shoot from it while it's moving !
I'de like to see it in scII.

tb473
09-23-2004, 7:53 PM
Yo I think there should be sone kind of Infested Protoss unit, like an infested zealot with splash damage mutated onto it's skin would be awesome! Also there should be a kind of parasite (not like the queen's) for the Zerg. They could 'infest' a unit with it and take control of it for a while until it dies of the virus. That would kick ass too!:cool:




"I guess you can't be a Confederate if you weren't a complete pain in the ass,"
-Jim Raynor

Dark_Soul74
09-24-2004, 2:05 PM
Heh. I'll share some of the ideas I got while designing my mod(still have to make it, though...)

Terran:

COBRA(Covert Operations Ballistics Recall Agent) - Small, snakelike robot, which operates its attacks by generating static electricity through its movements, and firing it in jumping bursts(This may/may not stun biological creatures. It's being decided). It can target nuclear missiles, and is permacloaked. Fits in with Terran because of its tech-related nature.

Hellfire Dropship - Not a new unit in itself, but rather an upgrade to the Dropship. By sacrificing cargo space for the payload, it gains a Hellfire Bomb attack, which deals damage in a small area below the dropship. It also gains(through research) the Hellfire Irradiation Bomb, which deals damage and irradiates those within range. Fits in with Terran because it is...well...a Dropship.

Protoss:

Merge Templar - A seedling of the joint powers of High and Dark Templar, it has been trained to use the energies of both. Has Psionic Storm, either Phase(makes them ethereal, or extremely resistant to damage and unable to do anything, but cloaked and can fly through things) or permacloaking, and a Energy Surge attack, similar to the one used by High Templar. Fits in well with Protoss because it centers on mass damage/sneaking.

Ta'Anon - Similar to the Archon's brute force, this eccentric creature maintains control over various energies in the universe, creating shields around themselves, and being able to tear holes in the fabric of reality, dealing massive damage to those who do not escape quickly enough. They look similar to the Archon due to the shields, and have a blast attack of some sort. Fits in with Protoss due to the whole brute force thing. :smirk:


Zerg:

Revertion - A unique ability, which focuses on the Zerg aspect of easily changing to fit what they need. It takes a building(classified into different levels), and reverts it to the Drone it was made from, and if possible, giving you some resources back. Of course, the Drone does not go unchanged for its work! Depending on the level, it will come back as either: standard Drone, Dronling, Tirataling(Can spawn Dronlings), or Decalisk(Can spawn Dronlings or Evolve To Monolisk).

Monolisk - Big old monster. Undecided what exactly it will be based off of.

Alpha/Betaling - Upgradeable from the Zerg/Alphalings. Better stats, different graphics, etc.

Omegalisk - Upgradeable from the Betaling. Another big ol monster with undecided graphics.


Kinda short description for some, and not everything is listed,....but... I think they're darn good SC2 ideas. :P

Torino10
09-25-2004, 1:44 AM
Things I would like to see:

Terrans get 2 new abilities and 1 new structure upgrade, an upgrade for flying bunkers researched at the physics lab( each bunker must also be upgraded individualy). Medics get enthrall( drug induced mind controll for organic units,Range 2), and Ghosts get reprogram( mind control for locked down mechanical units,range 1) both researched at the covert ops center

Protoss get one new unit, the Initiate. The Initiate is a psionic human similar to a ghost who has chosen to follow the Protoss theology . The initiate will attack with psionic bolts slightly weaker than the ghosts rifle. The initiate would have the same hitpoints as the Ghost but with an equal amount of shields.Arrives via a Gateway But requires the Citadel of Adun from which it also recieves it's speed and range upgrades.Size small(8 to a shuttle) with a cost slightly less than a Hydralisk. M60 V15 C1

Zerg get one new special ability unit, the Deciever. The deciever is a size large unit morphed from a defiler with an air and ground attack damage of 13. It moves only slightly faster than a Reever and cannot burrow. It's special abilities are Infest Organic Unit( Mindcontrol for all but strictly robotic units), Confusion( A chemical splash that causes affected units to move and attack in a random manner.) and Enrage(a chemical splash that increases the speed and damage of all affected strictly organic units.). the morph and ability upgrades are found at the Defiler mound.

As you can see I like mind control.

I also have some Ideas for a completely new race,
The Robotic Autonomous Militia (R.A.M.s) would be created by Terran Scientists to fight the Zerg

Bit=Basic gathering and structure building unit similar to SVC but with no repair ability. Manufactured at the CPU
Byte=basic combat unit armed with laser, damage 5 range 6 air and ground attack normal.cost M50 C1 size small
Gren?=Size med cost m50 v15 c1, damage 15 splash ground only range 6
SAR=service and repair unit (kinda like a terran medic but for structures and machines
AWP=Ariel weapons platform, Basically a transport but with a few major differences, units inside are able to attack and if a detector unit is carried it can operate as a detector also has an upgrade for temporary shields.However special abilities could not be used by Units inside an AWP(for instance siege mode or repair). The RAMs would have no other attack aircraft but then again they really shouldn't need them(4 Goliaths anyone lol.).

also had Idea for ground moving detector unit that can drop spidermine type units that operate as detectors only, but with greater site range and
a higher powered special ability unit would have assimilate tech(mind control for mechanical units)

Hmmm I really have to learn how to mod.

Nexus
10-14-2004, 5:39 PM
Terran:

Air unit for close air support (land attack), armed with rockets or heavy MG (name? Spectrum or something...)

LAW for marines (Light anti-tank weapon)


Protoss:

Zealot armed with light plasma-cannon.

Space Ion Cannon: planet siege, like in the history...


Zerg:

Acid bomb, like Scourge.

Air defense creature armed with spores launcher.


...it's only a idea...

Mindslaver
10-14-2004, 8:33 PM
The Terran need better air units. They should have a melee in air but ranged against ground. It should be called....the wyvern!

Ragnarox
10-14-2004, 11:44 PM
Ok, for Terran another unit I would like to see is something like a Gunship Transport. A transport only capable of carrying infantry, but has some kind of weapon that can attack air and ground targets.

Protoss, some kind of basic ranged attack unit that is the size of a zealot so they can fit through tight quarters. Maybe 12 damage per shot or something.

Zerg, artillary unit...dont care what it is just make one, (Ever seen Starship troopers and the giant "Crapper" bugs that shot energy as anti-orbital cannons from their bowls? Something like that.

The-Emperor-Master
10-15-2004, 4:07 PM
ok, my ideas:

Terran Spiderbot:
health: 110
armor: 1
Requires: Science Facility w/ Physics Lab
supplies needed: 0-2 [haven't decided yet, but because this is a robot, i'm thinking 0]
minerals needed to produce: 100
Vespene Gas needed to produce: 75
attack: a heavier version of the Gauss Rifle the marine's use, which does 10 damage instead of 6. armed with two of these.
Details: Spiderbot's are what you could call your heavy infantry unit. they move in a spider like fashion and due to their robotic programming are quite ruthless. with dual heavy Gauss rifles, these things could do some considerable damage in a short amount of time. meant to backup any attack force.
for this one i had to describe what i thought it would look like:
ok, imagine a spider. then make it robotic looking. then make it the size of 2 marines. then add 2 heavy Gauss rifle's at the front. that's a Spiderbot.

Special Upgrades: Terran Infantry Weapons, Terran Infantry Armor, Enhanced A.I. [makes the bots move a bit faster and they attack more quickly], Overdrive upgrade [like the Marine's and Firebat's stim pack, but for the Spiderbot.], and Core Overload upgrade [which makes the Spiderbot's blow up like a spider mine when destroyed]

Zerg Mutilator:
health: 65
armor: 0
Requires: Zerg Hive, Queen's Nest
supplies needed: 3
Minerals needed to produce: 150
Vespene Gas needed to produce: 100
Available energy: 200
starting energy when first made: 50
Attack: N/A
Details: Mutilator's are kinda like living moving weaker Infested Command Centers'. They can mutate just about any Terran to a Mutated Terran [see below], but are unable to mutate protoss for some reason. it takes 25 energy for each shot to mutate a terran, with a 65% success. Keep these guy's defended if you want to add some Mutated Terran's to your force. Can only mutate infantry. cannot mutate SCV's.

Special Upgrades: Zerg ground armor [you know what i mean], some upgrade to increase it's energy capacity, Backup [when it dies it'll become two Zerglings for some reason]

Zerg Mutated Terran:
Health: 65
armor: 0
Requires: nothing
Supplies Needed: 0
Minerals and Vespene Gas needed to produce: none
time limit: 5 minutes
Attack: Zerg Spines
Details: these are Terran's which were unfortunate enough to get mutated by a Zerg Mutilator. They are a lot like Infested Terran's in appearance, but their attack is completely different. instead of doing a suicide explosion attack, these guys attack with the Zerg Spines the Drone's shoot, but they shoot it at a higher speed. only lasts 5 minutes, then dies. use them quickly as reinforcements when attacking Terran forces.

Special Upgrades: none.

more ideas soon...

MidnightGladius
10-15-2004, 11:27 PM
Well, what you've written is pretty interesting. Here's some of my thoughts on the matter: I have 1 new building and 1 new unit

Terran:

Terran HLDM (Hyper-laser Defense Mechanism)
Overview: alternative defensive structure that supplements the Terran mentality(tech and versatality); 3 attacks for each unit size
Cost: 125m, 75g, 60t
Req: Science Facility
Health: 550
Armor: 2
Weapon1: BuzzShock Laser- 8 Dmg(Concussive) CD:1/2
Weapon2: AB Laser- 12 Dmg(Normal) CD: 1.5
Weapon3: HyperLaser- 16 Dmg(Explosive) CD: 2
All three weapons can fire at once; the AI will automatically target the best choice

Terran SphereBot
Overview: beserk robotic ball that damages by rolling/smashing into things.
Cost: 175m, 25g, 2s, 40t
Req: Armory (Built at Factory)
Health: 150
Armor: 3
Weapon: Impact- 15 Dmg(Concussive, what else?)-ground only-CD: must find new target every time to regain necessary velocity; if there are no available targets, it'll roll 4 squares away and roll back.
Speed: Science Vessel
Upgrades: Vehicle Atk: +1; Vehicle Armor: +1
Special Upgrades:
Detonate- once researched the SphereBot will automatically explode upon death to do 10 units of normal splash damage (splash radius=spider mine)- Researched at: Machine Shop; cost: 200m 200g 166t; Req: Armory

Protoss:

Protoss Ravager Hold
Overview: Req for Protoss Ravager (see below)
Cost: 200m, 150g, 90t
Req: Arbiter Tribunal, Templar Archives
Health: 500hp, 500sh
Armor: 1

Protoss Ravager
Overview: as someone previously suggested, a Dark Templar Warship
Cost: 250m, 150g, 120t, 4s
Req: Protoss Ravager Hold (see above) Built at Stargate
Health: 200hp, 175sh
Armor: 3
Weapon: MNP(Magnified Neutron Pulse) Ray- 20 dmg(explosive)-air only-CD: 2s
Speed: Carrier
Upgrades: Protoss Ship Wpns: +2; Protoss Ship Plating: +1
Special Upgrades:
Energy Reversal Blast- special ability that is researched at Protoss Ravager Hold- fires, in a straight line, a single, very thin ray that crosses to the other end of the map, giving you vision of the area crossed. All organic units become stunned (like Maelstrom) for 5 seconds. Energy: 200; Researched at: Protoss Ravager Hold. Cost: 200m, 200g, 166t. Req: N/A

Zerg:

Zerg Greater Hive
Overview: the obvious; a better Hive for faster Larva spawn and a total of 5 maximum Larva (for all you poor people unable to macromanage)
Cost: 250m, 200g, 140t
Req: Ultralisk Cavern, Defiler Mound, Greater Spire, and Queen's Nest
Health: 3000
Armor: 1

Zerg Chaoticalisk
Overview: exactly what you think it is: an elite Zerg unit great for causing chaos :D
Cost: 300m, 250g, 120t, 4s
Req: Greater Hive, Ultralisk Cavern (Evolved from Ultralisk)
Health: 550
Armor: 5
Weapon: Reaper Synths- 30 dmg(normal)-ground only-kinda like Ultra atk, but with splash-splash radius of a firebat-CD: 1.5s
Speed: Ultralisk
Upgrades: Zerg Melee Atk: +3; Zerg Carapace: +1
Special Upgrades: Chitinious Plating, Anabolic Synthesis

Wow...Well there you have it :)

The-Emperor-Master
10-16-2004, 11:59 AM
interesting ideas!

i got another one.
Protoss Greater Archon:
health: 50
armor: 3
Shields: 500
Requires: Templar Archives, an Archon, a Dark Archon
supplies needed: 4
minerals needed to produce: 400
Vespene Gas needed to produce: 350
attack: Same as Archon's.
Details: ok, this guy is quite deadly. think a combination of the Archon and Dark Archon, or, give the Dark Archon a different appearance [kinda like it did merge with the normal Archon], and give him the Archon attack. that's the Greater Archon.

Special Upgrades: Protoss Ranged Weapons, Protoss Plasma Shields, Protoss Armor, Mind Control, and any others the Dark Archon uses [kinda forgot them right now.]

more ideas as they come up...

WarPlay
10-16-2004, 10:37 PM
umm.. how about a new race?

i like the terran spiderbot, the rest of the units arent that good tho



besides, wouldnt the upgrades be upgraded thru a armory? since its mechanical.... and they shouldnt blow up, would be kinda gay



oh yea... and its impossible to cost 0.. even SCVs need 1... if 0, every1 will just mass thousands of spiderbots....

they should be about 2-4 depending on its quality... 2 probably

MidnightGladius
10-17-2004, 4:17 PM
Here are some more:

Protoss:

Protoss Reverse Archon
Overview: the idea for this is kinda radical, but it makes sense (kinda)... Pretty much, the Reverse Archon is formed by the Merge of a HT and a DT. It has no attack or special abilities. It's only use is as a backup vehicle...kinda. When it dies, all allied units in a certain radius will recover all shields/energy or a large percentage of HP
HP: 5
Shield:200
Armor: 0
Wpn: N/A
Upgrades: N/A
Special Upgrades: not decided; maybe something to enlarrge Charge radius?
Ability:
Charge: allows for the Reverse Archon to Charge all units around it (see overview), killing itself in the process; Energy: 0, Researched: Innate

Ragnarox
10-17-2004, 4:33 PM
Ok, I also got a new idea, why not an upgrade for the Nuclear Missile huh?

MRV(Multiple Re-entry Vehicle) Utilizes three nuclear warheads that spread out upon falling.

Cost to upgrade: Must first build Nucelar missile, then 800 mins 300 gas 2 more personnel, time to upgrade same as nuclear missile construction

Requirements: Same as Nuclear Missile plus Plutonium Hold, upgrade at Covert Operations.

Damage: Three times normal warhead (Since there are three nuclear devices.

Another idea

Neutron Radiation Bomb: Nuclear Missile that causes a pulse of Neutron Radiation to destroy all units in one area with the exception of spider mines, shuttles, reavers and observers.

Damage: Larger blast radius than normal nuclear device, only kills units with the exception of Zerg...poor Zerg since they are all biological, damage reduced on larger targets.

Requirements: Must first build nuclear weapon then upgrade, upgrade is half the time of that needed to build a nuclear missile. Must get an addon for Armory, Neutron Testing Facility.

Cost: 300 mins 100 gas, 1 more personnel.

Krossbow
10-20-2004, 1:13 PM
quote "Apache helicopters and"

SC takes place in space a lot of the missions. a helicopter works by dispersing air and creating a vaccuum. SO HOW THE F*** CAN A HELICOPTER WORK IN SPACE WHERE THERE IS NO AIR!!!

just kidding on the caps, I'm just saying it's a little impractical. personally I think you should be able to fuse a dark and light Archon to create a twilight archon, a ultra resilent ultra expensive unit (Archon + DArchon) that has no attack, but passively shares it's shields (some huge number, like 1000-2000) with all other units in it's area of sight. also, though it'd be against the zerg mindset, it'd be cool to have a zerg capital ship called the leviathan, and some ultra huge ground unit called a behemoth. also, I aggree that ground transports would be cool. make a terran one that can carry 6 units and moves as fast as an upgraded vulture, but has only like 100-150 hp and 1 armor.

"What me fail english? that unpossible!"
I R graduitt! Me smart!
All your base are belong to IRS!!!

P.S. they should also increase the power of terran nukes. they suck.

"What me fail english? that unpossible!"
I R graduitt! Me smart!
All your base are belong to IRS!!!

doogehlez
10-21-2004, 6:06 AM
Terran
A powerful airship not the battlecruiser no laser but has 5 machine gun turrets shooting continuously.

Zerg
A unit evolved from the Ultralisk strain. Super attacker and damage absorber.

Protoss
Dark Archon+Archon
High Templar+Dark Templar

Krossbow
10-22-2004, 1:45 PM
wouldn't be cool if the zerg could get infested ghosts like what kerrigan was (but with a new attack spell to replace psionic storm)?

although I do suppose this would make them cheap against the terrans.

MidnightGladius
10-23-2004, 12:10 PM
Zerg
A unit evolved from the Ultralisk strain. Super attacker and damage absorber.

Erm, that's the entire basis of the Chaoticalisk...

Spartan-II
10-24-2004, 9:58 PM
I have an idea for the Terran: Neutron Grenade - Stuns enemy units for 15 seconds does 45 dmg upon impact splash of 3 x 3 Used by ghost 200mins 100gas researched at cov. ops.
Laser Burst: Wraith ability: Charges up a shot that deals 20 normal dmg and costs 50 mana Ignores armor and has no cooldown. Takes 3 seconds to charge.

Krossbow
10-25-2004, 2:12 PM
though the idea of giving the wraith a new attack is good, 20 dam. for 50 energy seems a little low. maybe something like 50-75? (damage not energy)

Dezzick
10-25-2004, 2:17 PM
An Infested Goliath, which has needle spines as its ground attack and "Infested hellfire missles" as its air attack.

Zerg-King
10-26-2004, 9:19 AM
Zerg
Zerglisk
Cost in Ore:75/Gas:25(To morph)
HP:75
Damage:10 and reload time:Zergling speed(Claws)
Range:Point Blank
Carapace:2
Requires:Two Zerglings and "Zerglisk Meld"Evolution(Zerglisk Meld evolution requires Lair+Spire(Evelution costs 200-100))
Spells:none
Other:Can burrow
Protoss
Phase Arbitor
Cost in Ore:400/Gas:100 Population 3
HP:200 Shields:250
Damage:20 and reload time:Scout speed(Phase Blaster)
Range:Arbitor Range
Armour:3
Built from:Stargate and requires:Arbitor Tribunal
Spells:(None of these need researched)Phase Cannon(This fires 5 shots in random directions(100MP))Arbitor split(This splits the Phase Arbitor into 2 Arbitors(Free))Permenent cloak(This can permenently cloak a unit as long as the Phase Arbitor is alive(If the Phase Arbitors splits it counts as the Phase Arbitor dying(200 MP)))
Other:None
Terran
Starcraft
Cost in Ore:550/Gas:400 Population:9
HP:850
Damage:35 and reload time:Marine speed
Range:BattleCruiser range
Plating:4
Built from:Starport and requires:BattleCruiser requirements
Spells:MasterCraft(This dous not need to be upgraded(Doubles a units Damage(200MP)))
Other:None
Whats your new units?

This was made on the 26/10/04

Spartan-II
10-26-2004, 8:54 PM
Terran
Starcraft
Cost in Ore:550/Gas:400 Population:9
HP:850
Damage:35 and reload time:Marine speed
Range:BattleCruiser range
Plating:4
Built from:Starport and requires:BattleCruiser requirements
Spells:MasterCraft(This dous not need to be upgraded(Doubles a units Damage(200MP)))
Other:None
Whats your new units?

This was made on the 26/10/04Wtf???

Garrec
10-26-2004, 9:27 PM
Wtf???
Couldn't have said it better myself.

I thought battlecruisers were unbalanced enough. Your new unit (Terran Starcraft) is extremely unbalanced. You nearly double the hitpoints and damage (a marine fires 2x as fast as a battlecruiser). Plus it has an extra point of armor, doesn't take into consideration weapon and armor upgrades, and all for little more cost than a single battlecruiser. And having a spell doubling unit damage? If it affects itself, that's even worse. That comes out to roughly 140 (35x2, and double that because a marine fires only half as fast as a BC) damage in the time it takes a battlecruiser to do 25. If it affects other units like valkyries, you can kiss any and all air opposition good bye to only a few air units. And remember that siege tanks can stop most ground attacks your opponent may throw against you, making a Terran base virtually indestructible.

And why would a Zerglisk require a spire? The purpose of the spire is to allow you to morph air units. A hive might be a better requirement.

The phase arbitor doesn't seem to be a practical unit. 5 shots in random directions, is this like randomly casting psi storms around it? Can it hurt friendly units as well? As for arbiter split, it would be a cheap way of getting 2 arbiters. Instead of spending 200/700, you're only spending 400/100.

Zerg-King
10-28-2004, 3:50 AM
Yes i hav relised the Terran Starcraft is a git.Get rid o that.the Phase arbitor i think is very good and the Arbitor split should be only into one Arbitor(Arbitor Sacrifice)The Hive idea is a good one so yes that is true also.The Phase cannon Dous damage friendly.Dous anyone else have any units?

Belegorm
10-28-2004, 11:23 AM
I think the Terran should have a unit with a hand-to-hand attack, like the Protoss Dark Templar. It might be interesting to see something like a Jedi Knight.

Zerg-King
10-28-2004, 2:13 PM
Yes i was thinking of another Melee unit for Terran theyve only got a Firebat i shall reply when thought about.

Belegorm
10-28-2004, 5:20 PM
Or possibly a martian from War of the Worlds, for the Zergs. They basically have a large beakshaped head, a beak, eyes, eight snakelike tentacles, and the back is a flat drum, their kind of ear, though it doesn't work very well.

MidnightGladius
10-30-2004, 10:33 PM
Hmm... there's another thread for this involving SC2 units, but w/e

I'll just copy over my post :D

Terran:

Terran HLDM (Hyper-laser Defense Mechanism)
Overview: alternative defensive structure that supplements the Terran mentality(tech and versatality); 3 attacks for each unit size
Cost: 125m, 75g, 60t
Req: Science Facility
Health: 550
Armor: 2
Weapon1: BuzzShock Laser- 8 Dmg(Concussive) CD:1/2
Weapon2: AB Laser- 12 Dmg(Normal) CD: 1.5
Weapon3: HyperLaser- 16 Dmg(Explosive) CD: 2
All three weapons can fire at once; the AI will automatically target the best choice

Terran SphereBot
Overview: beserk robotic ball that damages by rolling/smashing into things.
Cost: 175m, 25g, 2s, 40t
Req: Armory (Built at Factory)
Health: 150
Armor: 3
Weapon: Impact- 15 Dmg(Concussive, what else?)-ground only-CD: must find new target every time to regain necessary velocity; if there are no available targets, it'll roll 4 squares away and roll back.
Speed: Science Vessel
Upgrades: Vehicle Atk: +1; Vehicle Armor: +1
Special Upgrades:
Detonate- once researched the SphereBot will automatically explode upon death to do 10 units of normal splash damage (splash radius=spider mine)- Researched at: Machine Shop; cost: 200m 200g 166t; Req: Armory

Protoss:

Protoss Ravager Hold
Overview: Req for Protoss Ravager (see below)
Cost: 200m, 150g, 90t
Req: Arbiter Tribunal, Templar Archives
Health: 500hp, 500sh
Armor: 1

Protoss Ravager
Overview: as someone previously suggested, a Dark Templar Warship
Cost: 250m, 150g, 120t, 4s
Req: Protoss Ravager Hold (see above) Built at Stargate
Health: 200hp, 175sh
Armor: 3
Weapon: MNP(Magnified Neutron Pulse) Ray- 20 dmg(explosive)-air only-CD: 2s
Speed: Carrier
Upgrades: Protoss Ship Wpns: +2; Protoss Ship Plating: +1
Special Upgrades:
Energy Reversal Blast- special ability that is researched at Protoss Ravager Hold- fires, in a straight line, a single, very thin ray that crosses to the other end of the map, giving you vision of the area crossed. All organic units become stunned (like Maelstrom) for 5 seconds. Energy: 200; Researched at: Protoss Ravager Hold. Cost: 200m, 200g, 166t. Req: N/A

Zerg:

Zerg Greater Hive
Overview: the obvious; a better Hive for faster Larva spawn and a total of 5 maximum Larva (for all you poor people unable to macromanage)
Cost: 250m, 200g, 140t
Req: Ultralisk Cavern, Defiler Mound, Greater Spire, and Queen's Nest
Health: 3000
Armor: 1

Zerg Chaoticalisk
Overview: exactly what you think it is: an elite Zerg unit great for causing chaos
Cost: 300m, 250g, 120t, 4s
Req: Greater Hive, Ultralisk Cavern (Evolved from Ultralisk)
Health: 550
Armor: 5
Weapon: Reaper Synths- 30 dmg(normal)-ground only-kinda like Ultra atk, but with splash-splash radius of a firebat-CD: 1.5s
Speed: Ultralisk
Upgrades: Zerg Melee Atk: +3; Zerg Carapace: +1
Special Upgrades: Chitinious Plating, Anabolic Synthesis

And yes, I know it's extensive...

Ragnarox
10-31-2004, 1:43 AM
Terran

Unit Name: M.R.L.S (Multiple Rocket Launching System, I know it already exists)

Cost: 320 minerals 300 gas, build time 35 seconds, population 3

Requirements: Factory with attached Machine Shop, Armory, Missile Barrage Research (Machine Shop)

Hit Points: 90

Armor: 0

Armarment: H.I.V.E (Heavy Incendiary Volitale Explosives) Rocket Packsx2 ground attack only, 3 radius splash damage, constant damage within area of effect because of incediares, 32 damage per rocket, 3 damage per second burn damage, 10 splash damage, fires two at a time, 3 second cool down.

Speed: Goliath

Range of weapon: 12 (VERY long ranged since Seige Tank in Seige mode is 8 Range)

Upgrades: Terran Ground Vehicle Weapons Upgrade: +4 per upgrade, Terran Armor Upgrade: +1 per upgrade.

Special Upgrades: Auto-Loader: Decreases reload time of the H.I.V.E packs, Hydrogen Battery Engine: Increases speed by 12%.

MidnightGladius
10-31-2004, 12:37 PM
Errr...

The MRLS is simply a very good storm target :D, I mean come on it costs less than a BC with less than 1/5 the HP. Goliath speed means that it won't be able to get out of a storm, so if it existed, Terran players would never use them...

Also, you could kill these things with flyers so easily it isn't even funny...

Upgrades aren't bad, but the Reloader has to be priced superhigh, and I don't think the Engines are neccesary. They're already too powerful if used in drops (1 could kill your enitre mineral line in 6 seconds, for crying out loud)

Ragnarox
10-31-2004, 1:08 PM
The MRLS is simply a very good storm target , I mean come on it costs less than a BC with less than 1/5 the HP. Goliath speed means that it won't be able to get out of a storm, so if it existed, Terran players would never use them...
Well when I mentioned Very Long Range I MEANT IT. These things would have so much range that most things would be dead before they get close, as for air power, what kind of a player sends an only ground pounding unit against enemies without adaquate AA defense? All I know is that all the players that I have met online never send units without AA defense.


Also, the reloader upgrade has to be placed super high because of what you just mentioned, it could kill things too quickly, the unit is priced high because of its range and damage, its not 32 per volly, its 32 damage per rocket which means 64 damage on area of impact plus splash PLUS burn damage, this is also why they have low hp because it has to balance the weapons power.

assassin_666
11-01-2004, 10:43 PM
this belongs in sc 2......

Zerg-King
11-02-2004, 3:14 PM
Yes this thing that Ragnarox created sounds good but it could kill ANYTHING before it got there 12 range i meen you could flash fry a Terran defence of Marines Firebats ect built by barracks before they even FIRED a bullet

general_hydra
11-04-2004, 11:39 AM
i'd like to see a zerg with a multiple attack, you know a high-end unit, something that will last

I have an idea for the Terran: Neutron Grenade - Stuns enemy units for 15 seconds does 45 dmg upon impact splash of 3 x 3 Used by ghost 200mins 100gas researched at cov. ops.
Laser Burst: Wraith ability: Charges up a shot that deals 20 normal dmg and costs 50 mana Ignores armor and has no cooldown. Takes 3 seconds to charge.



that will never happen, it's to good, cheap even

viXen3
11-04-2004, 8:35 PM
i think i would like the zerg to have a better air attack unit like toss career and terran battle crusier, and also a clock unit! only zerg without such unit although ican burrow but don't u think it is cool for zerg to have clock unit? suppose on kerrigan can clock in zerg but can't use her in real game, only in story line.... may be kerrigan become a unit in zerg? but is IMposible is it? she is too strong got ensfare, storm some more clock, wow!! may be in hero map lah, but like the original way to play starfcraf more, agree?

Basan
11-05-2004, 5:00 AM
i think i would like the zerg to have a better air attack unit like toss career and terran battle crusier, and also a clock unit! only zerg without such unit although ican burrow but don't u think it is cool for zerg to have clock unit? suppose on kerrigan can clock in zerg but can't use her in real game, only in story line.... may be kerrigan become a unit in zerg? but is IMposible is it? she is too strong got ensfare, storm some more clock, wow!! may be in hero map lah, but like the original way to play starfcraf more, agree?

Actually u can have those in a mod... just don't recall it's name. *Steps out 2 find it*
It's in this thread (dl link) (http://www.warboards.org/showthread.php?t=4543). It's still being tested. Read and u'll see. ;)

Add: It's played in UMS and game campaigns.
I'm not usre about B.Net, but I think that all players must have the same mod (and same version of it) running be4 joining a game.

ozamist
11-06-2004, 2:19 AM
Terran carrier just like the protoss but with terran jets mabe just smaller versions of like a jet they can come up with and yall can come up with the stats it should be abel to kill ground soft targets fast and take out air fast and do medium damage to buildings and high damage to defensive structures
and a Tank that launches miniature tactical war heads and a zerg unit
a zerg hybrid of a protoss unit member they invaded aiur they should have sum of ther abilitys of the protoss even the terrans like zerglings with guns mabe are just cocoond humans and protoss but slightly less powerfull

a terran Nuke grenader :)

EMP TANK
and i thik ther should be Superweapons like a terran super nuke one that could do massive damage to a base are mabe even a Cold Fusion Bomb this is the future so you shuold think by then they have learnd cold fusion so that would make new bombs weapons etc Zerg Pleauge Protoss Ion
wave
are mabe instead of a terran carrier a terran carpet bomber because im sure in space they will still use Highspeed Space bombers like we do today since this is almost real life cuz i like belive in aleins lol ok im getting of a bit subject but THER OUT THER

ozamist
11-06-2004, 2:22 AM
Xel Naga units supreme ownage
a high res Ultralist :)

Lain
11-06-2004, 9:21 PM
Ok Ok. Its a Starcraft Question so i have to get into this. Im a big starcraft fan and I answer all the starcraft related topics. See others that i wrote. I would enjoy that greatly. Bottom line! A new unit.

Name: Crusader
Race: Protoss
Description: Long Metalic snakelike hair(kerrigan Like)
Maybe a mussel like mask, sorta like an oxygen Mask.
Large Thick body suit that keeps him protected from certain chemicals.
Biological weapons specialist.
Very Weak but decent splash attack. Leaving an acid spores.
Maybe a stimpack called biomolecular steroids.
A technique called Squito with acts sorta like psionic storm but only around him. (protected of course by the suit.)
SPEEDY AS HELL. RUNS AS FAST AS AN UPGRADED VULTURE.

BladeSoldier
11-06-2004, 9:48 PM
Hey this is my first post
Dont diss me :samurai:
Alright ill get to the point
How about a new zerg unit
Name: Leviathan
HP: 80
Attk: 40
{Attacks as fast as a Devourer (making it slow)}
Range: Melee
{Moves as fast as a Lurker above-ground, and as a unupgraded Overlord Underground}
Evergy Capacity:200
Minerals: 175
Gas:100
Supply: 5
`Buildings Needed: Subterranian-Nest (new Building requireing Hydralisk den, Hive, and Ultralisk cavern)
Cost Of Subterranian-Nest: 200 minerals, 200 gas
`Tech Upgrades:
===Penetrating Tentacle (cost: 300 minerals, 250 gas (allows them to dig under -- I will explain)
===Mutant Tendon (gives its 50 more energy)(cost: 130 minerals, 100 gas)

The Leviathan attacks using its pincer-like claws, this unit is not very useful until you upgrade it through Penetrating Tentacle.
Then it serves as a cloaked ghost, going underground and moving toward its target (very slowly i might add) it then attacks underground, looking somewhat like a sunken colony's attack (subterranian tentacle)
It is balanced, considering that it is not seen or detected without a detector underground, but attacks slow.
The Digging requires 50 strength to start and takes away 1 energy every 2 seconds

Well thats my idea
Be sure to comment if u read it...

Lain
11-07-2004, 6:38 PM
Wow. I cant think Of A Damn Thing Now That Ive Read All Of That. In another post i thought a creature like biological expert would do nicely for the protoss.

blupp74
11-08-2004, 7:56 AM
The protoss already have enough spells I think, so I'd save this one for Zerg or Terran (can't decide which) but how about a unit that can (either randomized or somehow "aimed") send units to the heart of an opponents base? With some restrictions, of course...like only one unit at a time, and only small units, so a tank or reaver or lurker cannot be sent, but a marine or zergling...and cost is 150 energy, and only 1 unit at a time. Benefit is the "sender" doesn't have to actually be there, like the arbiter does...downside is you can't send a horde of powerful units...which should make it relatively balanced.

Maybe a bad idea. But I'm at work, and bored, and really needed to type something here :p

yakaslov_38
11-09-2004, 9:54 AM
if anything i would like to see an infested seige tank capable of launching explosive ammunition of varying types for instance

for ground,it would launch an infested terran at buildings
for units it would launch explosive broodlings.causing acid damage
for air,it would launch scourges at high velocities.

also,it would be cool if it had the burrow ability.!!!!!!

if anything i would like to see an infested seige tank capable of launching explosive ammunition of varying types for instance:

for ground,it would launch an infested terran at buildings
for units it would launch explosive broodlings.causing acid damage
for air,it would launch scourges at high velocities.

also,it would be cool if it had the burrow ability.!!!!!!

Methuselah
11-10-2004, 10:02 AM
Ok... Here's my input...

It would be nice to expand on the strategy's of the three races in starcraft. For example, make zerg much more useful in mass attacks w/ the addition of maybe a protoss carrier-like/transport unit that houses swarms of flyers like mutalisk... where u build both units seperately and then put them into the carrier... once they're in the carrier they act under the orders of the carrier... when u tell the carrier to attack--the flyers come out and attack... this should open up new massing strategies w/ the zerg...

As for the Terran... they're built on technology and sweet weaponry... I think a ground version of the Valkyrie would be nice... somehow make it different than a tank.. maybe incorporate a cloaking device... but only allow it to fire uncloaked... hmmm..

As for the Protoss... they're built on spells and sneakiness... they could use a permanently cloaked air unit... besides observer... that isnt a detector but houses a very nice special attack..... something thats fun to watch and is very effective against all races....

One of the major things that needs to be done to make it not seem like just another expansion is to add another race or two... if anyones ever played the map "Starcraft 2", it adds 3 more races... because of the restrictions of the game and the editor.. their cant be a lot of units on there... but the basic ideas are still there....

one race allows you control one civilian that walks around and opens summoning portals... from there he summons troops using the minerals he's acquired...

another race is called the observer... <---which is kinda dumb because there isnt enough units to go around so this race got screwed... but nevertheless, the idea's pretty sweet.. the observer race starts w/ one infested terran command center and just starts spittin out infested terrans as fast as he can until he runs out of money.... i havent personally played w/ this race but if you expound upon the idea and make a race that creates a very limited number of troops from one base without the need for "control" buildings... i think a whole new strategy could develop.....

I just hope if Blizzard does release a new Starcraft RTS game, it isn't just another expansion pack.. that it adds many,many units and other races to the playing field....:D

Zerg-King
11-11-2004, 1:36 PM
Zerg
New building
Infested Nexus(The Zerg achieved their goal to infest the ultimate race but now they can destroy them for good)
Creates either
Ifested Zealot
Same stats as Infested Terran but pus 10 HP plus 1 Carapace and cannot burrow
Zerg Zragoon
Sprite:Dragoon with tentacle legs and random tentacles all over the place.
Fires Spines that r blue(Dont ask)
Damage 20
HP:240
reload rate Hydralsik
Can burrow moves upgraded Ultra
Infested Nexus requires 10 or less sheilds and 50 or lest HP

Ragnarox
11-11-2004, 2:34 PM
i meen you could flash fry a Terran defence of Marines Firebats ect built by barracks before they even FIRED a bullet

Isn't that the whole point... Artillery weapons are MADE to destroy their enemies before they get close.

Zerg-King
11-12-2004, 10:18 AM
BladeSoldier this seems good.im only posting cos u sed.

Dr_Inferno
11-17-2004, 3:18 PM
How bout some sorta decoy thing? Ya know, have a robot thing that can project itself to look like a bunch of units, and then when your opposing player sends its units to attack "them", you can send in some real units. (This could potentially be for any race as far as I'm concerned).

MidnightGladius
11-17-2004, 4:52 PM
Terran: CCDT (Crowd-Control Detonator Team)
Hp: 110
Armor: 0
Speed: Upgraded Vulture
Attack: Rapid Munitions (small cluster of bombs); Dmg Type: Explosive; Cooldown: 2 seconds (like a ground Valkyrie); Dmg: 5 per explosion
Upgrades: Vehicle Weapons/Armor +1
Built at: Factory
Req: Nothing
Cost: 100m, 75g, 2s, 60t
Rank: Lieutenant

AntiNeutrino411
11-27-2004, 7:50 AM
Terran: Condor

Description: A black flying weapon that has the ability to cloak and requires 10 energy for every time it cloaks. The energy slowly, but steadily depletes as long as the weapon is cloaked. Used mainly as a scout, but in its cloaked form it can take our other scouts and single troops. A group of them can be used (cloaked, of course) to harass any weapons or soldiers massed together for an attack on your base. Has the special ability to land on the ground and be repaired by an SCV. Faster than any vehicle on the ground or in the air (includes fully upgraded vulture).

HP: 60
Max energy: 400
Cost of building:50 minerals, 50 vespene, 1 population, 20 seconds of real time.
Built at: the place where you create wraiths, dropships, battlecruisers. It can create a control tower beside it.
Requires: a comtrol tower, factory, and command center.
Rank: Private
Attacks: rapid bullets (like the marine) (5 damage/hot), slash (comes point blank to the enemy air unit and strikes it hard (80 damage hit).
Upgrades: Speed and armour at the factory; more speed at the academy

MidnightGladius
12-04-2004, 10:39 AM
80 damage air to air for 50m/50g/1p?

You need to change that, man...

Hey wait!

That's you Tejas!

jarlaxle5
12-04-2004, 6:00 PM
Maybe an unlockable race for if u finish the game in a certain amount of time or difficulty.

Unlockable 1: Cars! they r lik the terran but faster and hav garage-ish buildings instead of command center and such. Also u would need money as a resource to pay for stuff.

Unlockable 2: Animals! they have all sorts of abilities like they can get the random creatures around the map to travel the place and open up the map. The buildings are trees for birds and squirelly, dens for wolves and bears, etc.

Note: these i do not really expect but i jus wannted to post this

assassin-rage
12-04-2004, 7:42 PM
name:black death
race: terren
hp:900
armor: 0+1
cost of building: 1000m 500g 3s
build at: factory
attack: sort a like tank but it is hovering and can run over nonveciel units and it can attack air 25+10
speed: just like tank

mathx314
12-08-2004, 7:57 PM
Definitely water units for each. Terran get a new building for launching larger nukes. All races also gain a unit with basic terrain manipulation. For instance, say you're on a plateau and you need to reach the bottom. Just lower the ground into a ramp at one spot. Or make the plateau bigger.

VYTOCRAFT
12-09-2004, 12:01 PM
Definitely water units for each. Terran get a new building for launching larger nukes. All races also gain a unit with basic terrain manipulation. For instance, say you're on a plateau and you need to reach the bottom. Just lower the ground into a ramp at one spot. Or make the plateau bigger.
Like that "nuke":
It may crippppple some planets
p.s. "maps"

werpons for super nobs like Rusvelt:)
(1945)

If ghost nuke is too smal against P use EMP:)NOB

If ramp is blocked use DRoPSHIPS NOB:)
If you hate ramps just play hunters:)

Terran: Condor

Description: A black flying weapon that has the ability to cloak and requires 10 energy for every time it cloaks. The energy slowly, but steadily depletes as long as the weapon is cloaked. Used mainly as a scout, but in its cloaked form it can take our other scouts and single troops. A group of them can be used (cloaked, of course) to harass any weapons or soldiers massed together for an attack on your base. Has the special ability to land on the ground and be repaired by an SCV. Faster than any vehicle on the ground or in the air (includes fully upgraded vulture).

HP: 60
Max energy: 400
Cost of building:50 minerals, 50 vespene, 1 population, 20 seconds of real time.
Built at: the place where you create wraiths, dropships, battlecruisers. It can create a control tower beside it.
Requires: a comtrol tower, factory, and command center.
Rank: Private
Attacks: rapid bullets (like the marine) (5 damage/hot), slash (comes point blank to the enemy air unit and strikes it hard (80 damage hit).
Upgrades: Speed and armour at the factory; more speed at the academy
it can be named P47d27 thunderbolt :D
pphoto in googggllleee

name:black death
race: terren
hp:900
armor: 0+1
cost of building: 1000m 500g 3s
build at: factory
attack: sort a like tank but it is hovering and can run over nonveciel units and it can attack air 25+10
speed: just like tank
if you want quick building you can buid some more factories(multi) or
use cheats(single) NOB:)

Ok Ok. Its a Starcraft Question so i have to get into this. Im a big starcraft fan and I answer all the starcraft related topics. See others that i wrote. I would enjoy that greatly. Bottom line! A new unit.

Name: Crusader
Race: Protoss
Description: Long Metalic snakelike hair(kerrigan Like)
Maybe a mussel like mask, sorta like an oxygen Mask.
Large Thick body suit that keeps him protected from certain chemicals.
Biological weapons specialist.
Very Weak but decent splash attack. Leaving an acid spores.
Maybe a stimpack called biomolecular steroids.
A technique called Squito with acts sorta like psionic storm but only around him. (protected of course by the suit.)
SPEEDY AS HELL. RUNS AS FAST AS AN UPGRADED VULTURE.

marines are resistant against all shi. (see in SC manual) psi storm is deadly for
every life form (also in manual) even zerg.

Spartan-II
12-09-2004, 3:12 PM
Vyto all your posts are spam and your point of views are N00bish. Please dont bring the forum down with your n00bishness.

theblueknight
01-10-2005, 9:08 PM
how about a crazy f***** for zerg that just bashes in to things and takes damage for each time it hits but deals like 250 damage a hit. so its good to use on breaking through defenses but not made for all out wars.

FoRgOtTeNoNE
01-10-2005, 10:18 PM
The Protoss should have a kind of a barrager unit and it would branch out from a carrier and it only attacks ground and it bombs the enemies defenses from afar. The toss should have another archon unit, but this time you combine the dark templar and the archon to make like some sumpreme archon that is very strong but is expensive. The Arbiter should be able to take a part of land and send it back in time like 5 minutes. The toss units should be able to like heal back the life that took damage like in those ighter games when you take damage and then you heal slowly to the point where your original life was.

The terran should be able to transform their units and you should be able to trade minerals with allies or foes(if you wanna backstabe) like in age of empires.
The zerg should be able to burrow under the ground and make tunnels and sneek into other peoples bases. The terran should have a bomber that doesn't stay in the air too long and it has to constantly refuel.

Well there are my ideas, if u think it suxs just tell me

Oh yeah and no water units because first of all water is not a main terrain. it is only and obstacle. and second of all this is a sci-fi game with advanced units that fly, why would they use water for travel?

singo
01-12-2005, 3:23 PM
Id like to see marines built by the squad and functioning as one (like in ground control), make them a bit weaker, a bit more expensive and be able to specialize the equipment

like.

8 man squad, one with AT missile launcher, one with AA, one with a heavy machine gun, and 5 with rifle/grenade launchers

or go the other way and make marines as cool as they are in that cinematic (battle on the amerigo)
with BIG suits of armour and kick ass weaponry

meh either is good

theblueknight
01-13-2005, 8:53 AM
the marines should have tactics you can research at the academy. for instance u can have them attack and fall back where they shoot a little slower and walk at half speed, but can back up to cover. or advance so they dont jsut sit tehre untill u comand them again.

singo
01-14-2005, 10:18 AM
nice.

Id like to see at least, "hold fire", "defensive", "offensive" and "Fall Back" combat modes for soldiers.

also, not necassarily a unit, but i would like to see soldiers able to garrison non-bunker type buildings like in GC2 and a better effect for cover.

And helicopters to transport/resupply troops (units should have a limited ammo supply)

Alexisonfire
01-14-2005, 9:02 PM
a broodling and a carrier mixed together that would own

theblueknight
01-15-2005, 9:05 AM
definately need a big capital ship. for terran something like the super star destroyer in Return of the Jedi. have it cost like 1500 minerals and 750 gas. 1200HP, 35 STA STS(Three or four turrets), Yamato gun or another charge up weapon. it would have to go about the speed of a floating building tho.

singo
01-16-2005, 3:12 PM
and lotsa upkeep, or just a unit cap of 2 per game at any one time


and they would have to look UBER-cool

go for it

theblueknight
01-17-2005, 8:09 AM
something else they need is parachute marines if a dropship gets blown up, say 50% of the troops in the ship can still make it down.

singo
01-17-2005, 10:35 AM
IF the drop ship was not loadin/unloading - it would